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Glacor Hunting


Stev

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Overview

The Glacor is a powerful elemental creature first seen during the final fight of the Ritual of the Mahjarrat quest. To fight these creatures, you'll need to have finished the Ritual of the Mahjarrat quest.

 

Glacor Basic Facts

Combat Level: 475

ibeFtf6kWWkuly.png

Life points: 5000

Maximum Hit: ---

Attack Style(s): All

 

Experience Summary

Although this is a boss monster, this creature is a great method of training magic as it is weak to fire spells. In comparison to other monsters, it is similar to fighting Ice Strykewyrms and Tormented Demons. This monster also has a weakness to crush.

 

Drops Summary

Glacors' average drop are fairly reasonable in comparison to other monsters, boss or not. Glacors can drop Glaiven Boots (range), Ragefire Boots (magic), and Steadfast Boots (melee). Those wishing to collect 100 Shards of Armadyl will reap the reward of the coveted Armadyl Battlestaff.

 

Special Notes

Glacors, much like Tormented Demons, switch between all 3 attack styles. Their magic and melee can hit through prayer, although not for very much; hitting 10-30 lifepoints. Fire spells or a crush weapon is greatly recommended to efficiently kill these creatures.

 

Notable Drops

Glaiven Boots, Ragefire Boots, Shards of Armadyl, Steadfast Boots.

 

 

 

Recommended Levels

The levels needed to kill Glacors is dependent on your method of attack; magic or melee.

 

Minimum Levels

  • 80+ Attack and Strength
  • 90+ Magic, Overloads can be used to boost magic to use the Fire Surge spell
  • 80+ Constitution
  • 43+ Prayer

 

Recommended Levels

  • 90+ Attack and Strength
  • 95+ Magic
  • 90+ Constitution
  • 43-92+ Prayer, Soul Splitting is extremely helpful against these creatures.
  • 80+ Dungeoneering, Chaotic weapons will greatly help but are not necessary.
  • 89-96+ Herblore

 

 

 

Preparing for Battle

You will need a variety of items to successfully hunt down Glacors. This changes depending on the method you use to kill them. They are listed below:

 

What To Bring:

  • Runes for fire spells - Fire Surge is greatly recommended as it will deal most damage and, depending on your level, hit upwards of 968+.
  • Familiar pouch + scroll - Healing familiars are a must while hunting this monster. Anything from a Fire Titan to a Unicorn Stallion.
  • Overloads > Extreme Magic - If your magic level is below 95 and you plan to Fire Surge, you can use an Overload. However, if you are under level 90 and you magic temporarily drops to 94 before rising back to 95, your auto-cast will be interrupted!
  • Prayer Potion - Without the use of protection prayers, don't count on lasting very long at this boss!
  • Prayer Renewals - As they slowly raise your prayer over 5 minutes, they take some of your attention off of needing to watch your prayer as often as well as give an extra 0.5 bonus over that of Super Prayers.

 

Inventories:

Beginner

izwp1rnMeYxS7.png

If you haven't got 96 Herblore or Overloads, replace overloads with Extreme Magic potions and Saradomin Brews with Rocktails. Unicorns may be replaced by any other healing familiar.

 

Advanced

iiF2SCiWKUKNJ.png

As with the beginner setup, Overloads can be replaced with Magic Potions. Saradomin Brews are replaced by Soul Split. As you gain experience killing this boss, melee defense will no longer be needed. Unicorns may be replaced by any other healing familiar.

 

Equipment:

iTiN8RctRnVzX.png

Beginners are recommended to bring melee defensive armor, since magic attack bonus has very little to do with how high you can it. Until the player learns and gets comfortable with flashing Soul Split on the Glacors, this will greatly save on the cost of Saradomin Brews and healing scrolls.

 

 

 

Getting to the Glacors

The closest bank distance-wise to Glacors is the Grand Exchange's north-west bank. This is 28 squares from the fairy ring required to get there. However, time is taken for the agility shortcut as well as an extra fairy teleport. The Zanaris bank is 44 squares away but only one teleport is needed. The fairy ring code for Glacors is DKQ. This will take you right into their lair, however these monsters are not aggressive!

