Kevin_ Posted July 24, 2006 Share Posted July 24, 2006 ROFL chicken house :lol: Some people dream of success, while others make it happen. Link to comment Share on other sites More sharing options...
Traver Posted July 24, 2006 Share Posted July 24, 2006 No talisman needed, apparently. Now I have to go see someone in a walking chicken house :| EDIT: There's a magic shop inside the walking chicken house, which stocks the same runes and staves as the magic guild. EDIT2: Ooooh, and a mine with gems, silver, gold and rune essence. Link to comment Share on other sites More sharing options...
wild_goat_14 Posted July 24, 2006 Share Posted July 24, 2006 wtf man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!! I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.So, what is 1.111... equal to?10/9. Please don't continue. Link to comment Share on other sites More sharing options...
ssamriga Posted July 24, 2006 Share Posted July 24, 2006 great, my membership ran out a couple of days ago and I decided to quit, and NOW they release such a fun update!!! Playing since February 2003 Link to comment Share on other sites More sharing options...
Runescapefan948374 Posted July 24, 2006 Share Posted July 24, 2006 great, my membership ran out a couple of days ago and I decided to quit, and NOW they release such a fun update!!! Better whip up another 5 bucks or so then. :lol: Dang Jagex, your game is impossible enough to quit. Yet they keep dragging us back in. :-s Link to comment Share on other sites More sharing options...
Y2g2003 Posted July 24, 2006 Share Posted July 24, 2006 * man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!! Thats what I was about to ask while skimming over this thread. Some of the spells are decent, but a lot higher in level then I was expecting. Thats not exactly a bad thing... but lvl 65 just to make a pie? It looks real promising as far as group support goes. Now all they need is a Grouping feature, so that people can join in parties together. That would be something. I don't see how they expect the spells to take off well, if the rune can't easily be made. Unless theres a bank on that island... the first trip will be a rough one. R.I.P Shiva Link to comment Share on other sites More sharing options...
FuBai Posted July 24, 2006 Share Posted July 24, 2006 clothing: Link to comment Share on other sites More sharing options...
wild_goat_14 Posted July 24, 2006 Share Posted July 24, 2006 ya i cant craft em and i didnt know it was another spellbook....... I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.So, what is 1.111... equal to?10/9. Please don't continue. Link to comment Share on other sites More sharing options...
Runescapefan948374 Posted July 24, 2006 Share Posted July 24, 2006 clothing: Very nice, but why the heck to gloves cost nearly x10 as much as the other peices? :-k Link to comment Share on other sites More sharing options...
Sonicspeed Posted July 24, 2006 Share Posted July 24, 2006 * man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!! Thats what I was about to ask while skimming over this thread. Some of the spells are decent, but a lot higher in level then I was expecting. Thats not exactly a bad thing... but lvl 65 just to make a pie? It looks real promising as far as group support goes. Now all they need is a Grouping feature, so that people can join in parties together. That would be something. I don't see how they expect the spells to take off well, if the rune can't easily be made. Unless theres a bank on that island... the first trip will be a rough one. From the last poster's picture, there is indeed a bank. Link to comment Share on other sites More sharing options...
D4nt3 Posted July 24, 2006 Share Posted July 24, 2006 lots of lvl 111 npcs on this island Devil Dante - 124 Combat - Banned. Mr D4nt3 - 106 Combat - Banned. Septix - 116 Combat ;) Link to comment Share on other sites More sharing options...
Kariga Posted July 24, 2006 Share Posted July 24, 2006 Hmm... this new spell to get slayer tasks anywhere is so ...awesome lol 6221st to 85 Slayer. ( Yippee) Link to comment Share on other sites More sharing options...
FuBai Posted July 24, 2006 Share Posted July 24, 2006 The house...it moves!!! Link to comment Share on other sites More sharing options...
ice_ring Posted July 24, 2006 Share Posted July 24, 2006 Idea! In the wild, will these spells count as attacking, because if not a level 100 (my friend) could have me (level 60 which he going to fund to get 90 mage) heal him and keep his special up so that he can dds somone to death and me remain untouched? Edit: and I can just see the insults now... "support group n33b" "fr00by using teh h4x to keep dds highz0rz" Link to comment Share on other sites More sharing options...
