Zyaxol Posted February 17, 2014 Share Posted February 17, 2014 I barely post on here, but I think I've found a glitch with the new minigame. Managed to get 96 reward points from 1 game and got something like ~200,000 bonus XP. That's a bug, right? Link to comment Share on other sites More sharing options...
V O R K Posted February 17, 2014 Share Posted February 17, 2014 wow minimap haxx is genious Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
God Of Lego Posted February 17, 2014 Share Posted February 17, 2014 Well most of runescapes colour looks like its been pooped on 1 Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted February 17, 2014 Share Posted February 17, 2014 Does anyone know a viable way to escape a guard when accused? :s I just start running, but the energy drain is unbearable and it's impossible to get away, in my experience. First 2 robber perks help, but it's not easy to get away once ur accused. My favourite on the Burthorpe map is running to the Heroes' Guild and jumping off the wall. Another one I used was running up the stairs in a house. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 17, 2014 Share Posted February 17, 2014 I think this games biggest issue atm is that noticeboard is op, guards can camp loot and guards can came deposit points and the prison. Makes it next to impossible to win without sacrificing ppl at every loot + teamwork for robbers whilst guards can just stand around and spam click solo and win with ease. Possibly something that could help (other than hiding loot and deposit points) would be to make guards suffer the same fate as robbers - accuse to much they are booted off the force and become robbers. That way they can't just camp and if they do just spam it wont get results. Some of the limitations on robbers seem very unfair too - can't swap form when accused as a means of escape*, can't escape jail like at all without perk or sheer dumb luck, have to travel in areas/ways npcs don't (eg the swimming and climbing on ship and round edges of map where NPCs dont seem to go. Also the fact robbers have only one means to win - get the loot - where as guards have two - get the robbers or run out of time. Seems to me if time runs out it ought to be a draw - the guards failed to catch the robbers, but the robbers failed to get the loot. *I mean sure if they can still see us it'd be a bit dumb; but maybe break line of sight allows swap mechanic. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Dean Ambrose Posted February 17, 2014 Share Posted February 17, 2014 Is this supposed to happen 2 My blogTwitterTwitch Stream Link to comment Share on other sites More sharing options...
Leik Posted February 17, 2014 Share Posted February 17, 2014 Airut bones have been scaled up in size to better match the creature they are dropped from. Yeah OK, relax Jagex. 7 LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid Link to comment Share on other sites More sharing options...
Ammako Posted February 17, 2014 Share Posted February 17, 2014 I think Airut bone size is just right now. 1 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 17, 2014 Share Posted February 17, 2014 For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky: [qfc]15-16-272-65301126[/qfc] Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
strilmus Posted February 17, 2014 Share Posted February 17, 2014 Problem: NPCs act way too differently from actual players to be able to hide in them. Solution: ALL OF THE NPCS ARE MAPPED TO BEHAVIOR PATHS TRACKED FROM ACTUAL PLAYERS. 4 Link to comment Share on other sites More sharing options...
Quyneax Posted February 17, 2014 Share Posted February 17, 2014 Jagex already has the behavioural patterns from their anti-cheating software, it should be peanuts to implement a good AI based on that :P. 1 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
strilmus Posted February 17, 2014 Share Posted February 17, 2014 Lot's of loot is stored into random houses, I just get those. :PProblem is that Guards can accuse you in the Robberboat and stuff. :/ And the breaking free stuff and so on is off too.But I like the game, and the mods are willing to change some aspects.Also, the EXP while playing is getting revised. :) I think a good fix would be to make it so guards cannot enter or see inside buildings and make the loot move around whenever a robber becomes a guard. That way they can't camp it, but you still have to get by them. Also infected units are so broken - you cant escape being them but noticeboard still tells people ur w/e the unit was b4 infection. guards get smokebombs to break the infection on contact Link to comment Share on other sites More sharing options...
strilmus Posted February 17, 2014 Share Posted February 17, 2014 the al kharid map is still somewhat tilted heavily in the thieves' favor because the behavior mapping on that one makes all of the npcs cluster into death dots, especially near chests, and in clusters of up to 10 people Link to comment Share on other sites More sharing options...
Sorator Posted February 18, 2014 Share Posted February 18, 2014 Do we know what levelling up in a role does? It says it resets your perks; does it mean it lets you buy another one (I bought the 25pt ones and couldn't get any more after) or that it undoes your active perk and lets you pick another, or something else entirely? Also, there's always some loot in buildings other than the bank, and always another deposit point than the ship - Al Kharid has a carpet deposit, Canifis has a cart, and Burthorpe has some boats that you have to jump & swim to. Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted February 18, 2014 Share Posted February 18, 2014 Levelling up is a Prestige system. It goes up to 250 for each side. Have fun. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sorator Posted February 18, 2014 Share Posted February 18, 2014 Ew. Okay. I'm now able to buy the 40pt perks; no idea why. -shrug- Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape. Link to comment Share on other sites More sharing options...
RSDwaynee Posted February 18, 2014 Share Posted February 18, 2014 I know not much compared to some, but over 2m bonus thieve xp gained now, tyvm this new minigame is #1..... Trimmed Completionist 8th October 2014 | Check out my blog Here. Link to comment Share on other sites More sharing options...
SwreeTak Posted February 18, 2014 Share Posted February 18, 2014 This minigame is just too easy for the guards. That Mod Balance need to get to work, properly, with this one. That is for sure. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
V O R K Posted February 18, 2014 Share Posted February 18, 2014 For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky: [qfc]15-16-272-65301126[/qfc] Draw = free bxp boosting. I hate boosters, they ruin minigames. Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 18, 2014 Share Posted February 18, 2014 For like the 4th time in my entire RS career I've actually made a serious post on RSOF in regards to all this Heist milarky: [qfc]15-16-272-65301126[/qfc] Draw = free bxp boosting. I hate boosters, they ruin minigames. It wouldn't exactly being boosting as you need to waste a full 20 minutes for a draw scenario to happen. In fact it'd be much faster to boost by purposefully getting caught or purposefully letting loot be taken for a specific team to win alternate games.First arrest holds you for like 30 seconds, jail for 1 min to become guard - thats like 2 minutes for a boosted guard win.Usually a drop off point right by bank and plenty of loot, again a boosted win could be cleared in like 1-2minutes. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted February 18, 2014 Share Posted February 18, 2014 I think games need to last at least 3 minutes, games that end too fast give 0 points to everyone. Still, that's like 160 points an hour if you win 100% of the time. Just realised there are highscores for the levelling system too. Woo rank 18! In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted February 18, 2014 Share Posted February 18, 2014 I think games need to last at least 3 minutes, games that end too fast give 0 points to everyone. Still, that's like 160 points an hour if you win 100% of the time. Just realised there are highscores for the levelling system too. Woo rank 18! I'd agree with that for sure. I find it a bit laughable about how many people are complaining games are too long as they last 20 minutes and it not being frantic enough.Its like well no you don't want it to be frantic - frantic would be robbers blindly running to hopefully grab loot before time expired. It's supposed to be cunning and subtle and take you're time acting like an NPC to fool the guards. Plus in all honesty most games only end up lasting that long precisely because the balancing is wrong - guards are so op that robbers can't get anywhere near the loot, especially as their numbers dwindle so you end up with them just walking in circles looking for an opening or outright hiding thus making the game run 20 minutes. If robbers stood a real chance of winning things would probably end much quicker cause robbers would get the loot they needed or the guards would actually catch the last person because rather than hiding they took a viable opening to try and get somewhere and got caught. 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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