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The *Complete* MTA Handbook

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Mage Training Arena (MTA)

 

UPDATE - June 09, 2008

 

- Removed profit gain (Two reasons for this. First, the forum rollback. Second, with the GE changing the prices so randomly, I don't find a point anymore. The guide will still have the part of how much it costs to get the item, but you can figure out your net profit yourself.

 

UPDATE - December 31, 2007:

 

- Updated prices

- Added my comments on each item

- Fixed a broken hide link causing half the guide to have white text

- An improved diagram for the Alchemist's Playground added

 

UPDATE - June 30, 2007:

 

- Fixed some minor mistakes

- Updated prices

 

UPDATE - April 04, 2007:

 

- Removed some unnecessary pictures.

- Added spoiler tags on pictures for people with bad computers.

- Fixed some small grammar mistakes and added some more content in some parts.

- New calculations to relate to price changes.

- Replaced Telekinetic Theatre formula with the one I think is more correct.

- Edited the Alchemist Playground pattern to make it neater.

- Removed Sapphire-Ruby enchant for pricing. I don't know what I was thinking. Who the hell uses those? #-o Besides if your using those enchant spells, you probably ain't here to make serious cash.

- Prices have been changed accordingly. Just a little comment by me.

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First of all I would like to thank everyone for their time for reading this, and the people who have already made guides for the Mage Training Arena. I think you guys did a great job, but there was something missing. I'm not sure what but this guide will cover everything.

 

_____________________________________________________________________________________________________________________

 

Section One: Introduction

 

Section Two: Why should I go there?

 

Section Three: Getting there

 

Section Four: Point Conversion

 

4a. Introduction

 

4b. Telekinetic Theatre

 

4c. Creature Graveyard

 

4d. Alchemist's Playground

 

4e. Enchantment Center

 

Section Five: The Telekinetic Theatre

 

5a. Introduction

 

5b. Equipment

 

5c. Strategies

 

5d. Maze Solutions

 

Section Six: The Creature Graveyard

 

6a. Introduction

 

6b. Equipment

 

6c. Strategies

 

Section Seven: The Alchemist's Playground

 

7a. Introduction

 

7b. Equipment

 

7c. The Pattern

 

7d. Strategies

 

Section Eight: The Enchantment Center

 

8a. Introduction

 

8b. Equipment

 

8c. Exp Reduction Chart

 

8d. Strategies

 

Section Nine: Rewards

 

9a. Introduction

 

9b. Infinity Items

 

9c. Wands, Mage's Book and Bones to Peaches

 

9d. Runes

 

Section Ten: Final Things & Credits

 

_____________________________________________________________________________________________________________________

 

Section One: Introduction

 

Welcome to the Mage Training Arena, an ancient ground used by Third Age Mages to practice the art of magic. This place was defecated upon by the Warriors and the Rangers, as they had no special place to practice their techniques. Soon after the construction of this facility, it was quickly destroyed by said Warriors and Rangers. But now of the Fifth Age, this place has been discovered by a wandering mage. He rebuilt this place by hand, and used his powerful magic to create "Guardians", to protect the arena and reward mages for their effect. As of now, this facility stands, awaiting curious wizards to test their skills, wits, and courage. I welcome you here, and I hope you enjoy your stay...

 

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Section 2: Why should I go there?

 

Well, for starters, this place is a godsend for magic experience. The rewards are also another reason why you would go there. Want a new spell? Here's the place to get it. The Bones to Peaches spell await anyone that gains enough Pizazz points. It is an improved version of the Bones to Bananas spell, healing 8 HP per! Want to look cool? The infinity robes are the way to go. Not only do you get more magic bonus then mystic robes, but you look real fruity, in a good way! So whether you want magic exp, some new armour, or a new spell, you should at least give this place a try. You might like it. :wink:

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Section 3: Getting There

 

It isn't very hard to get there. There are many methods, shown in this map.

 

[hide=Map to Mage Training Arena]magetrainingarenamapji9.png[/hide]

 

Method 1 (Orange): Ring of Dueling

 

Rub your Ring of Dueling, choose Duel Arena, and walk there.

 

Method 2 (Red): Gnome Glider

 

[hide=Gnome Glider map]gnome_air.png[/hide]

 

From your current Gnome Glider, go to "Ta Quir Priw" (Grand Tree), and then go to "Kar-Hewo" (Al-Kharid) and then walk.