 

 

 

Strategy

Keep in mind that Glacors use all attack styles. However, they will only melee if you're within range. They also have a 4th attack which causes spikes to rise from the floor, hitting you for very high damage. This 4th attack can be avoided by running to another square. If you get too close and run into melee range, he may freeze you. To escape this icicle, you'll need to spam click outside to escape. He will then hit you once more with melee.

 

Glacor Attack Styles

Magic

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This attack comes from the Glacor's left arm. Prayer will block most but not all of the hit/

 

Ranged

ibguKrtgNetnZu.png

This attack comes from the Glacor's right arm. Prayer will fully block this hit.

 

Spikes

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This attack comes when the Glacor leans back and then lunges forward. There is no prayer for this attack, but you can dodge it!

 

Starting the Fight

Before starting the fight, pray magic and leech magic if you chose to. Although the Glacors mainly start the fight with magic, they will sometimes begin with a different attack style. Keep your prayer tab up and ready to switch! Luring is possible for this boss, but not at all necessary. At this stage, if you need healing, attempt flashing Soul Split between attacks. The damage is calculated when his attack reaches you as opposed to most other monsters; when they begin their attack. This makes flashing Soul Split incredibly easy with practice.

 

The Minions

When the Glacor reaches half health, it will summon 3 Glacytes. In the image below, from left to right, they are Enduring Glacyte, Sapping Glacyte, and Unstable Glacyte. Each of these minions has a special ability. The Enduring Glacyte is not aggresive. Hit it as soon as it's summoned and run as far from the boss as you can, while still in attack distance.

i1O6iy49b2Lpc.png

 

Enduring Glacyte

This Glacyte gets it's strength/defense from the nearby Glacor. This is the reason you lured it far from the boss earlier. The more distance from the boss, the weaker it gets.

 

Sapping Glacyte

This Glacyte, similar to the Tz-Kih, drains your prayer by 10-20 points with each hit. It is wise that after luring the Enduring Glacyte that you kill the Sapping Glacyte first!

 

Unstable Glacyte

This Glacyte slowly charges it's explosive attack. A second health bar will appear over it's head while it's charging. When this bar reaches full, the Glacyte will freeze (making it easy to walk 1 square away) and then explode, doing damage to anyone in the squares surrounding it. However, this will also bring the Glacyte below 100LP! If not killed immediately, it will begin to heal approximately 500LP. Even if you decide to hit it while healing, it will continue to heal until it reaches 500LP; unless you manage to out hit it.

ibruqkzWvfBgZC.png

 

Fighting the Minions

If you brought melee defensive gear, now is the time to equip it. Once you've lure the Enduring Glacyte onto you, begin attacking the Sapping Glacyte. This minion is extremely weak and easily killed. However, remember to keep an eye on the boss to watch for it switching attack styles. You can also quite easily flash Soul Split during this stage.

 

With the Sapping Glacyte dead, you can now move on to the Enduring Glacyte. Provided the distance from the Glacor is great enough, this minion will die rather easily as well, leaving only the Unstable Glacyte. But watch out! The Unstable will be exploding any time now!

 

Start to hit the Unstable Glacyte. This monster is killed far easier then the other minions. If he manages to get his charge bar to full, simply walk one square away and hit it immediately. It will only have 50-100LP after an explosion!

 

Finishing the Glacor

If you brought or switched to melee defensive gear, switch back to your magic gear. The important thing to note about this stage is that the Glacor gains the ability of the last killed Glacyte! This is the reason we kill the unstable last; We don't want it to have high defense or to drain our prayer!

 

Continue to hit the Glacor while watching it's charge bar. Like the Unstable Glacyte, when this reach full, it will hit anyone in a 9x9 area for very high damage! Be sure to stay out of this area.

i2QiqZCVPZ472.png

 

If you've not killed the Glacor before this attack, you will only have a few hits afterward before he begins to heal; much like the Unstable Glacyte. It is unlikely that you will out-hit his healing, but if the Glacor does mange to start healing, simply keep on him (or wait if you prefer), and kill him when he finishes.

 

Congratulations, you've just killed a Glacor!

