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2070 Hegemony

10 members have voted

  1. 1. What game do you want to play?

    • Premade country hegemony
      20%
      2
    • Grow your own hegemony
      60%
      6
    • Neither
      20%
      2

Please sign in or register to vote in this poll.

Featured Replies

In that case I have 375 points in weird tech already.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

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Yeah, it is sort of a 'What the hell' situation.

 

I mean the game should be advance at about 1/5, not 1/20.

 

Would probably make more sense if it was 50 for level 1, 100 for level 2, 200 for level 3, and so on and so forth.

 

 

Manpower is also rather broken...

If I am getting 1 cash and 500 manpower per province then I can build an army at a rate of 10 to 6. Meaning I need 100 cash provinces, but only 60 manpower provinces. And since they both count as the same I am left with 20,000 extra manpower per turn.

 

Would be more sensible to have 1 and 250...since not everything requires manpower, while everything, seemingly, requires money.

Also puring armies is not something to be encouraged =P

 

 

 

I take full responsibility, because I suggested both systems without fully exploring them.

 

I would seriously advise people to post all of their complaints now, before we get into the game proper...or forever hold their peace.

Well I knew you wouldn't agree. I know how you hate facing facts.

Well, for one thing it allows you to spend your .5 tech pp on something other than space (like, say production which will help offset the cash penalties) or space to get a large advantage in that regard, while still staying competitive overall; as for the cash situation, I have no sympathy for you (whee -.8 bonus, really -.7 but I digress)

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I've got no idea what's going on

afaik I have

 

0.75*50 = 37.5 cash (since 5x multiplier I have 185???)

0.5*50 = 25 tech -> 125 techs - pls put all in production tx

 

if i have 185 cash and 35000 manpower, a national idea for -25% cost for armies (and +25% dat army) then i can make 24 regiments initially except that would cost like 72000 manpower

 

Instead i make 10 regiments (10k army) which costs me 75 monies.

 

Now Creek has 12 provinces, which means they have 8400 manpower, so at most 2k armies. So I either 1) tell him to give up their land else I will kill them all because they cannot match me or I invade them and take their land, because they are outnumbered 5 to 1. Sweet thanks

 

btw how many projects are we allowed / do they cost moneis

 

THX GUYS AMERICA STRONG!!!

'Tis I, 'tis Vindice, 'tis I!

Well I'm at the situation where I have a bit too much money compared to manpower, so I had to scale down my armies.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

  • Author

They cost monies, also NPC's have starting armies.

 

 

Also, I guess the regional bonuses can be tweeked, but I don't think removal is necessary.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Wow ok so whats my starting army? and how much moeny christ

'Tis I, 'tis Vindice, 'tis I!

  • Author

No starting army for you except the one you buy.

 

And you have 5X your starting money, manpower and starting tech.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

How about writing down all the mechanics in the OP so we can read them in context?

Also the OP does not contain the list of player nations.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

5x manpower? sure ok, I'll make 24 regiments then

 

thx

 

same proposal to Creek

'Tis I, 'tis Vindice, 'tis I!

  • Author

They'd rather go to war

 

So PM battleplans, or post em on here if you feel like it.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

ok, how

'Tis I, 'tis Vindice, 'tis I!

  • Author

How to send a PM? Just click the mail thing under my name.

 

How to create battle plans, well you send me a map of where your troops are going and tell me what they do.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

invad.png

 

pls die all creeks -

 

each arrow is regiment of 6k troops, pls die creekians. thx

 

idk, do war? tell me problems

'Tis I, 'tis Vindice, 'tis I!

  • Author

Tech system is staying mildly the same, after checking over some of the figures, even when it doubles you can still keep up rather easily, especially with projects/production levels.

 

As 5 level ups in production = 50*0.1 = 5+ tech a turn, which quickly adds up if you keep going in production.

 

ALSO, no tech at the start, sorry, it just puts people too far ahead.

 

Update in a few hours.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

  • Author

Okay thank you, also how about this for the tech system

 

 

Warfare:

Increases Army Skill by 0.5 per level.

New unit type is released every 3 levels.

 

Production:

Adds 50 manpower to all provinces every 2 levels.

Increases tech output by 0.1 in all provinces, every 3 levels.

 

Civil:

Increase colony chance by 1% every 2 levels

Increases cash per province by 0.1 per 3 levels.

 

Space:

Increases Fleet Skill by 0.5 per level.

