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Change the combat formula for range and mage?


glitzeran

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I think they should make it so that if you get 99 mage/range, 99 prayer, 99 def, and 99 hits, then you'll be 126 combat. I think its not fair for people who don't like being forced into becoming a warrior in order to get 126 combat. I believe there should be a bit more diversity in this game when it comes to classes. Who else agrees?

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I think they should make it so that if you get 99 mage/range, 99 prayer, 99 def, and 99 hits, then you'll be 126 combat. I think its not fair for people who don't like being forced into becoming a warrior in order to get 126 combat. I believe there should be a bit more diversity in this game when it comes to classes. Who else agrees?
then it would be way too easy to get 126 combat.

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I think they should make it so that if you get 99 mage/range, 99 prayer, 99 def, and 99 hits, then you'll be 126 combat. I think its not fair for people who don't like being forced into becoming a warrior in order to get 126 combat. I believe there should be a bit more diversity in this game when it comes to classes. Who else agrees?
then it would be way too easy to get 126 combat.

 

 

 

 

 

 

 

Well yeah but maybe they could do something about that like make ranging harder to range.

 

 

 

 

 

 

 

And I would like the idea of actually having 126 combat instead of 110. It feels as if you havent actually gotten to the top of the combat cap.

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I think they should make it so that if you get 99 mage/range, 99 prayer, 99 def, and 99 hits, then you'll be 126 combat. I think its not fair for people who don't like being forced into becoming a warrior in order to get 126 combat. I believe there should be a bit more diversity in this game when it comes to classes. Who else agrees?
then it would be way too easy to get 126 combat.

 

 

 

 

 

 

 

Well yeah but maybe they could do something about that like make ranging harder to range.

 

 

 

 

 

 

 

And I would like the idea of actually having 126 combat instead of 110. It feels as if you havent actually gotten to the top of the combat cap.

Personally I think that once you get range and magic 99 with combat 126 you should gain 1 combat lvl to show how good you are ;)

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:^_^: I drew that smilie, btw, along with a few more used by this site.

Classic bloodveld for lyph3! Although I do like the new ones.

Like a ninja, here I was, gone I am now.

BUT! I may be back! Add my new account, Dr Bloodveld!

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The point of having 126 combat is to prove you've done it all, in fighting at least. If you could have it without doing everything...ie mage, range, melee, it would make it completely pointless, imo.
thats why I suggest that 99 hp, str, atk, def, prayer, mage, and range should get 127 combat ;)

awesome_bloodvelds_siggeh.pngpossiblesig11.png

:^_^: I drew that smilie, btw, along with a few more used by this site.

Classic bloodveld for lyph3! Although I do like the new ones.

Like a ninja, here I was, gone I am now.

BUT! I may be back! Add my new account, Dr Bloodveld!

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The point of having 126 combat is to prove you've done it all, in fighting at least. If you could have it without doing everything...ie mage, range, melee, it would make it completely pointless, imo.

 

 

 

 

 

 

 

 

 

 

 

Yeah but then you can get 99 in everything except range and mage, yet you will still be 126 combat :(

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well techniqually it was done to make a fair combat system. A person with 99 range or mage should loose to a 99 melee, thats why theres a 17 lvl difference. Not to mention melee has to get an entire extra stat to 99.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

....tho the combat in no way is the triangle that jagex claims it is, so it really doesnt matter.

 

 

 

 

 

 

 

 

 

 

 

I actually really like the idea of having 99 all is 127. That requires someone to get that last prayer lvl for 99, plus 99 range AND mage, and would definately distinguish them as truely maxed out combat.

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Sykoknight - 1900 skill total - 132+ combat

 

Fighting High Scores from late 2001 - Ranked 1894

Prayer High Scores from March 2002 - Ranked 749

Ya, I've been around too long.

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The point of having 126 combat is to prove you've done it all, in fighting at least. If you could have it without doing everything...ie mage, range, melee, it would make it completely pointless, imo.
thats why I suggest that 99 hp, str, atk, def, prayer, mage, and range should get 127 combat ;)

 

 

 

 

 

 

 

Lol, I agree with that. It'd be so hard to get that it'd be funny. You'd go up lvls pretty constantly for a long time 123, 124, 125, 126...................... 127!

