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Snape Grass - Herblore and moneymaker (Casual 350k/h)


12pure34

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Table of Contents :mrgreen:

 

1) Introduction

 

2) Requirements and Recommandations

 

3) Inventory / Outfit

 

4) The Basic gathering of Snapegrass

 

5) Multiple methods to improve basics

 

6) The gains and profits

 

7) Conclusion

 

8) Tips & Tricks

 

9) Credits

 

 

 

12pure34's Guide to Snape Grass

 

My name is 12pure34 and this is my guide to snapegrass. First of all, I shall explain a few things about snape grass.

 

snapegrasspicture.png

 

Snape grass is the second ingredient used in Prayer Potions, which are made using the herblore skill. The main ingredient used is Rannarr, which is worth significant money aswell. Due to the high demand in Prayer potions, there is also a high demand in Snapegrass. Snapegrass can be gathered in various ways, but in this guide I shall explain the most economic method, which actually ranks among the highest moneymakers in its class. Further on in the guide, I will prove that you can easily make 400k+ per hour using methods explained in the guide. To get started, what do we need:

 

 

 

Requirements:

 

72 magic

 

Lunar Diplomacy quest

 

[hide=Lunar Diplomacy quest requirements]Required:

 

Quests: The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village

 

Skills: Level 61 Crafting, Level 40 Defence, Level 49 Firemaking, Level 5 Herblore, Level 65 Magic, Level 60 Mining, Level 55 Woodcutting

 

Guide: Lunar Diplomacy Quest guide[/hide]

 

Items required:

 

Astral runes Grand Exchange, Baba Yaga (in the chicken house) or crafted by runecrafting (level 40, double at 82)

 

Law runes Grand Exchange or crafted by runecrafting (level 54)

 

Water Battlestaff / Water staff

 

Teleports - Either multiple glory amulets (4) or multiple Duel ring (8)

 

 

 

[hide=Requirements]Recommended:

 

Summoning levels for Beast of Burdens (40/52/67/96)

 

 

 

Items Recommended:

 

Beast of Burden pouch

 

Spotted/Spottier cape

 

Penance gloves

 

Boots of Lightning[/hide]

 

As seen in Requirements/Recommendations section, you will be using a Lunar Teleport Spell. This spell will be:

 

teleportspellspicture.png

 

Each spell uses 2 Astral runes and 1 Law rune . Water runes are supplied using an elemental staff, Water staffs in this case.

 

 

 

Why did I link two spells is the question you might be asking. Well, the only difference between these spells is the water rune cost. Due to the use of a Water Battlestaff / Water staff, this makes no difference in cost. The second spell, requiring level 73 magic, is a group teleport. You won't be teleporting anyone with you, but the spell does give slightly more magic experience. Marginal but beneficial. (Also this causes several funny situations when someone accepts the group teleport)

 

 

 

The inventory / Outfit:

 

outfitpicture.pnginventoryrunespicture.png

 

 

 

Can't get more basic then this right?

 

Inventory:

 

Law runes / Astral runes: Due to the cost for the teleport, you should always have twice as much astral runes as law runes. All other space will be filled with the Snape grass you gather.

 

 

 

The Outfit:

 

Purpose of this outfit is to keep your weight below 0kg. Snape grass weighs almost nothing, even if you carry 26. So it takes only a -2 weight reduction to actually achieve this goal. The choice of gear:

 

Penance gloves > [decorative gear]

 

Spottier cape > Spotted cape > [decorative gear]

 

Boots of Ikov > [Decorative gear]

 

Glory amulet (charged) > Games necklace

 

Ring of duelling > [nothing]

 

Water Battlestaff > Water staff > [nothing]

 

 

 

In all spots, you are allowed to wear decorative gear to improve your looks if you chose so. Keep in mind, your weight should always stay at 0 kg or below.

 

Water Battlestaffs are marginally better then Water staffs, due to rockcrabs. I can ensure you, you will hit several of them. If you really are a minimalist, use a stronger Water Battlestaff (or even mystic if you have one). A bit more experience in the stat of your choice!

