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Best Pixel I've Started (WIP)


My_Eggs

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I started this pixel about 20 mins ago (colors are with the help of Terely) i've only used 5 colors so far... i plan on it being a remake of one of my old pixels just with better colors and shading... please give some C/C on it:

 

 

 

bestworkeverkm6.png

 

 

 

 

 

 

 

 

 

 

 

P.S.: thanks for the help on colors Terely!!! :3> :3>

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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oh this is with that color wheel and using colors adjacent to the first to shade it, right?

 

 

 

 

 

 

 

yeah, i thinkso, you'd have to ask Ter about that to be sure though

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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oh this is with that color wheel and using colors adjacent to the first to shade it, right?

 

 

 

 

 

 

 

Yeah, it looks like color wheel shading what with the purple and all. You need to work on anatomy of the guy. The shading is interesting the the dark lines around the abs of the armor are too dark, replace them with the dakr purple or a slightly darker shade than the darkest purple in the body. The shading itself is decent but the way the lighter bits are speckled across the body makes it look like it's saved as a .jpg :XD: Just MHO though.

superawesomesiggynessck6.jpg

Imhomer.png

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ugg... i dont think you guys realize. this style of shading is used to color terlies *CARTOONIE* pieces. this doesnt work with realistic crap, so please to all who aer readin this, dont draw a picture of your best frend, then shade it like a cartoon@!!!@!.

 

 

 

 

 

 

 

also, take out all the dithering. it looks horrible.

 

 

 

 

 

 

 

the anatomy also nees work. i sugest trying to fix that before you try to become a superhero and shade like terly...

wop wop

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ugg... i dont think you guys realize. this style of shading is used to color terlies *CARTOONIE* pieces. this doesnt work with realistic crap, so please to all who aer readin this, dont draw a picture of your best frend, then shade it like a cartoon@!!!@!.

 

 

 

 

 

 

 

also, take out all the dithering. it looks horrible.

 

 

 

 

 

 

 

the anatomy also nees work. i sugest trying to fix that before you try to become a superhero and shade like terly...

 

 

 

 

 

 

 

 

 

 

 

i never said i wanted to be like Terly... i just said that he helped me with the colors... learn to read?

 

 

 

 

 

 

 

P.S.: just cause you don't like my art gives you no reason to call it crap...

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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Looks good, Love the colors... But his legs-to-body see alittle off anatomy

Untitled_zpsrs1nv3dr.pnginstabadge_zps761d5351.png

- 60,023rd to 99 Firemaking on April 29th, 2012 -- 15,152nd to 99 agility on August 21st, 2011 -
- 30,569th to 99 Prayer on June 26th, 2011 -- 22,646th to 99 Hunter on Jan 9th, 2011 -
1993 Miata; sold - 2001 E46 330i; "totaled" - 2001 E46 325iT; Bags and wheels ;)

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Looks good, Love the colors... But his legs-to-body see alittle off anatomy

 

 

 

 

 

 

 

 

 

 

 

thanks... you see to be one of the very few who think its good <.<

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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ugg... i dont think you guys realize. this style of shading is used to color terlies *CARTOONIE* pieces. this doesnt work with realistic crap, so please to all who aer readin this, dont draw a picture of your best frend, then shade it like a cartoon@!!!@!.

 

 

 

 

 

 

 

also, take out all the dithering. it looks horrible.

 

 

 

 

 

 

 

the anatomy also nees work. i sugest trying to fix that before you try to become a superhero and shade like terly...

 

 

 

 

 

 

 

 

 

 

 

i never said i wanted to be like Terly... i just said that he helped me with the colors... learn to read?

 

 

 

 

 

 

 

P.S.: just cause you don't like my art gives you no reason to call it crap...

 

 

 

 

 

 

 

i think what eck is saying is ter's color wheel is made for toony sigsand you seem to be trying to imitate it with a noncartoon style, leaving questionable results.