Kevin_ Posted July 24, 2006 Share Posted July 24, 2006 i got a lunar staff :o Some people dream of success, while others make it happen. Link to comment Share on other sites More sharing options...
FuBai Posted July 24, 2006 Share Posted July 24, 2006 Some nice shiny runes to buy here. Link to comment Share on other sites More sharing options...
Mazurizi Posted July 24, 2006 Share Posted July 24, 2006 WARNING SOME SUDAKA'S CAN ICE BARRAGE! Link to comment Share on other sites More sharing options...
FuBai Posted July 24, 2006 Share Posted July 24, 2006 astral temple? Link to comment Share on other sites More sharing options...
Bauke Posted July 24, 2006 Share Posted July 24, 2006 What to do when you're on the island? I suppose I have to talk to someone, but I don't know who that might be. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
jessy87 Posted July 24, 2006 Share Posted July 24, 2006 i got a lunar staff :o from where? Link to comment Share on other sites More sharing options...
Zonia88 Posted July 24, 2006 Share Posted July 24, 2006 * man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!! It's about a 2 min walk from bank Proud fire cape owner!How many RS players does it take to change a lightbulb?5,000. 1 to change the lightbulb, and 4,999 to complain about how it was better before. Link to comment Share on other sites More sharing options...
Bauke Posted July 24, 2006 Share Posted July 24, 2006 Another system update, I wonder what they messed up. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
wild_goat_14 Posted July 24, 2006 Share Posted July 24, 2006 update #2 in 1 min 30 secs!!!!!!!!!!!!!!!111 I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.So, what is 1.111... equal to?10/9. Please don't continue. Link to comment Share on other sites More sharing options...
eyehawk78 Posted July 24, 2006 Share Posted July 24, 2006 From the Runescape Knowledge Base Magic - The Lunar spells Only the most powerful of mages that have proven themselves in the Lunar Diplomacy quest may have access to this spellbook. To change between normal and Lunar spells, you must travel to Moonclan Island and pray at the Astral rune altar. Heals and cures Spell Level required Runes required Experience Cure other level 68 Astral rune x 1 Law rune x 1 Earth rune x 10 Experience: 48 Effect: When cast on another player, this spell will cure them if they are suffering the effects of any poison. Cure me level 71 Astral rune x 2 Law rune x 1 Cosmic rune x 2 Experience: 46 Effect: If you are suffering the effects of any poison, you can cast this and cure yourself of it. Cure group level 74 Astral rune x 2 Law rune x 2 Cosmic rune x 2 Experience: 59 Effect: When cast, this will cure anyone who is poisoned in the area surrounding you. Heal other level 92 Astral rune x 3 Law rune x 3 Blood rune x 1 Experience: 86 Effect: When cast, this will transfer some of your hitpoints to your target if they have lowered hitpoints. Heal group level 95 Astral rune x 4 Law rune x 6 Blood rune x 3 Experience: 124 Effect: When cast, this will transfer your hitpoints to heal anyone who has lowered hitpoints in the area surrounding you. Support and skill related spells Spell Level required Runes required Experience Bake Pie level 65 Astral rune x 1 Fire rune x 5 Water rune x 4 Experience: 26 +relevant cooking xp Effect: When cast, this spell will cook any unbaked pies in your inventory. Cure plant level 66 Astral rune x 1 Earth rune x 8 Experience: 26 Effect: When cast, this spell will cure the target farming patch of disease. NPC contact level 67 Astral rune x 1 Cosmic rune x 1 Air rune x 2 Experience: 30 Effect: When cast, this spell allows you to commune with certain NPC's from RuneScape, such as the slayer masters or guides from some minigames. Superglass make level 77 Astral rune x 2 Fire rune x 6 Air rune x 10 Experience: 41 +10 crafting xp per glass Effect: This spell allows you to