 

The reason to use a Ring of Duelling aswell as a charged Glory Amulet, is to ensure you Always have a spare teleport. Last thing you want is to be stuck on an island. You will be using 1 out of the 2 options given here, to be explained a bit later. For now, just remember to always have some sort of teleport jewelry in case you forget to refresh your main one.

 

 

 

The Basic Gathering of Snapegrass <3:

 

 

 

This part of the guide will show you step by step how to gather snape grass, which is far from complicated. Most important to remember is the ''Hub of Snape Grass'' (©opyright on that name please :P). But first, you must get to Waterbirth Island.

 

Keep this map in the back of your head:

 

[hide=Map of Waterbirth Island]waterbirthislandmap.png[/hide]

 

The red dot on the right is where the teleport brings you.

 

The Green dot on the left is where the ''Hub of Snape Grass'' will be.

 

 

 

Where we start

 

star[bleep]erbird.png

 

This picture shows the teleport spot. Highlighted in green, are 3 snapegrass. These are NOT! the snapegrass you will pick up the entire time. But they are on the route and it would be a waste not to pick them up. So pick them up

 

If you want to know why, read the Tips & Trick section ;) Gives you a reason to actually read the tips.

 

 

 

Following the red route, you will end up here:

 

hubofsnapegrass.png

 

This is the ''Hub of Snapegrass''. It has 6 spawns of snapegrass which spawn at an insane rate. I have given each of the spawns numbers, 1 to 4.

 

 

 

Having done a lot of tries, I found that the following order is the best:

 

:arrow: Take the left Snapegrass of 1

 

:arrow: Take the right Snapegrass of 1

 

:arrow: Take the left Snapegrass of 2

 

:arrow: Take the right Snapegrass of 2

 

:arrow: Take Snapegrass 3

 

:arrow: Take Snapegrass 4

 

 

 

Now plenty of things have to be said about this method:

 

:idea: With 60 agility, you can almost continously run, tough this is a waste of energy. To make the best of your energy, limit running to the following actions:

 

Running from the Teleport spot to the Snapegrass hub.

 

Running from the Teleport spot to the bank.

 

Running from Snapegrass 4 to Snapegrass 1.

 

 

 

If you do this, you will find yourself running almost 24/7. Also by running only from Snape grass 4 to 1, you will almost always create a perfect round. Meaning 1 spawns as soon as you get there.

 

 

 

:idea: There are rock crabs. They are anoying but you get a shot at revenge. First off, turn auto retaliate off . You do not want to waste time fighting them. Walking near a 'rock' will aggro them. Attacking them will agro them aswell. They are level 13 and will almost never hit you. If a rockcrab moves over a spawn keep right-click ready to pick up the snapegrass. Using left-click will almost always cause you to attack the crab. If the snape grass hasn't spawn yet, right-click walk to the spawn location, which forces the rockcrab of the spawn location. Rock crabs will be your biggest slow-down, but after several encounters, you get used to them and develop your own tricks to avoid them.

 

 

 

Now you know what to wear, what to bring with you, what to use and what we are looking for and even know the basics, it is time for the actual 'action'. Several methods can be used, which all slighty differ from eachother. Biggest difference is the amount of clicking required. More clicking means more profit in this case.

 

 

 

Multiple Methods to improve basic

 

1A) Stacked runes

 

1B) Single Runes

 

2A) 26 Inventory, no familiar

 

2B) 26 Inventory, with Beast of Burden

 

3A) Edgeville Bank

 

3B) Castlewars Bank

 

 

 

*Before explanation begins, I would like to call out that you can have whatever mix of method 1/2/3 you prefer. As an example, 1A/2A/3B means you use stacked runes with a 26 inventory set-up and bank at Castlewars. Now lets get to the methods:

 

 

 

[hide=1A) Stacked runes]The most basic of all uses the basic inventory. You will take X amount of Law runes with 2X amount of Astral runes. X is the number of trips you plan on doing. Basicly, you just keep 30-50 teleports in your inventory, like shown in the inventory picture.

