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@ Construction Guild @ (includes lots of graphics)


Harrington

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:?: ?

 

 

 

instead of writing 4 different posts wrap it up in just one.

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

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Hey KingKnight1 Back off! its a good idea and i havent seen u comming up with any brilliant ideas, so back off. :evil:

 

 

 

 

 

 

 

LOL, seriously dragons in a construction guild makes no sense. Honestly I don't see why you'd agree thats a good idea. Also, try to say "back off" less often... You said it in you subject and twice in your post.

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Hey KingKnight1 Back off! its a good idea and i havent seen u comming up with any brilliant ideas, so back off. :evil:

 

 

 

 

 

 

 

LOL, seriously dragons in a construction guild makes no sense. Honestly I don't see why you'd agree thats a good idea. Also, try to say "back off" less often... You said it in you subject and twice in your post.

 

 

 

 

 

 

 

Why do they not make sense?

 

 

 

 

 

 

 

We need a high level monster that drops expensive construction items... dragons are fine.

 

 

 

 

 

 

 

What do penguins have to do with agility?

 

 

 

What do Banshees have to do with runecrafting? but they drop rune ess.

 

 

 

What do Nechrayel have to do with farming? but they drop seeds

 

 

 

What do druids have to do with herblore... yet they drop herbs and 2nds

 

 

 

 

 

 

 

I could go on and on...

 

 

 

 

 

 

 

The dragons are staying. Period.

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#-o #-o #-o OOOOOps! i just noticed the requirements. :oops: Dude those need are high. i mean lv 60 con?! do u know how long and how much money it takes to get to 60 con? ive spent over 1.5m on my house and im only lv 48. Try something like ....40 :mrgreen:

 

 

 

 

 

 

 

Most guilds worth the using are a high level. This one is definately going to be worth entry hence the slightly higher entry requirements. In truth, lvl 60 construction isn't much of a requirement anyway.

 

 

 

 

 

 

 

it will cost you around 5mil materials... :wink: and 5mil to build your house with gold leaves, marmble etc...

 

 

 

 

 

 

 

Pffftt! if you don't be lazy and cut your own logs it will cost a little over 1mill, if you do be lazy it will cost your around 2.5mill, its really not that hard to get for the average player

 

 

 

Even though building my rooms and furniture cost about 5mill :-$

 

 

 

 

 

 

 

SEND THIS TO JAGEX HARRINGTON!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

 

 

 

 

 

Note: Kingknight, the dragons are useful (incase you didn't know they drop marble blocks sometimes) and besides, you've spent 2.5mill MAX getting to lvl 60 to enter the guild so its nice if it has some extra's

 

 

 

 

 

 

 

Quinton - Keldagrim Is A Good Place for A Guild :evil: !!! and it does only cost 1.25mill to get to lvl 60 if you run your own planks

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#-o #-o #-o OOOOOps! i just noticed the requirements. :oops: Dude those need are high. i mean lv 60 con?! do u know how long and how much money it takes to get to 60 con? ive spent over 1.5m on my house and im only lv 48. Try something like ....40 :mrgreen:

 

 

 

 

 

 

 

Most guilds worth the using are a high level. This one is definately going to be worth entry hence the slightly higher entry requirements. In truth, lvl 60 construction isn't much of a requirement anyway.

 

 

 

 

 

 

 

it will cost you around 5mil materials... :wink: and 5mil to build your house with gold leaves, marmble etc...

 

 

 

 

 

 

 

Pffftt! if you don't be lazy and cut your own logs it will cost a little over 1mill, if you do be lazy it will cost your around 2.5mill, its really not that hard to get for the average player

 

 

 

Even though building my rooms and furniture cost about 5mill :-$

 

 

 

 

 

 

 

SEND THIS TO JAGEX HARRINGTON!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

 

 

 

 

 

Note: Kingknight, the dragons are useful (incase you didn't know they drop marble blocks sometimes) and besides, you've spent 2.5mill MAX getting to lvl 60 to enter the guild so its nice if it has some extra's

 

 

 

 

 

 

 

Quinton - Keldagrim Is A Good Place for A Guild :evil: !!! and it does only cost 1.25mill to get to lvl 60 if you run your own planks

 

 

 

 

 

 

 

yep only 1mil if you do it all your self... but i just bought 10k oak planks... and i hate walking so i hired a butler... and the marmble and goldleaves where for my study chamber and for my trone room... everyting in marmble will get up to 15mil or more ;(

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^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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SEND THIS TO JAGEX HARRINGTON!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LOL, I'd love to... but dunno how to go about that. So far as i'm aware... there's no means of submitting this stuff other than those awful official forums lol.

