Squisher_33 Posted September 20, 2011 Share Posted September 20, 2011 for years, since the whip prettymuch, melee has always been top of the food chain on dps. with the release of the rapier it became even more dominating, on top of already existing boosters like turmoil. finaly after many years in sepetmber 2011, melee is no longer the #1 dps the storm of armadyl at 77 mage has a base damage of 0-160, but every adding mage lvl boosts both the min and max by 5. this means at 99 mage, 22 lvls higer, the spell hits 110-270. to further boost it, mage pot bonus works on top of it meaning at 106/99 mage you hit 145<->305 every hit. now lets add on 30% mage dmg from arma bstaff + asn, and 1.21x from mage pot/wolper/ovl boosting by 1.573 makes the new hit range 228-479 this makes the average hit 353.5 on normal hits, being the same speed as a rapier this is the equivilent dps of a rapier hitting 707 max in normal combat by adding in a slayer helm bonus the avg hit is boosted to 406.525, the same as a rapier maxing 813. Since a rapier maxs around 660 on slayer (not counting kuras for both)......... drumroll for the finale please.......... ~~~~~~~~ THIS MEANS THE FINAL RAW DPS OF STORM OF ARMADYL IS ~1.23X HIGHER THAN A RAPIER ~~~~~~~~~ i never thought id see the day but melee has been dethroned for #1 raw dps (raw meaning accuracy not included, mage def/melee def still change results) is everyone else as interested about this as i am? Link to comment Share on other sites More sharing options...
Robert_R Posted September 20, 2011 Share Posted September 20, 2011 This only applies if using the staff and spell together right? Link to comment Share on other sites More sharing options...
Squisher_33 Posted September 20, 2011 Author Share Posted September 20, 2011 This only applies if using the staff and spell together right? the numbers i used assume that HOWEVER....if you use storm of arma + chaotic staff it still beats rapier by like 6%, so it wins without staff, and wins even worse with staff Link to comment Share on other sites More sharing options...
Sly_Wizard Posted September 20, 2011 Share Posted September 20, 2011 For normal killing things? It'd probably be a waste of money. Link to comment Share on other sites More sharing options...
Quyneax Posted September 20, 2011 Share Posted September 20, 2011 And you're not even taking into account that asn and staff stack too (32.25% not 30% boost) :). Imo, the spell is too powerful and powerful in the wrong places. Magic doesn't need far higher pvp dps, it needs to be more viable in pvm, which it really still isn't considering the cost (and the low ranged defence of robes doesn't help at Bandos god wars etc.). What storm of Armadyl really is is a plaything for the very wealthy and a pvp spell, but it doesn't make magic any more viable for 95% of the players (non-wealthy and efficient players), even though it'd offer as high as 30% higher killrate on iron and steel dragons. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
muggiwhplar Posted September 20, 2011 Share Posted September 20, 2011 Mage has been #1 in PvP for years now. It won't be #1 in PvM any time soon as long as you're taking cost into account. Link to comment Share on other sites More sharing options...
Squisher_33 Posted September 20, 2011 Author Share Posted September 20, 2011 And you're not even taking into account that asn and staff stack too (32.25% not 30% boost) :). Imo, the spell is too powerful and powerful in the wrong places. Magic doesn't need far higher pvp dps, it needs to be more viable in pvm, which it really still isn't considering the cost (and the low ranged defence of robes doesn't help at Bandos god wars etc.). What storm of Armadyl really is is a plaything for the very wealthy and a pvp spell, but it doesn't make magic any more viable for 95% of the players (non-wealthy and efficient players), even though it'd offer as high as 30% higher killrate on iron and steel dragons. i was not aware seperate pieces of mage dmg stacked always thougt cs + asn = 35%...not 38% this is even more interesting is thats true Link to comment Share on other sites More sharing options...
Naraku893 Posted September 20, 2011 Share Posted September 20, 2011 Link to comment Share on other sites More sharing options...