 

Pros: No trouble getting runes each time you bank

 

Cons: 2 inventory spots taken, which cannot be filled with snapegrass[/hide]

 

[hide=1B) Single Runes]The more advance way to use runes. Because you will teleport before you actually collect Snapegrass, you could withdraw enough runes for a single teleport. By teleporting, you would use up the runes opening another 2 inventory spots. Your inventory after banking and before teleporting will look like this:

 

singlerunespicture.png

 

Pros: More snapegrass per trip

 

Cons: More clicking each time you bank[/hide]

 

[hide=2A) Using no familiar]This method holds no difference compared to 1A/1B. I added this to create a counter-part for 2B. Using 2A means you use no familiar.

 

Pros: No summoning level required

 

No fuss using a Beasts of Burden

 

Cons: Less snapegrass per trip[/hide]

 

[hide=2B) Using a Beast of Burden]This method includes the usage of a Beast of Burden. Most common, people use the Terrorbird or War Tortoise, but whatever beast of burden you use, it is fine. In my example I shall use terrorbirds, due to my summoning level being limited. Also it is most common used.

 

Summoning familiars drain your summoning points, but do not worry. For both method 3A as 3B (mentioned next), there are small obelisk just around the corner to recharge:

 

smallobeliskpictures.png

 

I will not explain you how to fill up your Beast of Burdens, since well, you have a brain. But for banking I will give you a small tip:

 

bankingbutton.png

 

Using the most right button, you can automaticly empty your familiars inventory in the bank. Also if you use method 1B, you can use the most left button to automaticly bank your inventory. A neat trick to save some clicking.[/hide]

 

[hide=3A & 3B) Edgeville bank & Castle Wars bank]Both I will explain 1 go, since they are so alike. The only difference is which jewelry you would use.

 

edgevillecwbank.png

 

 

 

Top picture shows the Edgeville bank. Using a charged glory you will end up just outside the bank. In order to use this method, I suggest having at least 10 glory amulets. 40 trips (10 amulets * 4 charges) account for about an hour of gathering. More amulets means less time re-charging.

 

Bottom picture shows the Castle Wars bank. Using a Ringof Duelling, you can teleport a few squares away from the Chest, which is a 1-click bank. This is the closest bank in the game from a teleport and is only 1-click, being faster then Edgeville bank. To use this method have at least 5-6 Rings of Duelling to start. Each ring has 8 charges and is used up in the progress. You will have to buy new ones or make new ones every time. Because they are cheap, they are completely worth it.

 

 

 

Edgeville bank pros/cons:

 

If you have Glory's, this teleport comes with no cost. Downside is you have to switch glories every 4 trips, which is quite often. Also more easily forgotten. Also slightly slower then CW bank.

 

Castlewars bank pros/cons:

 

This bank is the fastest in the entire game, being 1-click and closest from teleport. Duel rings only have to be replaced every 8 trips, but they do actually cost something. Either to be bought or made by the player.

 

 

 

*Remember the bankbutton tips given at 2B.[/hide]

 

 

 

The Gains and profits

 

Grand Exchange chart of Snape Grass

 

Here you can find the up-to-date price of Snape Grass. As of 02-05-09, the price is 397gp per Snapegrass with a +0.8% In the last 30 days, making it reasonably stable in price. Demand is always high, Supply not so much.

 

 

 

First of all, let us calculate the worth of a single load and the cost of a single load. Prices based on 02-05-09.

 

Snapegrass price: 419gp (updated 11/5/09)

 

Ring of Duelling (8): 1245gp (156gp per charge)

 

Astral rune: 182gp

 

Law rune: 290gp

 

 

 

[hide=Calculatons of Gains/Cost/Profit per trip]geupdate110509.png

 

:!: When using 3B, Castlewars bank, deduct 156gp to account for the cost of the ring of Duelling(8)'s. Even if you make them yourself, seeing you will miss opportunity costs.

 

:!: When using 2B, Beast of Burden, deduct 20gp to account for the cost of the Spirit Terrorbird pouch. Altough I have not done enough testing to conclude the amount of trips done with a single terrorbird, the cost is very low.[/hide]

 

Summary of Actual Profit per Hour:

 

Update of 11/05/09

 

Method (1A/2A) = 418,9k per hour

 

Method (1B/2A) = 426,0k per hour

 

Method (1A/2B) = 478,7k per hour

 

Method (1B/2B) = 483,9k per hour

 

Rounded down

 

 

 

*Important note: Actual values might be lower, due to chatting with friends or simply because you are not suposed to focus for this long. My experience has shown me 300k-400k can easily be achieved while taking a toiletbreak/drink or by chatting while actually gathering. Wether you use 3A or 3B doesn't make much of a difference. Using a Beast of Burden does increase your profit significantly.

