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I agree with Nex. I don't mind if Archi just decides for us, but I would prefer the time travelling thing be unincluded.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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I am drawn to a 1880s setting. Guns are reasonably uncommon, as are Cars, but can be acquired.

Also the Tavern has something against Archers, so maybe Gunmen will be more tolerable =P

 

Magic would be Esper and Artifact based.

 

The Esper Magic itself is reasonably weak...Flame Magicians = Able to produce a candle flame. In game terms this means level 2-2.9 costs 0.2 per 0.1, level 3-3.9 costs 0.3 per 0.1, and so on. Each player gets a level 1 power at the start of the game (For instance Candle Flame, Ice Nail, Rock Knuckles) and most NPCs will have some limited form of Magic.

 

Only Magic would be handled through the Nimbus system (Minus Parity Levels), everything else goes through the traditional Dungeoneering system.*

 

Artifacts can be acquired and produce singular effects, depending on the magic type being used. The Artifacts tend to be the size of buttons and tend to be mounted on weapons, clothes or, for the magically enthused, wands/staves. A typical artifact might be 'Firey Sphere'. For Fire/Pyro mages this would produce a flaming sphere at double (Up to a certain point, 7, for instance, decided when the artifact is created) their level. For Water/Hydro mages it would produce a steam cloud at their level. For Electro mages it would produce a flaming sphere that erupted lightning bolts, at their level -1 (Since Fire and Electricity don't exactly work together =P).

 

The setting, beyond the general era of 1880-1889 is undecided. We could do Victorian London, or City-X, or the area around Caster in that era. We could use something like the Meritocracy that was discussed last night, with Magic being the Governing power, or the Quisitor of Caster, or Impertor of Priest Town, or Stovepipe hat wearing politicans. We could do Air/steamships, or the exploration of the African Interior. I am open to most things...as long as they explained in a manner I can understand.

 

*Leveling up for most skills will be through the traditional Dungeoneering system of 'You do a task and you get better at doing that task.'

 

For Magic you would set yourself a task, for instance "Travel to the Tailors and buy a pair of Goggles", I assign a difficulty rating, and if you complete the task then you gain points that you can spend to increase your magic skill. You can then spend skill to gain powers. These Powers may affect artifacts, reduce modifers or add new effects to your spells.

 

In all skills each full number(interger) value increases your rolls by 1. Levels are capped at 20.

 

Alternatively you can spend the points gathered to tailor a quest/task. For instance you could spend 4 points to buy a chance encounter with a bard, who tells you of a secret tomb containing the Artifact of "Force Shield". Essentially you give me an outline of a quest and I fill in the details and run it.

 

Finally, for an increasing cost (1.0 for the first, 2.0 for the second, and so on) you can buy 'feats' which have a very wide meaning and needs to be nailed down.

 

The game will be using Aspects and Fate Points.

Please consult: http://www.faterpg.com/dl/sotc-srd.html for additional ideas, the system explained below is just my interpretation, I am willing to modify that if the changes make sense.

In summery:

An Aspect is a character Trait, for instance "Tyrant" "Coward" "Muscle-Bound" "Genius", etc. They are the traits that make up your character.

Using an aspect adds 5 to a single roll, or allows a re-roll on things covered by that trait (since I am doing the rolling please tell me when you are using a +5 BEFORE I roll.). For instance "Tyrants" would be better at intimidating people or commanding troops, or counting gold. "Cowards" would be better at running away/dodging attacks, etc. Either of these uses 1 Fate Point.

Aspects which have negative connotations, for instancy Tyrants being unable to show mercy, or Cowards who can't fight particularly well, gain 1 Fate Point when their aspect gets in the way. They actually have to get in the way to give you Fate Points, you can't simply start a fight with a mouse then not show mercy/be afraid of it.

If I intervene on behalf of an Aspect, aka you are about to let another party member walk free, but you are a tyrant, I will take over your character, but give you a fate point. If you then attempt to free them straight away you will be warned, if you persist lose all of your fate points. Freeing them later, when your character has had time to reflect, is fine.