 

Method 3 (Yellow): Amulet of Glory

 

Rub your Amulet of Glory, choose Al-Kharid, and walk there.

 

Method 4 (Green): Lumbridge/Home Teleport

 

Teleport to Lumbridge, go through the border gate, and walk there.

 

Method 5: (Blue): Canoes

 

From any Canoe Station, make a canoe and go to Lumbridge, then go through the border gate, and walk there.

 

Method 6 (Purple): Crossbow Grapple

 

Go to Lumbridge, into the swamps, and grapple the tree, then walk.

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Section Four: Point Conversion

 

4a. Introduction

 

Using mathematical formulae, you can determine how much runes you need for a particular item. These formula's aren't 100% accurate, but they should give you an estimate of how many runes you will need. Feel free to correct my formulas.

 

4b. Telekinetic Theatre

 

8.3 * 5 = 41.5

 

41.5 - 10 = 31.5

 

31.5 / 5 = 6.3

 

6.3 / 18 = 0.35

 

Average Law Runes used per maze (8.3) multiplied by the Number of mazes done (5) - Law Runes gained for 5 mazes done (10) = 31.5 Law runes used per 5 mazes

 

Law Runes used for 5 mazes (31.5) / Number of mazes (5) = 6.3 Law Runes per maze including bonus ones.

 

Law Runes per maze (6.3) / Points per 5 mazes earned (18) = 0.35 of a point per Law Rune

 

4c. Creature Graveyard

 

This doesn't require a precise formula, as 16 fruit is clearly stated as to equal one point. But assuming you have at least 16 per cast:

 

Bones in inventory (16) = Fruit in inventory (16)

 

Fruit in inventory (16) = Points gained (1 Point per Nature Rune)

 

4d. Alchemist's Playground

 

This once again doesn't require a formula as 100 coins equals 1 point. You could use 100 coins as a percentage to conclude that:

 

Coins needed for a point (100) / Coins obtained from alching (1,5,8,15,30) = 0.01, 0.05, 0.08, 0.15, or 0.3 of a point per Nature Rune

 

Note that you only get points for 100 integer numbers (100, 200, 500, etc). If you deposit 101, or 999, you would only get 1 or 9 points respectively.

 

4e. Enchantment Center

 

This one gets confusing because people use different enchantment spells.

 

Use the numbers in the chart below, and depending on your spell, replace the X variable with it.

 

Take note that you only get points for enchanting 10 shapes in a row. If you enchant 9 shapes using Diamond enchant, you won't get any points, but enchanting 1 more will get you 14 as the chart shows. You get 10 default points after enchanting 10 shapes plus a bonus amount depending on the enchant spell you use.

 

Sapphire = 1 (This is the value of the bonus points you get for enchanting 10 points)

Emerald = 2 (The pattern continues as each enchantment spell higher than the previous gives 1 more bonus point)

Ruby = 3

Diamond = 4

Dragonstone = 5

Onyx = 6

 

10 + X =

 

Sapphire = 11

Emerald = 12

Ruby = 13

Diamond = 14

Dragonstone = 15

Onyx = 16

 

The points listed above all require 10 Cosmic Runes. Now to determine how many points a Cosmic Rune is worth. Replace the X variable with the spell numbers above.

 

X / 10

 

Sapphire = 1.1 Point

Emerald = 1.2 Point

Ruby = 1.3 Point

Diamond = 1.4 Point

Dragonstone = 1.5 Point

Onyx = 1.6 Point

 

Well to summarize, here is the worth of each rune:

 

Law = 0.35 of a point

 

Nature (Graveyard) = 1 (or more depending on held bones/fruit)

 

Nature (Alchemy) = 0.3 (assuming you only alch the item worth the most at the moment)

 

Cosmic = X (Replace X with spell)

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Section Five: The Telekinetic Theatre

 

5a. Introduction

 

Welcome to the Telekinetic Theatre, your most boring destination during your stay. Get some music, talk on some chat program, browse the forums, do anything to keep you sane here. If your looking for exp, look elsewhere. This is the worst place for exp.

 

The objective of this place is to move the statue from the starting point, to the ending point (Black Square). Make sure to click on the statue's observe option to get a full view of the place.