 

 

 

Rewards

The coveted rewards from the Glacors are the Glaiven Boots, Ragefire Boots, Steadfast Boots, and Armadyl Battlestaff. Tese boots have some of the highest defense and attack bonuses in game. The Shards of Armadyl may either be crushed by the Pestle and Mortar for Armadyl Runes, or 100 may be collected to make the very expensive Armadyl Battlestaff!

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I think you've basically listed a solid all-round method, but there's some advanced stuff (steel titan, melee switch) you haven't covered. Also super prayers aren't worth using with the 2 minute bank time (if that).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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If you wish to stay for any period of time they are. There's no point in only going for 2 overloads with normal prayers simply because the bank is so close.

 

Steel Titan is highly ineffective (from what I've seen). I will cover melee later today, however, after therapy.

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... Steel titan ineffective? You basically get extra dps at no loss in staying power...

 

If you use, say, 6 super prayers (4) per hour that's also 8 wyvern bones ground, which is 50k in costs + 20 seconds per potion to make, or about 2.5 minutes lost simply from making the potions. Banking one more time per hour is better than using super prayer, and you can already last 1 hour without super prayers.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Quyneax, until they've had some practice (which by then a guide is not needed) and can live solely off of Soul Split, using a Steel Titan would also cost more in Saradomin Brews and isn't worth the one fire surge cast that the Steel Titan saves.

 

I'll try it out again later and time all my kills and see just how much each saves/costs in time and GP.

 

And thank you, Bly. I'd prefer to know of my grammar mistakes though, so I can better my work. :P.

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And thank you, Bly. I'd prefer to know of my grammar mistakes though, so I can better my work. :P.

 

Ok - grammar fixes:

 

If you haven't got 96 Herblore or Overloads, replace overloads with Extreme Magic potions and Saradomin Brews with Rocktails.

 

Should read: If you do not have ...

 

 

This attack comes from the Glacor's left arm. Prayer will block most but not all of the hit/

 

Needs a period at the end – not the slash. ;-)

 

 

Before starting the fight, pray magic and leech magic if you chose to.

 

That's a dangling participle. "You may choose to pray against magic and leech magic before starting the fight."

 

 

This Glacyte slowly charges [it's] explosive attack. A second health bar will appear over [it's] head while it's charging.

 

This Glacyte gets [it's] strength/defense from the nearby Glacor. This is the reason you lured it far from the boss earlier.

 

... "its" is the possessive -- "it's" is short for "it is" ...

 

------------

 

Also -- I am a stickler for "contractions" in guide writing -- I hate 'em – and people for whom English is a second language, for example, generally find this frustrating. Remember French class and all those shorten variations where you need to blend words? Same thing for people trying you read your contracted English.

 

Use "you are" in stead of "you're", for example. "You will" instead of "you'll". Stuff like that.

 

Beware of consistent use of the word "however" particularly in close proximity to another usuage. There are other words you can use: "but" being one – or you can find another way of rephrasing the sentence using another word.

nyuseg.png

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EDIT: Didn't realize this is more for beginners. Oh well, won't delete the rest of this..

 

Steel titan basically speeds up minion killing. You rarely use any brews as it is if you flick SS and move closer/farther once on first form (whenever its attack gets delayed by 1 tick), it helps when SS flicking.

 

On minions, I switch to storm of armadyl, which I highly recommend even for those that don't have the staff. The min damage is crazy helpful. Kill enduring first, and throw steel titan on the sapping. steel titan usually kills in 1-3 specs, and then you kill unstable with your titan. If you don't kill Enduring by the time Sapping is dead, put your titan on sapping so it doesn't kill the unstable early. You + your titan should be able to outdamage healing easy.

 

Also, yes, Surgebox is better. Not only does it save inventory space, but you get an extra 25% damage every 5 hits, this equates to 5% more damage per hit technically. It's also technically less but its still there, but it could technically be more as well, as there is a bug - if the fifth hit makes the minions spawn, then you actually hit 100% more damage. This is actually pretty common.

 

Also, something you should probably note, Ring of Wealth appears to change the droprate of shards from 1/10 to 1/7.5 or so, either that or I'm insanely lucky. Either way, I'd suggest it just because we're here for loot, and seers ring (i) will hardly speed up the kills.