 

Aspects are decided at the beginning of the game, 2 by you, and then 2 by another person(randomly selected) and 1 by me. Along with the 'Blurb' of your life, as explained below.

At the end of a 'bought' quest you can change 1 Aspect(Character Growth), or by spending 5 of your Fate Points a (randomly selected) person can replace one of your Aspects(Epiphany).

Plot Aspects, for instance 'Adept of the House of Tarsus' can be changed to reflect story development. Feel free to add these sorts of aspects in character creation.

Naturally extreme derpery when selecting other people's traits will result in someone else picking them...For instance selecting, for Mather "Afraid of Science" or "Mortal Phobia of Ice" for Retech. The Aspects you select for other people should develop the character based on what already exists.

 

The Blurb of your life should be just that. You write one to three lines on where you grew up, what you did as a child, etc (It is assumed everyone will be approximate 22-27). The person who choses your other aspects then writes what you did in the last 10 years or so. I then write what you did in the last two months or so, leading up to the present moment. I will take any comments you want into consideration.

...Simply I will add an event that causes everyone to meet up for one reason or another, as well as extricate people from any long term jobs they may have had.

 

Skills:

You are level 1.0 in your magic/-mancy skill. This is set in stone and cannot be changed during creation. If you wish to not have magic then simply don't add this skill, you can choose a magic later, if you change your mind, but will start at 0.

You can select:

1 skill you are at 10.0 in. (46.9)

2 skills you are at 5.0 in. (22.8)

3 skills you are at 3.0 in. (12.6)

4 skills you are at 2.0 in. (8.4)

5 Skills you are at 1.0 in. (5.0)

(warning, convoluted/confusing rule system follows, using this is NOT advised.)

If you want to customise this list then 0.0-1.9 costs 0.1 per 0.1. 2.0-2.9 costs 0.2 per 0.1, and so on. The bracketed values are the totals for each catagory. This is only used in character creation. This should sum to 95.7. The highest level you can reach is 14.1 at 94.7.

All figures:

[hide]

