Deathscythe Posted November 21, 2012 Share Posted November 21, 2012 When the EOC was released everyone was happy however when the Update when into place acconding to toonLinkskil all the bots dissappered EOC went in to effect. Could there have been a bot nuke hidden within the update? If so then people who used bots didn't see it coming. What do you think do Jagex hide a bot nuke within the EOC update? Link to comment Share on other sites More sharing options...
MTheory Posted November 21, 2012 Share Posted November 21, 2012 No it just takes time to code the new stuff into the bot client. Link to comment Share on other sites More sharing options...
Alg Posted November 21, 2012 Share Posted November 21, 2012 No it just takes time to code the new stuff into the bot client.Yep, that happens at every update. They've been back for a while. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
loreal Posted November 21, 2012 Share Posted November 21, 2012 There is almost always a day or so of bot downtime after an update. This is normal and has been happening the past 3 years at least, probably since injection bots began Lots of scripts will have been outdated by the changes so If everything else remains constant, expect the bots to be back to normal levels within a few weeks. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 21, 2012 Share Posted November 21, 2012 Yeah everytime an update occurs bots are offline for a bit as someone has to log em back on and make fixes. In a case such as this they are down a bit longer because the combat ones have to be redone for new system. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
RSBDavid Posted November 21, 2012 Share Posted November 21, 2012 There is almost always a day or so of bot downtime after an update. This is normal and has been happening the past 3 years at least, probably since injection bots began Certain bot sites already had a client working in the Beta and were all ready set to go for when the game was live. They just had to run an application to update the game hooks and back to business. Combat bots will be in less quantities until they are updated. Most likely you will see combat bots sitting on momentum. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Kimberly Posted November 21, 2012 Share Posted November 21, 2012 The bots have not "disappeared" they're still there if you bother to look. They were up and running less than 5 hours after release. Link to comment Share on other sites More sharing options...
kamil1210 Posted November 21, 2012 Share Posted November 21, 2012 Did The Evolution of Combat Update have Bot nuke hidden in it?no... Link to comment Share on other sites More sharing options...
Stev Posted November 21, 2012 Share Posted November 21, 2012 Even when they do finally decide to release it, I give a week to a few weeks tops. 2 Link to comment Share on other sites More sharing options...
Ammako Posted November 22, 2012 Share Posted November 22, 2012 Even when they do finally decide to release it, I give a week to a few weeks tops.Considering it took until the end of January for the major bot creators to make a working bot after Octover 2011's bot nuke...I don't see why Botwatch would work less well. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted November 22, 2012 Share Posted November 22, 2012 Stev is right. Any system they have doesn't take that long to overcome. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Stev Posted November 22, 2012 Share Posted November 22, 2012 Even if this next one takes 3 months to overcome, which I very highly doubt... They've spent over 12 developing it so far and it's not even out yet. All that work and all that time for a few weeks of no bots? Really? The first nuke lasted as long as it did simply because it caught the developers off guard. They didn't expect Jagex to make such a huge overhaul. They won't be caught off guard again, I assure you. Remember when Jagex was supposed to take care of the screen-scrapers "shortly after the first nuke"? People can still bot to 99 skills in under 2 weeks from scratch with a completely detectable, non-randomized screen-scraping bot. It amazes me that people have any faith in their programming abilities what-so-ever. Link to comment Share on other sites More sharing options...
Ammako Posted November 22, 2012 Share Posted November 22, 2012 Is that implying you would be able to do better?Then please, do apply for Jagex. Link to comment Share on other sites More sharing options...
RSBDavid Posted November 22, 2012 Share Posted November 22, 2012 Is that implying you would be able to do better?Then please, do apply for Jagex. They have Jacmob (He was the leader of RSBuddy and had a working bot client two weeks after nuke 1, who was hired by Jagex) and still have a problem. Jagex have ways of detecting modified classes built into the client, but the bot clients null that subroutine out. They have yet to try an external application which monitors the system like Punkbuster or Warden does. Perhaps that would be a possible option? [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Ammako Posted November 22, 2012 Share Posted November 22, 2012 Is that implying you would be able to do better?Then please, do apply for Jagex. They have Jacmob (He was the leader of RSBuddy and had a working bot client two weeks after nuke 1, who was hired by Jagex) and still have a problem. Jagex have ways of detecting modified classes built into the client, but the bot clients null that subroutine out. They have yet to try an external application which monitors the system like Punkbuster or Warden does. Perhaps that would be a possible option?I vaguely remember reading that Botwatch was supposed to do something like that, but I could be wrong. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted November 22, 2012 Share Posted November 22, 2012 Botwatch isn't running on the main computer. It is server side. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted November 22, 2012 Share Posted November 22, 2012 Botwatch isn't running on the main computer. It is server side. I'd argue that doing something like that would require a change to the ToS that gave Jagex permission to monitor your machine while connected to the game. Security fiends and those conscious about their privacy wouldn't stand for that. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Sir_Squab Posted November 22, 2012 Share Posted November 22, 2012 Honestly, I think a lot of it boils down to one simple thing: the payout for making bots is greater then the payout for breaking bots. Thus the bot makers, as a collective whole, can spend more time and money making bots then Jagex can fighting them. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Jelbies Posted November 22, 2012 Share Posted November 22, 2012 whenever there is a system update that changes anything the bots are down for a small period of time. Don't get your hoped to high, they'll be back. =/ Link to comment Share on other sites More sharing options...