Golvellius Posted September 20, 2011 Share Posted September 20, 2011 I'm 100% sure that you can hit higher than 406 with a Crapier.Unless it's faster than Crapier, then I'm not seeing what you are getting at. Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
Robert_R Posted September 20, 2011 Share Posted September 20, 2011 I'm 100% sure that you can hit higher than 406 with a Crapier.Unless it's faster than Crapier, then I'm not seeing what you are getting at.The max with the rapier would have to be 707 in normal combat and 813 with slayer helm to reach the same dps as the spell. The average hit is 406 not the max hit. Unlike a rapier the spell has a minimum damage it can hit instead of 0 making it have a higher average.this makes the average hit 353.5 on normal hits, being the same speed as a rapier this is the equivilent dps of a rapier hitting 707 max in normal combat by adding in a slayer helm bonus the avg hit is boosted to 406.525, the same as a rapier maxing 813. Since a rapier maxs around 660 on slayer (not counting kuras for both)......... drumroll for the finale please.......... Link to comment Share on other sites More sharing options...
Noxx Posted September 20, 2011 Share Posted September 20, 2011 All we need now is some Mage gear with ~250 Melee and Range Defense bonusses that isn't insanely expensive. Link to comment Share on other sites More sharing options...
Squisher_33 Posted September 20, 2011 Author Share Posted September 20, 2011 I'm 100% sure that you can hit higher than 406 with a Crapier.Unless it's faster than Crapier, then I'm not seeing what you are getting at. thanks for free bump good old golv Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 20, 2011 Share Posted September 20, 2011 All we need now is some Mage gear with ~250 Melee and Range Defense bonusses that isn't insanely expensive. This. Except, mage gear doesn't get range def just like melee gear doesn't get mage def. What'd be more likely is higher accuracy mage gear with ok melee def, combined with a choice selection of melee gear that gives high range/melee def and minimal negative magic bonus. Mage has always been really powerful in PVP to begin with, just maybe not something that can stand 100% on it's own until now. And the issue with PVM mage has always been one more of cost then DPS. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Noxx Posted September 20, 2011 Share Posted September 20, 2011 I'm actually quite curious to see how this would work at TDs. Melee Mage combo could be better then Melee Range. Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 20, 2011 Share Posted September 20, 2011 Haaaaahhhhhh. Have you ever tried mage TDs? The real pain in the ass is selecting the spell on top of every other thing you have to do. I actually gave Fire Surge a shot once because I have 99 range and 85 mage (and this was before I got extremes/ovls) and grave up because switching was a pain in the ass. Of course, I wasn't as good at item swapping them, and part of it was how I seemed to take more damage then my usual set up due to low range def. But still, the real issue imo is APM; every time you switch styles you need to select/deselect the spell on top of everything else. .... Okay, I'd totally actually try it at TDs if I had anywhere near enough money for the staff tbh. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Noxx Posted September 20, 2011 Share Posted September 20, 2011 Haaaaahhhhhh. Have you ever tried mage TDs? The real pain in the ass is selecting the spell on top of every other thing you have to do. I actually gave Fire Surge a shot once because I have 99 range and 85 mage (and this was before I got extremes/ovls) and grave up because switching was a pain in the ass. Of course, I wasn't as good at item swapping them, and part of it was how I seemed to take more damage then my usual set up due to low range def. But still, the real issue imo is APM; every time you switch styles you need to select/deselect the spell on top of everything else.Yeah that's going to be the only real problem. The switching is going to be a [bleep]. Might slow you down too much. But im sure that with a little practice one could do it efficiently enough. Link to comment Share on other sites More sharing options...
Necromagus Posted September 20, 2011 Share Posted September 20, 2011 This topic is already being discussed in Metagame Discussion, feel free to continue this conversation there :) -Necromagus, Tip.It Mod. My Tip.It Times Articles (10 and counting) || The Varrock Library Author Index projectDo you dare to dream? - Part 19 added. || The Hospital (WIP) - New story!Necromagus looks like a viking ... with glasses. Link to comment Share on other sites More sharing options...
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