0.1 = 0.1

0.2 = 0.2

0.3 = 0.3

0.4 = 0.4

0.5 = 0.5

0.6 = 0.6

0.7 = 0.7

0.8 = 0.8

0.9 = 0.9

1 = 1

1.1 = 1.1

1.2 = 1.2

1.3 = 1.3

1.4 = 1.4

1.5 = 1.5

1.6 = 1.6

1.7 = 1.7

1.8 = 1.8

1.9 = 1.9

2 = 2.1

2.1 = 2.3

2.2 = 2.5

2.3 = 2.7

2.4 = 2.9

2.5 = 3.1

2.6 = 3.3

2.7 = 3.5

2.8 = 3.7

2.9 = 3.9

3 = 4.2

3.1 = 4.5

3.2 = 4.8

3.3 = 5.1

3.4 = 5.4

3.5 = 5.7

3.6 = 6

3.7 = 6.3

3.8 = 6.6

3.9 = 6.9

4 = 7.3

4.1 = 7.7

4.2 = 8.1

4.3 = 8.5

4.4 = 8.9

4.5 = 9.3

4.6 = 9.7

4.7 = 10.1

4.8 = 10.5

4.9 = 10.9

5 = 11.4

5.1 = 11.9

5.2 = 12.4

5.3 = 12.9

5.4 = 13.4

5.5 = 13.9

5.6 = 14.4

5.7 = 14.9

5.8 = 15.4

5.9 = 15.9

6 = 16.5

6.1 = 17.1

6.2 = 17.7

6.3 = 18.3

6.4 = 18.9

6.5 = 19.5

6.6 = 20.1

6.7 = 20.7

6.8 = 21.3

6.9 = 21.9

7 = 22.6

7.1 = 23.3

7.2 = 24

7.3 = 24.7

7.4 = 25.4

7.5 = 26.1

7.6 = 26.8

7.7 = 27.5

7.8 = 28.2

7.9 = 28.9

8 = 29.7

8.1 = 30.5

8.2 = 31.3

8.3 = 32.1

8.4 = 32.9

8.5 = 33.7

8.6 = 34.5

8.7 = 35.3

8.8 = 36.1

8.9 = 36.9

9 = 37.8

9.1 = 38.7

9.2 = 39.6

9.3 = 40.5

9.4 = 41.4

9.5 = 42.3

9.6 = 43.2

9.7 = 44.1

9.8 = 45

9.9 = 45.9

10 = 46.9

10.1 = 47.9

10.2 = 48.9

10.3 = 49.9

10.4 = 50.9

10.5 = 51.9

10.6 = 52.9

10.7 = 53.9

10.8 = 54.9

10.9 = 55.9

11 = 57

11.1 = 58.1

11.2 = 59.2

11.3 = 60.3

11.4 = 61.4

11.5 = 62.5

11.6 = 63.6

11.7 = 64.7

11.8 = 65.8

11.9 = 66.9

12 = 68.1

12.1 = 69.3

12.2 = 70.5

12.3 = 71.7

12.4 = 72.9

12.5 = 74.1

12.6 = 75.3

12.7 = 76.5

12.8 = 77.7

12.9 = 78.9

13 = 80.2

13.1 = 81.5

13.2 = 82.8

13.3 = 84.1

13.4 = 85.4

13.5 = 86.7

13.6 = 88

13.7 = 89.3

13.8 = 90.6

13.9 = 91.9

14 = 93.3

14.1 = 94.7

14.2 = 96.1

14.3 = 97.5

14.4 = 98.9

14.5 = 100.3

14.6 = 101.7

14.7 = 103.1

14.8 = 104.5

14.9 = 105.9

15 = 107.4

15.1 = 108.9

15.2 = 110.4

15.3 = 111.9

15.4 = 113.4

15.5 = 114.9

15.6 = 116.4

15.7 = 117.9

15.8 = 119.4

15.9 = 120.9

16 = 122.5

16.1 = 124.1

16.2 = 125.7

16.3 = 127.3

16.4 = 128.9

16.5 = 130.5

16.6 = 132.1

16.7 = 133.7

16.8 = 135.3

16.9 = 136.9

17 = 138.6

17.1 = 140.3

17.2 = 142

17.3 = 143.7

17.4 = 145.4

17.5 = 147.1

17.6 = 148.8

17.7 = 150.5

17.8 = 152.2

17.9 = 153.9

18 = 155.7

18.1 = 157.5

18.2 = 159.3

18.3 = 161.1

18.4 = 162.9

18.5 = 164.7

18.6 = 166.5

18.7 = 168.3

18.8 = 170.1

18.9 = 171.9

19 = 173.8

19.1 = 175.7

19.2 = 177.6

19.3 = 179.5

19.4 = 181.4

19.5 = 183.3

19.6 = 185.2

19.7 = 187.1

19.8 = 189

19.9 = 190.9

20 = 192.9

[/hide]

 

Items:

I would give alot of leeway with Items, provided your backstory allows you to have them. Obviously be reasonable...If you were the assistant to Hiram Maxim, who died under mysterious circumstances, and left you his Maxim Gun then there will be fallout from that. Likewise if you are an Artifact Thief, hence you have 20 Artifacts, there will be a lot of fallout out from that. However all stories will have 'fallout', so don't ask 'How many artifacts can I have without getting fallout?' And don't be afraid of fallout. If you are a nobody, who never did anything with their life, and is basically boring as hell, then your adventures will be boring =P

 

 

I should be in #Nimbus for the rest of the day, or until Windward at least.

 

I do not expect people to begin generating characters yet. This is here for setting and system comments.

 

Addendum:

I am going to highlight that nothing is set in stone, and comments like 'Chaos', redesigning the conversation, or general obsfucation do not help. I know people are not going to be happy, I am trying to provide the basis for a dialogue and gather ideas for creating a game. Naturally I am going to defend my side, but I am also going to respect what other people say.

Please remember that this is not a tooth and nail fight for supremacy, you are trying to convince other people of the soundness of your idea so that a good time can be had by all. It doesn't matter if you have the most awesome idea ever, if people don't want to play it because you conveyed it by shouting 'Shut up and listen'. Please take your time and explain your idea as best you can, and give other people the chance to voice their ideas, and respect due process. I am not going to launch a game that people are unhappy with.