 

 

 

 

 

 

 

Unless you stayed balanced the whole time, lol, but that'd be annoying :shock: .

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the thing is, is that it is done mathmatically. you cant just get 2 levels maxxed then expect laws of mathmatics to bend. if you havent noticed, the levels are math based, not all "willy nilly, look at me, im breaking the laws and properties of math". Getting the mele stats up to 99 means you are lvl 126. thats 4 levels. (i think you can have a few less than all 99, but you get the picture). now, you are proposing that the whole math structure is thrown out of whack, so magic and range give you a different ammount? and this method also is just a way for math/range pures to get their cake, and eat the meler's as well.

 

 

 

 

 

 

 

in short, math is the real-life connection. you cant change that. nothing will ever be done about this because its MATH.

 

 

 

 

 

 

 

thanks. :oops:

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the thing is, is that it is done mathmatically. you cant just get 2 levels maxxed then expect laws of mathmatics to bend. if you havent noticed, the levels are math based, not all "willy nilly, look at me, im breaking the laws and properties of math". Getting the mele stats up to 99 means you are lvl 126. thats 4 levels. (i think you can have a few less than all 99, but you get the picture). now, you are proposing that the whole math structure is thrown out of whack, so magic and range give you a different ammount? and this method also is just a way for math/range pures to get their cake, and eat the meler's as well.

 

 

 

 

 

 

 

in short, math is the real-life connection. you cant change that. nothing will ever be done about this because its MATH.

 

 

 

 

 

 

 

thanks. :oops:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Actually, its just programming since its a game, which yes uses math....BUT it shouldnt be had to have the progrmmed formula and then program and exception code in that means ONLY IF every combat stat is lvl 99, then your combat goes to 127.

 

 

 

Im pretty sure it could be done fairly easily on jagex part.

 

 

 

 

 

 

 

It does go against the "rules" of the current combat lvl system, but it makes sence.

 

 

 

If if 2 people fight, both 126 combat, but one is maxed 99 all, and the other is only 99 melee and prayer...the maxed 126 is techniqually stronger...he could have a few runes on him and own the other 126.

 

 

 

 

 

 

 

Its not liek jagex would ever implement this anywys, so it doesnt really matter, but its just kinda a reward to those who truely max out combat, and not just the required melee 99 + 98 prayer.

sig1178ko.jpg

Sykoknight - 1900 skill total - 132+ combat

 

Fighting High Scores from late 2001 - Ranked 1894

Prayer High Scores from March 2002 - Ranked 749

Ya, I've been around too long.

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The point of having 126 combat is to prove you've done it all, in fighting at least. If you could have it without doing everything...ie mage, range, melee, it would make it completely pointless, imo.
thats why I suggest that 99 hp, str, atk, def, prayer, mage, and range should get 127 combat ;)

 

 

 

 

 

 

 

Lol, I agree with that. It'd be so hard to get that it'd be funny. You'd go up lvls pretty constantly for a long time 123, 124, 125, 126...................... 127!

 

 

 

 

 

 

 

Unless you stayed balanced the whole time, lol, but that'd be annoying :shock: .

 

 

 

 

 

 

 

i agree with 127 but,

 

 

 

 

 

 

 

99 ranged 99 magic wouldnt be the hard part. im 90 magic and that was seriously just time consuming. 99 prayer would definately be the last id obtain. or the first if i had the $ and planned this out.

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The reason that this happened is based on the combat level formula.

 

 

 

 

 

 

 

Combat level is determined by

 

 

 

(Attack + Strength) or Magic or Range

 

 

 

as well as Defense, Hitpoints, and Prayer.

 

 

 

 

 

 

 

Now the weights given to Def, Hp, and Prayer don't change based on your combat style.

 

 

 

 

 

 

 

But the weights used for Melee, Magic, and Range are, roughly

 

 

 

0.65, 0.4875, and 0.4875.

 

 

 

 

 

 

 

Since the weights used for Magic and Range are lower, a 99 skilled player

 

 

 

in Magic or Range can't get as high as a meleer can.

