Everything posted by Yoko Kurama
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Don't worry, it always takes two or three nerfs/un-nerfs to get the balancing just right. Only because Jagex is always the last people to know stuff about their own game. Their rationale for nerfing the Moss Requirement is that it took way longer than any other requirement for Comp for Elf City. Really? They just figured that out now? Myself, and every other player in the game, were able to do a simple calculation to determine that in 2 minutes, but apparently it took Jagex a week to figure that out. I wonder how long it will take them to fix Edimmus. You can currently camp them indefinitely despite the fact that they are supposed to be task only. Or the horrible balancing of a lot of stuff in Elf City - which, again, every player was able to determine in a few minutes, but apparently Jagex needs several weeks in designing/development + patch notes to fix.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Fixed.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
The double standard of luck-based completionist requirements versus literal gambling, I think. Jagex fought hard against the latter (by doing everything but the sensible thing, but that's not the point) but they only seem to be getting more comfortable with the former. Oh. Well, if that is what he is saying (I have some doubt), then I'm in agreement as are most people. Luck-based requirements, and even strenuous requirements have always been reserved for Trim, not Comp. This recent attempt to force the trim style onto regular comp capers and make it into the new trim is completely stupid. The Comp is ridiculously common now because of Jagex's own fault. The bulk of the time/effort comes out of the fact that you need 99/120 in all skills. Over the last couple of years with the mass proliferation of free experience (bonus weekends), and even spins (even if you don't buy a single spin, on good days you can get a free 100k-200K XP for doing absolutely nothing but hitting spin), of course skilling has become quite easy and there's thousands of players who're maxed. Mind you, after a period of time, this was going to happen no matter what Jagex did, but they greatly accelerated the process. They let the cat out of the bag so they could make some more money, and now it's not going to go back in, no matter how hard they dry, and no, RNG based requirements are not a solution. They don't reduce the number of Compers out there, they only make them more miserable.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
It was obviously hyperbole, but the point stands: -Implings: RNG based. Could go to Puro Puro, but that's luck. Could use scrimshaw but that's RNG as well. Went through 2 scrimshaws at all sorts of trees, including ending up at Crystals, didn't get anything buy the 5-6 common implings. Friend has gone through 3 Scrimshaws at Crystal Trees, still waiting for Kingly. Another friend found Kingly after 6 hours of world hopping. -Emote: RNG based (was ridiculous enough that it had to be hotfixed). -Recipes: extremely RNG based (with people having spent several hours and not having even gotten one). Yes the MAW can give you recipes, but it too is also RNG based, the usual reward from it is coins, rocks or other stupid stuff. I have gotten one recipe from it, in addition to various completely crappy stuff the other few days (coins, rune items, strange rocks). Harmony Moss: RNG component determining harvest, otherwise a minimum of 40M experience (if you happen to be unlucky). Again, there is absolutely no excuse for these sorts of requirements, and why with both batch 1 and 2 the trim barely had any while Comp had basically everything. Nobody can deny that basically since the creation of Trim and Comp, there's been a fairly clear tradition about what sort of requirements to expect for each, and it's been maintained for years. This update (as well as batch 1) was a complete reversal of that. And in my view a pretty scumbag thing to do. ---- If all recipes can be gotten from DGing normally from 1-120, why the [bleep] bother adding it as a req in the first place? From that perspective, it seems to me it was added specifically to piss off old compers. Unlocking all herblore potion recipes is as much of a completionist deed as unlocking all magic spells, including those from an angry agricultural association. I wouldn't have been opposed to all herblore recipes if they were bought through tokens or some other way. To make them Dungeoneering based (a skill that Compers are not only 120 in, but many are 200M in) was just pure trolling. Ahahahah say neigh to gambling and then some kids whine because I want to put money on a row of flowers, hypocrits xD What? What are you going on about?