New ship type is released every 3 levels.

 

Weird:

Allows you to invent a new tech every 5 levels.

Gives 1 national idea per 3 levels.

 

 

 

Level 1 = 100

Level 2 = 200

Level 3 = 400

 

I would rather I didn't have to keep changing the system, but if anyone has any serious complaints, I will take them into account.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

I would rather I didn't have to keep changing the system, but if anyone has any serious complaints

 

So basically....If you want to go faster, you gotta scream louder :rolleyes:

 

The provincial bonuses and penalties really just ought to be removed, all it did was create a huge inequality (Mather started with 500 cash, Dungeonal with none lol) for no reason at all.

Mather was never supposed to have 500 cash, that was a typo.

 

idk, do war? tell me problems

Texas sees the writing on the wall and invades you...Creek only has 2k army if I remember, just send in 4k. Use the other 6k are border guards in case the other try to invade you.

Well I knew you wouldn't agree. I know how you hate facing facts.

that's what I worked out and was told is wrong!!

 

sensible though, 6k people stand guard vs texas suckys

'Tis I, 'tis Vindice, 'tis I!

  • Author

Releasing more 'army' type troops soon, and actually going to add 'aircraft', you are free to switch around, as long as you have the resources to do so.

 

 

How do people feel about

 

Infantry-

Cost 5

Manpower 1000

Offensive - 1

Defensive - 1

Speed - 1

 

Marines-

Cost 7

Manpower 1000

Offensive - 2 (3 if they are being dropped from transports)

Defensive - 0

Speed - 1

 

Tanks

Cost 10

Manpower 2000

Offensive - 2

Defensive - 1 (Will be quickly overrun if they do not have infantry/marine with them)

Speed - 2

 

 

 

Aircraft

 

Bombers

Cost 10

Manpower 2000

Offensive Land - 2 (4 against structures)

Offensive Air - 1

Defense - 0

Speed - 3

 

Fighter

Cost 10

Manpower 2000

Offensive Land - 0

Offensive Air - 3

Defense - 2

Speed - 2

 

Helicopter

Cost 7

Manpower 1500

Offensive Land - 3

Offensive Air - 2

Defense - 2

Speed - 1

 

Transport

Cost 7

Manpower 1500

Offensive Land - 0

Offensive Air - 0

Defense - 2

Speed - 3

 

 

 

Also can everyone PM me everything they did before I do the update?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Fine.

 

8 inf

10 marin

5 tank

6 fighter

 

4 inf + 1 tank stay on border guard

 

rest of army has been alerted where creekians are and is gonna go kill them ok, i know how big their army is and where it is ty so pls just kill stupid AI nation

'Tis I, 'tis Vindice, 'tis I!

Europa electronically buys some shares on the Cornish Stockmarket.

A record is kept of how much money there is.

It then sells the shares for hard cash, which it then uses to buy a computer with a webcam on, electronically, and both are delivered to a Post Office Box set up electronically.

They are both boxed up seperately, and a sheet of written instructions is emailed and printed by the post office, and stuck to the pair of boxes.

The boxes are then boxed up.

It then hires a courier to transport the cash and webcam computer to the French Embassy, a company with a good reputation is used and they are not told there is cash in the box.

When the box arrives at the French Embassy the instructions are read, and the computer is set up.

Europa then Skypes the French Embassy, and an order for Hot Air Balloons and Medical supplies are placed with reputable French Hotair Balloon Companies.

A website is then created 'www.internationalredcresentsballoonservice.eur.opa' and google bombs its way to number 1 on the search strands for Red Cross, International Health and what not.

People are recruited from all over the globe.

 

The Hotair Balloon fleet is then dispatched to render aid across the planet, stopping at ATMs to collect money (in no more than £100 per day).

Each team is given a computer for Skype conferences with Europa high command.

 

 

The International Red Cresent is a symbol of Medical Assistance, and thus, under the laws of war cannot be attacked.

Though may, of course, be stopped and searched.

 

If anyone wants to donate money then that is cool.

Well I knew you wouldn't agree. I know how you hate facing facts.

  • Author

That was pretty much the last update, I've added in all kinds of troops, and made a finalised tech system unless someone is REALLY angry about it.

 

So yeah, you can keep going..

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

I'm confused now.

 

Edit: Oh no wait, I get it. Nevermind.

qTLQRuS.png

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