Logdotzip Posted April 12, 2012 Share Posted April 12, 2012 stuff was too cheap anyways my youtube Link to comment Share on other sites More sharing options...
codecRS Posted April 12, 2012 Share Posted April 12, 2012 real flipping is back baby, wewt http://www.youtube.com/codecrs Link to comment Share on other sites More sharing options...
Pinata Posted April 12, 2012 Share Posted April 12, 2012 So can we see manipulation clans coming back like smokin mils? The instant sell might make it not worth it but who knows. Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter- Fishing - Agility - Crafting - Divination - Max - Completionist0000 0000 0000 0000 0000 0000 0100 0101 Link to comment Share on other sites More sharing options...
icecube Posted April 13, 2012 Share Posted April 13, 2012 I never realized you could sell items before to increase your buy limit. It did not seem to work that way when I was flipping after the armor graphic update. Guess this doesn't affect me since I thought it was always a strict 4 hour limit <_< . Link to comment Share on other sites More sharing options...
sees_all1 Posted April 13, 2012 Share Posted April 13, 2012 This doesn't change anything for me... I usually merchant over days, not hours. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
enfield Posted April 13, 2012 Share Posted April 13, 2012 On the bright side, The gods of rs compensated us with an uplift in the price of pernix the other day it seemed like, which made for a killer flip for lots of people. in complete seriousness i think to a large extent the profits of 90% of flippers won't really change *that* much due to the natural compensation in margin increases that will inevitably take place. Link to comment Share on other sites More sharing options...
Arceus Posted April 13, 2012 Author Share Posted April 13, 2012 The real winners will be the wealthy people that can flip the items that are illiquid enough that you can't really flip their limit more than once in four hours anyway. Or shall we just say the middle class got relatively poorer? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
rudes7 Posted April 13, 2012 Share Posted April 13, 2012 The real winners will be the wealthy people that can flip the items that are illiquid enough that you can't really flip their limit more than once in four hours anyway. Or shall we just say the middle class got relatively poorer? Well that's correct, the wealthy players will benefit the most which imo is poeple with atleast 300m cash, resources may not even be worth flipping anymore, items with a value of 15m+ is where the profit lies Link to comment Share on other sites More sharing options...
ronnyuk Posted April 13, 2012 Share Posted April 13, 2012 Perhaps someone could explain this to me....? I make a little money by buying say 10m worth of seeds at -5% of GE price and at the same time I sell the ones I have bought at +5% of GE price, giving me a slight profit all day long which works out quite nice throughout the day, how is this possible if somene buying seeds should automaticlly be given the lower price ? Strange. Quit Runescape 10 jan 2007 - Playing again 2012 Link to comment Share on other sites More sharing options...
wioneo Posted April 13, 2012 Share Posted April 13, 2012 Perhaps someone could explain this to me....? I make a little money by buying say 10m worth of seeds at -5% of GE price and at the same time I sell the ones I have bought at +5% of GE price, giving me a slight profit all day long which works out quite nice throughout the day, how is this possible if somene buying seeds should automaticlly be given the lower price ? Strange. Because at some point, the higher price that you are selling at will be the lowest price. or at least before, now I've heard people saying that sometimes ge offers are completing out of price order after the update. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Mr_G_W Posted April 13, 2012 Share Posted April 13, 2012 This is actually better for flipping as due to these limits the margins have grown bigger just like old ge. They key now is to change your flip item. There are so many items its possible to never run out of choices during the 4 hour period (think all armor, weapons, runes, pots and food in the entire game). Ive made much more money now than i did flipping withut limits. Its excellent for overnight sales aswell. RunetrackAlogRunetracker Link to comment Share on other sites More sharing options...
wioneo Posted April 14, 2012 Share Posted April 14, 2012 I don't think this update appleis to higher quantity items... I need more tests to be sure. EDIT: Nevermind you can't sell and then buy to overcome the limit, but you can sell to yourself to overcome it. For example if you're at the buy limit for air runes(25k), and you put in a buy offer that would fill instantly, then you put in an air rune that would sell instantly, you will sell to yourself. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Arceus Posted April 15, 2012 Author Share Posted April 15, 2012 Well, I just read the FAQ (late, I realize), and...Mod Libra: The constraints on buying items are there as they help the market to run smoothly, providing availability of items, at prices that reflect the demand for using the items. We notice that in places where the limits are set wrongly, items experience problems such as badly spiking prices and difficulty for users to buy or sell, and in some cases monopolisation. The buy limits also give slightly more constraint on the extremes of the rates at which money can be made on the Grand Exchange from high value items, which can get out of proportion relative to the rest of the game. There was never an intention for these buy limits to be by-passable by people re-selling, this was a bug. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Omali Posted April 16, 2012 Share Posted April 16, 2012 Well, I just read the FAQ (late, I realize), and...Mod Libra: The constraints on buying items are there as they help the market to run smoothly, providing availability of items, at prices that reflect the demand for using the items. We notice that in places where the limits are set wrongly, items experience problems such as badly spiking prices and difficulty for users to buy or sell, and in some cases monopolisation. The buy limits also give slightly more constraint on the extremes of the rates at which money can be made on the Grand Exchange from high value items, which can get out of proportion relative to the rest of the game. There was never an intention for these buy limits to be by-passable by people re-selling, this was a bug. Allow something to go on for an extremely long amount of time, then remove it. Claim it was a bug all along. Jagex logic! Link to comment Share on other sites More sharing options...
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