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Comp Capes aside, a lot of Batch 2 is a severe letdown: -The Prayer method is awful; too much gp/xp, inferior to practically every other preexisting method. -The Divination training method (Shadow Cores) is completely impractical. The monsters take significant effort to kill, and the Shadow Cores (which give the divination experience) are actually uncommon drops. -Edimmus are a complete joke. They have 32K hp, yet give 800 slayer experience (Kalgerions which also have 32k hp give 1800+ slayer experience); they have shit loot; shit charms (Kalgerions give triple charms), are aggressive so they can be annoying if you get gang-banged by multiple Eddimus, and yeah. Even the Shadow, the Manifest one, I believe, gives 930 slayer experience, despite having half the hp the Eddimmu does, being non-aggressive and being much easier to kill - that's a complete joke. The Blood Necklace doesn't work on bosses - another drawback. - The agility course is good, but the camera zooming is very annoying (like Livid). - Crafting is pretty meh. - What they did to thieving is a travesty. Significantly reduced the brawler rate, the coin rewards, and a lot of the clans have unnoted shit troll loot that clogs up your inventory and interferes with AFK'ing. -Harmony Moss was advertised as an alternate way to train farming, yet despite the tremendous effort required, it gives shit farming experience. -The MAW/Shards has a variety of absolutely shit rewards which are a complete slap in the face of the effort that it took to obtain the shards (each shard took 1 hour, 10 are required for 1 prize, and half the time it's 10-20K gp or some rune item; absolutely unacceptable). -Still no altar and obelisk in Max Guild. But yeah, so much potential wasted in Elf City. A major disappointment.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Perfect plus is not an overload. As simple as that. And i mean, there is no great comparison to elf city comp requirements, really. The only other huge update that has been released since comp was divination, and you did have to level it to 99. In a similar manner, instead of having to get level 99 invention, you have to get level 99 elf city, which, to me, is fair enough. There really isn't anything you really have to grind hard in the elf city, definitely nothing as bad as livid. I'll probably never end up getting comp because of livid (and because i'd have to keep meeting new reqs), but these requirements will be easy enough for me. Gwyn, that's about 1-1.5 hours per recipe then, about the same i've gotten (got 7 now). There are dozens and dozens of stories of people who have had absolutely terrible luck wih the recipes. One friend of mine got 1 recipe after NINE hours. Someone else got 2 recipes within 12 hours. Someone spent 15 hours, no recipe. My clan leader got all 9 within 13 hours. There's quite a few threads about this on RSOF. Saying it's 1.5 hours per recipe is completely meaningless, because the fact it's RNG means quite a few people won't be that lucky (even if you were) and will be needlessly tortured by this stupid requirement. Also, Divination is not a fair comparision. It's a skill, it's always been understood that skills are part of Comp. Secondly, your argument that Elf City 2 is a fair substitute for the lack of Inventor Skill (which may still come out in another form) doesn't make much sense either. Firstly, Elf City 2 isn't a skill, and secondly it's filled with RNG based requirements (something which skills never are). Again, most of the requirements should have been left for Trim, they are best suited for that category based on years of understanding of what Trim and Comp requirements should be.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
It was obviously hyperbole, but the point stands: -Implings: RNG based. Could go to Puro Puro, but that's luck. Could use scrimshaw but that's RNG as well. Went through 2 scrimshaws at all sorts of trees, including ending up at Crystals, didn't get anything buy the 5-6 common implings. Friend has gone through 3 Scrimshaws at Crystal Trees, still waiting for Kingly. Another friend found Kingly after 6 hours of world hopping. -Emote: RNG based (was ridiculous enough that it had to be hotfixed). -Recipes: extremely RNG based (with people having spent several hours and not having even gotten one). Yes the MAW can give you recipes, but it too is also RNG based, the usual reward from it is coins, rocks or other stupid stuff. I have gotten one recipe from it, in addition to various completely crappy stuff the other few days (coins, rune items, strange rocks). Harmony Moss: RNG component determining harvest, otherwise a minimum of 40M experience (if you happen to be unlucky). Again, there is absolutely no excuse for these sorts of requirements, and why with both batch 1 and 2 the trim barely had any while Comp had basically everything. Nobody can deny that basically since the creation of Trim and Comp, there's been a fairly clear tradition about what sort of requirements to expect for each, and it's been maintained for years. This update (as well as batch 1) was a complete reversal of that. And in my view a pretty scumbag thing to do. ---- If all recipes can be gotten from DGing normally from 1-120, why the [bleep] bother adding it as a req in the first place? From that perspective, it seems to me it was added specifically to piss off old compers. Unlocking all herblore potion recipes is as much of a completionist deed as unlocking all magic spells, including those from an angry agricultural association. I wouldn't have been opposed to all herblore recipes if they were bought through tokens or some other way. To make them Dungeoneering based (a skill that Compers are not only 120 in, but many are 200M in) was just pure trolling.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