 

[hide=Before Observing]beforeobservemo0.png[/hide]

 

[hide=After Observing]afterobserveqb3.png[/hide]

 

5b. Equipment

 

[hide=Equipment for the Telekinetic Theatre]telekineticequipmenthb1.png[/hide]

 

Multi-tasking is good here. With this set up, you get free arrows, and free death runes from the kitten you're raising with the fish. Energy Potions so you never stop running. Air staff for infinite Air Runes and Law Runes for the Telekinetic Grab spell (Level 33 Magic Required). Boots of Lightness for less weight (Penance gloves too if you have them) and don't forget your Progress Hat!

 

5c. Strategies

 

You can get around 100 points an hour here. To save time, always use the corners. You don't have to stand directly in front of the statue to move it, only on the same side.

 

[hide=Spots to Telegrab]goodspotshh7.png[/hide]

 

Notice the orange spots. Those are the only spots you should stand to Telegrab. It will save time and energy.

 

5d. Maze Solutions

 

[hide=Maze Solutions]maze1ko0.png

 

maze2df0.png

 

maze3ar2.png

 

maze4qd0.png

 

maze5ij8.png

 

maze6yz4.png

 

maze7ai9.png

 

maze8ia1.png

 

maze9tw3.png

 

maze108xx.png[/hide]

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Section Six: The Creature Graveyard

 

6a. Introduction

 

The Creature Graveyard, a very deadly place. It is where all the bones of the monsters go if they were not buried. It is the only place that you can die here because the falling bones will hit constant 2's on you. But if you die, fear not. You won't lose any items, only 10 Graveyard Pizazz points.

 

6b. Equipment

 

[hide=Equipment for Creature Graveyard]graveyardequipmentdp5.png[/hide]

 

This is what you should wear before entering. The food is for people who do not have Bones to Peaches Spell. For people who do however...

 

[hide=Equipment for the Creature Graveyard with Bones to Peaches]graveyardequipmentpeachyd4.png[/hide]

 

Just take away the food. You can use Bones to Peaches spell to heal yourself up and stay forever. Note that Bones to Peaches tablets WILL NOT WORK! The prayer attire is for the use of the prayer Rapid Heal (Level 22 Prayer needed). It doubles the restoration of the HP stat. Protection prayers won't work here so don't try. The Mud Staff gives infinite Water and Earth Runes so it's perfect here. You can replace it with a Earth/Water Staff, but you will need to bring extra of the opposite rune. The runes shown in my inventory are rewards you get for depositing fruit. For every point you get, you also get either 1 Earth, Water, Nature, Death, or Blood Rune.

 

6c. Strategies

 

Don't die. Is rule one here. You may think that by dying and restoring your HP you save food. But that's bad because you lose 10 Graveyard Pizazz points, and you'd be lucky to even get that much before you need to eat. So don't die. You need Level 15 Magic for Bones to Bananas and 60 for Peaches. There are 2 ways I found very effective here:

 

The Blue Bones Method:

 

[hide=The Blue Bones Method]graveyardmaphi1.png[/hide]

 

You can get around 100 Points an hour here. Once again, this is a bad place for exp. The picture above labels the important things. The Bone Chart is important to see the value of each bone. And by value I mean how many fruit you will get by using a Bones to spell.

 

Blue Bones: 4

Black Bones: 3

White Bones: 2

Yellow Bones: 1

 

It is best to fill your entire inventory, or 16 at least. 4 Blue Bones gets 16 so this is why it is a good method. To get your points, you must deposit the fruit into the Food Chute, which is done by clicking on it.

 

Four Space Method:

 

[hide=Four Space Method]graveyardmap2wt1.png[/hide]

 

Once again you can see the Bone Chart, and the Bone Pile. You can also see the space between the Bone Pile and the Food Chute. Exactly 4 spaces. This method is good because all you do is grab the bones, change them into fruit, and deposit in the chute, which is a short distance away.

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Section 7: The Alchemist's Playground

 

7a. Introduction

 

Welcome to the Alchemist's Playground, where Alchemy mages roam freely. The only thing you need to worry about is lagging out here, as if you do, all your coins will disappear, which is the key to your points. As long as you deposit your coins often, you won't have to worry about that. This place is also one of the best places to get magic exp. You get 65 exp per High Alch and an extra 60 exp. The extra exp comes from the item you alch, because Coins * 2 = exp. But you only get this exp when you deposit the coins. The Coin Collector is at the end. Last thing to note, only deposit your coins if it is a 100 numeral. Eg. 100, 200, 1000, etc. You don't get fractions of a point so do this to save alchs.

