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The vicous cycle....


jjrox32

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I find this kinda of awkward.

 

 

 

 

 

 

 

The Rcers create nats to give to hi alchers. Hi alchers get nats to make money. They pay pkers for stuff that they pked. The pkers use that money to buy nats to pk rcers.

 

 

 

 

 

 

 

Now lets say we take one of those out, such as the pkers. If there were no pkers, then there would be an abundance of nats. The nats would go down in price, more alchers would buy them, then even more money would come into the economy.

 

 

 

 

 

 

 

It's kinda like a food chain. If you throw one thing off, the rest of the chain is thrown off. So without pkers, things would be screwed up. Alot[i/]

 

 

 

 

 

 

 

Lets try one more:

 

 

 

 

 

 

 

Take out the alchers. There would be no place place to sell nats to, except pkers, who dont use an over abundance of them. With less people,two things could happen:

 

 

 

 

 

 

 

1) Due to selling less nats, they'd go up in price so the rcers would still make good cash

 

 

 

 

 

 

 

2) They'd go down in price so they'd sell more

 

 

 

 

 

 

 

Either way, when you take one of those out, even the lowly abyss pkers, something in the economy is messed up. Obviously this is just a small chuck of the chain, but I focused on this so that people would realise what would happen if there were no abyss pkers. No, I'm not defendiing them, and no, I don't abyss pk (magic : 41, range: 37)

 

 

 

e\

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If there were no pkers, then there would be an abundance of nats.

 

 

 

 

 

 

 

you really think so? I don't :D

 

 

 

 

 

 

 

Abyssal pkers do influence nats crafting, but your statement is too strong for me

 

 

 

 

 

 

 

Ditto

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If there were no pkers, then there would be an abundance of nats.

 

 

 

 

 

 

 

you really think so? I don't :D

 

 

 

 

 

 

 

Abyssal pkers do influence nats crafting, but your statement is too strong for me

 

 

 

 

 

 

 

Yeah. Abyssal pkers hardly make a dent in the "supply of nats" economy

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I dissagree... Alchers only make about 30k per 1k yew longs cut strung and alched... so they make little money from that

 

 

 

 

 

 

 

that may be true but money is still brung into the economy, about 768 per yew long. even if its only 30 gp per bow profit from alchemy, there is still the 738 coming in that wasnt there before.

 

 

 

 

 

 

 

if pkers were gone, maybe there will be more nats but then more people will stake, minigame, ect.

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Ah yes, because every single person who alchs must therefor go and then rc pk with their new magic level, right? :roll: Just because they may use the natures to train to pk, doesn't mean they go and do something as pathetic as kill defenceless rcers.

 

 

 

 

 

 

 

There's no way you can justify that rc pking is a decent thing to do. If you want to do it, then do it, but don't try to make lame excuses to tell yourself that it's ok to kill a defenceless player. ;)

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I crafted 4k nats yesterday and wasn't bothered by a single pker.

 

 

 

 

 

 

 

Its all supply and demand: as long as there are alchers, there are nat rcers.

 

 

 

 

 

 

 

Rcers make nats > alchers use nats > alchers need more nats > Rcers make nats.

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Sometimes you just get lucky abyss rcing.

 

 

 

 

 

 

 

And from what I know anyone who trys to mke an incredible amount of runes really fast use the abyss...

 

 

 

 

 

 

 

I think I'm going to start a new account here. Every time I post I get flamed... either that or whatever I post is wrong..

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You know there was a time where the abyss - even runecrafting itself didn't exist. Taking them out now wouldn't dent anything immensely, because things survived well before we had those. You're really just oversimplifying this into a cycle that doesn't exist in a way you're making it out to be.

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Ah yes, because every single person who alchs must therefor go and then rc pk with their new magic level, right? :roll: Just because they may use the natures to train to pk, doesn't mean they go and do something as pathetic as kill defenceless rcers.

 

 

 

 

 

 

 

There's no way you can justify that rc pking is a decent thing to do. If you want to do it, then do it, but don't try to make lame excuses to tell yourself that it's ok to kill a defenceless player. ;)

 

 

 

 

 

 

 

 

 

 

 

God, I hate all these people who look down on Abyss Pkers for playing the game.

 

 

 

 

 

 

 

 

 

 

 

Jagex put the Abyss in the Wilderness for a reason: TO MAKE IT DANGEROUS. If you die, it's your own fault, be it from a pker or from a random skeleton.

 

 

 

 

 

 

 

Pkers help keep the economy in check (although not to the degree suggested above). If you are gonna get your nats, you either do it the safe way, or the dangerous way. If you do it the dangerous way, be prepared to be killed.

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And Abyss PKers always pk the abyss because it's one of the best places to get their money. Think about it...

 

 

 

 

 

 

 

 

 

 

 

Typical Gear: High Magic items (typically black d-hide) and glory amulet. Glory Amulets are around 100k each (last I saw), and say on a good day a pker nails 5 kills, that's almost 500k they've made.

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don't worry, you are going to "hell" anyway. wanna race to see who gets there first?

Officially reached 100 Combat at 1:33PM EST, June 14, 2007

First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat

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pkers have nothing to do with it. The abundance of the nats actually come from people who use runners to craft nats. Most of the time runners dont even come through the abyss. Plus, once a pker kills someone going through the abyss, its not like that person stops crafting. 90% of the time that person goes and gets there pouches back and continues on. If they are one of the 10% then they are usually replaced by someone else who starts crafting.

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If there were no pkers, then there would be an abundance of nats.

 

 

 

 

 

 

 

no if there weren't ppl lyk me that waste their time fletching 10k yew longs and a lot of skill pures in f2p that wc 30k yews at a time, there would be an abundance of nats :wink:

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You know there was a time where the abyss - even runecrafting itself didn't exist. Taking them out now wouldn't dent anything immensely, because things survived well before we had those. You're really just oversimplifying this into a cycle that doesn't exist in a way you're making it out to be.

 

 

 

 

 

 

 

It's that woodcutting was made easier that the whole alching/fletching market was created upon. Runecrafting came at the same time which balanced the increased supply of logs.

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To work this out you have to think a bit.

 

 

 

 

 

 

 

If there are 1.5 people crafting nats through the abyss in a world (with excepition to power crafting), and there is at least 10 people high alching, it shows that the demand for natures must be still high.

 

 

 

 

 

 

 

When the amount of high alchers decrease THEN the price of nats will increase

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