Everything posted by Ginger_Warrior
- Tans - maxed [BPL IS BACK]
- Tans - maxed [BPL IS BACK]
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2013: What's Coming and What's Going
Slayer training right now is the fastest rate it's been in years... the abilities have made it far easier to wipe out the run-of-the-mill opponents
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2013: What's Coming and What's Going
I have literally no idea why the opening menu is still the Dungeoneering theme. Unless there's backhander involved or a bet someone lost.
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11-Dec-2012 - Player-Owned Ports
Got my first scroll with an 82% chance of success. I'm into the third region after about five days of PoP (only got 90 slayer on the 19th, if I recall correctly). Once you have your priorities sorted, PoP becomes much easier to accomplish. I've barely touched the buildings, for example.
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2013: What's Coming and What's Going
You can only complete the game in front of you. I'm not going to walk up to a guy in a comp cape and say "Hey, take it off because there's a quest coming out in four weeks time." What an asinine argument.
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2013: What's Coming and What's Going
How can you truly separate a guy playing the game as opposed to a guy playing with the game? If I'm having fun on my slayer task using abilities in the most efficient cycle, does that automatically qualify as the former? Likewise, if I say stuff like "aww yeah" or "boom" when using these abilities (it's fun to say boom on Incendiary Shot, really...) does that automatically qualify as the latter? I guess what I'm trying to distinguish is the line you draw at which playing becomes grinding. Both are forms of grinding. "Grinding" should not be defined as the state of doing something in the absence of being playful while doing that thing, and so in that sense, there's no line to draw. The difference is that you are finding something inherently playful about doing that slayer task. The fact that you're enjoying the task means you're finding it playful; it's giving you that sense of joy and lightheartedness that accompanies your playing of the game. The other side would be somebody who's going for comp, but who's moaning because they find agility/runecrafting/whatever tedious and they keep burning out. They're no longer playing. The task is now failing to provide them with any of the benefits the activity would bring if (s)he were truly 'playing'. In fact, contrary to the intention of any recreational activity, it's actually making them more stressed, not less. Both examples are grinding, since the aim at some point along the line is to gain experience.* However, in your slayer example, gaining experience is no longer the primary motivator; the simple enjoyment gained from killing the monsters so competently and easily is a far stronger reinforcing factor. The second example, the only motivator is the experience, and the promise that once they've achieved so much, they'll never have to do it again. Both are 'grinding', only one is 'playing'. * = Interestingly, most other gaming communities call this process "farming"; the term "grinding" is almost completely unique to the MMO communities and has obvious connotations and imagery associated to it.
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2013: What's Coming and What's Going
I can appreciate how people might find this 'fun', in the sense that someone might find going to a museum fun. What I find slightly contradictory is that people don't just play games to have fun. They also play games to relax, to explore their creativity, to develop social skills, to relieve stress, to avoid being too serious, to explore the world (etc.). From that perspective, when you're performing the same task thousands of times over with very little variation, it's very difficult to see how you're really 'playing' at all, unless you're using the term in a very niche way. It implies you're trying the play the game, rather than trying to play with the game. Another example would be having someone who plays an FPS game as an amateur, but still takes it very seriously and gets very wound up when they get killed all the time, as opposed to someone who could be getting slaughtered but could still find some element of the game they find inherently playful. The former we usually say is "taking the game too seriously", i.e. they're not really being playful any more, it's actually become a source of further stress. The latter we would happily have round to play said FPS with as a social activity, because we'd like to share that playful experience with them. I think that's the real dichotomy in this debate. Some people find grinding fun, an overwhelming majority (most of which aren't playing RuneScape) find it a source of further stress and won't touch it.
- Tans - maxed [BPL IS BACK]
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Today...
