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New (70/80+) Armor coming soon?


Quasar889

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Before you read this post, understand where I'm coming from.

 

 

 

I'm combat 101, all melee stats above 80, and I'm itching for some new armor. We got third age, which is 65+ def. We have barrows, currently the best in the game (read: guthans), we have infinity...

 

 

 

 

 

 

 

We have excellent armor.

 

 

 

 

 

 

 

I'm thinking that Jagex might try and take a new turn with this higher leveled quest coming out soon (read: possible DT sequel?). With desert treasure, they introduced the Ancient Magicks spell book, giving high level mages something they desperately needed to balance out the combat triangle.

 

 

 

 

 

 

 

It may or may not have been too overpowering, I've read mixed opinion, and I won't comment. I've beaten that quest, used the spells a few times, and felt pretty bad about burning all those runes.

 

 

 

 

 

 

 

What I'm thinking/hoping will come out with this new higher leveled quest is some brilliant new 70/80+ defense req. armor.

 

 

 

 

 

 

 

My HOPES are that the armor will have a built in ability on the combat interface: Invulnerability.

 

 

 

How this works, is that basically, while you're being attacked, you can select an option: melee, range, or magic

 

 

 

 

 

 

 

The option you select would effectively give you a free protect prayer, which uses no prayer points... However, it only works against players, and gives 0 points to attack/defense bonuses. That's the drawback.

 

 

 

 

 

 

 

I think that this might be hard to code in, but it will give high defense players something to work for, and re-balance pking to make it a little more strategy driven. The player you fight should be able to see what you're invulnerable against, just like the current protect prayers, and you would be able to protect prayer with the armor's effect in use, for a total of two protections.

 

 

 

 

 

 

 

 

 

 

 

What are your thoughts on this?

 

 

 

I was just giving an example, but feel free to suggest what you think the rewards of the new quest will be. I'm hoping for something great, like Monkey Madness gave us.

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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EDIT: Nevermind. Shouldn't this be in the Suggestions forum though?

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theres not gonna be an 80+ gear, otherwise the bonuses might exceed over 400+ defence :uhh: .

 

 

 

 

 

 

 

 

 

 

 

i believe the ranged def is close to that.

 

 

 

 

 

 

 

 

 

 

 

anyway, id like to see it. but its not going to happen soon.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Well, I agree in theory. We don't need stronger armor, we need more tactical options available.

 

 

 

 

 

 

 

 

 

 

 

id prefer to see berserker armor introduced, if you read up on them, they go insane with rage and strength during battle and wear light armor like skins of animals(dragonhide) and in runescape it would be like... for example special daganoth hides when worn give str bonus and little defensive value

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theres not gonna be an 80+ gear, otherwise the bonuses might exceed over 400+ defence :uhh: .

 

 

 

 

 

 

 

 

 

 

 

i believe the ranged def is close to that.

 

 

 

 

 

 

 

 

 

 

 

anyway, id like to see it. but its not going to happen soon.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Well, I agree in theory. We don't need stronger armor, we need more tactical options available.

 

 

 

 

 

 

 

 

 

 

 

id prefer to see berserker armor introduced, if you read up on them, they go insane with rage and strength during battle and wear light armor like skins of animals(dragonhide) and in runescape it would be like... for example special daganoth hides when worn give str bonus and little defensive value

 

 

 

 

 

 

 

Yeah, I'd love berserker as well. That would rock.

 

 

 

And to Reb, I'm happy with wherever mods want to move it.

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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Well, I agree in theory. We don't need stronger armor, we need more tactical options available.

 

 

 

 

 

 

 

 

 

 

 

id prefer to see berserker armor introduced, if you read up on them, they go insane with rage and strength during battle and wear light armor like skins of animals(dragonhide) and in runescape it would be like... for example special daganoth hides when worn give str bonus and little defensive value

 

 

 

 

 

 

 

Or finally new uses for high hunter level

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Yeah, that's an excellent idea! Maybe if you get high enough hunter, you could use crafting to make a set of barbarian berserker armor! That should have to have a high def req, though...

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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Yeah, that's an excellent idea! Maybe if you get high enough hunter, you could use crafting to make a set of barbarian berserker armor! That should have to have a high def req, though...

 

 

 

 

 

 

 

 

 

 

 

high? unlikely, berserkers favored light very low defense armor and mostly crushing attacks. and were known to do ANY thing to get the job done, i believe biting were some things they did often and much more

 

 

 

 

 

 

 

 

 

 

 

berserkers

 

 

 

 

 

 

 

 

 

 

 

i read thru it, berserkers were known to go into battle naked or wearing furs of wolf/bears. personally, in theory a full berserker set of armor should allow for a high str bonus then their is now, and the defensive values of...oh maybe mithril

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I don't think that there is a need for a new set of armor. There are enough sets as it is. :P

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I don't think we need a new armor quite yet...barrows prices are starting to stabilize and a new armor would cut down barrows prices and profits from doing the Barrows minigame...and ALOT of people don't want that :)

 

 

 

and besides, the new armor would shoot up in price, and not everyone with the stats needed to wear it would have the cash needed to buy it....so no armor just yet :wink:

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i hope that if there is new armour, then there are penalties attached, like cursed armour or soemthing. It might drop your base magic level by 5 when worn, or drop your hp by 2hp per minute or prohibit prayer or something. Otherwise, as a poster already said, you are just going to have ridiculous defence bonuses.