 

7b. Equipment

 

[hide=Equipment for the Alchemist Playground]alchemyequipmentsp2.png[/hide]

 

You don't need much here. Just a Fire/Lava Staff, some Nature Runes, and your Progress Hat.

 

7c. The Pattern

 

There is a pattern here. I'm surprised many people don't know it, because I see a lot of people checking every drawer or running around like crazy. Well I'll try to explain the pattern as simply as I can.

 

[hide=The Pattern]alchemystrategybq2.png[/hide]

 

You see 3 things in the picture above. The main screen of Runescape, the mini map (Compass is in the North direction), and the Alchemist Conversion Chart. Where the character is standing is where the item "Rune Longsword" is located. This is shown on the mini map as my character's white dot. The Conversion Rate of the Rune Longsword right now is 30 gp, the highest. Now here is where the pattern begins. If you move south one drawer, to the green dot on the mini map, and search the drawer, you will find an Emerald 100%. Note that the Emerald is always going to be after the Rune Longsword. Go south another drawer and search that one, you will get Adamant Helm, 100%. This rule also applies, that the Adamant Helm will always be after the Emerald. So by following the rule, Adamant Kiteshield is after Adamant Helm, and Leather Boots is after Adamant Kiteshield. Now when you get to the Leather Boots, there will be 3 blank drawers, always. After those 3 drawers it goes back to the Rune Longsword.

 

The pattern is basically following the Alchemy Conversion Chart, going up from the bottom. Which is counter clockwise.

 

Here is a better diagram provided by Jondea0:

 

mta.png

 

Remember that it goes counter clockwise. And that the pattern will always apply. As long as you find 1 of the items and not a blank, you should be able to locate the 30 gp item or the free item (Green arrow next to it) on your second try, assuming that your first try you found an item. Last thing to note is to always check the drawer you are currently at when the prices change. It might be the item you're looking for.

 

7d. Strategies

 

Once again there are 3 good methods to use. Note that you need 21 magic for Low Alchemy and 55 for High Alchemy

 

Stockpile Method:

 

I don't use this method, but it works I guess. If for some strange reason you don't understand the strategy (Which I did my very best to explain :wall: ), then this is the next best thing you can do.

 

[hide=Stockpile Method]alchemystockpilehd1.png[/hide]

 

Basically get like 10 of 2 different items and fill the rest of your inventory space with another item. Wait until one of those items is either free to convert, or costs 30 gp, and then alch. When you finished alching and the prices change, if you don't have anything worth alching, go stockpile another item.

 

Finding Method:

 

The Finding Method requires you to memorize the strategy I just explained above. If you can, it's about 100 Alchemy Points in 40 minutes if you alch fast.

 

Free Exp Method:

 

Horrible exp and horrible points, but it's free. Just alch the items that are free to convert (They have a Green arrow ( --> ) next to the name of the item). I guess it's good if your poor and have a low magic level.

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Section 8: The Enchantment Center

 

8a. Introduction

 

The Enchantment Center. This is by far the best place to go for magic exp. With the highest spell, it rivals Pest Control for the best magic exp in the game. Take note that because of the easiness here, you will need more points here than anywhere else. But there are Dragonstones that you can enchant for bonus points.

 

8b. Equipment

 

There are many set ups here as there are 6 different spell types you can use. Note that the Death and Blood runes are there for placeholders for the reward you get. You get 3 Death, Blood, or Cosmic Runes for every 20 orbs you deposit.

 

[hide=Equipment for Onyx Enchant for the Enchantment Chamber]onyxsetupzl4.png[/hide]

 

If you know your spells, you'll realize that all enchantment spells will only cost 1 Cosmic Rune if you have the respective staff to produce the elements. (Water, Air, Fire, Earth, Mud, Lava) in order of lowest to highest enchantment spell.

 

8c. Exp Reduction Chart

 

This place is extremely good for exp, but there is a down side. All enchantment spells done here only give 3/4ths of their exp. This table will show how much exp each spell gives.

 

Sapphire - 12.75 exp

Emerald - 27.75 exp

Ruby - 44.25 exp

Diamond - 50.25 exp

Dragonstone - 58.5 exp

Onyx - 72.75

 

8d. Strategies

 

There are a few strategies here, some for points, some for exp. Note that if a shape is the Bonus Shape, then by enchanting it, you gain 1 free point.

