Jump to content

24 July 2006 - Lunar Diplomacy


Toad

Recommended Posts

  • Replies 157
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

altarfp0.th.png

 

 

 

No talisman needed, apparently.

 

 

 

Now I have to go see someone in a walking chicken house :|

 

 

 

EDIT: There's a magic shop inside the walking chicken house, which stocks the same runes and staves as the magic guild.

 

 

 

EDIT2: Ooooh, and a mine with gems, silver, gold and rune essence.

Link to comment
Share on other sites

wtf man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!!

I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.
So, what is 1.111... equal to?

10/9.

 

Please don't continue.

wm1c2w.jpg

Link to comment
Share on other sites

* man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!!

 

 

 

Thats what I was about to ask while skimming over this thread.

 

 

 

Some of the spells are decent, but a lot higher in level then I was expecting. Thats not exactly a bad thing... but lvl 65 just to make a pie?

 

 

 

It looks real promising as far as group support goes. Now all they need is a Grouping feature, so that people can join in parties together. That would be something.

 

 

 

I don't see how they expect the spells to take off well, if the rune can't easily be made. Unless theres a bank on that island... the first trip will be a rough one.

Shiva.jpeg

R.I.P Shiva

Link to comment
Share on other sites

ya i cant craft em and i didnt know it was another spellbook.......

I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.
So, what is 1.111... equal to?

10/9.

 

Please don't continue.

wm1c2w.jpg

Link to comment
Share on other sites

* man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!!

 

 

 

Thats what I was about to ask while skimming over this thread.

 

 

 

Some of the spells are decent, but a lot higher in level then I was expecting. Thats not exactly a bad thing... but lvl 65 just to make a pie?

 

 

 

It looks real promising as far as group support goes. Now all they need is a Grouping feature, so that people can join in parties together. That would be something.

 

 

 

I don't see how they expect the spells to take off well, if the rune can't easily be made. Unless theres a bank on that island... the first trip will be a rough one.

 

 

 

From the last poster's picture, there is indeed a bank.

Link to comment
Share on other sites

Idea!

 

 

 

In the wild, will these spells count as attacking, because if not a level 100 (my friend) could have me (level 60 which he going to fund to get 90 mage) heal him and keep his special up so that he can dds somone to death and me remain untouched?

 

 

 

Edit:

 

 

 

and I can just see the insults now...

 

"support group n33b"

 

"fr00by using teh h4x to keep dds highz0rz"

Link to comment
Share on other sites

* man!!!!!!!!its not in the abyss!!!!!!!!!!!!!!!!!!!!

 

It's about a 2 min walk from bank

Proud fire cape owner!

How many RS players does it take to change a lightbulb?

5,000. 1 to change the lightbulb, and 4,999 to complain about how it was better before.

cookieaq4.png

Link to comment
Share on other sites

update #2 in 1 min 30 secs!!!!!!!!!!!!!!!111

I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.
So, what is 1.111... equal to?

10/9.

 

Please don't continue.

wm1c2w.jpg

Link to comment
Share on other sites

From the Runescape Knowledge Base

 

 

 

 

 

Magic - The Lunar spells

 

Only the most powerful of mages that have proven themselves in the Lunar Diplomacy quest may have access to this spellbook. To change between normal and Lunar spells, you must travel to Moonclan Island and pray at the Astral rune altar.

 

 

 

Heals and cures

 

 

 

Spell Level required Runes required Experience

 

 

 

Cure other level 68

 

Astral rune x 1

 

Law rune x 1

 

Earth rune x 10

 

Experience: 48

 

Effect: When cast on another player, this spell will cure them if they are suffering the effects of any poison.

 

 

 

Cure me level 71

 

Astral rune x 2

 

Law rune x 1

 

Cosmic rune x 2

 

Experience: 46

 

Effect: If you are suffering the effects of any poison, you can cast this and cure yourself of it.

 

 

 

Cure group level 74

 

Astral rune x 2

 

Law rune x 2

 

Cosmic rune x 2

 

Experience: 59

 

Effect: When cast, this will cure anyone who is poisoned in the area surrounding you.

 

 

 

Heal other level 92

 

Astral rune x 3

 

Law rune x 3

 

Blood rune x 1

 

Experience: 86

 

Effect: When cast, this will transfer some of your hitpoints to your target if they have lowered hitpoints.

 

 

 

Heal group level 95

 

Astral rune x 4

 

Law rune x 6

 

Blood rune x 3

 

Experience: 124

 

Effect: When cast, this will transfer your hitpoints to heal anyone who has lowered hitpoints in the area surrounding you.

 

 

 

 

 

 

 

Support and skill related spells

 

 

 

Spell Level

 

required Runes required Experience

 

 

 

Bake Pie level 65

 

Astral rune x 1

 

Fire rune x 5

 

Water rune x 4

 

Experience: 26

 

+relevant cooking xp

 

Effect: When cast, this spell will cook any unbaked pies in your inventory.

 

 

 

Cure plant level 66

 

Astral rune x 1

 

Earth rune x 8

 

Experience: 26

 

Effect: When cast, this spell will cure the target farming patch of disease.