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I support fully, only problem i can find is that the ent shouldn't drop a dragon mace as it can only be got from heroes guild, due to the quest requirement (I would suggest changing for a new weapon,something to do with maybe construction (saw,hammer etc.) and nature)

I Quit. You should too.

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I support fully, only problem i can find is that the ent shouldn't drop a dragon mace as it can only be got from heroes guild, due to the quest requirement (I would suggest changing for a new weapon,something to do with maybe construction (saw,hammer etc.) and nature)

 

 

 

 

 

 

 

kk, done. :)

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I have to say that this wouldn't be a good idea. Here's why...

 

 

 

 

 

 

 

It's true, I'm f2p, so I can't do construction. And no, I don't have plans of becoming p2p as of yet. Maybe once I've maxed out my f2p stats. Now on to the answer. I think that we are trying to over sipmlify the game. True, it would be nicer if everything you needed for mining was in one spot... ie: every kind of mining rock, a furnace, a smithing anvil, and a bank. Heck, why not throw in a dwarf that sells every type of pick, a hammer, amulet mold, tiara mold, etc. Then, what if we had a fire rune spawn 10 feet away, and a nature rune spawn next to that. Do you see what I'm getting at?

 

 

 

 

 

 

 

Sure, the crafting guild has a bunch of that stuff, and so do the dwarven mines. But let's stop to think here. If everything was placed conveiniently like that, there would be no fun to the game. There would be no adventure. There would be no CHALLENGE! Isn't that what it's all about?

 

 

 

 

 

 

 

Yeah some things would be nice to have, like a bank closer to the dwarven mines, or maybe even inside the mining guild, but that would just make things easier.

 

 

 

 

 

 

 

Let's try to remember here, the highest ranked players, like Zezima, probably don't complain about having to send their servants out to get planks for them. Why do you?

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I'm glad this post is still active as it is interesting, exciting and well-informed (is the cheque in the post? :wink: )

 

 

 

 

 

 

 

However, I have carefully mapped out the location of Keldagrim and consequently have to point out one serious misgiving with the proposed location:

 

 

 

 

 

 

 

The key clue as to where Keldagrim lies is obtained from the ice troll cave north-west of the Ice Gate (as used in Troll Romance quest). From here you can 'see' through the rock to the south-west corner of Keldagrim. The cave entrance is at 11 degrees 56 minutes East

 

 

 

 

 

 

 

Keldagrim is approximately 122 RS squares east to west, which is roughly 3 minutes 54 seconds, so...

 

 

 

 

 

 

 

This places Keldagrim between: Trollweis Mountain in the east; Trollheim in the south; the Ice Path to the north; and the wilderness in the east (around the Forgotten Cemetery).

 

 

 

 

 

 

 

Therefore, and regrettably, I have to inform you that your proposed beach would be in the Wildy! Between the cemetery and the Chaos Alter.

 

 

 

 

 

 

 

All is not lost however. The RS map has a blanked-out area north of Ice Path just waiting for an update. Keldagrim River flows from beneath the tarn north of the Troll Stronghold (a lake with no obvious outfall - therefore feeding an underground stream?) and exits Keldagrim flowing northwards, towards the sea.

 

 

 

 

 

 

 

So may I suggest that the guild be placed a short boat ride north along the river instead?

 

 

 

 

 

 

 

Maybe we can have Ice Dragons?

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I have to say that this wouldn't be a good idea. Here's why...

 

 

 

 

 

 

 

It's true, I'm f2p, so I can't do construction. And no, I don't have plans of becoming p2p as of yet. Maybe once I've maxed out my f2p stats. Now on to the answer. I think that we are trying to over sipmlify the game. True, it would be nicer if everything you needed for mining was in one spot... ie: every kind of mining rock, a furnace, a smithing anvil, and a bank. Heck, why not throw in a dwarf that sells every type of pick, a hammer, amulet mold, tiara mold, etc. Then, what if we had a fire rune spawn 10 feet away, and a nature rune spawn next to that. Do you see what I'm getting at?

