Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Dungeoneering Questions
#1
Posted 26 July 2011 - 07:07 PM
[ Display Name History ]

1. I have always wondered what is the threshold for praying on monsters. Meaning, at what level for each type of monster should I use a protection prayer and offensive prayer? By type, I mean shades, warriors, rangers, magers, zombies, skeletons, bats, rats, demons, pickaxes, brutes, etc.
2. This isn't directly related to Dungeoneering, but it relates to it somewhat. Is 1.2M enough $ to go from 52 RC to 70 RC, or do I need more $?
3. When using an SSH, do I take off hood every time I enter a hood-dangerous room?
4. What are monster's weaknesses in dungeoneering? Please be as detailed as possible.
This is it for now. I reiterate the point I made in the introduction: If I have annoyed you all in any way, which I have, I am sorry. Thanks!

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#2
Posted 26 July 2011 - 07:19 PM
[ Display Name History ]

Runecrafting can easily make profit, it's up to you how you train and whether your chosen method will or not.
The entire point of a SSH is to protect you in hood-safe rooms (to prevent you from having to use prayer/food) and to make it easier to clear rooms without being piled. Personally, I used to take of my SSH whenever I wouldn't take any damage, e.g. praying against a melee target with no non-melee targets on you, as it gives -2 to all melee attacks. However, if you're ranging or maging it gives +6 to those, so you shouldn't take it off.
Varies greatly between monsters, try it out for yourself or ask people during dungeons. As a rule, skeletons tend to be weak to crush, zombies to slash, warriors in platebodies/legs crush and warriors in chainbodies/skirts stab (or slash > crush with a 2h). It's also worth noting that a 2h has considerably more slash attack than crush attack, so just because something is slightly weaker to crush, it doesn't always make it the best option.
#3
Posted 26 July 2011 - 07:21 PM
[ Display Name History ]

2. If you ZMI it, you shouldn't loose much. not sure as to how much though, havent zmi'd in awhile.
3. Why would you take it off?
4. Iirc, DGS has something on this somewhere.
Hi if you're reading this you are amazing and I love you.
Maybe they'll release a bugless update for April Fools. That'd sure be a joke
#4
Posted 26 July 2011 - 07:26 PM
[ Display Name History ]

I turmoil everything and tend to pray against whatever does the most damage, use wrath/soul split or pray mage (as it stops you being entangled). What seems to work well is to pray against something if it will do damage to you, and don't if it won't. There's no point praying against a level 3 bat, but if you don't have any armour binds, 128 ranged zombies can do a lot of unneccesary damage if you don't pray.
Runecrafting can easily make profit, it's up to you how you train and whether your chosen method will or not.
The entire point of a SSH is to protect you in hood-safe rooms (to prevent you from having to use prayer/food) and to make it easier to clear rooms without being piled. Personally, I used to take of my SSH whenever I wouldn't take any damage, e.g. praying against a melee target with no non-melee targets on you, as it gives -2 to all melee attacks. However, if you're ranging or maging it gives +6 to those, so you shouldn't take it off.
Varies greatly between monsters, try it out for yourself or ask people during dungeons. As a rule, skeletons tend to be weak to crush, zombies to slash, warriors in platebodies/legs crush and warriors in chainbodies/skirts stab (or slash > crush with a 2h). It's also worth noting that a 2h has considerably more slash attack than crush attack, so just because something is slightly weaker to crush, it doesn't always make it the best option.
For #3, I meant to say hood-dangerous. Say if there is a mage or necro in the room. Should I take the hood off or keep it on? What situation warrants each? Thanks.
I looked but couldn't find it.4. Iirc, DGS has something on this somewhere.

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#5
Posted 26 July 2011 - 07:42 PM
[ Display Name History ]

Just level runecrafting with tears/lamps/troll invasion/peng points. ZMI should bring slight profit or break even however so feel free to do it in between those if you're in a rush.
For prayer you should be flashing piety (turmoil/soul split) every hit. Default pray mage if there's a mage and switch to whatever is damaging you the most as necessary.
#6
Posted 26 July 2011 - 09:04 PM
[ Display Name History ]

As for prayer flashing, when is the right time to click the prayer? Explain in simple terms (meaning no game tick talk


Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#7
Posted 26 July 2011 - 09:20 PM
[ Display Name History ]

#8
Posted 26 July 2011 - 09:20 PM
[ Display Name History ]

You can ask all the questions in the world about something, but you'll only get the hang of it by actually playing. If you'd actually dungeoneer, you'd get the hang of it. The people answering your questions most likely got their answer through personal experience, so you can see how effective actually playing the game is.

#9
Posted 26 July 2011 - 09:24 PM
[ Display Name History ]

Take off hood whenever you wouldnt loose time doing it.
DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings
QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts
CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.
I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).
#10
Posted 26 July 2011 - 09:42 PM
[ Display Name History ]

I believe I need someone who is knowledgeable in dungeoneering to observe me.
@ Aeli, is there a certain time before you hit that you should immediately click the prayer twice (which activates then deactivates it) so that you don't lose a lot of P Points?