 

Dragonstone Method:

 

Most people don't do this. But it is the fastest way to get points. Here is the Dragonstone Bonus Chart:

 

Sapphire - 2

Emerald - 4

Ruby - 6

Diamond - 8

Dragonstone - 10

Onyx - 12

 

It's around 2000 Enchantment points per hour if you use the higher leveled spells. There should be 6 Dragonstone spawns in the room, go get them all, enchant them with your highest spell, and then exit the room. Don't bother depositing orbs as you need 20 for bonus runes. Also don't log out in the Enchantment Center, log out after leaving. You saved yourself some running.

 

Experience Method:

 

This is pretty simple. Just fill your inventory with any shape, and enchant away. This is very fast exp. And make sure to deposit your orbs for those extra runes.

 

Exp and Point Method:

 

Not as fast as the world hopping method, and less Exp, but it works. Choose a corner, and go there. Pick up 13 of one shape, and 12 of another shape from the one pile that has different shapes. Wait for the Bonus to be one of the shapes you have and enchant.

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Section 9: Rewards

 

9a. Introduction

 

The fruits of our labour. After countless hours you have enough for some infinity, or that new spell you want. But look here before buying to decide what suits your taste the best. O:)

 

PS: These are only approximate estimates. It's always better to carry extra.

 

9b. Infinity Items

 

Note: The requirements of wearing Infinity are 50 Magic and 25 Defence.

 

Infinity Hat (The rest will be different because in Droolman's Equipable Items guide there is no Infinity Hat)

 

mage_infinity_hat.gif

+6 Magic Attack and Defence

 

Points needed to buy:

 

Telekinetic: 350

Alchemy: 400

Enchantment: 3500

Graveyard: 350

 

Runes needed:

 

Laws: Around 1000

Natures: Around 1700

Cosmics:

Diamond - 438 Cosmics (All these numbers use the Dragonstone Method)

Dragonstone - 350 Cosmics

Onyx - 292 Cosmics

 

Costs around 900,000 GP to buy with points.

 

My 2 cents: The only reason to get this is to sell it, or wear it since it looks like a Sombrero :D Ahrim's Hood is a cheaper alternative offering the same Magic boost and better melee defences.

 

infinity_top.png

 

Points needed to buy:

 

Telekinetic: 400

Alchemy: 450

Enchantment: 4000

Graveyard: 400

 

Runes needed:

 

Laws: Around 1200

Natures: Around 1900

Cosmics:

Diamond - 500

Dragonstone - 400

Onyx -334

 

Costs around 1,000,000 GP to buy with points.

 

My 2 cents: This isn't a bad top, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.

 

infinity_bottoms.png

 

Points needed to buy:

 

Telekinetic: 450

Alchemy: 500

Enchantment: 5000

Graveyard: 450

 

Runes needed:

 

Laws: Around 1400

Natures: Around 2000

Cosmics:

Diamond - 625

Dragonstone - 500

Onyx - 417

 

My 2 cents: This isn't a bad bottom, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.

 

infinity_gloves.png

 

Points needed to buy:

 

Telekinetic: 175

Alchemy: 225

Enchantment: 1500

Graveyard: 175

 

Runes needed:

 

Laws: Around 500

Natures: Around 900

Cosmics:

Diamond - 188

Dragonstone - 150

Onyx - 125

 

Costs around 475,000 GP to buy with points.

 

My 2 cents: These gloves are tied with Dragon Gloves for the second best magical gloves in the game. The first being Barrows gloves. If you are a bad quester, or a pure, these are the gloves to go for.

 

infinity_boots.png

 

Points needed to buy:

 

Telekinetic: 120

Alchemy: 120

Enchantment: 1200

Graveyard: 120

 

Runes needed:

 

Laws: Around 400

Natures: Around 500

Cosmics:

Diamond - 150

Dragonstone - 120

Onyx - 100

 

Costs around 300,000 GP to buy with points.

 

My 2 cents: The best magical boots in the game. Second best being Wizard boots. These boots are very cheap now, and I see no reason to choose Wizard boots over these.

 

9c. Battlestaff, Mage's Book, Wands and Bones to Peaches

 

Battlestaff

staff.png

 

Points needed to buy:

 

Telekinetic: 1

Alchemy: 2

Enchantment: 20

Graveyard: 2

 

Runes needed:

 

Laws: Around 10

Natures: Around 7

Cosmics: Around 2

 

Costs around 5,000 GP to buy with points.

