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Miss Lioness

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No, but if you were doing a task for sub 10 solo med you wouldn't be doing any of that.

 

The fastest large on the DGS hiscores is a 5:16 Furnished floor. All themes have record times of under 6.5 minutes.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I'm not sure if DGS is a reasonable/realistic standard to hold the entire community to.

Of course not, the point is that people shouldn't think that 15 min meds are 'decent' (for a 200 cb/70+ skills player) - there are a lot of different things you can improve on, one of them is bound to work for you. When I averaged 11-12 mins I thought I was going as fast as I could, but a few levels later I was down to 10 mins average, which is still not great but a big improvement nevertheless. Too many people treat Dungeoneering as they would cutting ivy - complaining they can't get advertised rates when just starting out. That is not how this skill works.

 

For some skills, xp/h increases only with level (ivy). For some, it doesn't increase at all (prayer). For some, it increases with IRL experience (dg, to some degree combats especially when training with glacors etc.).

 

@HunterDexter: http://www.xp-waste.com/official-dgs-guides-and-other-resources-t2328.html

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I solo'd my way to 120 dg and my avg med time was below 10 minutes, 12 minutes if i was eating. and im sure Meredith can tell you how bad at dg I am

You did like 15 min meds

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has someone actually posted my suggestions to the rsof thread :o?

They were already there before you posted here :P.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I can't be assed to surge every dungeon.

 

Are you referring to using the ability within the floors to surge across whole rooms? I thought they prevented you from doing this?

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Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015

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I wonder what kind of level requirement are needed for the Elite part of this. Obviously a high Dungeoneering level would be required for one task but I am curious as to what that second one would be. Any player with mid 80 stats all and half, or most, of the quest requirements can do all hard dairies and half the elites. It's those 90+ requirements that have you going back to Evil Dave's Basement of DOOM with your Hellcat. But this time I'm thinking there would be one high Dungeoneering level task (reaching a certain floor probably) and one high level inside a dungeon that would require a upper 80 to 90 stats and someone with 96+ herblore (without boost). I can imagine Jagex having a task like "Unlock a 100+ level gathering skill door". Of course consider Dungeoneering is like a mosh pit of skills I can imagine Jagex making it really "Elite" and require 90+ stats in every task. But that would make me one sad bear.

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I think it'd be reasonable to have some tasks that go all the way up to 120 (or 113, more realistically) because you need 120 dg for comp anyway. Something like equip a primal 2h would make sense for an elite task.

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I think it'd be reasonable to have some tasks that go all the way up to 120 (or 113, more realistically) because you need 120 dg for comp anyway. Something like equip a primal 2h would make sense for an elite task.

 

Beside the fact that this would screw quite a lot of people over, this could also be a bottleneck...

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You know solo players rarely come across primal gear? :s Or those slayer creatures... I've never seen an edimmu; let alone a soulgazer. And that's with 99 slayer since dungeoneering came out. In the 35m exp I did, all I've seen are three seekers.

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I think it'd be reasonable to have some tasks that go all the way up to 120 (or 113, more realistically) because you need 120 dg for comp anyway. Something like equip a primal 2h would make sense for an elite task.

 

Beside the fact that this would screw quite a lot of people over, this could also be a bottleneck...

 

Oddly enough 120 dungeoneering is a long term goal of mine, but I think it would rustle a LOT jimmies to require Primal 2H. Not everyone is going going for max cape or comp cape (crazy right) and I can hear the cries of angry scapers upset they need 99 attack to do this task. But in all honestly if they did that I wouldn't be mad. This would probably make the task actually feel like "elites".

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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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I think it'd be reasonable to have some tasks that go all the way up to 120 (or 113, more realistically) because you need 120 dg for comp anyway. Something like equip a primal 2h would make sense for an elite task.

 

Beside the fact that this would screw quite a lot of people over, this could also be a bottleneck...

I don't think that would be a bottleneck. The example in the first post is a bottleneck because there is only one KBD per world, and if "Kill the KBD" was a task, the KBD would be crowded and hinder everyone.

 

If an Elite Daemonheim task was "obtain a Primal 2h sword drop", then getting the drop would complete the task for up to five players at once.

 

But such a task will not happen, because as mentioned in the first post, "Avoid as much as possible random chance e.g. random drops"

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You know solo players rarely come across primal gear? :s Or those slayer creatures... I've never seen an edimmu; let alone a soulgazer. And that's with 99 slayer since dungeoneering came out. In the 35m exp I did, all I've seen are three seekers.

I was under the impression that the higher-tier monsters just didn't appear on solo floor.

 

I wonder how party mechanics will play into it, since that's the main thing that (they think) makes the skill unique. It might make for some tasks where you only have to be on a floor with someone who completes it, but that would again lead to people leeching their way to victory. Maybe "Have one member of your team recieve and wield a T11 item, or fight the boss with your own T11 item bound"?

 

On the topic of T11 items, would a reward that allows T11 forgotten enemies to have a small chance to drop their equipment instead of T10 be reasonable?

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Solo players just not coming across T11 is a lie.

Since they retweaked T11 drop rates you can get them quite easily solo.

Of ~20 T11 drops I have seen/had 12 have been whilst soloing, and of the 8 seen in team games most have been useless like primal shield etc.

 

However I think T11 appearing in anyway beyond 'hold/wield a t11' item is unlikely as they are still reasonably rare.

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I think it'd be reasonable to have some tasks that go all the way up to 120 (or 113, more realistically) because you need 120 dg for comp anyway. Something like equip a primal 2h would make sense for an elite task.

 

Beside the fact that this would screw quite a lot of people over, this could also be a bottleneck...

Not really cuz all 5 people in the floor can complete it at once, plus almost everyone already has one bound.

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Solo players just not coming across T11 is a lie.

Since they retweaked T11 drop rates you can get them quite easily solo.

Of ~20 T11 drops I have seen/had 12 have been whilst soloing, and of the 8 seen in team games most have been useless like primal shield etc.

 

However I think T11 appearing in anyway beyond 'hold/wield a t11' item is unlikely as they are still reasonably rare.

 

I'm not saying it is impossible, but I can say with my 109 dungeoneering, I've seen very few T11 items. I have most primal gear, save for the primal 2H (as Kal'Ger is a bit deeper than I can venture), but it has taken me a lot of time to come across these pieces. :)

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Solo players just not coming across T11 is a lie.

Since they retweaked T11 drop rates you can get them quite easily solo.

Of ~20 T11 drops I have seen/had 12 have been whilst soloing, and of the 8 seen in team games most have been useless like primal shield etc.

 

However I think T11 appearing in anyway beyond 'hold/wield a t11' item is unlikely as they are still reasonably rare.

 

I'm not saying it is impossible, but I can say with my 109 dungeoneering, I've seen very few T11 items. I have most primal gear, save for the primal 2H (as Kal'Ger is a bit deeper than I can venture), but it has taken me a lot of time to come across these pieces. :)

 

Of the 20 T11 I've seen/had dropped 19/20 have been since ~December and 17/20 have been post 99 (I'm 103 now) and those 4 levels include probably in excess of 1mil xp from Delve Daemonheim task turn ins.

 

So yeah they seem mildly rare, but no big deal. Out of Primal, Celestial and Sagittarian I have all of the ones I can access (of some use) other than Sagi body, primal plate, primal pick, primal axe and sagi short bow and the first two of them are predictable since I've only done 2-5 each of their bosses thus far.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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