 

As you can see above I have articulated an idea for a game system. It has taken me the best part of two hours and isn't complete, but from this people can suggest changes, draw ideas and help to produce a game.

I got a lot of good ideas from the Bartimus(or however it is spelt) Trilogy when it was explained to me. I don't know if I will be able to use them, but at least I have the capacity now.

 

At anyrate, feel free to post, talk or otherwise.


Well I knew you wouldn't agree. I know how you hate facing facts.

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Isn't the point of Esper magic to allow people to be good at it without letting any one person be overpowered because he/she grinds his/her way up with several magics? Since they're limited to only one school, people would have to think outside the box to use their powers efficiently in any given situation, and so grinding will only really help if a person is already really inventive or if they plan to avoid any situation where they can't use their power at its full potential.

 

Also the point I was getting at with the setting was that society and its technology would be modern, but that guns and cars would be incredibly hard to acquire.

 

Yeah, I'm stealing all of this from Academy City in To"]http://anilinkz.com/...tsu-no-index]To Aru Majutso no Index[/url], but it's a really good premise.

 

 

Also isn't it reasonably clear that no one actually wants a point-purchase system? It's just pointlessly complicated and unrealistic.


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You and I were outvoted on the point buy system Mather,so I'd have to say people wanted the point buy system.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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*Retech seal of approval*

 

---

 

There was never really a "vote" on point buy, or I would've vociferously opposed it at the time. :P


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Also isn't it reasonably clear that no one actually wants a point-purchase system? It's just pointlessly complicated and unrealistic.

As highlighted extensively the pointbuy is only used for the magic, mostly because casting fireball five hundred times is tedious...and sitting on the grass summoning streams of frilly lights really is the living end.

If we wanted full realism then there would be a school, the game would last several years, and leveling up would come annually.

Oh, and character creation, though that can be removed if people prefer.

 

On top of that multiclassing multiple magics is largely pointless, given that people can fly with fire, ice, nature...etc...There isn't really a limit on what you can do with magic.


Well I knew you wouldn't agree. I know how you hate facing facts.

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Suggestion for Setting: 1880s Boer War in South Africa

 

You've got the big city (Johannesburg) as well as many smaller settlements

You've got the British regulars in their camps (one possible starting place)

You've got the Dutch settlers resisting them

And you've got the hapless natives

 

Also the great expanse of the African plain, and South Africa has lots of different climates and terrains


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Also isn't it reasonably clear that no one actually wants a point-purchase system? It's just pointlessly complicated and unrealistic.

As highlighted extensively the pointbuy is only used for the magic, mostly because casting fireball five hundred times is tedious...and sitting on the grass summoning streams of frilly lights really is the living end.

If we wanted full realism then there would be a school, the game would last several years, and leveling up would come annually.

Oh, and character creation, though that can be removed if people prefer.

 

On top of that multiclassing multiple magics is largely pointless, given that people can fly with fire, ice, nature...etc...There isn't really a limit on what you can do with magic.

I'd still believe people here would rather grind for half an hour than bother to set goals and decide how to spend the points earned from finishing them. After all there's a reason we're here on a Runescape forum rather than one belonging to any other MMO.

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Mather, people during the voting session voted for the point buy system, both you and I were outvoted, 4 to 2. People prefer the point-buy system apparently, and there's nothing we can do short of not play the game. However I am going to play the game, despite the point buy system in place. So meh.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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As Retech said, we never got to voting about the leveling system, things went to shit way before that. And since he claims he would have voted against point-purchase, it would have been at least 4 vs 3 against us, though I've got a feeling Res and Alg would have been on our side as well, making it 5 vs 2 for us.


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We can look at the log...rather than guessing:

[hide]

[19:09:35] <13,8

!nc

Jen_the_Original_Ice_Mage

> Pointbuy

[19:09:36] <3,0

!nc

Earth

> Dungeoneering system

 

[19:09:41] <2,8

!nc

Grim

> Pointbuy

[19:09:41] <3,0

!nc

Earth

> Sorry. Little late on that one..

