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Yeah. Also, I doubt I can play, I'm trying to do homework and do a history project, I'll probably lose myself in a deep coding session.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Ok, so...This week's excuse:

I was resting my eyes and then it was eight hours later. (I was, stupidly, waiting on Ticker to awaken me when people arrived, but it crashed out literally the moment I stopped looking at it), and apparently the microphone has picked up just enough noise to prevent the earphones from turning to static (The other thing I was counting on waking me up).

 

Sufficing to say my reliablity has declined intensely, so, as an alternative method of waking me up, please feel free to dropcall (Call, give it 5 rings and then hangup, thus normally not incurring ridiculously high costs) me on this number:

07954 133 979

This is obviously NOT a way to get in contact with me (Exceptions include 'Help I am lost in Aberswyth and the locals won't tell me where the station is' or 'I have just won the lottery and want to pay you for all your brilliant GMing').

 

And yes Alg, the game is still running =P I am just excessively tired recently (Sleeping in excess of 12 hours a day for no discernable reason.)

 

 

Finally, the game system has changed:

Basically, feel free to use any system to determine your own actions and generally self-moderate. Then tell me your actions, I will roll a d20 and volia. (Essentially Dungeoneering, but with less bookkeeping =P)

Generally +10 is a success (or lesser failure) and -10 is a failure (or lesser success), with 20 being a massive success and 1 being a massive failure. However, if you fail on your end 'I shoot but am apparently aiming at a wall rather than the target' then the rolls flip over, so +10 is failure and -10 is success.

 

Failure and success are relative terms, if you shoot someone wearing a heavily armoured exoskeleton, sitting inside a tank, behind a battleship's hull, with a blow dart, then even a 20 can't help you much.

Likewise, if I roll a 2 for a pointblank shot then you don't accidently shoot your dog, but you might shoot them through the hat or something.

 

For magic, if you desperately want to abstain from traditional magics, then I will offer a reroll power. For instance Gunomancy is not useful for summoning a staircase, making yourself immune to fire/cold/etc or strangling your enemies spontanously, but it can be used to get me to re-roll dice rolls related to your shots. These re-rolls are capped at 10, so you are more generally successful, without the capacity for silliness (I reroll until I get a 20).

 

ALL POWERS (and other changes to mechanics) ARE PLAYER MODERATED (With a veto held by me, to be used to stop mountains of paperwork), ergo if you want to increase your power you need to get three quarters of the player populous to back you (Usually as part of a negotiation to increase their own power).

As with all self-moderating systems the capacity to say 'There is a bridge out...Who wants to gain instant bridge power?' I would ask you not to do that =P Likewise you can nerf each other's powers (with half the populous supporting you), for instance if someone says 'I create a bridge made of cold fire' and people think that is taking the micky, then they can say and you don't have that power anymore.

You cannot remove people's pre-existing powers/abilites.

 

As a corollary from that there aren't 'secret' actions any more. Only PM me with questions about mechanics or in game thoughts...For instance 'I wonder what would happen if I dropped that Chandelier on Earth', if you are actually going to do it then you need to post where everyone else can see it...Even if you are doing it sneakily.

Well I knew you wouldn't agree. I know how you hate facing facts.

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You should allow us to add special powers to preexisting abilities. Otherwise people who have chosen their main power, for example specialising in guns are penalised for wanting to play with guns to early.

Alternatively, some mechanic to add special powers to already existing abilities - maybe at half the cost?

qTLQRuS.png

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Wait what was that about dropping a Chandelier on me?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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My vote will be entirely based on the old system. So if you follow the old system, I would automatically vote for things based on that system. :)

 

If you'd (Archi) be willing to still give out exp/points like before, that would be nice.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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It still depends on a vote of the rest of the player populace, so there are clearly defined limits. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Basically, you can keep the skills you currently have, and provided you are reasonable I will adjust the outcomes accordingly =P

For instance if you are skilled at something, but I roll poorly for you, then you will only suffer a lesser failure (As long as I know about it).

Likewise if you are barely skilled and I roll well you might only get a lesser success.

 

 

Basically the issue is that if I run a 'skill' system people expect me to give them bonuses all the time, which is annoying because I never want to give people bonuses. So the new system leaves me with Arbitration powers, but gives people the chance to level up their skills based on what THEY THINK is appropriate. The upshot is that I don't need to try to keep any element of balance, nor to reward people who grind profusely, people can just play and I can just mod.

 

And yes, it is more of a RP game, which I would be happy to run on the forums, if there wasn't Flood Controls.

Well I knew you wouldn't agree. I know how you hate facing facts.

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https://dl.dropbox.com/u/12603519/I%20r%20haxzors.png

 

Owing to the ongoing saga, entitled 'Why can't the Admin just leave things well enough alone' or 'Archi hate's Technology, the 29th installment; I can't run Nimbus on SwiftIRC.

Therefore I have started the channel on RScript (or Irc.Tip.It for everyone else)

Apparently I am a hacker though, so I might steal your credit card details if you do log in!

 

Anyone who wants to join please use one of the various IRCs on the web. Preferably KVIRC.

Once there irc.tip.it

Then

/join #Nimbus

Well I knew you wouldn't agree. I know how you hate facing facts.

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