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Jard_Y_Dooku

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Everything posted by Jard_Y_Dooku

  1. I know, I'm wondering if this is a problem with the constants or the Void calculation. Thanks for the compliments also.
  2. What's the significance of 500 vyrewatch kills?
  3. Not that it really matters, but... Gertjaars has more total experience now, so if you're waiting for Zezima to be number 1 again, it's not necessarily going to happen as soon as he gets around to maxed total. Zezima told me he has quit RS now, actually, although he retains member status and he usually just comes online to chat sometimes. Also, anyone got pictures of me in this topic? :P
  4. I've looked through all your posts. I tried something weird - I input the exact same constants as I deduced from the melee formula, and so far it worked for a lot of them, but certain things give a hit too low at the HIGHER equipment, rather than the low end, now. Check out the personal list. The left side is the calculated value, and the right side (e.g. after "should be") is the in-game value. [hide=]19 should be 19 (93 range cry bow 3/10 no pot/pray rapid 19 should be 19 (93 range cry bow 2/10 no pot/pray rapid 18 should be 18 (93 range cry bow 1/10 no pot/pray rapid 12 should be 10 or 11 (99 range bronze arrows (11 is only suspicion) no pot/pray accurate) 8 should be 6/7 (99 range bronze knives no pot/pray rapid) 13 should be 13 probably (77 range addy arrows no pot/pray accurate) 13 should be 13 DEF (78 range addy arrows no pot/pray accurate) 19 should be 19 (99 range addy arrows no pot 15% pray accurate) 13 should be 15?!?!? (82 range black knives potted 10% pray rapid 27 should be 27 (99 range broad bolts no pot/pray rapid) 31 should be 31 (99 range broad bolts potted no pray rapid) 19 should be 19 (99 range rune arrows no pot/pray rapid) 41 should be 49? (99 range diamond bolts pot 15% pray void 45 should be 48? (99 range dragon arrows pot 15% pray void descent of dragon spec attk[/hide] I know the max hit with dark bow is 48/49 without a Castle Wars bracelet, and I'm pretty sure diamond bolts(e) are 49 without it, too, right? Also why in the world is diamond bolts' max greater than that of dark bow? Please give feedback & max hits data! PS - Castle wars bracelet added as per request.
  5. I added an EXTREMELY accurate melee max hit calculator. Please check out the first page and give feedback!
  6. No, there are 3 stages of bolts: Metal Gem (non-enchanted) Enchanted gem-tipped I said that the Gem and Gem-tipped are the same. Also, to the person(s) who commented about Chinchompas, I agree. Perhaps their explosiveness gives them an additional bonus somehow? Now, I want to compile a list of KNOWN max hits under certain conditions. If you guys want to help, post your ranged level, ranged strength bonus, and maximum hit. Please make sure you are 100% certain, or provide a picture. You should NOT have prayers, potions, special attacks, or any sorts of boosts enabled!!! Only your ranged level and ranged strength bonus should be factors. This means: NO potion NO prayers NO ACCURATE attack style (rapid or defensive is fine) NO Void NO special attacks (Zanik's bow, Dark bow) By making ranged level and ranged strength the only factors, we can find the constants more easily. I'll start... my ranged level is 93. Bonus = Max hit 56 = 19 54 = 19 52 = 18 It seems to me that the only logical form for the ranged max hit formula (and melee too, because I've come up with something VERY accurate so far) is: level * ((bonus * a) + B) where a < b and a and b are unknown constants. I know prayers, specials, etc. are absent but once we have an accurate base, those are mostly automatic.
  7. Damn, I don't have 1337 posts anymore. Also, that's interesting. Perhaps we should adjust those constants, though I don't know how much the 0.0025 can be adjusted without messing things up, and the 0.075 is too linear to change much. Anyone have any ideas?
  8. Prove it wrong and show me please. Here's my melee one, pretty much right (not 100% though) MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 viewtopic.php?p=6088375#p6088375 Read from that post to the end of the page. ;) EDIT: This is my Leeth post (1337th)!
  9. 1) I proved your comcat level formula wrong ;) 2) I believe, you, but picture proof please 3) Sure you weren't on accurate, not rapid?