 

[19:09:43] <15,3

!nc

TheMather1

> Dungeoneering system.

 

[19:10:24] <12,11

!nc

Nexaduro

> Um

 

[19:10:35] <12,11

!nc

Nexaduro

> What's Pointbuy?

 

[19:10:43] <[email protected]

!nc

Archi

> Nimbus/fate

 

[19:10:52] <[email protected]

!nc

Archi

> Basicaly anything where you earn points

 

[19:10:55] <[email protected]

!nc

Archi

> Rather than skills

 

[19:10:56] <12,11

!nc

Nexaduro

> Pointbuy

 

[19:10:57] <13,8

!nc

Jen_the_Original_Ice_Mage

> Get a quest > do a quest > distribute skills

 

[19:11:01] <12,11

!nc

Nexaduro

> Well

 

[19:11:03] <12,11

!nc

Nexaduro

> Hm

 

[19:11:03] <14,0

!nc

Alg

> Pointbuy, then

 

[19:11:09] <12,11

!nc

Nexaduro

> Yeah I guess Pointbuy

 

[19:11:15] <[email protected]

!nc

Archi

> Ok

[/hide]

 

Jen: Pointbuy

Earth: Dungeoneering

Grim: Pointbuy

Mather: Dungeoneering

Nex: Pointbuy

Alg: Pointbuy

Archi: Pointbuy

 

There has to be some sort of compromise, and I have offered a compromise that gives the Dungeoneering lobby pretty much everything they want, the only exception being Magic. We can vote on it later, if you would prefer.


Well I knew you wouldn't agree. I know how you hate facing facts.

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As Retech said, we never got to voting about the leveling system, things went to shit way before that. And since he claims he would have voted against point-purchase, it would have been at least 4 vs 3 against us, though I've got a feeling Res and Alg would have been on our side as well, making it 5 vs 2 for us.

 

Well, it was a rather complicated endeavor, but basically I would've voted against point buy if it were Dungeoneering, but really, looking at this system, I really like it and am in favor of it. Given that I am probably the most stubborn person here when it came to continuing Dungeoneering and I came around after I actually put pen to paper and tried out the system, I'm sure that you would like it too.


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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As Retech said, we never got to voting about the leveling system, things went to shit way before that. And since he claims he would have voted against point-purchase, it would have been at least 4 vs 3 against us, though I've got a feeling Res and Alg would have been on our side as well, making it 5 vs 2 for us.

 

Well, it was a rather complicated endeavor, but basically I would've voted against point buy if it were Dungeoneering, but really, looking at this system, I really like it and am in favor of it. Given that I am probably the most stubborn person here when it came to continuing Dungeoneering and I came around after I actually put pen to paper and tried out the system, I'm sure that you would like it too.

You're not making any sense now...

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Basically the vote for point buy came before the vote over whether we would be playing the original Dungeoneering. However I was under the impression that the original Dungeoneering had already been rejected.

 

So basically my stance was Original Dungeoneering (Dungeoneering) > Other game (Point-buy) > New Dungeoneering (Dungeoneering)

 

Except the voting did not really account for my preference. But regardless, this game is very good and surpassed my expectations, so I am just as interested in this game as the original Dungeoneering


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm fine with the new system, seriously. I guess I didn't make that clear.


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Ok, the setting is London, around 1880 (Basically between 1880 and 1889, so feel free to choose stuff from that specrtum). An information pack on the era will be coming out soon.

 

Also I will probably be using this map:

http://london1868.com/index.htm

 

Please begin your character generation and post on the thread.

Most days I will be in #Nimbus if people need help.

 

Please get your characters done by Friday so we can run the game on Saturday =)


Well I knew you wouldn't agree. I know how you hate facing facts.

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Hmm. While there is no set in stone character creations sheet..

[hide= Grant Solace]

Name: Grant Solace

Magic: Healing Magic

Skills:

Healing Magic 1.0

General Practitioner 10.0

Surgery 5.0

Herbalism 3.0

Knives 5.0

Diagnosing 3.0

Hero Armor 3.0

Reading 2.0

Writing 2.0

Persuasion 2.0

Running 2.0

Cooking 1.0

Sewing 1.0

Mathematics 1.0

Historic Knowledge 1.0

Diplomacy 1.0

Description: A tall, fair skinned man with black hair, pale blue eyes and wearing ordinary, if a bit worn, clothing. Has a lot of knives on him.