 

My 2 cents: An interesting addition to the Mage Training Arena roster of prizes. It is a good way to stock up on battlestaves, but getting Varrock Armour and buying it from Zaff is much better.

 

mages_book.png

 

Points needed to buy:

 

Telekinetic: 500

Alchemy: 550

Enchantment: 6000

Graveyard: 500

 

Runes needed:

 

Laws: Around 1500

Natures: Around 2300

Cosmics:

Diamond - 750

Dragonstone - 600

Onyx - 500

 

Costs around 1,300,000 GP to buy with points.

 

My 2 cents: The best magical shield in the game, offensive and defensive wise. Alternatives include Zamorak/Guthix book for magic attack, and various shields for magical defence. Although costing a few million, it is a very good book that every mage should have. Take note that the protection value of this is very low, at a mere 200gp.

 

Note on wands - You must have the lower level wands in order to buy a higher level one. For example, to buy an Apprentice Wand, you need the Beginner Wand. And for Master Wand, you need a Teacher Wand.

 

beginner_wand.png

 

Points needed to buy:

 

Telekinetic: 30

Alchemy: 30

Enchantment: 300

Graveyard: 30

 

Runes needed:

 

Laws: Around 100

Natures: Around 100

Cosmics:

Diamond - 38

Dragonstone - 30

Onyx - 25

 

Costs around 70,000 GP to buy with points.

 

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.

 

apprentice_wand.png

 

Points needed to buy:

 

Telekinetic: 60

Alchemy: 60

Enchantment: 600

Graveyard: 60

 

Runes needed:

 

Laws: Around 200

Natures: Around 300

Cosmics:

Diamond - 70

Dragonstone - 60

Onyx - 50

 

Costs around 170,000 GP to buy with points.

 

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.

 

teacher_wand.png

 

Points needed to buy:

 

Telekinetic: 150

Alchemy: 200

Enchantment: 1500

Graveyard: 150

 

Runes needed:

 

Laws: Around 500

Natures: Around 900

Cosmics:

Diamond - 188

Dragonstone - 150

Onyx - 125

 

Costs around 470,000 GP to buy with points.

 

My 2 cents: Not worth getting unless you're getting Master wand the hard way.

 

master_wand.png

 

Points needed to buy:

 

Telekinetic: 240

Alchemy: 240

Enchantment: 2400

Graveyard: 240

 

Runes needed:

 

Laws: Around 800

Natures: Around 1000

Cosmics:

Diamond - 300

Dragonstone - 240

Onyx - 200

 

Costs around 600,000 GP to buy with points.

 

My 2 cents: If you buy a Teacher wand and plan to upgrade it, it is a huge loss of profit. This is not an item you want to get to make money.

 

Bones to Peaches Spell (Requires 60 Magic to use. Only works on normal bones)

 

mage_bones_to_peaches.gif

 

Points needed to buy:

 

Telekinetic: 200

Alchemy: 300

Enchantment: 2000

Graveyard: 200

 

Runes needed:

 

Laws: Around 600

Natures: Around 1200

Cosmics:

Diamond - 250

Dragonstone - 200

Onyx - 167

 

Costs around 600,000 GP to buy with points.

 

My 2 cents: A must have spell for any hardcore Slayer. Peaches heal 8 HP, and only work on normal bones. But this spell has a wide variety of uses including Barrows, GWD, Dust Devils, the possibilities are endless!

 

9d. Runes

 

My 2 cents on all runes: I don't suggest buying runes with your points as you can only buy 1 at a time. Very annoying and much more worth it to buy an Infinity item, sell it, and buy the runes you desire.

 

Elemental Combination Runes

 

rune_mist.pngrune_dust.pngrune_mud.pngrune_smoke.pngrune_steam.pngrune_lava.png

 

Points needed to buy:

 

Telekinetic: 1

Alchemy: 1

Enchantment: 10

Graveyard: 1

 

Runes needed:

 

Laws: 8 (You get points only by completing the maze)

Natures: 5 (Assuming you alch the 30gp all 4 times and had 16 bones using the last Nature Rune)

Cosmics:

Diamond - 2

Dragonstone - 1

Onyx - 1

 

Costs around 4,000 GP to buy with points.