 

 

 

 

 

 

 

Sure, the crafting guild has a bunch of that stuff, and so do the dwarven mines. But let's stop to think here. If everything was placed conveiniently like that, there would be no fun to the game. There would be no adventure. There would be no CHALLENGE! Isn't that what it's all about?

 

 

 

 

 

 

 

Yeah some things would be nice to have, like a bank closer to the dwarven mines, or maybe even inside the mining guild, but that would just make things easier.

 

 

 

 

 

 

 

Let's try to remember here, the highest ranked players, like Zezima, probably don't complain about having to send their servants out to get planks for them. Why do you?

 

 

 

 

 

 

 

ok, here's some of my reasons for why the things you think are bad ideas are actually good ideas

 

 

 

 

 

 

 

1) You're F2P so you have no idea how much it costs to train construction (just so you know it costs at least 100mill+ to get 99) and this guild only gives a little bit of exp per plank converted

 

 

 

 

 

 

 

2) Yet again you're F2P so you wouldn't know that the bank in keldagrim is pretty much the same distance from the Guild as the Varrok bank is from the sawmill

 

 

 

 

 

 

 

3) You say it would be nice to have everything really near, which is true, but the guild doesn't do that so i have no idea what point your making there :-k (You're probably ranting and haven't read the front page of the thread properly)

 

 

 

 

 

 

 

4) I don't remember complaining about sending my servant to convert oak planks and i don't think anyone else who posted on this thread did either

 

 

 

 

 

 

 

5) Good luck Maxing out all your F2P stats in F2P :roll:

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ok, here's some of my reasons for why the things you think are bad ideas are actually good ideas

 

 

 

 

 

 

 

1) You're F2P so you have no idea how much it costs to train construction (just so you know it costs at least 100mill+ to get 99) and this guild only gives a little bit of exp per plank converted

 

 

 

 

 

 

 

2) Yet again you're F2P so you wouldn't know that the bank in keldagrim is pretty much the same distance from the Guild as the Varrok bank is from the sawmill

 

 

 

 

 

 

 

3) You say it would be nice to have everything really near, which is true, but the guild doesn't do that so i have no idea what point your making there :-k (You're probably ranting and haven't read the front page of the thread properly)

 

 

 

 

 

 

 

4) I don't remember complaining about sending my servant to convert oak planks and i don't think anyone else who posted on this thread did either

 

 

 

 

 

 

 

5) Good luck Maxing out all your F2P stats in F2P :roll:

 

 

 

 

 

 

 

^ Yup, case closed lol ^

 

 

 

 

 

 

 

The most important thing about a guild is that it suitable rewards anyone with the required level of entry whilst not unbalancing the game.

 

 

 

 

 

 

 

This guild strikes a careful balance in regards to these issues.

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ok, here's some of my reasons for why the things you think are bad ideas are actually good ideas

 

 

 

 

 

 

 

1) You're F2P so you have no idea how much it costs to train construction (just so you know it costs at least 100mill+ to get 99) and this guild only gives a little bit of exp per plank converted

 

 

 

 

 

 

 

2) Yet again you're F2P so you wouldn't know that the bank in keldagrim is pretty much the same distance from the Guild as the Varrok bank is from the sawmill

 

 

 

 

 

 

 

3) You say it would be nice to have everything really near, which is true, but the guild doesn't do that so i have no idea what point your making there :-k (You're probably ranting and haven't read the front page of the thread properly)

 

 

 

 

 

 

 

4) I don't remember complaining about sending my servant to convert oak planks and i don't think anyone else who posted on this thread did either

 

 

 

 

 

 

 

5) Good luck Maxing out all your F2P stats in F2P :roll:

 

 

 

 

 

 

 

Here's what I understood from the front page.

 

 

 

 

 

 

 

1) True, I'm f2p, and true, I don't know how much it costs to train 99 construction. But the players that are 99 construction now, I don't see asking for more xp by converting planks on their own.

 

 

 

 

 

 

 

2) Sure, the banks may be the same distance from what you are proposing as from the sawmill. Ok, so I guess you got me there.

 

 

 

 

 

 

 

3) Sure I said that it would be nice to have everything near, but if you read on, it also said, "Do you see where I'm getting at". You obviously don't know what sacrasm is, so let me spell out what I meant... "So you see, it would take out all the fun/adventure/difficulty of getting a skill up".