  10. Thanks. I'm currently experimenting with the melee formula... this range one brings some thoughts to it, as I mentioned. The MMORPG I am developing has run into a few roadblocks with the terrain system so I'm taking a break for a couple days to do some RuneScape-focused mathematics, before I pound my fist through one of my monitors, because that will hurt.
  11. Quick Links Melee Max Hit Calculator: http://www.runeuniverse.us/code/MeleeMaxHit.html Ranged Max Hit Calculator: http://www.runeuniverse.us/code/RangedMaxHit.html Original Topic All right... I have now finished developing a RuneScape Ranged Max Hit Calculator based on the new Ranged Strength bonus information. I hope it's 100% accurate, and I'm sure a lot of you may disagree with it (myself included) but please note that Tip.It's nor any other website's calculator can be called 100% accurate at this time. If you want to prove my formula wrong, please provide photo evidence (DON'T fake it to spite me). All in all, please don't be biased towards other calculators, and provide evidence if you disagree with a result the calculator gives you. Here is the link to my calculator: http://www.runeuniverse.us/code/RangedMaxHit.html It is written using XHTML and JavaScript (with some CSS of course) - there's no server-side code like PHP or ASP, which effectively makes it open-source (my intention). Feel free to use, modify and distribute as you like. You are not required to credit me (I don't like restrictions) but I'd personally prefer if you did. Please use it, look through the code, make comments and criticizms; they are all valuable. If this calculator is deemed accurate enough, I hope to see it replace Tip.It's current ranged max hit calculator. My calculator supports every type of ranged weapon, ammunition and equipment in the game as far as I know. If I missed anything, let me know. I'm insane, and will therefore add "quest item from quest no one even remembers existed" to it if you mention it. Now, on to the development of the formula. What IS the formula? Well, simply put: maxHit = (level + potionBoost + style) * prayer * ((rangeStrength * 0.0025) + 0.075) * special If the max hit is less than 1, the max hit becomes 1. I'll explain the variables: level = The player's ranged level. potionBoost = The number of ranged levels gained by drinking a ranged potion (e.g. at level 99, this would be 13 - see Tip.It's Potion Calculator that I developed the 100% accurate formula for, to find the values for other levels: http://www.tip.it/runescape/?page=potion_calc.htm). style = The level boost provided by your attack style. Accurate boosts your ranged level by 3, and the other styles do not boost by any levels. prayer = The percentage the prayer raises your level by. For no prayer, this is 1. For a prayer raising by 5%, this is 1.05, etc. rangeStrength = The Player's ranged strength bonus (in the equip screen). special = The special attack which boosts your max hit (1.1 for void, 1.3 and 1.5 for dark bow specials, etc.). Now, I feel I really should explain the constants. There's a lot of unexplained constants in the formulas derived for MELEE max hit... but little explanations, asides from one I heard "they just seemed to fit". However, my formula will be different, and if this formula ever sticks in the RuneScape community, I want the reason for these constants to be known. Now, this may sound a bit odd, but the reason for these constants is the Crystal bow. I'm sure everyone's heard the trick that for a full (10/10) crystal bow, multiply 0.25 by your ranged level and that is your max hit. And for a 1/10 bow the multiplier is 0.2 (0.205, actually). So I did some math, and came out with a short formula: multiplier = (rangedStrengthBonus * 0.0025) + 0.075 Now, we can use this formula in the reverse. The ranged strength bonus for a full/new crystal bow is 70. So, putting that in the formula gives us (70 * 0.0025) + 0.075 which gives us 0.25, the original multiplier for the full crystal bow. I simply incorporated this simple formula into the ranged max hit calculator and it seems to work very well and be quite accurate. Please try this calculator out! With the introduction of the ranged strength bonus, a new formula is needed, and here's one for us to try and test. So please help me on my quest for a 100% accurate ranged max hit calculator. One interesting prospect this brings up is that the melee max hit formula may not be as complicated as we think. Perhaps it's nearly the same as the ranged one... Melee Addition Now, an addition to this post. I developed a Melee max hit calculator as well, using the same formula as a base. It seems EXTREMELY accurate, even more so than the Ranged one (which probably just needs the constants tweaked). I would REALLY love to hear your feedback on this one, even more than the ranged calculator, and let me know how it works for you. http://www.runeuniverse.us/code/MeleeMaxHit.html Again, XHTML, JavaScript and CSS, so the full calculator source is available for you to study. A few notes: - The formula is stupidly simple - The ceiling function is, I think, a very important factor - I plan to change the ranged formula to use ceil instead of max(x, y) because ceil prevents the result from being zero unless the strength level is zero, and it seems more likely Jagex would do that. This means I need to tweak the constants (otherwise 99% of hits would be 1 too high) which means it may be a lot more accurate) - Everything is cumulative The basic form (level and bonus) of both formulas is: ceil(level * ((bonus * a) + B)) It's very accurate and we should definitely look into developing these formulas further! Tip.It melee max hit calculator is horribly inaccurate, giving results as much as 5 too low in some cases, especially where potions, prayers and other boosts are enabled. Please use and give feedback on this calculator too, it is very valuable!