Megadedhed.jpeg

Sigs made by Runemetsa, Nuzza, Dark_Shadow, Kuroi and Me.

liquid blobs attacking eachother

 

American Anime... YAY!

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I do agree eckered, being too drastic with your Hue shifts can make it looks too cartoony in some situations, but it's mostly down to your colour saturation, adding tints of other colours does reflect what happens in real life, if you want to make your colouring more realistic I suggest you be much more suttle with your shading, don't dither unless absolutely necissery and don't stick to so little colours. Im only suggesting that, because pixel art is all about working to a certain palette, you've got to learn to make the most of your palette and really understand colour the best you can, don't pretend you do know what colours to pick when you clearly don't.. If it looks too cartoony, so what.. At least you're learning something.

 

 

 

 

 

 

 

I would definately expect you to try learn as much as possible from those around you, or you wouldn't get much better, asking why or how someone selected those certain colours isn't an atempt to become a clone of that person, it's simply to learn why and how.. To possible take that into their work and expand individually as an artist.

 

 

 

 

 

 

 

With this you're trying to make an image using 5 colours you're unfamiliar with, I've gotta comend you for that because restricting yourself can be very difficult. The thing you didn't understand with this is you can use the same colours for the armour as for the face, it's all about how much of one colour you show in one area. I've used red as a base colour with the yellowy/peach colour for the shines, yet that same red can also be used for shadowing his face.. So you don't actually have to choose more colours for the characters face.

 

 

 

 

 

 

 

armouredmantr7.png

 

 

 

(don't ask about the crotch area :wall: lol)

 

 

 

 

 

 

 

With your dithering, as you have only 5 colours the contrast between those colours will be much greater so any dithering only really adds as a texture, with metal (armour) you don't don't want any unwanted texture. And with this scale image you'd only have to dither if absolutely necissery where it makes it look smoother, just zoom in and out and judge if your dithering makes any different to your work, its not a must have with pixelart.

 

 

 

 

 

 

 

With my take on this (yes it is cartoony eckered :evil: ) I tried to first deal with the anatomy of the character, the plan is initially symetrical so I know my work won't be slanted and from this I built on a natural outline of the character in my base colour with the red to eventually figure out the best way to add shade. And bit by bit just tweak your character more and more, adding a darker shade were needed and slowly make your way around the character until you're happy with it.. Its fairly straight forward but there's so much more you can do with just a little bit of critique, im sure with a little effort I could make this look more and more realistic eckered.. Take my other piece for example, not even half done and it looks completely different from when I started it.

 

 

 

 

 

 

 

22oh8.png

 

 

 

 

 

 

 

The thing that makes this unrealistic is its anatomy, the chestarmour atm is dis-proportioned and though the shading does have a metalic feel to it, it still looks very flat on the screen. as if you have pillow shaded it, there's nothing wrong with the colour selection, Its the quality of the artwork that makes it look realistic.

 

 

 

 

 

 

 

This is the perfect example of what I mean, kinda sums up what im tryin to say, cheers Helm.

 

 

 

spartan2.gif

 

 

 

Im not suggesting you do this, it just shows the use of colour very well with an excellently proportioned character, this was only 4 colours worth of artwork.. you need to ask yourself if its pixel art you want to do, or do you really want to make things photo-realistic.. Because imo theres no creativity in what your all talking about.

vistame09copyhr8.png
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pretty pics and usefull info

 

 

 

 

 

 

 

 

 

 

 

that helps quite a lot... (btw, you took what i thought looked pretty good and turned it into an awesome peice of art.. you made me look bad lol)

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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I do agree eckered, being too drastic with your Hue shifts can make it looks too cartoony in some situations, but it's mostly down to your colour saturation, adding tints of other colours does reflect what happens in real life, if you want to make your colouring more realistic I suggest you be much more suttle with your shading, don't dither unless absolutely necissery and don't stick to so little colours. Im only suggesting that, because pixel art is all about working to a certain palette, you've got to learn to make the most of your palette and really understand colour the best you can, don't pretend you do know what colours to pick when you clearly don't.. If it looks too cartoony, so what.. At least you're learning something.

