November 7, 200619 yr Infliction Magics My idea is for a new spell set that centres almost entirely around conditions. Curing them, causing them, etc.. Poison spells can NOT work on someone that is already poisoned. <-- Possible Teleport Animation. <-- New Poison Rune. Notes: {P} - Poison damage that starts off by inflicting 3's and slowly degrades to 0. {P+} - Poison damage that starts off by inflicting 5's and slowly degrades to 0. {P++} - Poison damage that starts off by inflicting 8's and slowly degrades to 0. {P+++} - Poison damage that starts off by inflicting 10's and slowly degrades to 0. {***} - The plague gotton from the Zogre area. {@} - The confusion that happens during thieving when you get caught.. With the birds above your head and everything. {X} - Wait 1 minute in between casts. Infliction Spells: Level 45- Poison Needle(Makes your target poisoned. {P}) Level 48- Graveyard Teleport(Teleports you to the Lumbridge cemetary.) Level 50- Poison Dart(Makes your target poisoned. {P+}) Level 54- Edgeville Dungeon Teleport(Teleports you to the Edgeville city dungeon.) Level 55- Poison Cloud(Causes everyone near your target to be poisoned except you. {P}) Level 58- Seers Teleport(Teleports you to the Seers church cemetary.) Level 60- Infection(Gives your target the plague. {***}) Level 64- Zogre Teleport(Teleports you outside the Zogre caves, near castle wars.) Level 65- Poison Smog(Causes everyone near your target to be poisoned except you. {P+} Level 69- Confusion(Causes your opponant to be confused for 5 seconds. {@}) Level 70- Antidote(Cures poison on other players.) Level 74- Antidote Self(Cures poison on yourself.) Level 78- Antidote Cloud(Cures everyone around you from poison.) Level 80- Mass Epidemic(Causes everyone near your target to be infected by the plague. {***}) Level 85- Poison Claws(Causes your target to be poisoned.{P++}) Level 90- Poison Fury(Causes your target to be poisoned.{P+++}) Level 95- Dense Poison Mist(Causes everyone near your target to be poisoned.{P++} Level 99- Leach Life(Takes 1hp away from your opponant every second for 40 seconds and gives it to you.{X}) (I'm updating this list to include more spells. If you have any please suggest them!)
November 7, 200619 yr This would really be awesome, but maybe a little too awesome lol a bit overpowered. Jeebe's RuneScape Tools
November 7, 200619 yr Good spell list... A few more teleports would make it complete tho. A few suggestions: The graveyard near observatory West Ardougne anywhere in Morytania Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT!
November 7, 200619 yr how u image move..? btw nice suggestion Quit runescape on Jan 6th of 2008, at level of 115 with around 150M worth of item in bank...however stats still remainsWorld 59, the world i loved~ Now 95% dedicated to playing Microsoft flight simulator http://www.youtube.com/user/im1knightmy youtube channel with many FSX videos i made. please leave a comment if you will
November 7, 200619 yr I like the basic idea, but what will they cost to cast, and they do seem a bit overpowered........unless they require things like blood runes/soul runes. Leech life maybe overpowered because it will probably kill people unless there is a way for them to cure themselves
November 7, 200619 yr Author I like the basic idea, but what will they cost to cast, and they do seem a bit overpowered........unless they require things like blood runes/soul runes. Leech life maybe overpowered because it will probably kill people unless there is a way for them to cure themselves How about a poison rune? :-k
November 7, 200619 yr Author Good spell list... A few more teleports would make it complete tho. A few suggestions: The graveyard near observatory West Ardougne anywhere in Morytania I'll add em tommorow! They're perfect teleport spots!