 

 

 

Conclusion

 

So that was a mighty filled guide. Let us recap what you have been reading. First of all, we started discussing about our inventory/gear. Important to note is that we need minimal weight and maximum inventory room. For this we used weight-reducing gear and if wanted, some decorative gear. In our inventory we had only our runes.

 

 

 

In the basics we discussed in what way we can pick Snape Grass. Afterwards we discussed several ways to improve this basic idea. We used the stackable rune method (1A), the single rune method (1B), the Beast of Burden method (2B). In order of profit the following methods were most profiting:

 

(1B/2B) -> (1A/2B) -> (1B/2A) -> (1A/2A)

 

We calculated this using time-trials. After this conclusion several tips shall be mentioned, mostly to prevent boredom. Read them just as carefull, in the end, having fun is more important then anything else.

 

I hope you could have learned some from this and perhaps I will see you on Waterbirth Island once. Thanks for reading and don't forget the tips and credits!

 

 

 

Tips & Tricks:

 

-Do not do this more then 2 hours at a time. You will stort seeing things and will get unbelievably bored. Try taking the casual break.

 

-Use a beast of burden. It is downright worth it.

 

-Take those 3 Snape Grass at the teleport spot. These few snapegrass here, mean you have to pick up less Snape Grass on the routine-spot. This prevents boredom slightly. Also there is a marginal reason due to spawn times. Complicated, but picking up these 3 actually means you will be faster every trip, once used to it.

 

-Don't fight over a spawnspot. If someone is there, just worldhop. ''Fighting'' over spawns takes time, time which you simply lose. Cut your losses on short-term and go for long-term profit. Logging takes 30-40 seconds, ''battleing'' over a spawn might take 5-10 minutes!

 

-Do talk with your friends. It may slow you down, but who cares? It is about fun right!

 

-Using the moonclan teleport, you can easily switch your magic back to normal spellbook afterwards. Using an astral tablet from 'The great orb project' is also an easy way to switch.

 

 

 

Credits

 

To Faab68, for being a good friend

 

To myself, for writing this

 

To Tip.it/runescape for information about several items

 

To Runescape.com for G.E. Charts

 

To whoever has tips about improvements of this guide.

 

 

 

Tips and comments are welcome, I usually have Private messages open to anyone, feel free to talk to me once.

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Nice guide. ::' Use the Relekka diary boots to bank @Seer the Peer? (yes it'll take a bit more time but there are no runes involved,because you can take the boat trip back to the island).I collected some snape grass for personal use, from the spot where you end up after you use the boat.Check that too?

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Nice guide, very detailed. :thumbup:

Hey Nicrune007 , Whats Your Username?

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99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/

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9/10 for the guide.

 

However there are a lot of minor spelling and grammar mistakes so be sure to go and check :thumbsup:

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null and void

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Nice guide. ::' Use the Relekka diary boots to bank @Seer the Peer? (yes it'll take a bit more time but there are no runes involved,because you can take the boat trip back to the island).I collected some snape grass for personal use, from the spot where you end up after you use the boat.Check that too?

 

 

 

I am pretty sure it is slower. And the runes are easily earned back. I will go check this soon.

 

 

 

9/10 for the guide.

 

However there are a lot of minor spelling and grammar mistakes so be sure to go and check

 

 

 

This will be worked on aswell. My 2nd language but never an excuse. I will have someone correct this for me, where I failed.

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Nice guide, 10/10.

 

 

 

But I have a question, since I'm a summoning noob :( what level is beast of burden at o_o? Is beast of burden just the "Unburden" which you can make into a wartortise or terror bird? I'm confused :P

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Nice guide, 10/10.

