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Recycling in Runescape


curmudgeony

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As a topic for debate, what would be the pros and cons of allowing players to recycle items?

 

 

 

 

 

 

 

For example, players could burn strung/unstrung bows for slightly reduced firemaking exp or melt down metal items for a slightly less amount of metal bars--one iron plate recycles into three iron bars.

 

 

 

 

 

 

 

Yes, I know that the odds of this occurring in game are so low as to make this impossible, but are your feelings on the idea itself. Moreover, more importantly, how do you think the game would be affected?

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I agree with Solidus. I've played other MMORPG's that usede that sort of system. But they also had a different way of determining xp gain (basically it was random when you attempted an action), in a situation like that it worked. Since, take smithing for example, you could smith, re-smelt, get half the bars back, repeat and not gain any xp. So there wasn't a problem with people power leveling too much.

 

 

 

 

 

 

 

With RS having a level cap, that can be achieved in a few months time of constant training on a single skill, adding something to "cut back" on the actual gathering of materials might make it too easy.

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Hmm... If you made two iron plates and recycled them u'd get 6 Recycled Bars (untradable), then you smith 5 of them into a Recycled Iron Plate (tradable), which gives 10%+ bonus, but no smithing xp.

 

 

 

 

 

 

 

Same goes with bronze, steel, mithril, addy and rune.

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nah whips should be as left as is. besides theyre the intestine of an abbysal demon (i think) have fun crafting that.
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many MMORPG's do this like guild wars, they call it ''salvaging'' where you can destroy the item for the material it was created from, if runescape would have this idea, next to the item/item details it should say if it can be recyled or not, besides who would be mad enough to recycle a party hat??

1150+ total, 151 questpoints and 76 combat.. is it good? Plz pm me for your thoughts.

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This has been suggested a thousand times, and a thousand times it's been rejected as a bad idea; it just makes levelling the "annoying" skills too easy, and most of the skills are easy enough to raise as it is.

 

 

 

Hmm... If you made two iron plates and recycled them u'd get 6 Recycled Bars (untradable), then you smith 5 of them into a Recycled Iron Plate (tradable), which gives 10%+ bonus, but no smithing xp.

 

 

 

 

 

 

 

Same goes with bronze, steel, mithril, addy and rune.

 

 

 

So, you want to basically double the amount of weapons and armor in a game where there are already too many weapons and armor types with basically useless items? That doesn't compute.

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I see no pro in this, only cons.

 

 

 

 

 

 

 

1) there will be heavy inflation of intermediate items, such as iron, steel and mith armour, as there is less people selling them (more people reusing them), which makes it hard for newbies to buy them.

 

 

 

 

 

 

 

2) There will be a mass deflation of top model items, such as rune weapons and armours, as more people reach this level quickly.

 

 

 

 

 

 

 

3) Encourages macroing.

 

 

 

 

 

 

 

Overall, it'll throw the runescape economic system into mad spread chaos.

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many MMORPG's do this like guild wars, they call it ''salvaging'' where you can destroy the item for the material it was created from, if runescape would have this idea, next to the item/item details it should say if it can be recyled or not, besides who would be mad enough to recycle a party hat??
But how far back u go =) lol i dont mind recycling my Phat into a cracker, what it was originally created from.

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I've always been pro-recycling, mainly because I'm also against the artificial high-alch values. Removing high-alch values and, instead, allowing recycling creates a much more realistic and player-based economy.

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In order for the continued success of the game, Jagex needs to remove these extra items. There is a whole market on selling willows (u) to a store for 16 gp ea. Look at the herblore market. More pots have been made than can be used, causing a decline in prices. The only thing that keeps chaos/death prices relatively high are furies.

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Administrative note - thank you to whoever moved this here.

 

 

 

 

 

 

 

So, instead of asking what you think of recycling, how about laying out some details on how it would be implemented? Which items make sense to recycle, and which don't?

 

 

 

 

 

 

 

Also, which items should have more than one use (unstrung bows)? I don't count this as recycling, per se.

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even though it makes alot of sense like how you could cut the bowstring off a bow then put it on a new bow it would make a lot of inflation or deflation but an idea could be that you get no exp but it will still have alot of problems like how you can go to fally general store buy all of the willow long bows there cut the strings off then put all of the strings on mage long bows unstrung then sell all of them so that means you could be getting bowstrings for only 48 gp ea but from the side not trying to get profit it could be that you want a rune battle axe and you got a runeplate you dont want to bother selling so you recycle the runeplate and make a rune battle axe but something that has a use would be burning willow longs which are crowding stores everywhere so it would be a + to runescape there are also many other thing i can think of but im bored now :D

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many MMORPG's do this like guild wars, they call it ''salvaging'' where you can destroy the item for the material it was created from, if runescape would have this idea, next to the item/item details it should say if it can be recyled or not, besides who would be mad enough to recycle a party hat??
But how far back u go =) lol i dont mind recycling my Phat into a cracker, what it was originally created from.