 

Cosmic Rune

 

rune_cosmic.png

 

Points needed to buy:

 

Enchantment: 5

 

Runes needed:

 

Cosmics:

Diamond - 1

Dragonstone - 1

Onyx - 1

 

Costs around 150 GP to buy with points

 

Chaos Rune

 

rune_chaos.png

 

Points needed to buy:

 

Alchemy: 1

Enchantment: 5

Graveyard: 1

 

Runes needed:

 

Natures: 5

Cosmics:

Diamond - 1

Dragonstone - 1

Onyx - 1

 

Costs around 2,000 GP to buy with points

 

Nature Rune

 

rune_nature.png

 

Points needed to buy:

 

Alchemy: 1

Graveyard: 1

 

Runes needed:

 

Natures: 5

 

Costs around 1,500 GP to buy with points.

 

Death Rune

 

rune_death.png

 

Points needed to buy:

 

Telekinetic: 2

Alchemy: 1

Enchantment: 20

Graveyard: 1

 

Runes needed:

 

Laws: 8

Natures: 5

Cosmics:

Diamond - 3

Dragonstone - 2

Onyx - 2

 

Total cost in gp and profit:

 

Costs around 4,000 GP to buy with points.

 

Law Rune

 

rune_law.png

 

Points needed to buy:

 

Telekinetic: 2

 

Runes needed:

 

Laws: 8

 

Costs around 2,500 GP to buy with points.

 

Soul and Blood Rune

 

rune_soul.pngrune_blood.png

 

Points needed to buy:

 

Telekinetic: 2

Alchemy: 2

Enchantment: 25

Graveyard: 2

 

Runes needed:

 

Laws: 8

Natures: 9

Cosmics:

Diamond - 4

Dragonstone - 3

Onyx - 3

 

Costs around 6,000 GP to buy with points.

 

-=--=--=--=--=--=--=-FULL INFINITY-=--=--=--=--=--=--=-

 

Infinity_hat.pngInfinity_top.pngInfinity_bottoms.pngInfinity_gloves.pngInfinity_boots.png

 

Points needed to buy:

 

Telekinetic: 1495

Alchemy: 1695

Enchantment: 14700

Graveyard: 1495

 

Runes needed:

 

Laws: Around 3400

Natures: Around 8000

Cosmics:

Diamond - 1838 Cosmics

Dragonstone - 1470 Cosmics

Onyx - 1225 Cosmics

 

Costs around 4,000,000 GP to buy with points.

_____________________________________________________________________________________________________________________

 

Section 10: Final Things and Credits

 

This is a pretty long guide. Congratulations if you read it all. If you didn't, go back and read it! It's some very good information. There's one question during my 6 month stay at the Mage Training Arena that I couldn't answer. That question was prior to my goal, which is "When does the Progress Hat change color?" I guess I will never know, but I know one thing, with this many points I think my hat likes the little bit of orange left in it. :)

 

[hide=And this is why I am the Master of the Mage Training Arena!]fullhatnm6.png[/hide]

_____________________________________________________________________________________________________________________

 

Credits:

 

Time to give credit to where credit is due. So without further ado, I thank..

 

Jagex, for making the game Runescape, and the mini game Mage Training Arena.

 

Myself, for spending a day on this guide.

 

Imageshack, for hosting a lot of big images.

 

Tip.it, I used some of your pictures. <img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/icon_upup.gif' class='bbc_emoticon' alt=':<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/happy.gif' class='bbc_emoticon' alt='^_^' />:' />

 

Lord Soultar, he showed me the 4 spaces for the Creature Graveyard.

 

Jedininja, corrected a really stupid math mistake on my part #-o

 

mierdim, corrected yet another stupid math mistake :wall:

 

Jondea0, the diagram of the Alchemist's Playeground pattern.

 

MS Paint, helping with image cropping.

 

Droolman's guide to equipable items for most of the infinity items.

 

My computer, for not crashing on me while making something this big.

 

All the people that made me make this guide.

 

And last but not least the readers.

 

I hope your stay at the Mage Training Arena was as boring as mine. Good luck! If you haven't checked out my Barrows with Verac guide you should. This is Manoman (Aka Who_Le_Ow) out. Give me a HYT sometime if ya see me. :wink:

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10/10

 

everything is covered by this guide, i got b2p thanks to that \'

 

one of the best guides ive ever seen

 

im not sure if i should post here, but ill assume it is allowed since its not locked

 

keep up the good work :thumbsup:


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After taking a break of 17 months, i had to come back

but everything has changed way too much xD

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Yeah i agree 10/10 - very comprehensive and precise, glad this one didn't get left out.


