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Raven6666

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Everything posted by Raven6666

  1. I would actually support this, but I rarely venture out to the Green Dragons' areas. Good luck for support, this is just an idea people may have not bothered with as it seems small, but can be beneficial for those who can participate. -Edit- One more thing, there is a green variation of most of the Wilderness Capes. This article should help.
  2. A few things you should note: a: Its called a Fire Cape b: Unless you had the Ancients' spellbook on, and died in the near area, you may have retrieved it c: Teleblock does wear off after you die d: As a whatever level you are, shouldn't you be more wise of the game? Also, if you didn't just get the Fire Cape purely for it's bonuses, you would actually realise how prized it is (as you are beating the toughest beast in the whole game.[Chaos Elemental and Dagannoth Rex have a higher H.P.]) And that information above refers to your title. Seems like you never have had one, and that is bad for the standards of your stats. The below info refers to this quote: You may actually be better off melee'ing the whole caves with those stats. Guthan's is also one of those most unreliable forms of healing for the caves, use a battle-ring and any boots that can give an offense bonus. Try the Archive of Wisdom for the next tries?
  3. I was thinking about the same lines, BUT if they did increase exp. per /item/, what use would it have at a max level unless they are going to boost the cap.
  4. I would have actually expected that the Elemental/Mind Helm wouldnt work as you dont actually hold it in front of you to shield yourself. I found out that you could make an Elemental Helm before I even made the Mind helm. Oh, and as a side note, you need either the Slashed/Battered book from the first quest to make ANY of the Shields(to have the option) and the same way around for the Helms.
  5. There's a chance that I may be able to come, then afterwards, we could always do some Gnomeball! If I cant come, congrats for the level(s). The bad thing is 1am for Aussies on Monday.
  6. Duradel has set me quite a few of these smelly ghosts, but I am unsure of the most efficient way to slay them. Can anyone shed some light on this?
  7. 288 Demonic Sigils (Shadow of the Storm quest) - I Temple Trekked and got silver bars, what else could I smith? :3>
  8. Just to clarify something, Recipe For Disaster can be done with 65 cooking, Chef's Delights give a +5 to cooking, not a +1
  9. Most of the cave-style(lower house slayer) monsters have been taken off, good thing there are no cave crawlers nor banshees!
  10. Just out of curiousity: When the Black Mask uses a charge, what is the signal that you receive that is has used a charge?(Apart from the number next to the mask) I have a feeling that it's like a band, since i had 3 charges a minute ago, now 1.(Heard a barrows-door style band)
  11. The question i asked about antipoisons was mainly for efficiency. Super Antipoisons do give a period of immunity from poison.
  12. Duradel has set me a Kalphites task, but i'm not sure to fight the wokers to be cheap or the soldiers, would a ocmbination of bringing Guthan's and Black Mask/Whip be good to use? Just a bit of notable info for Kalphite slaying would be helpful. Also, would Super Antipoisons(Irit+Horns) be better than just normal Antipoisons?
  13. Honestly, the interfaces are pretty good, although the orange text will take a while to get used to again. The equip screen is good as there were never close up shots of your character prior to cabin fever quest in your own screen(was a side-shot of an almost fullscreen of you can that captain). Also: you can see funny/interesting effects with the equip screen now, the Charge spell for one of them, I would expect to see a small inflow of Lunar spell closeups for the (TipIt) guide soon, but not too soon. The change in the autoretaliate and the run needs time to be broken in, but it is basically all good. The thing I don't see the point in is a whole interface part devoted to emotes, it was fine with them just as text, but now? As pictures it's harder to do combination emotes.
  14. I wouldn't think that that scam would do any bad effect nowadays now, unless as mentioned above that people dont realise that charges are to the person not to the item itself. Considering the new update where you stop when your current ring is destroyed, there is only knowledge being a 100% failsafe from this 'scam.'
  15. ask jagex not me, checked the kb, im surprised that nechs arent assigned
  16. That shows what he can assign now, compare it with the old list(unknown location-possibly one on the tipit site/main), but you can see, he still hasnt dropped Pyrefiends, Basilisks nor Cockatrice. Why? They're in the deeper parts of the slayer dungeon, yet he did drop banshees, crawling hands, cave crawlers and the such.
  17. To be more exact on the teleporting change: Tele House TABLETS teleported you to the outside BUT The actualy Tele House spell teleported inside. If they did change it so no randoms at the boss areas, either they would've said something to mark it, unless they changed the area code for randoms to the same one as used in The Fight Caves. Good observation, but did you get a random when you left the D-kings?(If so, how soon?)
  18. Thank you very much for pointing this out(not everyone realises this), thank you for trying to open peoples' eyes to the truth! Well to some, Runescape is very much a part of their lifestyle, without it they may already be dead from depression, a gang war, drugs or something worse, but games are always a way to help you develop as a person and much more. But it should never be considered a major player in your game of life.
  19. Sure, they are easy, but the thing is, that the amount is hard - as in extremely boring, i've been assigned monsters lvl 90+ for my tasks, most of them were 120+. yet my slayer skill and combat skill surely are lower than yours, so why was i assigned Hellhounds, Iron Drags and Black Drags to a crazy amount of Greater Demons? Probably 'harder' tasks for the amount of time expected to take, just a small bit of my opinion.
  20. thanks, that should be all the info i need for them, i'm just going to see if they are like the usual ol' drags but i think i should be fine
  21. Just got an assignment to kill 18 black drags(Duradel), but i have no experience in killing them. Can anyone recommend items to use to kill them? If you need my stats, here they are 86 atk/hp/def 77 str 79 ranged 82 mage help would be appreciated
  22. I would agree, also, all the other 'On/Off' buttons seem more helpful considering you dont have to click a seperate square, instead just the icon, although the notification that have it on or off takes a tiny bit of squinting.
  23. all sets are pretty much handy, but i am always partial to veracs(got the full set from the barrows itself) the use of ice barrage simply takes away the value of karils and torags(wildy based sets - lowers the run rate) the only set i would not get is torags, whip can do the same effect, and as i said ealier, ice spells just kill the use of it karils does bring quite enough to the ranger's world of pking, if you dont have the high enough mage lvl to entangle ot ice, the lowering of agility will be quite helpful if they try run, shoot them a few times, kill their agility and restore it by dd speccing them and sending them to their designated point of origin torags and karils are syngergenic, the destruction of the running factor is usually strong for deep wildy dharoks and guthans can go together as you can make damage both ways efficiently, and one effect can balance out the other ahrims and veracs can loosely work together as the strength lowering can make it so that the veracs wont be hit though so often also, to be on the karil side, when ranging, it isnt like you're gonna be on melee combat against the other, so the higher mage+range def of karils armour is good
  24. well if you dont wanna pay attention, keep volume for effects on 1 or 2, depending on what music you listen to, but gold bars and iron knives would the ones you should do if you dont want to save cash on blast furnace
  25. any neck item that outstands could be the gnome scarf, but as you said it's drag coloured and has horns, theres nothing that suits that description

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