 

 

 

 

 

 

 

I would definately expect you to try learn as much as possible from those around you, or you wouldn't get much better, asking why or how someone selected those certain colours isn't an atempt to become a clone of that person, it's simply to learn why and how.. To possible take that into their work and expand individually as an artist.

 

 

 

 

 

 

 

With this you're trying to make an image using 5 colours you're unfamiliar with, I've gotta comend you for that because restricting yourself can be very difficult. The thing you didn't understand with this is you can use the same colours for the armour as for the face, it's all about how much of one colour you show in one area. I've used red as a base colour with the yellowy/peach colour for the shines, yet that same red can also be used for shadowing his face.. So you don't actually have to choose more colours for the characters face.

 

 

 

 

 

 

 

armouredmantr7.png

 

 

 

(don't ask about the crotch area :wall: lol)

 

 

 

 

 

 

 

With your dithering, as you have only 5 colours the contrast between those colours will be much greater so any dithering only really adds as a texture, with metal (armour) you don't don't want any unwanted texture. And with this scale image you'd only have to dither if absolutely necissery where it makes it look smoother, just zoom in and out and judge if your dithering makes any different to your work, its not a must have with pixelart.

 

 

 

 

 

 

 

With my take on this (yes it is cartoony eckered :evil: ) I tried to first deal with the anatomy of the character, the plan is initially symetrical so I know my work won't be slanted and from this I built on a natural outline of the character in my base colour with the red to eventually figure out the best way to add shade. And bit by bit just tweak your character more and more, adding a darker shade were needed and slowly make your way around the character until you're happy with it.. Its fairly straight forward but there's so much more you can do with just a little bit of critique, im sure with a little effort I could make this look more and more realistic eckered.. Take my other piece for example, not even half done and it looks completely different from when I started it.

 

 

 

 

 

 

 

22oh8.png

 

 

 

 

 

 

 

The thing that makes this unrealistic is its anatomy, the chestarmour atm is dis-proportioned and though the shading does have a metalic feel to it, it still looks very flat on the screen. as if you have pillow shaded it, there's nothing wrong with the colour selection, Its the quality of the artwork that makes it look realistic.

 

 

 

 

 

 

 

This is the perfect example of what I mean, kinda sums up what im tryin to say, cheers Helm.

 

 

 

spartan2.gif

 

 

 

Im not suggesting you do this, it just shows the use of colour very well with an excellently proportioned character, this was only 4 colours worth of artwork.. you need to ask yourself if its pixel art you want to do, or do you really want to make things photo-realistic.. Because imo theres no creativity in what your all talking about.

 

 

 

 

 

 

 

Haha Ter, great critique.

 

 

 

 

 

 

 

Just a few things to add.

 

 

 

 

 

 

 

When creating metallic textures, large, bright highlights and fast changes from light to dark and key (hue shifts also help make it look more realistic, but this is pretty much covered). Unfortunately Ter didn't show this in his "edit". D:

 

 

 

 

 

 

 

Dithering can also be handy when using limited palletes, when you want to convey more colours then you have avaliable *points to helm's piece* and to create textures when you don't have highlights and dark colours to work with.

 

 

 

 

 

 

 

Anatomy is probably something you should sketch out first if you're doing a small piece, so you don't get stuck adjusting five pixels for half an hour.

 

 

 

 

 

 

 

Choose a lightsource before you start shading. at the moment you've just got 'silly' shading. You piece doesn't use shading to show form and depth. Study Ter's and Helm's stuff, and see how the lighting works in it.

 

 

 

 

 

 

 

Lol at the missing hands. I see how it is. ;P

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