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Thank you to tripsis for an awesome sig!

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Wow. Awesome guide. 10/10. I'll use this to get BTP.


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Great Guide :thumbsup:

 

 

 

10/10

 

 

 

I'm getting b2p soon thanks to that =D>


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@santana_raphael

I'm retired from Runescape due to my really bad connection, maybe coming back soon

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nice guide


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[hide=My goals]Gina_Monster.png

gina_monster.png[/hide]

R.I.P Anthony Pacheco, I'll never forget you homie. When i see you up there we gonna go skating aight man.

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I never really thought anyone would bother checking street prices in this guide anymore, seeing as the GE (And various GE related programs) make it so much easier to keep track of. I'll probably update them just for the heck of it though.

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Great guide, but quick question. Can you use familiars in MTA? I haven't bothered checking, but i'd assume no, since a bunyip / unicorn would make graveyard points so much easier, as well as spirit terrorbird for telegrab points.

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Great guide, but quick question. Can you use familiars in MTA? I haven't bothered checking, but i'd assume no, since a bunyip / unicorn would make graveyard points so much easier, as well as spirit terrorbird for telegrab points.

 

Can't enter with one, so I assume no.

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Looks like you spent a lot of time on this well made guide.

 

Very informative!

 

I can finally go and finish gettng my B2P spell unlocked. <3:


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600 Laws * 300gp + 1200 Natures * 230 gp + 250 Cosmics * 160 gp = 496,000 gp.

 

 

 

This was written 2 years ago when Nature prices were 300 gp, so prices will be off, I'll probably update them during winter break.

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Thank you! I got 71-73 Mage today, (Not for the new quest, but someday if thats what people are thinking) so that I can get my B2P for slayer. I finished my Enchantment points, quarter of the way through telekinetic and half way through enchantment. I hate enchantment lol, just cus with a trackpad it kills when your clicking so much to get the items etc... but still, great XP =D im 75k from 74 (w00t Shadow Barrage :lol: ) Anyhow... You deserve a lot of these: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:


Zekei1.png

99 Slayer... Never gonna trim you up.

Wherefore take unto you the whole armour of God, that ye may be able to withstand in the evil day, and having done all, to stand.

[hide=Slayering Time]Zekei1.png[/hide]

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10/10

 

Awesome guide.

 

The prices are way out of date, but I realize that you said that you aren't updating them anymore and I respect that because it's just too much of a pain (Nobody flame me, I realize this).

 

I'll probably get btp soon using this guide. I already have the telekinetic points (most boring thing ever), and I'm working on the alchemy points now.


Scribbler_26.png

Scribbler_26.png

Scribbler_26.png

Slayer Drops: 1x Draconic Visage, 1x Leaf-Bladed Sword

Barrows Drops: 1x Torag Hammers

Aviansies Drops: 2,000+ Bars, 2x Teeth Key Half

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Good guide I may go MTA soon but you didn't put how many cosmic runes for BTP :thumbsup:

 

 

 

EDIT:Nevermind just saw it. And on the current log-in screen it has 2 favourites you could use.


Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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And in the Graveyard couldn't you use a bunyip/void spinner to heal you?


Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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And in the Graveyard couldn't you use a bunyip/void spinner to heal you?

 

You could, but this guide was written like 2 years ago, also, I don't consider it that useful since the cost of pouches.

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I have 2 questions for you, seeing as you're very good with MTA. ::'

 

1) Prices of the runes(they're just as a guideline).

 

275-blood rune

 

260-death rune

 

150-cosmic rune

 

_______________

 

1k enchants->roughly 50 deposits of 20 orbs(at which you get bonus)

 

50x3runes(random of the 3 above)

 

~50 cosmics

 

~50 blood->13750

 

~50 death->13000

 

_________________+

 

26750 gps/150=178 cosmics+50 from the bonus

 

772 cosmics used in 1k enchants.

 

Are these calculations correct?

 

2)In the Enchantment Arena, you max out at 16k points that you can trade for 3.2k cosmics(5points/cosmic).Do you know a rate at which you get the 16k points, as in usually every X k enchants you get the 16k points.For the first part of the training(until 87), I will use 2 types of shapes because i have to move the mouse.After that, I will use only 1 type of shapes and mousekeys(added as extra info).

 

 

 

I'd also like to thank you for inspiring me to get B2p.First thing that I unlocked in members.Great guide! ::'

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