 

 

 

NPC contact level 67

 

Astral rune x 1

 

Cosmic rune x 1

 

Air rune x 2

 

Experience: 30

 

Effect: When cast, this spell allows you to commune with certain NPC's from RuneScape, such as the slayer masters or guides from some minigames.

 

 

 

Superglass make level 77

 

Astral rune x 2

 

Fire rune x 6

 

Air rune x 10

 

Experience: 41

 

+10 crafting xp per glass

 

Effect: This spell allows you to make glass without the use of a furnace. You will still need sand and soda ash/seaweed.

 

 

 

String jewellery level 80

 

Astral rune x 2

 

Earth rune x 10

 

Water rune x 5

 

Experience: 44

 

+4 crafting xp per amulet

 

Effect: This spell allows you to string unstrung amulets without needing a ball of wool.

 

 

 

Stat restore pot share level 81

 

Astral rune x 2

 

Earth rune x 10

 

Water rune x 10

 

Experience: 49

 

Effect: When cast on a stat, super stat, prayer, or energy restore potion, it will share it with up to 4 other players in the surrounding area.

 

 

 

Magic imbue level 82

 

Astral rune x 2

 

Fire rune x 7

 

Water rune x 7

 

Experience: 51

 

Effect: When cast, you are powered to combine runes for a short amount of time.

 

 

 

Fertile soil level 83

 

Astral rune x 3

 

Earth rune x 15

 

Nature rune x 2

 

Experience: 61

 

+18 Farming xp

 

Effect: When cast on a farming patch, this spell with fertilise the soil with supercompost.

 

 

 

Boost potion share level 84

 

Astral rune x 3

 

Earth rune x 12

 

Water rune x 10

 

Experience: 62

 

Effect: When cast on an attack, defence, strength, fishing, ranging, agility, or magic potion in your inventory, it will share it with up to 4 other players in the surrounding area.

 

 

 

Energy transfer level 91

 

Astral rune x 3

 

Law rune x 2

 

Nature rune x 1

 

Experience: 68

 

Effect: When cast, this spell deducts some of your special attack and hitpoints to imbue your target with some special attack and run energy.

 

 

 

Vengeance other level 93

 

Astral rune x 3

 

Earth rune x 10

 

Death rune x 2

 

Experience: 73

 

Effect: When cast on your target, this gives them the power of Vengeance (see below).

 

 

 

Vengeance level 94

 

Astral rune x 4

 

Earth rune x 10

 

Death rune x 2

 

Experience: 75

 

Effect: When cast you have the power of Vengeance. If you are attacked, your opponent receives a large percentage of the damage they inflict with their first damaging attack. (Similar effect to a ring of recoil, but more powerful).

 

 

 

 

 

Teleportation spells

 

 

 

When you use group teleports, the caster will be teleported immediately to the destination. Any other players within 1 square of the caster who have 'Accept Aid' on will receive an option to accept the teleport. If you do not have Accept Aid on, the caster will simply teleport away.

 

 

 

Spell Level

 

required Runes required Experience

 

 

 

Moonclan teleport level 69

 

Astral rune x 2

 

Law rune x 1

 

Earth rune x 2

 

Experience: 50

 

 

 

Tele group Moonclan level 70

 

Astral rune x 2

 

Law rune x 1

 

Earth rune x 4

 

Experience: 51

 

 

 

Waterbirth teleport level 72

 

Astral rune x 2

 

Law rune x 1

 

Water rune x 1

 

Experience: 51

 

 

 

Tele group Waterbirth level 73

 

Astral rune x 2

 

Law rune x 1

 

Water rune x 5

 

Experience: 53

 

 

 

Barbarian teleport level 75

 

Astral rune x 2

 

Law rune x 2

 

Fire rune x 3

 

Experience: 53

 

 

 

Tele group Barbarian level 75

 

Astral rune x 2

 

Law rune x 2

 

Fire rune x 6

 

Experience: 55

 

 

 

Khazard teleport level 78

 

Astral rune x 2

 

Law rune x 2

 

Water rune x 4

 

Experience: 54

 

 

 

Tele group Khazard level 79

 

Astral rune x 2

 

Law rune x 2

 

Water rune x 8

 

Experience: 56

 

 

 

Fishing guild teleport level 85

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 10

 

Experience: 65

 

 

 

Tele group Fishing Guild level 86

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 14

 

Experience: 70

 

 

 

Catherby teleport level 87

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 10

 

Experience: 78

 

 

 

Tele group Catherby level 88

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 15

 

Experience: 80

 

 

 

Ice plateau teleport level 89

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 8

 

Experience: 96

 

 

 

Tele group Ice Plateau level 90

 

Astral rune x 3

 

Law rune x 3

 

Water rune x 16

 

Experience: 99

Link to comment
Share on other sites

Another system update, I wonder what they messed up.

 

 

 

Mod Ash

 

Jagex Mod

 

 

 

24-Jul-2006 15:16:42

 

We're rebooting the servers to fix a bug with certain ranged items. Sorry about the inconvenience.

mazurizi.png
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.