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Tip.it Clans Dead?

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I have not been on Tif nor Runescape consistently for for longer than a couple of minutes for the past year or two (maybe longer). I certainly only remember a time when major efforts were under way to develop Tip.it's clan community into a stronger, more active one that could compete with Zybez and RuneHQ. Now it appears as if those efforts were not long-term and all clan community on Tip.it is completely and utterly dead or has just moved elsewhere.

 

Someone with some knowledge explain to me what is going on in the clan world in general? It appears like Jagex has embraced clanning more fully and is essentially trying to take over the reigns of what started out as a player-directed concept.


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Jagex has made steps to include clans and incorporate them more fully into the actual mechanics of Runescape. The support is still lacking in many aspects but it's much better than what it was before.


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I think the fact that only one person responded to this topic is a testament to where the Tip.it clan community is....somewhere else but here.


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Well he's also saying that it's not just Tip.It that's dead. The clan community is dying out in general everywhere.

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Well he's also saying that it's not just Tip.It that's dead. The clan community is dying out in general everywhere.

 

That is what I figured, but I don't check many other places but here.


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Well he's also saying that it's not just Tip.It that's dead. The clan community is dying out in general everywhere.

 

Well Clan Support from Jagex proves the clan community isn't dying out it's just moving away from fan sites. Especially with the way the clan community behaves more often than not now...


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Well he's also saying that it's not just Tip.It that's dead. The clan community is dying out in general everywhere.

 

Well Clan Support from Jagex proves the clan community isn't dying out it's just moving away from fan sites. Especially with the way the clan community behaves more often than not now...

Well it's a different kind of community. With clan support there are a lot more clans that basically serve a similar purpose as friend chats: just groups of people hanging out or groups of people getting together for an activity (like dungeoneering). But there are a LOT less clans that follow the traditional sense of the word (PKing/warring clans).


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there are a LOT less clans that follow the traditional sense of the word (PKing/warring clans).

 

That's a shame. That was one of my favorite parts about Runescape. Why on earth would people quit warring and pking?


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They got fed up with Jagex... :(


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there are a LOT less clans that follow the traditional sense of the word (PKing/warring clans).

 

That's a shame. That was one of my favorite parts about Runescape. Why on earth would people quit warring and pking?

 

Since '07 most clans have used RSC for clan posting. Prior to that Tip.it and RSC both had good activity. Since then, both sites have slipped activity-wise, but Tip.it Clan Discussion has pretty muched ceased to exist. RSC still gets some activity, but a fraction of what it once was. Don't expect Tip.it to recover, they've already thrown in the towel. They dropped the clan staff not too long ago; not that it matters greatly since there are few to no posters here (it is sad to see though :( , I've always liked Tip.it better than RSC). Maybe they could merge the clan discussion with the Runescape Classic forums, both are relics of games that aren't played the same anymore.

 

Like Tip.it Clan Discussion, the clan world as a whole has followed this downward trend. Both Jagex and the clan world have done their best to speed the demise of the clan world. Jagex's 'now-you-have-it; now-you-don't' wildy approach is laughable. Each time they add or remove the wilderness, Bounty Hunter, PvP worlds, etc, they piss off another group of people. Everyone knows Jagex favors the skillers and monster hunters, but it seems that over the last few years they've gone out of their way to take a steaming dump on the clan community. Citadels . . . really?

 

Jagex also hasn't helped by neglecting to introduce any good reason for non-pkers to go into the wildy. Yes, rune rocks were cool back in 2006, now there's so much rune in the game that mining pointlessly slow-spawning ores is a huge waste of time. What other reason is there to go into the wildy if you don't PK? Agility course is pointless, killing 3-item skillers isn't any fun or challenge . . . Dragons and treasure trails are OK, but good luck finding a treasure trail hunter, and the only thing at dragons are gold farmers with 3 items; and neither of these things help F2P activity which is what drives the clan world (which everyone seems to understand but Jagex). Simply adding new, profitable resources to the wildy would help (in F2P!!!) or even something as simple as enhanced XP rates if you are high enough in the wildy and are risking at least 75k.

 

No resources means no skillers. No skillers means no small teams for clans to hunt. No hunting means a general lack of PK'ing, so the majority of clans have set fights rather than finding another clan by chance. Hunting a specific is mostly pointless because chances are, that clan isn't out PKing.

 

The clan world as a whole hasn't helped out much either. The constant bickering and arrogant attitude of much of the clan world has made it not too inviting for a newer player. And the way clan fights are now are not appealing to a large contingent of the RS population. Take PK run-ins, for example . . . since most fights now are set fights the rules become ever more important, almost as important as the fight itself.