 

 

 

But I have a question, since I'm a summoning noob :( what level is beast of burden at o_o? Is beast of burden just the "Unburden" which you can make into a wartortise or terror bird? I'm confused :P

 

You get beasts of burden at the following levels: 40; 52, 67 and 96. They are Bullants, Terrorbirds, War Tortoise and Pak Yaks.

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[hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)

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Nice guide, 10/10.

 

 

 

But I have a question, since I'm a summoning noob :( what level is beast of burden at o_o? Is beast of burden just the "Unburden" which you can make into a wartortise or terror bird? I'm confused :P

 

You get beasts of burden at the following levels: 40; 52, 67 and 96. They are Bullants, Terrorbirds, War Tortoise and Pak Yaks.

 

 

 

That is basicly the answer. I haven't been able to update the guide, but I will get around it today most likely. Starting there now, including updates on prices. They have risen enormously! More money per hour!

 

 

 

EDIT: Prices updated as of 11/05/09, now set in a more visual friendly Excel picture, instead of a list of calcs. Easier updating for me to :D

 

Spelling will be my next check. As for the peer trick, you will have several things to slow you down I checked.

 

A) Running from the Snapegrass hub back to the boat.

 

B) Actually waiting for the boat

 

C) Having to run to peer, which is even slighty further then from teleport spot to bank.

 

 

 

All in all, this is a method, but it is slower and heck :D not even as fun as this, I will add it tough

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First off, thanks for the guide. I knew about this method, but this showed me things in depth and provided some very nice numbers.

 

Second:snapegrass.png 2 hours work or so? The battlestaff is what I used to tele. Don't ask why. :? Now I am all set for sixty three herblore. :thumbsup:

 

Third, a number you should put in your guide. Familiars will boost your gp per hour by about 4.983, or 5, thousand gp per hour, per extra inventory slot. This will help out the math obsessed like me.

My skin is finally getting soft
I'll scrub until the damn thing comes off

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Very nice guide.

 

 

 

Only thing is that the Boots are Boots of Lightness(Or something like that), not Boots of Ikov.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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  • 2 weeks later...

Hehe, used this method about 1,5 years ago, first to get 20m to give as a present for my friend who had her 20th birthday, then to get money for my DFS that i desperately wanted (bought it for about 27m). So totally I have got nearly 50m cash by doing this :D Back in that time I sold Snape grasses for 500 ea.

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Just a small question, is there any way for pures to earn money with snapegrass?

 

 

 

Thanks.

ooh eeh ooh ahah, ting tang wallawallabingbang m8

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Just a small question, is there any way for pures to earn money with snapegrass?

 

 

 

Thanks.

 

 

 

Someone already noted it once before in these above posts, but you can use the Fremenik boots from the diaries. You can use that to bank. But this only goes for people that finished the freminik trials I believe.

 

For pures.. this isn't the best method to make money. Sorry

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Just a small question, is there any way for pures to earn money with snapegrass?

 

 

 

Thanks.

 

 

 

Someone already noted it once before in these above posts, but you can use the Fremenik boots from the diaries. You can use that to bank. But this only goes for people that finished the freminik trials I believe.

 

For pures.. this isn't the best method to make money. Sorry

 

 

 

I was just wondering because a fellow pure told me he made his 2M with Snapegrass, and he was 35 combat so I was just thinking, i'll ask him how (:

 

 

 

Thanks anyway, nice guide ^^

ooh eeh ooh ahah, ting tang wallawallabingbang m8

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-The price of enchanted jewlery does not change when the charge decreases, so dueling rings (1) make good junk.

 

-The games necklace makes a good back up teleport, since you can use it to teleport to the bounty hunter bank and the barbarian outpost summoning obelisk.

quit

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  • 3 weeks later...

Just a suggestion for more mage xp per trip, not that it matters much:

 

If you use a mud battle/mystic staff(Earth + Water), you can tele to the Lunar Isle bank as well. This gives 66 (67 if you use group) more mage xp per each trip. This would nearly double the amount of mage xp gained throughout the entire trip.

 

Currently the mud battlestaff is 201k mid price, while the mystic staff is 52k, so I think the cost will be made up very quickly..

 

 

 

Other than that, great guide! :thumbsup:

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