In some edge cases even though the potions are more expensive you need to use fewer doses which saves you money, because the supreme overloads have a 6 minute timer. The main example which comes to mind is mage araxxor path 1. For those that don't know, the mage spider applies a debuff which drains overloads more quickly. What this means is that even though my kills on path 1 are typically around 8:30, I usually have to take a third sip of overload. Then, the rest of that potion is wasted while banking. With the supreme pots it's doable to do a kill, even with poor RNG, in 2 doses of supreme ovl. Another good example is nex duos. I haven't duoed nex in a long time, but the last time I did, my kills usually were just a bit over 1 overload dose long. All overloads are now 6 minutes. As for the comp drama, if it's too much of a hassle to get it and you don't enjoy the process, then why even try? Isn't that what the maw is for, also? Nobody is forcing you to do 200 laps of agility in 3 hours but yourself. There is no signed agreement as to what defines a normal comp and trimmed comp cape, anyway. Alot of the requirements bestowed upon by this batch can be gotten leisurely over time, which, to me, is a good thing. The same also applied to batch one req's where i managed to complete them with normal gameplay. No one is complaining about the 200 lap requirement, but rather the various RNG ones. Also, the MAW is a nice little bonus but far from a solution. As for there being no 'signed agreement', there has been an implicit understanding and tradition that Comp is supposed to be lightweight stuff and Trim is the heavy stuff, a fairly clear tradition - that's what was broken, and it was a pretty scumbag thing for Jagex to do.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Found all the stupid Imps, now time for those recipes. Oh boy. They are complaining as they should. Jagex has very deceptively made the Comp Cape into the Trim Cape. It used to be the case that Comp had a few small requirements while Trim had the heavy stuff, the long stuff, and the RNG stuff. This is not what Compers signed on for, and these are not the expectations that were set. So yes, it's stupid.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Another reason why they should just add a grace period for Comp, if they are going to do stupid shit like add Trim-style requirements, and then have stupid bugs that people have to wait a week or two for them to fix.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
So more on my Impling adventures: - A friend ended up getting a Kingly on the same world in Puro Puro (I didn't see it, it spawned just as he was going to log out). -I sent my noob in Puro Puro while I AFK'ed Crystal Trees with Tree-Shaking (again, those scrimshaws are a total scam, they don't get you any of the good Implings, they only get you the common ones that are easily found in Puro Puro)). -My noob finds a Kingly Impling, binds it, I am almost there on my main, but someone else gets there and snipes it (though he gave me the Jar, but still). So back to Crystals. -Then I find a Dragon Impling on noob in Puro and bind it for a few mins (as I prepare to log off on noob so I can log in main), and as I am getting there on my Main and my noob finally logs out, someone else is there (though no Butterfly Net, he seemed to be holding the Dragon impling I found for someone else). I get there and manage to catch it, to the lament of that tresspasser (and his friend). Seriously, I wish serious misfortune upon the J-Mod who thought this was a good idea.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Lolwat. Thankfully I don't take shortcuts, as they mess up Velocity. All these hidden trolls...
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
They didn't add a Summoning Obelisk and Prayer alter to the Max Guild, which they said they'd do at Batch 2. One of the most important things and they seem to have forgotten about it. Also, again, [bleep] these requirements. There are like 20 different requirements and every single one of them is RNG based. Every single one. What is the matter with their irrational obsession with luck? Currently I am trying to do the Impling requirement (I have all but 2, Kingly and Dragon), and absolutely no luck with those two, despite spending time at Puro Puro and using almost 2 tree-shaking scrimshaws at Elder Trees and Mage Trees and even Ivy (they said in that once batch 2 hit using Tree Shaking Scrimshaw at Elders would be the best way to get implings - what an unequivocal and transparent lie). My scrimshaw seems to only attract a few of the common implings and recycle through those. I should not have to spend this much time on one part of one luck-based requirement out of 10 or whatever. Just total bullshit. Again, [bleep] their incessant child-like obsession with the RNG.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
So apparently, they nerfed not only the rate at which you get Brawlers from Elves (and Elves pickpocketting in general), but they also nerfed the experience from brawlers. They didn't even have the courtesy to mention it in the patch notes, a fairly significant update about a very valuable item many people had. Seriously, why? What's the point of patch notes if all the useful stuff is hidden and not mentioned? Also there was no reason to nerf the experience from brawlers. Mod Timbo can go choke on a bag of [bleep].
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
They are basically forcing the Trim playstyle onto regular Comp Capers. In the past, 95% of this shit would have been Trim only. Not cool.
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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2
Comp used to be without bullshit requirements, until the HLF "please make Comp more prestigous" fanboys had their way...