 

 

 

 

 

 

 

The reason that the weights are lower is because Jagec decided to only use

 

 

 

1 stat for Mages and Rangers (Magic and Range) but use 2 stats for Meleers.

 

 

 

 

 

 

 

So to avoid making it to easy for Mages and Rangers to reach 126 by leveling

 

 

 

up only 1 stat instead of 2, they nerfed the weight given to Magic and Range skill

 

 

 

in the combat formula.

 

 

 

 

 

 

 

Also, Jagex may have felt justified in doing this since Mages and Rangers can

 

 

 

often train from safe spots and take no damage and require no healing food.

 

 

 

AFAIK, their philosophy is something like "More risk taken mean more rewards given"

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The reason that this happened is based on the combat level formula.

 

 

 

 

 

 

 

Combat level is determined by

 

 

 

(Attack + Strength) or Magic or Range

 

 

 

as well as Defense, Hitpoints, and Prayer.

 

 

 

 

 

 

 

Now the weights given to Def, Hp, and Prayer don't change based on your combat style.

 

 

 

 

 

 

 

But the weights used for Melee, Magic, and Range are, roughly

 

 

 

0.65, 0.4875, and 0.4875.

 

 

 

 

 

 

 

Since the weights used for Magic and Range are lower, a 99 skilled player

 

 

 

in Magic or Range can't get as high as a meleer can.

 

 

 

 

 

 

 

The reason that the weights are lower is because Jagec decided to only use

 

 

 

1 stat for Mages and Rangers (Magic and Range) but use 2 stats for Meleers.

 

 

 

 

 

 

 

So to avoid making it to easy for Mages and Rangers to reach 126 by leveling

 

 

 

up only 1 stat instead of 2, they nerfed the weight given to Magic and Range skill

 

 

 

in the combat formula.

 

 

 

 

 

 

 

Also, Jagex may have felt justified in doing this since Mages and Rangers can

 

 

 

often train from safe spots and take no damage and require no healing food.

 

 

 

AFAIK, their philosophy is something like "More risk taken mean more rewards given"

 

 

 

that are the best arguments ive ever heard... you know what youre talking about!

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Range and Mage would have to be split up into 2 sub-skills(ie range power+range accuracy or mage power+mage accuracy) to make it fair.

 

 

 

 

 

 

 

I totally agree, as for that matter... totally unfair to those with high melee to do what is sugested, You have two stats vs one stat to level - Why give that advantage to range and mage?

 

 

 

 

 

 

 

I think mage should be split even further because you don't have to do much combat to get 99 mage... most people alch it or tele. Why should we get a new more powerfull attack spell for alching 3k of magic longs and making money?

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The reason that this happened is based on the combat level formula.

 

 

 

 

 

 

 

Combat level is determined by

 

 

 

(Attack + Strength) or Magic or Range

 

 

 

as well as Defense, Hitpoints, and Prayer.

 

 

 

 

 

 

 

Now the weights given to Def, Hp, and Prayer don't change based on your combat style.

 

 

 

 

 

 

 

But the weights used for Melee, Magic, and Range are, roughly

 

 

 

0.65, 0.4875, and 0.4875.

 

 

 

 

 

 

 

Since the weights used for Magic and Range are lower, a 99 skilled player

 

 

 

in Magic or Range can't get as high as a meleer can.

 

 

 

 

 

 

 

The reason that the weights are lower is because Jagec decided to only use

 

 

 

1 stat for Mages and Rangers (Magic and Range) but use 2 stats for Meleers.

 

 

 

 

 

 

 

So to avoid making it to easy for Mages and Rangers to reach 126 by leveling

 

 

 

up only 1 stat instead of 2, they nerfed the weight given to Magic and Range skill

 

 

 

in the combat formula.

 

 

 

 

 

 

 

Also, Jagex may have felt justified in doing this since Mages and Rangers can

 

 

 

often train from safe spots and take no damage and require no healing food.

 

 

 

AFAIK, their philosophy is something like "More risk taken mean more rewards given"

 

 

 

 

 

 

 

This guy said it all

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