 

When clans were peaking in 2005/6/7, fights were just beginning to transition from 'knockout' style fights to PK run-ins. Back then, you showed up, fought, and when you died you were done. 'Last clan standing' meant something, you either out-performed or overwhelmed with numbers; both victory-worthy feats. In today's clan world, 'last clan standing' is more often than not a worthless indicator of performance. Take a clan like EoS, they can get bent over and drilled for hours, and run laps from rune rocks to new gate over and over and over again with 15 people until the other clan gets bored and leaves. Since the 'last clan standing' has long been revered as the winning clan, idiots like EoS can get outclassed badly and still claim a win. To combat this, clans have mostly decided that they will not be outlasted, no matter the case, and taken to absurd extremes. TT vs DF, 24 hour PKRI. RSD vs VR, 21 hour PKRI. Even small clans got in on the act, I was once involved in a 15v15 PKRI that lasted 12 hours. If you're new to clanning and considering joining a PK clan, would the prospect of possibly fighting for 24 hours excite you, or would it cause you to reconsider joining a warring clan? The results are obvious, fewer and fewer people are joining the clan world, and more and more active clanners are moving on with their lives and leaving Runescape. Those that enjoy the prospect of a ridiculously long fight (sadly, I am one of them lol) are already clanning. Without a new influx of players, RS clanning will continue our downward spiral towards gaming oblivion.

 

I won't even get into P2P PKing/clanning, it's a stupid endeavor that has less to do with skill than it does your RS bank account. AGS, Dragon Claws, Dark Bows, Chaotic Weapons, Turmoil, Soul Split, Yaks (and summoning in general) have killed P2P clan PKing. Unless Jagex is willing to make damage soaking of rune armor (or better) significantly higher (like 60% damage soak) then P2P warring will stay dead. And phoenix necklaces need to go die in a hole . . . .

 

Long story short; clan world is dying, and it probably ain't coming back.

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there are a LOT less clans that follow the traditional sense of the word (PKing/warring clans).

 

That's a shame. That was one of my favorite parts about Runescape. Why on earth would people quit warring and pking?

 

Since '07 most clans have used RSC for clan posting. Prior to that Tip.it and RSC both had good activity. Since then, both sites have slipped activity-wise, but Tip.it Clan Discussion has pretty muched ceased to exist. RSC still gets some activity, but a fraction of what it once was. Don't expect Tip.it to recover, they've already thrown in the towel. They dropped the clan staff not too long ago; not that it matters greatly since there are few to no posters here (it is sad to see though :( , I've always liked Tip.it better than RSC). Maybe they could merge the clan discussion with the Runescape Classic forums, both are relics of games that aren't played the same anymore.

 

Like Tip.it Clan Discussion, the clan world as a whole has followed this downward trend. Both Jagex and the clan world have done their best to speed the demise of the clan world. Jagex's 'now-you-have-it; now-you-don't' wildy approach is laughable. Each time they add or remove the wilderness, Bounty Hunter, PvP worlds, etc, they piss off another group of people. Everyone knows Jagex favors the skillers and monster hunters, but it seems that over the last few years they've gone out of their way to take a steaming dump on the clan community. Citadels . . . really?

 

Jagex also hasn't helped by neglecting to introduce any good reason for non-pkers to go into the wildy. Yes, rune rocks were cool back in 2006, now there's so much rune in the game that mining pointlessly slow-spawning ores is a huge waste of time. What other reason is there to go into the wildy if you don't PK? Agility course is pointless, killing 3-item skillers isn't any fun or challenge . . . Dragons and treasure trails are OK, but good luck finding a treasure trail hunter, and the only thing at dragons are gold farmers with 3 items; and neither of these things help F2P activity which is what drives the clan world (which everyone seems to understand but Jagex). Simply adding new, profitable resources to the wildy would help (in F2P!!!) or even something as simple as enhanced XP rates if you are high enough in the wildy and are risking at least 75k.

 

No resources means no skillers. No skillers means no small teams for clans to hunt. No hunting means a general lack of PK'ing, so the majority of clans have set fights rather than finding another clan by chance. Hunting a specific is mostly pointless because chances are, that clan isn't out PKing.

 

The clan world as a whole hasn't helped out much either. The constant bickering and arrogant attitude of much of the clan world has made it not too inviting for a newer player. And the way clan fights are now are not appealing to a large contingent of the RS population. Take PK run-ins, for example . . . since most fights now are set fights the rules become ever more important, almost as important as the fight itself.