Western societies tend to bias their teaching of history.* When I studied history at GCSE level, we did a module on medicine through time. Acupuncture, which forms such a key principle to Chinese medicine, was reserved to a chapter called "Alternative medicine". It was the last chapter in the book. When we studied WW2, almost all of our focus was directed towards the European campaigns, the only other focus being the Battle of the Atlantic. We made no attempt to study the Pacific campaigns by the US, or the context that lead to Japan attacking Pearl Harbor. You won't be surprised to learn that the few times I've studied the American War of Independence, it hasn't been taught as a 'glorious triumph of a colonial power's democractic right to independent autonomy', as I imagine it's presented in most American schools, it's been more like a few people pissed off about high sugar taxes. It doesn't surprise me, therefore, that an article written in Dutch highlights ignorance towards a Chinese dictator, even if he is one of the most important historical figures of all time. * = I'm not saying other societies don't either; Chinese interpretations of history are completely laughable. It's just we like to accuse them of state-sponsored indoctrination, rather than recognise that our own teaching of the subject is less-than-totally accurate
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2013: What's Coming and What's Going
So the players weren't grinding beforehand, the developers made skillcapes, and then players started grinding, by your own admission. Yet this was a player-made thing? It was such a player made notion, that they weren't doing it before skillcapes got released? I'm not really on either side of this argument, but this is clearly an illogical position to take. Jagex didn't make players think that not having a skillcape is inferior. That was not their goal. They wanted to give people who reached 99 something, because most of the skills had no real use at that level and they still don't. That is player made. EDIT: You sure did mate. Way to jump down my throat. I wasn't jumping down your throat "mate". Once again, you seem intent on making arguments personal rather than sticking to subject matters. That much I can understand and can agree with, and you could argue this to the nth degree and say hiscores probably created the desire in some players to generally be as high as possible because it puts their name up for everyone to see, and it's about having that kind of recognition amongst your own peers. In that sense, skillcapes did nothing that hadn't been done before. I read your post as saying players didn't grind before skillcapes, hence the confusion. If we're both being honest, it wasn't a completely player-made notion though, was it? Skillcapes may not have started anything themselves, but they did take one sub-culture of the RuneScape community and translated it across the whole board. The emotes may not seem anything special now, but they definitely were something to be coveted back when they were released. As time has gone on, comp cape is to skillcapes what skillcapes were to the hiscores. They've built on, and continually attempted to perpetuate, a deep want in players to grind skills as high as possible. In any event, the original spark was the idea that grinding isn't "fun". I think that argument has some merit to it, but it largely relies on semantics over how people define "fun". My point there would be that any measurement of how "fun" RuneScape is is as subjective as the highly personal experience of "fun" itself, and if we enter that territory again, we'd get bogged down in a dirty war very quickly.
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Tans - maxed [BPL IS BACK]
I take from the Chelsea fans' reaction, that whenever I have to deal with an absolute bastard of a child patient in the hospital, I have the right to kick his ribs through until he complies. Yeah... I might forward that feedback to the NMC, see what they make of it. Lessons cost 1gp/trip 0.5gp and you've got a deal.
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2013: What's Coming and What's Going
Kids wanting to buy out skills to the max for the skillcape is the line of logic he's following.
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2013: What's Coming and What's Going
With respect, that hasn't really answered my point. The KQ became redundant with the release of more profitable bosses. Are you suggesting Jagex shouldn't have bothered releasing new bosses into the game? I agree more needs to be done to make bosses like the KQ more accessible to lower levels and also more profitable, without having the double problem of it being so attractive that higher levels crash it (who'd easily displace the lower levels). But you don't achieve that by keeping RuneScape in the middle ages and dreaming fondly of the good ol' times.
- Tans - maxed [BPL IS BACK]
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2013: What's Coming and What's Going
What does this statement even mean? Vapid hysteria.
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Glacor question
I haven't much quantitative information to share other than to say that I don't have soul split or overloads/extremes, but I've been going to glacors in Ganos and CStaff and quite easily making a profit. Not a huge one, but it does profit. Instead of taking an inventory full of prayer pots (for SS) I take all rocktails+healer familiar except for two prayer flasks, one renewal flask and a mage flask, use the right protect prayer and augury. Can usually get 15-20 kills per trip, exit via the fairy ring, restock at Zanaris bank, rinse and repeat. I suppose a Royal Crossbow/Range flask setup would work too.
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Today...
Today, my ulcer's gone down so I can talk properly again. We had a seminar on how important play and rest is as an Activity of Daily Living to human beings and, therefore, patients in hospital. It definitely challenged how I think about video games, or rather how seriously I should take them in contrast to whether I find taking games that seriously 'fun' at all. Speaking of which, an interesting article today reflecting on video game addiction. I don't have the balls to post it on the General Board, but I know the audience on this board will be more open to reading it. :^_^:
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Minecraft General
I usually feel quite good about my builds until I read your posts and see your pictures, then I reflect and think 'I would never be capable of that imagination'. :(
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21-Jan-2012 - Desert Tasks
If that's true, then what we're really saying is that in the 3+ months it would have taken to develop Desert Tasks from inception to proper release: No-one in the Desert Tasks team asked the team working on combat changes if these changes would affect their own project; No-one in the team working on combat changes was aware that the Desert Tasks team may have wanted to know how the combat changes would impact on the new weapons they were planning on releasing as a task reward. I really don't know how that happens, given they would been in the same building, eating in the same canteen, working literally metres apart from each other.
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Drazhor - Also known as Captain 3-Sips or #1 DGer
http://www.bbc.co.uk/news/business-21118711 You have no comments feed so I'm lazily throwing this here.
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21-Jan-2012 - Desert Tasks
They did a second update because people couldn't log in. So I reloaded the client, and I can't log in now too.
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Today...
Due to do presentation at uni today. There's snow and ice on the roads and some other people in our group have to come in from about 15 miles away driving. Unlikely they're going to come in. Also got an ulcer in my left, bottom gum which is starting to swell (probably septic), I'm going down with a cold and can only just open my mouth wide enough to speak without stretching the ulcer. Not feeling fantastic about things at all. Thankfully, it's not being graded. EDIT: The seminar got cancelled coz the tutor can't get in. Let off the hook big time coz our presentation was very undercooked. Sigh of relief... Time for a full day of Player-owned Ports then. :D
- Tans - maxed [BPL IS BACK]
- Tans - maxed [BPL IS BACK]