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Training dungeoneering.


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Well, I guess it was unavoidable to talk about why I don't like the summoning skill.

 

Yeah, that's my only reason for not wanting to use that skill, it's stupid, I know. And it does make me an ignorant Pokémon fanboy.

 

But I should do more research though since it's not good to think that way. Do summoning monsters help with battles like Pokémon do? If they don't I really need to change my mind.

 

You know what? I think I will make a new thread about my thoughts on summoning as I don't want this thread to go too off topic. So I will not be continuing the discussion here.

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Well, I guess it was unavoidable to talk about why I don't like the summoning skill.

 

Yeah, that's my only reason for not wanting to use that skill, it's stupid, I know. And it does make me an ignorant Pokémon fanboy.

 

But I should do more research though since it's not good to think that way. Do summoning monsters help with battles like Pokémon do? If they don't I really need to change my mind.

 

 

Only combat familiars fight for you, and only in multi-combat areas. It's not like you have to use them either, you could stick with using beasts of burden and other familiars that don't fight.

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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You know what? I think I will make a new thread about my thoughts on summoning as I don't want this thread to go too off topic. So I will not be continuing the discussion here.

 

Yeah, I think we have discussed summoning enough here.

 

If I need any further help with dungeoneering I will make a new reply to this thread.

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You are one confusing individual.

+1


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Experience is determined by number of rooms opened primarily and secondarily by the number of monsters killed. For fast floors (good xp/hr) ignore killing monsters that aren't in guardian doors as the experience gained isn't worth it.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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I tried avoiding fighting monsters, but it turns out that every door that isn't unlocked by a key is a guardian door. Not that it bothers me I have no problem fighting monsters, in fact I do it all the time.

 

I have another question. Does buying a lot of food from that guy in the first room decrease the amount of EXP I get?

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It won't decrease the amount of xp you get per floor, but it will decrease your xp per hour as it takes a while to buy/cook it. Also note that some doors can also be puzzles, skills or enter doors. Puzzles will open when you complete the room, skill when you clear whatever is in front of the door (some logs that need to be burnt away for example) and an enter door is one you can just go through right away.

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It should be noted that for med/small dungeons most all the monster drop food, enough that you shouldn't need to buy any if you know how to kill the boss effectivelty and use a good weapon. All I can say is for F2P, the Fractile Spear is best. Basically, if the door needs a key, you can ignore all the monsters and just unlock and run.

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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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