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Glacor help


vmser

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Yesterday, I had my first go at Glacors.

Killed about 60-70 of them, but I only managed to kill 7-8 a trip.

That makes me think I do something wrong.

 

My setup:

Akrisaes, Arcane stream necklace, Chaotic staff, fire surges, vampyrism/penance aura, Vecna skull. 5-6 Prayer pots (4) + yak with sharks.

 

Strategy:

Attack Glacor, using deflect mage/ranged as required.

When it gets half health, i kill the unstable first, then lure the enduring, and while hidden from the glacor deflect melee while i kill enduring and then sapping. Return to magic/ranged deflect to kill glacor. (all done with momentum on).

 

Being a noob there I get hit with the special icicles attack fairly often (I'll learn in time :) ), but somewhere along the way something's not right I think, given I can only last 7-8 glacors before needing supplies (both prayer and food running out).

 

What about this do I do wrong? I'm not one eager to spend an afwull lot on gear, but I have seasinger hood and robe bottoms (+ halfway to the robe top). Should that help significantly? Is there any way to speed up killing the enduring glacyte? That seems to be the most time-consuming bit, and due to enduring + sapping hitting me at the time I take a fair bit of damage (even with deflect melee on). Soulsplit during this period doesn't help - as I don't deal damage fast enough on the enduring glacyte to make up for the damage taken.

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First things first, if you stop using momentum and use abilities you'll obviously start killing faster.

 

Secondly, when you lure the enduring&other glacytes, even though you have them behind a rock you still need to lure them further away from the glacor. The enduring takes less damage the closer it is to the glacor, even if the line of sight is broken, so try lure it a bit further away still.

 

Glacytes are rather quick normally, so you're probably just not luring it far enough away. If you really feel you need more defence, use a few pieces of your seasinger, even just one would help a lot.

 

Edit: Also at the moment don't bother using mage boosting prayers, they're broken and don't give a boost. Fingers crossed that'l change with todays update, but at the moment they just chew prayer.

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You need to stand further away, damage is reduced the closer enduring is to the Glacor.

Using abilities might help also. ;)

 

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a) You kill the minions in the opposite order. You should kill Unstable last and the Sapping one first!

b) If you have access to Soul Split, use that instead of Deflect curses. You'll hit more then enough to basically even out and sometimes just a small dent!

c) You use Momentum. Glacor is a mini-boss and thus is by far best to be killed while using Abilities. This increases the dps significantly!

d) As others have suggested above, while I was typing this, increase the distance between you with the Glacytes and the Glacor.

 

You know when you do it correctly if you nearly even out with LP while using Soul Split!

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As for luring the enduring away - how many squares are we talking? even at 6-7 squares it hardly noticed any difference.

 

Me using deflect over ss for now is probably due to still falling for the icicle special attack - which can hit for a fair bit. I've never been one to keep fighting stuff from below half my own lifepoint - that should fix itself.

 

As for abilities: Suggested set of abilities to be used there? I kept momentum up due to the prayer switching mage/range while learning - once i use soulsplit that should be solved so I can actually use abilities. Nothing with AOE i assume, as it'll mess up the kill order on the glacytes.

 

Key in reversing the order is probably that the unstable one exploding helps kill the enduring?

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I tend to lure about one click away from the maximum distance you can still hit the glacor at, that's about 12 squares?

 

The big spike attack halves your health, so if you keep your health low it hits less :P. And (fun fact) it does hit other people standing in that square.

 

Abilities: Wrack, Sonic Wave (these for building adrenaline, short cooldowns) Concentrated blast if using virtus wand + book

Combust (use at the start of a phase, good damage spread out over a long time)

Chain (hits all glacytes, lures enduring sometimes too, use it before unstable blows up)

Impact (if you really need an ability to fill out the routine)

Wild Magic (two high hits, use it when your target has a lot of health or it is a waste, 3k+)

Asphyxiate (good damage over time, 5k+ damage min)

Metamorphosis (adren pot right after using this, work up to tresholds on the last two glacytes and use asphyxiate on the final stage of the glacor).

 

Unstable blowing up helps killing the unstable only, the explosion doesn't harm anyone but players and the unstable itself. It can also help kill the glacor, when that blows up, but with cstaff + pots you should kill it before it blows up.

 

The last phase of the glacor attacks faster, so it does more damage per second than the first. If you have to choose, it's better to unload all your power on the final phase, as it saves damage.