Aspects:

Obsessive Healer (No matter the situation, your instincts scream for him to heal, not harm. No matter the patient and no matter the cost, healing is your top priority.)

Steadfast ( Many hours in offices where screams and pain in the name of healing have lead you to develop a calm demeanor, allowing you to think in stressful situations but a little slowly.)

Backstory: As a young child, Grant was teased for his unusually apt name, as he had decided from a young age to become the best doctor anyone could ever be. His skills with memorizing herbs taught in classes and his level-headed approach to learning stood him well during his school years, however his family thought him to be a little bit slow. As he progressed through the years, he focused more and more on being a doctor, enchanted with the idea of healing people and making them feel better after being hurt. His siblings, all deciding to go on different paths, came to him when they needed to be patched up from a fight and they didn't want their mother or father knowing about it, which gained him much skill and the habit of asking, discretely, if they needed any help. After leaving his school with flying colors, Grant left to be apprenticed to a doctor to learn whatever he could to improve his skills.

[/hide]


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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Name: Jen de Boer

 

Blurb: Born in the city of Pretoria, capital of the Transvaal Republic located in present-day South Africa around 1864, she grew up in a community of economically prosperous Dutch-settler farmers known as Boers. The idyllic Transvaal Republic was located in fertile farmland and incubated a fledgling democracy.

 

All of that changed when the evil British Empire began to close in with their imperialistic expansion and annexed the Boer republics in 1880, resulting in the first Boer war. The farmers formed their own military units to battle against the British using guerrilla warfare and among those farmers was 16 year old Jen. The lifestyle of farming on the edge of African wilderness had led them to develop skills well suited to fighting the ponderous British. Marksmenship, Stealth, Riding, among others. It was but a year later at the Battle of Majuba hill, where British forces were worn down by expert marksmanship and defeated, essentially ending the war. It was here that Jen took down two British officers.

 

Weaponry:

Mauser Model 1871 (Single Shot, Eight Round Magazine) - Acquired during the arming of the Boers against British incursion

Webley Revolver x 2 (6 round cylinder) - Acquired as mementos from the two British officers at the battle of Majuba

 

Aspects:

Veteran of Majuba (Member of the Boer insurgency, an expert at shooting, hiding/ambushing, riding, Speaks Dutch/Afrikaans and Fragmented English with accent, Hatred for the British)

Out of her element (Female in a Male-dominated society, Boer in a British-dominated world, lack of knowledge about British culture and customs)


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I won't be able to make it Saturday or Sunday due to me having to take the kitten to my sister in the City, so I can't play Nimbus or Windward.


FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Name: Oscar Krause

 

Blurb:

Born in America into a German immigrant family who owned a small ranch in Georgia. Learned survival, riding and how to shoot at a young age, helping around his families ranch. He however aspired to be more than just a farmer and felt the quiet life was not for him. In his teens he became a bounty hunter in hopes to spice up his life; it was a good job for him and he was great at it, his favourite approach to his targets was deceptive. Creating a new identity and history to get close and finally pouncing on his target. For this reason, he is an enigma to most but his close friends. After taking down one of the most wanted criminals in America, the government took note of deceptive skills and since then Oscar has been all over the world.

 

 

Weaponry:

1875 Schofield Revolver

Butterfly Knife


It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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What are your two aspects?


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Illusion magic would cover illusions...Audio, Visual, Tactile, even smells and tastes.

At first this might cover the ability to project your voice, or to produce a mask out of thin air...Or to summon up a magician's puff of smoke.

Turning stuff invisible/silent would also be covered under that.

 

I should point out that creating multifaceted illusions (ones that speak, move and feel) requires higher level powers. You can, of course, use two or three low level powers, but they will not neccessarily be in sync.


Well I knew you wouldn't agree. I know how you hate facing facts.

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