make glass without the use of a furnace. You will still need sand and soda ash/seaweed. String jewellery level 80 Astral rune x 2 Earth rune x 10 Water rune x 5 Experience: 44 +4 crafting xp per amulet Effect: This spell allows you to string unstrung amulets without needing a ball of wool. Stat restore pot share level 81 Astral rune x 2 Earth rune x 10 Water rune x 10 Experience: 49 Effect: When cast on a stat, super stat, prayer, or energy restore potion, it will share it with up to 4 other players in the surrounding area. Magic imbue level 82 Astral rune x 2 Fire rune x 7 Water rune x 7 Experience: 51 Effect: When cast, you are powered to combine runes for a short amount of time. Fertile soil level 83 Astral rune x 3 Earth rune x 15 Nature rune x 2 Experience: 61 +18 Farming xp Effect: When cast on a farming patch, this spell with fertilise the soil with supercompost. Boost potion share level 84 Astral rune x 3 Earth rune x 12 Water rune x 10 Experience: 62 Effect: When cast on an attack, defence, strength, fishing, ranging, agility, or magic potion in your inventory, it will share it with up to 4 other players in the surrounding area. Energy transfer level 91 Astral rune x 3 Law rune x 2 Nature rune x 1 Experience: 68 Effect: When cast, this spell deducts some of your special attack and hitpoints to imbue your target with some special attack and run energy. Vengeance other level 93 Astral rune x 3 Earth rune x 10 Death rune x 2 Experience: 73 Effect: When cast on your target, this gives them the power of Vengeance (see below). Vengeance level 94 Astral rune x 4 Earth rune x 10 Death rune x 2 Experience: 75 Effect: When cast you have the power of Vengeance. If you are attacked, your opponent receives a large percentage of the damage they inflict with their first damaging attack. (Similar effect to a ring of recoil, but more powerful). Teleportation spells When you use group teleports, the caster will be teleported immediately to the destination. Any other players within 1 square of the caster who have 'Accept Aid' on will receive an option to accept the teleport. If you do not have Accept Aid on, the caster will simply teleport away. Spell Level required Runes required Experience Moonclan teleport level 69 Astral rune x 2 Law rune x 1 Earth rune x 2 Experience: 50 Tele group Moonclan level 70 Astral rune x 2 Law rune x 1 Earth rune x 4 Experience: 51 Waterbirth teleport level 72 Astral rune x 2 Law rune x 1 Water rune x 1 Experience: 51 Tele group Waterbirth level 73 Astral rune x 2 Law rune x 1 Water rune x 5 Experience: 53 Barbarian teleport level 75 Astral rune x 2 Law rune x 2 Fire rune x 3 Experience: 53 Tele group Barbarian level 75 Astral rune x 2 Law rune x 2 Fire rune x 6 Experience: 55 Khazard teleport level 78 Astral rune x 2 Law rune x 2 Water rune x 4 Experience: 54 Tele group Khazard level 79 Astral rune x 2 Law rune x 2 Water rune x 8 Experience: 56 Fishing guild teleport level 85 Astral rune x 3 Law rune x 3 Water rune x 10 Experience: 65 Tele group Fishing Guild level 86 Astral rune x 3 Law rune x 3 Water rune x 14 Experience: 70 Catherby teleport level 87 Astral rune x 3 Law rune x 3 Water rune x 10 Experience: 78 Tele group Catherby level 88 Astral rune x 3 Law rune x 3 Water rune x 15 Experience: 80 Ice plateau teleport level 89 Astral rune x 3 Law rune x 3 Water rune x 8 Experience: 96 Tele group Ice Plateau level 90 Astral rune x 3 Law rune x 3 Water rune x 16 Experience: 99 Website Updates & Corrections | Website Discussion Link to comment Share on other sites More sharing options...
Mazurizi Posted July 24, 2006 Share Posted July 24, 2006 Another system update, I wonder what they messed up. Mod Ash Jagex Mod 24-Jul-2006 15:16:42 We're rebooting the servers to fix a bug with certain ranged items. Sorry about the inconvenience. Link to comment Share on other sites More sharing options...
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