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#11
Posted 26 July 2011 - 09:44 PM
[ Display Name History ]

I heard that at 1-70 rc, ZMI doesn't profit. Is this wrong?
As for prayer flashing, when is the right time to click the prayer? Explain in simple terms (meaning no game tick talk).
You'll loose money, but it won't be much at all. I'd be surprised if it's more than few gp/exp, even at the lowest levels.
#12
Posted 26 July 2011 - 09:48 PM
[ Display Name History ]

EDIT: Just to reiterate:
Thank you everyone who has helped. I use Prayer Flashing in the way you described Ducata; also, I have been practicing dungeoneering a lot using these strategies.
I believe I need someone who is knowledgeable in dungeoneering to observe me.
@ Aeli, is there a certain time before you hit that you should immediately click the prayer twice (which activates then deactivates it) so that you don't lose a lot of P Points?

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#13
Posted 26 July 2011 - 09:54 PM
[ Display Name History ]

Again reading this isn't going to help, go try it.
#14
Posted 26 July 2011 - 09:57 PM
[ Display Name History ]

For prayer flashing you want to have the prayer up only during the beginning of your attack animation. Its useful to have soul split for this on quick prayer with turmoil to get the hang of it because you'll know if you got it right by the healing effect and not losing prayer points. The timing is something you just need to practice to get the hang of it, because its going to be a different rythm for the given speed of whatever weapon you use.
Again reading this isn't going to help, go try it.
I have been trying this, but I cannot figure out of I'm doing anything DGS has taught me right.

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#15
Posted 26 July 2011 - 10:00 PM
[ Display Name History ]

For prayer flashing you want to have the prayer up only during the beginning of your attack animation. Its useful to have soul split for this on quick prayer with turmoil to get the hang of it because you'll know if you got it right by the healing effect and not losing prayer points. The timing is something you just need to practice to get the hang of it, because its going to be a different rythm for the given speed of whatever weapon you use.
Again reading this isn't going to help, go try it.
I have been trying this, but I cannot figure out of I'm doing anything DGS has taught me right.
What are your floors times like?
You don't need observation, you need practice. Honestly, if you were in one of my floors, if I were observing you much, you'd be doing something very wrong. You should be clearing rooms, running paths, etc., not waiting around for someone to tell you your prayer-flashing is one tick off.
#16
Posted 26 July 2011 - 10:02 PM
[ Display Name History ]

For prayer flashing you want to have the prayer up only during the beginning of your attack animation. Its useful to have soul split for this on quick prayer with turmoil to get the hang of it because you'll know if you got it right by the healing effect and not losing prayer points. The timing is something you just need to practice to get the hang of it, because its going to be a different rythm for the given speed of whatever weapon you use.
Again reading this isn't going to help, go try it.
I have been trying this, but I cannot figure out of I'm doing anything DGS has taught me right.
What are your floors times like?
You don't need observation, you need practice. Honestly, if you were in one of my floors, if I were observing you much, you'd be doing something very wrong. You should be clearing rooms, running paths, etc., not waiting around for someone to tell you your prayer-flashing is one tick off.
I haven't been able to do larges cuz I was grounded, but my Meds are usually 15-20 min. My best med was today, and it was 13 min long.

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
#17
Posted 26 July 2011 - 10:57 PM
[ Display Name History ]

First of all, ticks aren't difficult to get your head around. So do that.
Prayers are applied the tick before exp from an attack comes in. If your prayer only switches on as your sword starts swinging, you're too late. Additionally, if your prayer drains even by one point while you're flashing, you've kept it on for too long (prayers only start draining after the first tick of activation). Protection prayers must also be on during the tick before an enemy's attack animation starts playing. Same logic. If you want to know if you're doing it right, use smite on a friend in the duel arena and ask them if their prayer is draining.
#18
Posted 26 July 2011 - 11:18 PM
[ Display Name History ]

Terribly unclear prayer flashing advice in this thread.
First of all, ticks aren't difficult to get your head around. So do that.
Prayers are applied the tick before exp from an attack comes in. If your prayer only switches on as your sword starts swinging, you're too late. Additionally, if your prayer drains even by one point while you're flashing, you've kept it on for too long (prayers only start draining after the first tick of activation). Protection prayers must also be on during the tick before an enemy's attack animation starts playing. Same logic. If you want to know if you're doing it right, use smite on a friend in the duel arena and ask them if their prayer is draining.
Congratulations, you managed to bash the advice of everyone here and then provide the exactly same information worded ever so slightly different.
#19
Posted 26 July 2011 - 11:21 PM
[ Display Name History ]

Congratulations, you managed to bash the advice of everyone here and then provide the exactly same information worded ever so slightly different.
The prayer icon should light up right as you start swinging your sword.
For prayer flashing you want to have the prayer up only during the beginning of your attack animation.
If your prayer only switches on as your sword starts swinging, you're too late.
????????????????????????
#20
Posted 26 July 2011 - 11:45 PM
[ Display Name History ]


Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users