 

Another notable drop is the effigies, these guys have a 1/67 droprate on effigies and last time I tested the speed I could kill them, it was 52 an hour using steel titan.

 

And yeah, I can already last an hour there without super prayers, so I don't use them as titan lasts 63 minutes anyways. I bring 4 brews, eee (I tend to use this if I'm low hp when glacytes spawn), 3 super restores (mage back to 106 asap if I brew), and 8 prayer pots. 3 Overloads as well. Gonna start bringing 3 prayer renewals in place of 4 ppots. Also bring fire runes and armadyl runes of course.

 

This is an example of a good glacyte kill by my friend Ish at max speed, note hes pretty much an expert on killing them now. He also uses leech magic, thus why he uses super prayers

http://www.youtube.com/watch?v=mVMCelQK-rk

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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Good guide, but as said mostly for beginners.

Even if people that are no more beginners at these shouldn't need a guide as you say, there's always good to mention different methods. So having just a litlte paragraph mentioning that titans might be good when you're more experienced wouldn't be too bad.

 

I also kind of miss the possibility to melee the minions (although that's not needed if you're using the armadyl spell) and if so, how void is a good boost for killing speed, considering the easy switch to melee helmet.

 

But even though that's what I thought lacked, it's a very good guide, and very good for your first - the layout seems like you've written some of them before!

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Good guide for a first try! Much better than most of the other first guides out there :P Like rossa said, is void worth using here? Also, any tips for using soulsplit against the glacor? I can't seem to get the timing down quite right, so i can protect in time, i just don't seem to heal. Suggestions would be much appreciated!

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Proud Owner of the Quest Cape

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EDIT: Didn't realize this is more for beginners. Oh well, won't delete the rest of this..

 

Steel titan basically speeds up minion killing. You rarely use any brews as it is if you flick SS and move closer/farther once on first form (whenever its attack gets delayed by 1 tick), it helps when SS flicking.

 

On minions, I switch to storm of armadyl, which I highly recommend even for those that don't have the staff. The min damage is crazy helpful. Kill enduring first, and throw steel titan on the sapping. steel titan usually kills in 1-3 specs, and then you kill unstable with your titan. If you don't kill Enduring by the time Sapping is dead, put your titan on sapping so it doesn't kill the unstable early. You + your titan should be able to outdamage healing easy.

 

Also, yes, Surgebox is better. Not only does it save inventory space, but you get an extra 25% damage every 5 hits, this equates to 5% more damage per hit technically. It's also technically less but its still there, but it could technically be more as well, as there is a bug - if the fifth hit makes the minions spawn, then you actually hit 100% more damage. This is actually pretty common.

 

Also, something you should probably note, Ring of Wealth appears to change the droprate of shards from 1/10 to 1/7.5 or so, either that or I'm insanely lucky. Either way, I'd suggest it just because we're here for loot, and seers ring (i) will hardly speed up the kills.

 

Another notable drop is the effigies, these guys have a 1/67 droprate on effigies and last time I tested the speed I could kill them, it was 52 an hour using steel titan.

 

And yeah, I can already last an hour there without super prayers, so I don't use them as titan lasts 63 minutes anyways. I bring 4 brews, eee (I tend to use this if I'm low hp when glacytes spawn), 3 super restores (mage back to 106 asap if I brew), and 8 prayer pots. 3 Overloads as well. Gonna start bringing 3 prayer renewals in place of 4 ppots. Also bring fire runes and armadyl runes of course.

 

This is an example of a good glacyte kill by my friend Ish at max speed, note hes pretty much an expert on killing them now. He also uses leech magic, thus why he uses super prayers

http://www.youtube.com/watch?v=mVMCelQK-rk

I can get 55 kills/hr with steel and rapier switch. If I switch to storm that's probably 60 per hour, which is amazing for effigies alone, not to mention the 6m profit per hour at current prices and 70 blues/hr

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  • 2 weeks later...
  • 3 months later...

How come a surgebos isnt included in this guide? I can do a fair share of damge with them on a kill to speed things up.

Very late reply. I hated DG when this was written and didn't have one at the time.

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