 

When clans were peaking in 2005/6/7, fights were just beginning to transition from 'knockout' style fights to PK run-ins. Back then, you showed up, fought, and when you died you were done. 'Last clan standing' meant something, you either out-performed or overwhelmed with numbers; both victory-worthy feats. In today's clan world, 'last clan standing' is more often than not a worthless indicator of performance. Take a clan like EoS, they can get bent over and drilled for hours, and run laps from rune rocks to new gate over and over and over again with 15 people until the other clan gets bored and leaves. Since the 'last clan standing' has long been revered as the winning clan, idiots like EoS can get outclassed badly and still claim a win. To combat this, clans have mostly decided that they will not be outlasted, no matter the case, and taken to absurd extremes. TT vs DF, 24 hour PKRI. RSD vs VR, 21 hour PKRI. Even small clans got in on the act, I was once involved in a 15v15 PKRI that lasted 12 hours. If you're new to clanning and considering joining a PK clan, would the prospect of possibly fighting for 24 hours excite you, or would it cause you to reconsider joining a warring clan? The results are obvious, fewer and fewer people are joining the clan world, and more and more active clanners are moving on with their lives and leaving Runescape. Those that enjoy the prospect of a ridiculously long fight (sadly, I am one of them lol) are already clanning. Without a new influx of players, RS clanning will continue our downward spiral towards gaming oblivion.

 

I won't even get into P2P PKing/clanning, it's a stupid endeavor that has less to do with skill than it does your RS bank account. AGS, Dragon Claws, Dark Bows, Chaotic Weapons, Turmoil, Soul Split, Yaks (and summoning in general) have killed P2P clan PKing. Unless Jagex is willing to make damage soaking of rune armor (or better) significantly higher (like 60% damage soak) then P2P warring will stay dead. And phoenix necklaces need to go die in a hole . . . .

 

Long story short; clan world is dying, and it probably ain't coming back.

 

Pretty much this except for the death of the clan world thing.

 

Tripsis has a point though with less PKing/warring clans and that's because of the general stupidity of warring now.


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Quikdrawjoe killed tip.it CD (The truth hurts, doesn't it)

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Jagex catered to skillers for far too long. Because of this, the PvP world of clanning went down the drain. No one wants to risk efficiency and wealth fighting other clans and because of that too many people are recycled throughout existing clans.

 

The only way it will be repaired is if people outside of the clan world decide to come in. I don't blame them for not though. All this ddosing and crashing bullshit would turn me off too.

 

In terms of this community, many have migrated to RSC.


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Sure, clan world is dying, and it probably ain't coming back ... jagex fail ... where is w141 ???

 

 

PS: RS quiting play many ppl for hells LAGGS

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You're mad with over 1k posts on Tip.It #

 

If anything World 141 got people more interested in clanning not less.


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You are right about Jagex caring more about clans.


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All you need to do is look at the top 10/20/30 clans thread and read the pages from 2005 then look at the posts from earlier this year to see how far the pking community in general as fallen from grace, a single clan being listed from the 2005 posts pulling 150+ people with over 30+ active clans to the drivel of today in which the few remaining clans would be lucky to have a cluster fight with that volume of people.


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The clan (warring) scene has not exactly died, rsc still has a thriving forum dedicated to the scene and it still generates a lot of activity.

 

The issue is that with the incoming rs3 update, many clans that are still active are holding their breath and enjoying the last moments of now. Will be very interesting to see what happens... but as a participant of the clan scene, many of us still find it fun.

 

On the flip side, it has become a bit of an elitist community and draws in a lot of out of game drama to help secure the win... we can only hope that once the dust settles from rs3, new life and new blood will be pumped in to stabalise and grow the warring side of runescape.


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Pretty much all of the clanning traffic now goes through Zybez, except for pure clanning, however the decline on Tip.It can only really be blamed on the decline of the clan world.

 

Hi btw!

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Pretty much all of the clanning traffic now goes through Zybez, except for pure clanning, however the decline on Tip.It can only really be blamed on the decline of the clan world.

 

Hi btw!

No. Tip.it died because of the moderators back in 2005 that dealt with the clan section. It was nazi central that resulted in DI boycotting the forums and at the time they were the trendsetters.


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Pretty much all of the clanning traffic now goes through Zybez, except for pure clanning, however the decline on Tip.It can only really be blamed on the decline of the clan world.

 

Hi btw!

No. Tip.it died because of the moderators back in 2005 that dealt with the clan section. It was nazi central that resulted in DI boycotting the forums and at the time they were the trendsetters.

When I was active in RS (two years ago maybe), tipit had plenty of traffic. Not the same as zybez (or as it was in '05), but still a steady traffic. Unless i'm missing something, i'd blame it on the clan world. Everywhere seems dead compared to what it was.

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Pretty much all of the clanning traffic now goes through Zybez, except for pure clanning, however the decline on Tip.It can only really be blamed on the decline of the clan world.

 

Hi btw!

No. Tip.it died because of the moderators back in 2005 that dealt with the clan section. It was nazi central that resulted in DI boycotting the forums and at the time they were the trendsetters.

When I was active in RS (two years ago maybe), tipit had plenty of traffic. Not the same as zybez (or as it was in '05), but still a steady traffic. Unless i'm missing something, i'd blame it on the clan world. Everywhere seems dead compared to what it was.

 

He's talking about what caused the original shift. You should know that.


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