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200M in all Skills
it's always ken that this refers to. Dragonseance is quite wealthy as well (after all, he just fed a Cracker to a Baby Troll for shits and giggles). As is Forsberg. Other top players have been known to rake in donations from their fanboys to the tune of billions of GP; some also stream and take monetary donations. Most of the top rank players are far from poor. Especially considering the fact there are several buyable skills, and to get 200M in even cheap buyable skills is quite a lot of money, since top rank players have 200M in various buyables, they had to have gotten that money from somewhere. But yeah, they're not poor. It wasn''t for shits and giggles, It was because he promised that if he ever gets 1k viewers on his stream then he would. After alkan raided him he got 3.5k and kept true with this promise. Having the money for 200m all can be earned from 07 too btw. Again about the cracker, it's no business of yours what Gunnar does with his money. Throwing away a valuable and discontinued item that is in limited quantity for a self-imposed 'promise' (i.e. self-promotional tactic to boost viewers) seems like shits and giggles to me. Also, there's no need to be so hyper sensitive because Dragonseance, a public figure, did something public, and I made a little joke about it. Taking offense at a minor comment made about Dragonseance, and coming in as his white knight is rather unbecoming. Actually I know perfectly well what I am talking about (I watched the stream as well). You're simply offended that I have an opinion of what happened that you don't like.
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200M in all Skills
it's always ken that this refers to. Dragonseance is quite wealthy as well (after all, he just fed a Cracker to a Baby Troll for shits and giggles). As is Forsberg. Other top players have been known to rake in donations from their fanboys to the tune of billions of GP; some also stream and take monetary donations. Most of the top rank players are far from poor. Especially considering the fact there are several buyable skills, and to get 200M in even cheap buyable skills is quite a lot of money, since top rank players have 200M in various buyables, they had to have gotten that money from somewhere. But yeah, they're not poor.
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Future Update Discussions
Good job Ninja team, fix something that shouldn't have been holding bank spaces hostage in the first place! Haha. Still can't store Ghost Hunter outfit with Diango or POH. Meh.
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Future Update Discussions
With regards to the Boss pet update, they have decided to get rid of the proposed drop mechanic whereby you could get get lucky (RNG), or after a really high threshold you'd be guaranteed to get it. Now it's just pure RNG. How stupid and lame. One step forward, and 5 steps backwards...
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Future Update Discussions
Yes it is. They have completely trivialized PVP content, diminished it, neglected it, and removed it as mainstream Runescape activity. It still exists, but it was more or less a niche activity that you could do if you wanted, and nothing more. It's like staking. Yes it exists, but it's a marginal and niche activity that is very much optional and a not a focus of the game in any sense. Don't you think it's time to change that and stop neglecting something with so much potential? No. There's no potential in PVP. Jagex killed off PVP a long time ago, and most of the PVP'ers left. Since then, people have been conditioned to do mostly other stuff (either skilling, or PVM, and most of the people who PVM only do so in order to make money to buy skills/ranks in addition to having fun). So yeah, by and the large, the people who play now aren't PVP'ers and don't like it. Forcing them into PVP situations isn't going to revive PVP, and it will only serve to annoy and hassle most players. PVP is dead and it ain't coming back.
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Future Update Discussions
Yes it is. They have completely trivialized PVP content, diminished it, neglected it, and removed it as mainstream Runescape activity. It still exists, but it was more or less a niche activity that you could do if you wanted, and nothing more. It's like staking. Yes it exists, but it's a marginal and niche activity that is very much optional and a not a focus of the game in any sense.
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27 Oct 2014 - Broken Home & Guthixian Caches
Kind of sad that none of the ideas in the Ninja thread (where the Ninja team asked for what rewards we would like to see from this D and D) about signs/portents of life/death were taken.
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Future Update Discussions
Where the hell did you get that idea from? It's the dumbest idea that I have ever heard of.Are you one of the guys who thought PVM was optional content before Soul Reaper? No need to be that abrasive towards ALG. Also, PVP content has indeed been considered 'optional' for the past 5-6 years, ever since 2007 when the Wilderness was sort of closed, the Pking community diminished as those players left RS, and an emphasis on skilling/maxing/PVM was instead place; even when some Pkers returned, they more or less went to OSRS - Jagex has more or less slowly but surely shifted the focus of the game away from PVP entirely. So there's plenty of precedent that Jagex has set over the years.
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Future Update Discussions
That picture shows you how out of touch Mod Pi is. No one is going to risk that sort of gear in the wilderness, especially when PK'ers will no doubt camp this spot hard. I sure hope he didn't do the combat testing for that Wildy Wurm with gear that 99% of people won't be using. It should have been tested with welfare/WBS gear, as that's the only thing anyone will bother risking. It should be a friend's message (like Of Daemonheim,or the Defeater is, but not a global message). This is yet another instance in recent weeks of things that should have obviously been added on the update release (like storage for Ghost armour/Expert Capes), but instead they aren't, and then a few weeks they are Ninja'ed in; almost seems like they are making things in such a way as to to fix em later. On a related note, 74/100 Kilns atm.