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Just use drygores and void for 4 kills per overload dose.

 

Edit

 

If that's not an option void mage does well there as well. I personally always use void to maximize damage. And use abilities. Dont safe spot. Don't pray anything but soul split and you should be fine. I personally kill unstable last but that's because prayer is the determining factor in my trips.


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Just use drygores and void for 4 kills per overload dose.

I get 5-6 kills an ovl with mage. Drygores are great and all, but mage wins here tbh

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Just use drygores and void for 4 kills per overload dose.

 

Edit

 

If that's not an option void mage does well there as well. I personally always use void to maximize damage. And use abilities. Dont safe spot. Don't pray anything but soul split and you should be fine. I personally kill unstable last but that's because prayer is the determining factor in my trips.

 

Drygores are still more expensive then I'm willing to pay. As for void - That's great and all - but I don't have it, and you get hit alot more aswell. As i tend to suffer lagspikes from time to time - I'm not doing that. Guess I'll need to make more ovls - or at least extreme magics.

 

 

So far my trips have improved to 15-20 kills, due to learning to dodge the icicle attack, and changing glacyte kill order (sapping - enduring - unstable), and perm using soulsplit (and soulsplit only). For now I'm slowing down on Glacors and chasing magic exp at daggs again - if I ever want to make the top 100.

 

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There is always the 'Borrowing' from GE part though, buy the Drygore from GE, use it for as long as you want to, then as soon as you think you want to take a break from it, sell it back.

 

Drygores are a teeny bit unstable at the moment though.

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There is always the 'Borrowing' from GE part though, buy the Drygore from GE, use it for as long as you want to, then as soon as you think you want to take a break from it, sell it back.

 

Drygores are a teeny bit unstable at the moment though.

 

Yup - but then you get Jagex'd, prices crash and nobody buys your precious drygores at a sensible price. I don't mind that on a 10m piece of gear - but well.. drygores are a bit more then that.

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Make sure you keep freedom on cooldown for the glacyte bit - if you get frozen next to the unstable and it fires a spiky attack at you with freedom on CD, you can actually die.

 

Just use SS. Penance is nice. I like to asphyxiate the first glacor stage right away, then asphyxiate the enduring (sapping->enduring->unstable) and wild magic the 2nd glacor stage. You only really take damage on the glacyte bit (little buggers can actually hit 500+, so I like to get that out of the way ASAP)

 

Use magic not drygores. Although you might want to train defence xp rather than magic.

 

Oh, and use anticipate, freedom and surge to keep your momentum up whilst looting/repotting/w.e.

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Make sure you keep freedom on cooldown for the glacyte bit - if you get frozen next to the unstable and it fires a spiky attack at you with freedom on CD, you can actually die.

 

Just use SS. Penance is nice. I like to asphyxiate the first glacor stage right away, then asphyxiate the enduring (sapping->enduring->unstable) and wild magic the 2nd glacor stage. You only really take damage on the glacyte bit (little buggers can actually hit 500+, so I like to get that out of the way ASAP)

 

Use magic not drygores. Although you might want to train defence xp rather than magic.

 

Oh, and use anticipate, freedom and surge to keep your momentum up whilst looting/repotting/w.e.

 

I'll take that into consideration when I actually start using abilities there. Ill mage over using drygores any day - 144m magic exp and counting.

As for freedom: Given I lure the glacytes to a spot wherre I'm out of attack range of the glacor - I should never get icicled while the unstable explodes.

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Just use drygores and void for 4 kills per overload dose.

I get 5-6 kills an ovl with mage. Drygores are great and all, but mage wins here tbh

 

Just did a couple more runs with drygore and averaged 5 kills per overload dose, lowest was 4 and highest was 7.

 

Seems to me that if you have them and don't want/need mage exp its definitely worth using them.


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I tend to kill enduring first, then unstable, then sapping with soulsplit on, it works fairly well too.

Just use basic Mage abilities on glacor first, then when glacytes appear I instantly hit enduring one once with normal Mage then asphyxiate and it should die most of the time. By then the unstable one should be almost charged, lure behind rocks and it'll explode, 1 hit it and then use basic abilities on sapping glacyte. Then return to glacor and use ultimate on it and it should die fairly quickly.

This lasts me quite a few kills using about 4 pieces of food, rest prayer potions and a unicorn.

 

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