Mojohaza1 Posted November 22, 2012 Share Posted November 22, 2012 They should hurry up and implement Botwatch tbh, I've only seen it working at grotworms and sorcerers garden. Click the image above to be taken to the Wilderness Guardians website.Advisor in Wilderness GuardiansHonourary Member in Clan EuropeEx-Leader Of Descendant Guardians and True Supremacy Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 22, 2012 Share Posted November 22, 2012 Honestly, I think a lot of it boils down to one simple thing: the payout for making bots is greater then the payout for breaking bots. Thus the bot makers, as a collective whole, can spend more time and money making bots then Jagex can fighting them. This is very true.Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
RSBDavid Posted November 22, 2012 Share Posted November 22, 2012 Honestly, I think a lot of it boils down to one simple thing: the payout for making bots is greater then the payout for breaking bots. Thus the bot makers, as a collective whole, can spend more time and money making bots then Jagex can fighting them. This is very true.Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5. Bots will just switch to OpenGL interception methods which there are already a couple of clients which do this. The only way to seriously reduce bots is external monitoring software which actively searches for bot client signs. If it were possible to do so without, Blizzard wouldn't have Warden running along WoW**. **This does in no way indicate I believe Runescape is like WoW. I am using WoW as part of this example due to the similar problems it had with botting . [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 22, 2012 Share Posted November 22, 2012 Honestly, I think a lot of it boils down to one simple thing: the payout for making bots is greater then the payout for breaking bots. Thus the bot makers, as a collective whole, can spend more time and money making bots then Jagex can fighting them. This is very true.Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5. Bots will just switch to OpenGL interception methods which there are already a couple of clients which do this. The only way to seriously reduce bots is external monitoring software which actively searches for bot client signs. If it were possible to do so without, Blizzard wouldn't have Warden running along WoW**. **This does in no way indicate I believe Runescape is like WoW. I am using WoW as part of this example due to the similar problems it had with botting . I'm probably naive on this matter but how exactly does which graphical render is being used give the bots any extra interception power? I mean opengl, directx hardware or w/e else is rendering the graphics the backend doing the work that matters, the bit that you need to trick and fool to make a good bot is still going to be the same. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
RSBDavid Posted November 22, 2012 Share Posted November 22, 2012 Honestly, I think a lot of it boils down to one simple thing: the payout for making bots is greater then the payout for breaking bots. Thus the bot makers, as a collective whole, can spend more time and money making bots then Jagex can fighting them. This is very true.Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5. Bots will just switch to OpenGL interception methods which there are already a couple of clients which do this. The only way to seriously reduce bots is external monitoring software which actively searches for bot client signs. If it were possible to do so without, Blizzard wouldn't have Warden running along WoW**. **This does in no way indicate I believe Runescape is like WoW. I am using WoW as part of this example due to the similar problems it had with botting . I'm probably naive on this matter but how exactly does which graphical render is being used give the bots any extra interception power? I mean opengl, directx hardware or w/e else is rendering the graphics the backend doing the work that matters, the bit that you need to trick and fool to make a good bot is still going to be the same. You can pull, or intercept, the rendering data being sent to the graphics card by replacing the system OpenGL library with a modified version. This data can be used to gather face counts, vertex counts, normal counts, and more information and be compared against data from known models in game. Once they have this information, they can use basic trig to determine the location on screen/in the game world and then perform actions based on that. Also, these bots use advanced color and text recognition algorithms. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Stev Posted November 22, 2012 Share Posted November 22, 2012 Is that implying you would be able to do better?Then please, do apply for Jagex.I have no doubt that I could. Even if they switched to a PunkBuster/HackShield, with said companies in the past we had bypasses released minutes after they'd update. >.< Link to comment Share on other sites More sharing options...
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