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Personally I would like to see armour with a prayer requirement, that might put a bit of life back into the wild with mains able to pk again.

 

 

 

 

 

 

 

Agreed. There are alot more skills that could have some higher req stuff than defence

 

 

 

 

 

 

 

(hunter, crafting, ranging, farming, slayer, runecrafting, prayer)

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I don't think that there is a need for a new set of armor. There are enough sets as it is. :P

 

 

 

 

 

 

 

 

 

 

 

theirs plenty of armors, but no variety, it always this or that.

 

 

 

 

 

 

 

world of warcraft has like... 7 differnet types of armors(im not sure the #) for each class, and then theirs like another 7 different classes, adding a little variety and some rarity to things

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i think more users want new armor just because they can say they have the "new" armor. It could even be worse than barrows armor but people would want to get it. Just the same when a rare lvl item gets too common it doesnt seem like its so rare anymore hence the consistent drops in prices of high lvl combat items: whips, barrows armor, etc

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all stuff lvl 80+ need to be hard to get, harder then barrow harder then dragon harder then 3rd age... and theyll need higher food too... and so on...

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An idea I had (taking pieces of it from the elemental workshop idea) Is Armour made out of charged rune essence, with different runes having different looks and colours(powers too?), It would only be made of the four elemental runes as well, the reason for this seen later. It would require high runecrafting (60+) and high smithing(70+) to make. A quest to make and wear it might be required (harder sequel to rune mysteries?) The armour would require 70 mage, 40 runecrafting to wear(so pures couldnt wear it) It's stats would be like splitbark and mystic mixed. High defence against melee, but still gives quite high mage bonus. Another Idea for this is to maybe give the wearer of a full set(plate, legs, helm) unlimited runes in whatever type it is. But this may be unfair because you could duplicate the effects of a mud staff with the armour and then an earth or water staff. Or you could have fire and air unlimited at once for using fire wave.

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Personally I would like to see armour with a prayer requirement, that might put a bit of life back into the wild with mains able to pk again.

 

 

 

 

 

 

 

Agreed. There are alot more skills that could have some higher req stuff than defence

 

 

 

 

 

 

 

(hunter, crafting, ranging, farming, slayer, runecrafting, prayer)

 

 

 

 

 

 

 

Yea, but all the pc products won't like that (which is majority of the players now). And seeing Jagex is a company in a capitalistic country, they need the majority happy (that's why we have a high lvl combat quest now, with totally no other requirment. The average 'scaper has very very low total compared to combat now :roll: ).

 

 

 

 

 

 

 

On Topic: I don't think we need any better armour. But if we get it, it would deffenitly something like the barrows repair costs, but much much more expensive. Otherwise barrows would be immediatly totally out of the picture.

When everything's been said and done, more has been said than done.

All skills 80+

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An idea I had (taking pieces of it from the elemental workshop idea) Is Armour made out of charged rune essence, with different runes having different looks and colours(powers too?), It would only be made of the four elemental runes as well, the reason for this seen later. It would require high runecrafting (60+) and high smithing(70+) to make. A quest to make and wear it might be required (harder sequel to rune mysteries?) The armour would require 70 mage, 40 runecrafting to wear(so pures couldnt wear it) It's stats would be like splitbark and mystic mixed. High defence against melee, but still gives quite high mage bonus. Another Idea for this is to maybe give the wearer of a full set(plate, legs, helm) unlimited runes in whatever type it is. But this may be unfair because you could duplicate the effects of a mud staff with the armour and then an earth or water staff. Or you could have fire and air unlimited at once for using fire wave.

 

 

 

 

 

 

 

I also really doubt this, because loads of people wouldn't be able to wear it. (See my previous post). And the unlimited runes idea is horrible. Magic costs runes, so is expensive. It's always been like that and I wouldn't like it to change.

When everything's been said and done, more has been said than done.

All skills 80+

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world of warcraft has like... 7 differnet types of armors(im not sure the #) for each class, and then theirs like another 7 different classes, adding a little variety and some rarity to things
WoW has a ton of "end game" armor, which is armor that can only be used at the max level and specialize in different things. For example, there could be a set of armor for the priest class which specializes in increases to healing, while another set which specializes in reducing the casting time of healing spells instead.

 

 

 

 

 

 

 

I think this would really work in terms of runescape. Think, for example, a set of armor which makes 2h weapons swing faster (thus giving some use to d2h and such), a set of armor which increases your attack by an amount determined by your woodcutting level when you wield an axe, ect. These set effects would work just like the barrows set effects and would easily bring use to weapons which are unused because of rs2's major flaw in weapon design. (Instead of strength of weapons being inversely proportional to their speed, faster weapons are only slightly weaker and thus always much better choices. Weapon strength should be based on the weapon's dps [damage per second], and not just on your overall bonus gained from your armor and weapon.)

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