November 7, 200619 yr add 3 spells, level 79-regular poison any dagger/spear/arrows level 89-p+ any dagger/spear/arrows level 98-p++ any dagger/spear/arrows The reason i put the level requirements so high is to compete with the herblore requirements to make theses poisons. (e.g. A person with 40 herblore will still need a lvl of 98 to P++ things) Otherwise super poisoned items would become too easy to get and would be de-valued. P.S. These use the current definitions of p, p+, p++ Dragon Drops: D spear x 2, D skirt, D half-shield, D axe, D 2hBarrows Rewards: Ahrims hood, Karil's Coif, half key x 6, D med, torags legs, veracs flail
November 8, 200619 yr i like all except for last one, 40 dmg? unfair? yes. One more thing, how would you gain acess to these magicks? quest? how would u get runes? Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it
November 8, 200619 yr Author i like all except for last one, 40 dmg? unfair? yes. One more thing, how would you gain acess to these magicks? quest? how would u get runes? 40 damage over the course of 40 seconds, and the spell can't be used emmediatly after you cast it.. Obviously you'd have to wait a minute in between casts or something. You lose 1 hitpoint every second for 40 seconds. That isn't really overpowered.. Perhaps it could be changed to 1 damage every 2 seconds for 80 seconds? :-k
November 8, 200619 yr cmon, we need something that can make mages more feared in pking! perhaps a few spells that drain prayer, combat stats, armour saves, and also a few weapon enchants! phr33 spells pl0x?
November 8, 200619 yr what about... lv. 82-Prayer Curse (drains prayer down 1 every 20 seconds) lv. 92-Prayer Burn (drains prayer down 2 every 20 seconds )
November 9, 200619 yr I still want to know if there will be a way to cure leech life. Also, how will people get the poison runes? Would they be like souls and bloods and be rare drops, or could people runecraft them at like 75-85 rcing?
November 9, 200619 yr Author I still want to know if there will be a way to cure leech life. Also, how will people get the poison runes? Would they be like souls and bloods and be rare drops, or could people runecraft them at like 75-85 rcing? Leach life: When you die or they die, I suppose.. Poison Runes: Probably a quest..
November 9, 200619 yr I still want to know if there will be a way to cure leech life. Also, how will people get the poison runes? Would they be like souls and bloods and be rare drops, or could people runecraft them at like 75-85 rcing? Leach life: When you die or they die, I suppose.. Poison Runes: Probably a quest.. I have an idea for leach life, make it part of a wider type of spell, the curses. Then add a potion to herblore, say at lvl 50 with avantoe called remove curse would work with all spells that lower stats or any other spell that is designated a curse Dragon Drops: D spear x 2, D skirt, D half-shield, D axe, D 2hBarrows Rewards: Ahrims hood, Karil's Coif, half key x 6, D med, torags legs, veracs flail
November 10, 200619 yr Author I still want to know if there will be a way to cure leech life. Also, how will people get the poison runes? Would they be like souls and bloods and be rare drops, or could people runecraft them at like 75-85 rcing? Leach life: When you die or they die, I suppose.. Poison Runes: Probably a quest.. I have an idea for leach life, make it part of a wider type of spell, the curses. Then add a potion to herblore, say at lvl 50 with avantoe called remove curse would work with all spells that lower stats or any other spell that is designated a curse Good idea, since this spell set revolves around curses.
November 10, 200619 yr lol The teleport animation thing looked tight. But wouldn't it be underpowered if all it did was cause poison damage? I mean, a max hit of 10 because you can only poison isn't very good. Or is this similar to smoke spells from Ancient Magicks? SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.
November 10, 200619 yr Well, first of all... Great set up planned. I'm very impressed with this set. One thing that bugs me is that you should add more requirement runes. I mean, its good that you have poison. But add soul runes and death runes because it'll go together ^^ Oh, and my suggestion is to leave the power as it is, but make poison runes hard to create... Like chaos, which is annoying. This statement is true. Below is false.This statement is false. Above is true.Both statements above are contrapositive.The below is false.Life's a mystery... ain't it? You know math... figure it out.