 

 

 

 

 

 

 

4) No, you didn't complain about sending your servants for planks, but now you want to make cutting them yourself part of the game, and therefore make your servant obsolete, and therefore in a round about way, you are complaining that you have to send him, rather than cutting them yourself.

 

 

 

 

 

 

 

5) As for maxing out my f2p stats, while being f2p, sure it's gonna take me a longer time, but, so goes life. You don't hear me complaining about it taking longer.

 

 

 

 

 

 

 

You said on the front page,

 

 

 

Please remember this is a work in progress, and I value all constructive criticisms. Please don't say "Rubbish idea", tell me why. Thanks...

 

 

 

So that's exactly what I did. I gave some CONSTRUCTIVE criticism.

 

 

 

 

 

 

 

You want everything to do with construction skill, in one place (as I understand). Sure, it may be a large area, but still, IN ONE PLACE. Maybe add some adventure, maybe some sort of quests before you can use the table saw, or chop trees in this area, or something fun, so you don't just make it to a certain level of construction, and voila, you're in. Even though I am f2p, I could support it, if it was more than just an area (no matter how large it is) that makes it easier.

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But you CAN do fun stuff in the guild like cutting trees as you just mentioned. There's other stuff like monsters to kill too.

 

 

 

 

 

 

 

In terms of having a quest to enter the guild... the other skill driven guilds don't require quests, so why would this one?

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Sorry if I didn't make myself clear enough. You wouldn't need to complete a quest to get into the guild, but a quest in order to use the table saw, or a quest to be able to gain access to the tree cutting area (unless that area is already accessible). Don't make it tough to GET INTO the guild, but make it an ADVENTURE to be able to use the guild. Then I am all in favor :thumbsup:

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Sorry if I didn't make myself clear enough. You wouldn't need to complete a quest to get into the guild, but a quest in order to use the table saw, or a quest to be able to gain access to the tree cutting area (unless that area is already accessible). Don't make it tough to GET INTO the guild, but make it an ADVENTURE to be able to use the guild. Then I am all in favor :thumbsup:

 

 

 

 

 

 

 

Fair point... if enough other people would like the quest idea, then i'll add it to the main suggestion.

 

 

 

 

 

 

 

To be honest, this suggestion is just the bare bones... if Jagex looked at it, they'd rip it apart and use only the main principles, and would likely scrap 90% of it's content.

 

 

 

 

 

 

 

This guild is really just what I envision and although was initially created on my own ideas, it's evolved somewhat due to many suggestions, not unlike your own one.

 

 

 

 

 

 

 

So thanks, and your feedback is valuable.

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I like the idea

 

 

 

 

 

 

 

But why is it above ground in the ocean yet joined onto keldagrim - a city deep underground.

 

 

 

 

 

 

 

That part of it is about as logical as having a bird in the underwater morge place

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I liek teh idea

 

 

 

 

 

 

 

But why is it above ground in teh ocean yet joined onto keldagrim - a city deep underground.

 

 

 

 

 

 

 

That part of it is about as logical as having a bird in teh underwater morge place

 

 

 

 

 

 

 

Well... there's a river flowing through the place, so it's not that illogical. Besides, it could be deep underground inside of a mountain lol.

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I liek teh idea

 

 

 

 

 

 

 

But why is it above ground in teh ocean yet joined onto keldagrim - a city deep underground.

 

 

 

 

 

 

 

That part of it is about as logical as having a bird in teh underwater morge place

 

 

 

 

 

 

 

Well... there's a river flowing through the place, so it's not that illogical. Besides, it could be deep underground inside of a mountain lol.

 

 

 

 

 

 

 

The existence of trees and fact flooring turns from stone/dirt into sand says otherwise.

 

 

 

 

 

 

 

Plus even if that could happen vital floor is keldagrim is in the icey mountain regions

 

 

 

 

 

 

 

Thoose trees and ground types wouldn't exsist that far north

 

 

 

 

 

 

 

PLUS the eastern side of keldagrim would be facing towards wilderness, there is no coean there if u look at world map.

 

 

 

 

 

 

 

I like the whole idea the keldagrim thing just seems obsurd.

 

 

 

 

 

 

 

Perhaps guild building inside the city itself, bwith its own private cart track tht leads to a hidden forest in mountainy areas dwarves found.

 

 

 

 

 

 

 

There you get no outdoor/indoor issues and still have the same features

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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