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Death_Dude74

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Everything posted by Death_Dude74

  1. Me and two friends went tonight. Started off a little rough. We kept having Rex spawn on us. We altered strategy and had two people start on prime after Rex was weakened to give us more time for Sup. After that things were working out quite well. As a team we got two archer ring drops (seeing the price of them shocked me though. had no idea they were down to 6--k), and after we had one guy leave (accidentally teled to trollheim), we duo maged, then I solo maged. Thanks for the guide. Was very useful in planning our trip.
  2. Do you usually use anti+ or anti++ btw?
  3. Wouldn't buying bananas from the Port Khazard charter ship be best (using the deposit box)?
  4. I've soloed Zilyana alot in the past. However, I just very recently acquired an SGS. Would you recommend using the SGS for solo trips, or just for team trips?
  5. You should determine at what gp/hour you should use a certain type of log. E.g. use maple logs if you make 100k/hour, use willows if you make 10k/hour (random figures there).
  6. You don't always need +9. In certain summoning levels (e.g. between X and Y) you need Z more levels to exchange. RS KB: (P is pouch level) P--Summoning Level Required to Trade 11 21 21 30 31 39 41 48 51 57 61 66 71 75 81 84 91 92 99 99 http://www.runescape.com/c=3364d3d5/kba ... cle_id=594
  7. I don't get what's wrong. Is that the wrong information or something?
  8. Though, as the article said, random numbers can be sufficiently generated for a minigame.
  9. Never do werewolf. Either camp at wildy until 70, or do brimhaven, then switch to Ape Atoll at 70 and don't look back until 89. The werewolf course and the wilderness course are fairly similar. Generally, I would say that the wilderness course is a better bet, but that depends quite a bit on how level-headed you can be and your stats (e.g. a skill pure doesn't want to be in level 50+ wilderness). Similarly, I know people who are downright terrified of revenants. If revenants are going to discourage you from training, you're better off doing the werewolf course. What is most important is which course you like better. You're going to be more attentive and will not mind training for longer periods of time if you like the course.
  10. It would be easier to just copy+paste a sara brew or restore over the summoning potion.
  11. Yes. This quest appears to be tied to the sightings of an uninhibited Varrock from the Gorak's plane.
  12. The holy wrench thing definitely needs to be in there. Good guide otherwise.
  13. Mithril bolts are very low because of broad bolts. I wouldn't smith mithril bolts anymore.
  14. The point of a skill is whatever you want it to be :)
  15. It could be that you panicked when she attacked you, and in a rush to get away didn't realize your prayer running out. But I think its more likely a very rare glitch or you didn't realize your prayer getting low. I've never had this happen to me whenever I've been at Zil. But you shouldn't get hit by her melee attack anyway ;)
  16. The only reason to change your KC is to maximize the non-barrows drops to the greatest level, which is important. However, going too high means wasting time that could be used for another barrows run.
  17. Don't forget that its not like once the poll results came in programmers/artists/sound technicians just dropped what they were working on. Jagex has to have the right people to work on projects, and many are busy as it is. And, as others mentioned, most updates come in packages. Having a quest or a certain requirement (other than summoning level) also allows Jagex to justify having a stronger familiar (Barrows gloves would seem really overpowered if they didn't require RFD to buy them).
  18. Its good to see its getting media attention, at the very least.
  19. Very well written. Not sure if this is in there, but you may want to include some information on why to choose PC over other options.
  20. Had this happened to me, I would have immediately used the 'teleport' option on the altar, unless I was confident I would get the kill. I would have probably lost a shark or two, but the Bandos KC takes only a few minutes anyway, so it wouldn't have been too big a problem. As for crashing, he had every right to do so, though it is considered rude. The debate on whether he should have lied for personal gain is a difficult one; one I don't have time for now. However, had this person been in my clan, I would have moved for his being banned from the clan.
  21. The increased drop rate argument has no basis in fact. I strongly urge other readers not to take that argument into account because no statistics have been provided: people get lucky, and people never get a whip in 5000 abyssal demon kills. As for the GE economics, the player who has the second offer in gets the preferential treatment (if they put in an offer to buy bread at 50 coins, but 1 hour before a player had put in an offer to sell bread at 49 coins, then the player who bought second would end up paying 49--not 50--coins. This is based logically on trading before the GE: if I intended to buy a cannon for 500k, but another player was already saying he'd sell for 400k, then I'd just buy the cannon for 400k. The same scenario works in reverse: if I wanted to sell my cannon for 400k, but another player was already offering 500k, then I'd obviously sell it for 500k. Without the five hour limit, players could easily buy and sell rapidly to transfer money to the other: The limit on buying/selling items is imposed for a reason: to limit Real-World-Money Traders (RWT) from getting around the 30k per 15 minute limit. Let's say player A puts up an offer to sell 5000 slimey eels up for maximum price. However, because no real player is interested in buying slimey eels, player A can pay a player with 'real world' money to buy up his offer. After the RWT buys all the slimey eels, he then could then offer the eels at minimum, which player A buys. Player A the begins from the beginning, offering all the eels at maximum. However, this isn't possible because players can not sell items they just bought until the five hours are up. This situation requires only a little known/used item in which it is likely that only a few players are selling and no one is buying. As for trading limits, they're imposed to limit one player from entirely controlling the market and/or soaking up all the supply at one time. However, this system is done in an entirely reasonable way: How are you possibly going to use up all 25,000 pure essence in six hours time? It should also be mentioned that the average player does NOT buy 25,000 essence often, making it unreasonable to suggest that the limit on the amount of items a player can buy would affect the price. Imo, the real reason pure essence is rising is because there are less bots/sweatshop workers mining it and because of continued demand from RCers. The RSOF's 'answer' to his herblore dilemma is absurd. I really can't make any sense of it. To explain the potion price situation, I would need more time than I have right now, and more economic experience. However, I'm sure someone can here is willing to explain the herblore market. And Revenga, you are flat out wrong about not being able to make money without killing things. If you don't want to kill things but do want money, I highly recommend: Woodcutting yews Mining gold ore Crafting battlestaves Smithing steel bars Hunting chinchompas Cooking tuna potatoes
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