 

 

 

 

 

 

 

not excatly what u got before that but.. like iron sword back into iron bar or rune plate body back to rune bars but.. this will give away smith exp thats why if u put recycled on front of the recycled object, it should shouldnt be allowed to be 're-salvaged' exept primary sources like bars etc.. or.. make a fee to re-smith the bars to recycleable armour or u have to use special anvils which u have 2 pay to use which can be used to smith recyclable armour.

1150+ total, 151 questpoints and 76 combat.. is it good? Plz pm me for your thoughts.

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This has been suggested a thousand times, and a thousand times it's been rejected as a bad idea; it just makes levelling the "annoying" skills too easy, and most of the skills are easy enough to raise as it is.

 

 

 

Hmm... If you made two iron plates and recycled them u'd get 6 Recycled Bars (untradable), then you smith 5 of them into a Recycled Iron Plate (tradable), which gives 10%+ bonus, but no smithing xp.

 

 

 

 

 

 

 

Same goes with bronze, steel, mithril, addy and rune.

 

 

 

So, you want to basically double the amount of weapons and armor in a game where there are already too many weapons and armor types with basically useless items? That doesn't compute.

 

 

 

 

 

 

 

Are you crazy man? That wouldn't double the amount of surpluss stuff, it would lower it.

 

 

 

 

 

 

 

At first glance I don't think it's that bad of an idea. After all, there aren't enough materials in the game, and this would decrease the amounts needed. But then, that might decrease the value of those materials, making the shortage worse. I'll have to think about this...

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many MMORPG's do this like guild wars, they call it ''salvaging'' where you can destroy the item for the material it was created from, if runescape would have this idea, next to the item/item details it should say if it can be recyled or not, besides who would be mad enough to recycle a party hat??
lol.

 

 

 

 

 

 

 

"recycled blue coloured paper in the template design of a party hat"

 

 

 

 

 

 

 

I would laugh if that became an item name.

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This has been suggested a thousand times, and a thousand times it's been rejected as a bad idea; it just makes levelling the "annoying" skills too easy, and most of the skills are easy enough to raise as it is.

 

 

 

Hmm... If you made two iron plates and recycled them u'd get 6 Recycled Bars (untradable), then you smith 5 of them into a Recycled Iron Plate (tradable), which gives 10%+ bonus, but no smithing xp.

 

 

 

 

 

 

 

Same goes with bronze, steel, mithril, addy and rune.

 

 

 

So, you want to basically double the amount of weapons and armor in a game where there are already too many weapons and armor types with basically useless items? That doesn't compute.

 

 

 

 

 

 

 

Are you crazy man? That wouldn't double the amount of surpluss stuff, it would lower it.

 

 

 

Actually, I was talking about the programming side of the equation, but that does bring up a good point regarding bank space; there isn't enough bank space - p2p or f2p - for what's in the game now, nevermind doubling the potential number of items in the game.

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there should be some xtent to what can be recycled. anything wooden should be burnable (bows, arrow shafts, etc.). that way, you can balance out your fletching, wc, and firemaking levels.

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  • 2 weeks later...

There are a TON of pro's and cons for this idea, although I can give one feasible alternative to all of this.

 

 

 

 

 

 

 

The only reason implementing this would be worthwhile would be to please skillers. High alchemy has caused a mass inflation in RuneScape, and there's only one way to combat this-the addition of a new skill. A new skill called "Science" or "Technology," where you get xp for examining objects in-detail. You get experience for this, and there are numerous rewards at various levels. For example, at say, level 60, you discover low level alchemy. At level 80, you discover Bones to Peaches, and at level 100, you discover High Level Alchemy. This would be a skill with a use for that level 100 with a skill cape, as you cannot get level 100 without the cape, and without that, you cannot High-Alch.

 

 

 

 

 

 

 

By doing this, you effectively reduce the need for someone to mass-smith items, unless they are crazy for xp, and you can then implement the salvaging option. Salvaging would also require the Science/Technology skill, and at higher levels, you can salvage better things. the level required would be the same level required to produce the item originally-for example, a steel plate requres 48 smithing, so it would require 48 Science/Technology. A magic longbow requires 85 fletching I believe, and to burn it, you need 85 Science/Technology. And the experience and items you gain from salvaging is completely random, so overall, there is some balance in the economy.

 

 

 

 

 

 

 

This skill would actually be a useful one, unlike Hunting :-w , or any other random skill released. It would be a skill that the general population would train, as it is a necessity to further their own skills, and to produce more money. With the addition of this skill however, some changes to High-level alchemy would have to be made.

 

 

 

 

 

 

 

1) It would require more runes (Preferably 1 nature, 5 fires, 5 earth)

 

 

 

2) It would yield more money. (It is only fair considering the 13 million xp you need [maybe an increase of 5-10%])

 

 

 

 

 

 

 

Well....sorry about the long read.....but I hope you like it! :roll:

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