  12. If it was possible, I would have stabbed you over the internet for that. I second that.
  13. Mistakes being pointed out by YOU is ironic at best, hypocritical at worst. Useless thread, there isn't any discussion here. Take your crybaby threads to the RSOF where the other rabid complainers would agree with you. I rarely complain about anything... counters are one thing where I draw the line. ;) Don't tell me you didn't rant about the Wilderness. I never said a word.
  14. Is it just me, or did they do it AGAIN? Remember the bug that showed you had one more music track than you actually did? The current quest list shows 151. There are not 151 quests, there are 150. WHY CAN'T THEY COUNT?! Learning the Ropes does not count as a quest, and they are aware of that, seeing as Chosen Commander was #150 and QuestHelp shows 150 items. What partially saves them is that it says "items" not "quests", but I still feel this is erroneous. What are your thoughts?
  15. Since we don't know how gods gain power or if their power is fixed, I have no idea. I suspect Bandos will be "dead" at least for a long time, if not permanently... though the latter seems somewhat unlikely as he IS a god.
  16. Partyhats have been falling, and you most certainly do NOT have to be good to wear one or own one.
  17. In a way, we actually did kill Bandos. All his power was stored in that pendant, and he is now effectively dead as he has no power.
  18. Currently I have a Pentium 4, 2.8 GHz processor, 1 GB ram (will upgrade to 2 soon) and 170 Watt power supply. And wow the GX295 are expensive.
  19. Ok I will open my case tomorrow and look. Also I don't care if a 295 is "wasteful", I just want the best. Just like Russia having 16k nukes is "wasteful" but it's cool to have the power of destroying the planet a few hundred times. :) Thanks for info so far.
  20. The prices are not too bad I see. So GTX295 is currently the best (I am looking into getting a nVidia card, only, I don't want Radeon or anything else), right? Also GeForce series is better than Quadro, right? Also I am not sure on my PSU specs, sorry. Thanks for the info so far. :)
  21. If I remember correctly, the nVidia 8600 GT is the best GPU on the market right now... where can I get it for the absolute lowest price, and when buying online will shipping costs be very high?
  22. Really? I'll have to check that out. I thought that .gif gave a low filesize too, but a lower quality. Like to make a note... Gif only uses 256 colors but it has 256 degress of transparency and multiple frames too... Jpeg was made for photos, and when you set it to max quality, it is usually better quality than png... unfortunatley, most things automatically save at 85 - 95% quality... its all about the formulas... I like DivX, just krank it up to max quality and you've got yourself a nice vid... Screw hypercam... I see so many noobs (no offence any modern day durials out there >.> ) who make a good film, only to have it ruined with a big "Unregistered Hypercam" stuck in the corner... hypercam sucks resources, and sticks that in, and usually can't run for more than 10 minutes without force saving (at least on my pc) I use Camstudio... lightweight, easy, no annoying boxes, and even better, IT CAN RECORD SOUND! so all that "Theme music" everyone hates can become background music instead of the film's bane... Catch my drift? No.
  23. I'll see if I have time tonight; PM me to remind me if you want. ;)
  24. Yes, IE8 was just RTM (Release to manufacturing), which means the final version. It's been out of beta for a while now.

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