November 13, 200619 yr Prayer Dart - Level 10 2 body, 2 water, 2 air absorbs 3 prayer levels from target Poison Dart - Level 12 3 air, 2 earth, 2 mind inflicts normal poison on foe, curable in F2P via the Defence Magic Set cures Prayer Mist - Level 18 3 body, 3 water, 3 air absorbs 4 prayer levels from target Poison Mist - Level 21 4 air, 3 earth, 3 mind inflicts 150% of the normal poison damage on foe, see Poison Dart Text Frozen Veins - Level 30 5 water, 1 air, 2 chaos creates 1 round freezing effect, after using, must wait 20 seconds before recasting, multi attack Prayer Wind - Level 34 4 body, 4 water, 4 air drains 4 points and disables prayers for 20 seconds. only one foe affected at one time Poison Wind - Level 38 5 air, 4 earth, 4 mind does super poison to the foe, requires greater cure to heal (Defence Set) Defence Binding Germ - Level 42 4 earth, 1 air, 1 chaos drains 2 points of defence and does 2 damage to foe Weapon Heating - Level 43 4 fire, 1 nature unwields foe's weapon for 1 minute Armour Heating - Level 45 8 fire, 2 nature unwields random piece of armour for 2 minutes. stuns foe for 2 rounds Chaos Rage - Level 47 4 chaos, 4 death stuns for for 4 rounds, and makes a area where no one can enter without being damaged for 2 damage per second lasts for 2 minutes Lava Burst - Level 49 2 fire, 2 earth, 1 death unwields all armour for 10 seconds. burns for (4 damage per poison period, runs down eventually) Faith Test - Level 54 6 body, 6 water, 6 air drains prayer between 5-10, you gain it. does same amount absorbed as damage Acid Rain - Level 55 6 air, 5 earth, 5 chaos does 200% of the super poison per normal poison period Aerial Field Virus - Level 60 5 fire, 5 water, 2 chaos, 1 death drains the foes best level out of magic and ranged by 4 Meteoric Storm - Level 65 5 earth, 2 air, 1 death, 1 nature creates meteors within a 5x5 square Radius. non-one can move or they will be damaged for 1-25 damage Pummel - Level 70 10 earth, 1 death does damage (3x) = to a lvl 159 brawler ([bleep]ing hell is my only answer to this) Slither - Level 70 10 water, 1 death does damage (3x) = to a highest lvl Defiler Torching - Level 70 10 fire, 1 death does damage (3x) = to the highest lvl Torcher Summon Flame - Level 73 10 fire, 2 air, 2 cosmic creates 20hp flame, that can only be attacked by stab attacks does 1-7 damage per round Summon Flood - Level 76 10 water, 2 air, 2 cosmic creates 20hp flood, that can only be attacked by crush sttacks does 1-7 damage per round Summon Earthquake - Level 79 10 earth, 2 air, 2 cosmic creates 20hp earthquake, that can only be attacked by slash attacks does 1-7 damage per round Summon Hurricane - Level 82 14 air, 2 cosmic, 1 nature creates 20hp hurricane, that can only be attacks by block based attacks does 1-7 damage per round Summon Disaster - Level 90 5 of all elemental rune, 4 chaos, 1 death, 1 nature creates 60hp disaster, that is only affects by ranged based attacks (warriors and mages do 1/2 of normal damage against it) Blizzard Strike - Level 97 (P2P) ancients based! warning! 20 water, 10 air, 5 chaos, 2 blood creates 5 round freezing effect, does 1-40 damage, unaffected by protect from magic, castable once per minute Black Hole - Level 100 (P2P) skill cape required! 40 air, 10 chaos, 5 death, 2 blood does 1 damage per second for 1 minute to target. multi comabt spell. maximum of 3 affected though
November 13, 200619 yr too powerfull No! You'll die if you try to kill that farmer!nah whips should be as left as is. besides theyre the intestine of an abbysal demon (i think) have fun crafting that.
November 13, 200619 yr you can change the effects, but this is what i think should happen in the way of 'Inflictive' Magics
November 18, 200619 yr First thing too powerful. Second thing for the rune please don't reuse water rune symbol. It is too overused. Twice is enough. Overall very nice planing and exctution on thread. I loved you teleport animation.
November 18, 200619 yr i like the you die they die, like a bond thing... so if u die, then they like lose massive amounts of life and die. "Till shade is gone, till water is gone, into the Shadow with teeth bared screaming defiance with the last breath to spit in Sightblinder's eye on the Last Day."- Aiel battle Motto DONT STEAL, the goverment hates competition
November 19, 200619 yr cmon, we need something that can make mages more feared in pking! perhaps a few spells that drain prayer, combat stats, armour saves, and also a few weapon enchants! phr33 spells pl0x? o yeah i guess mages with ice barrage arent feared? being frozen for 30 sec or more and getting dealt 30 dammage scares me a lil :roll:
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