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Yoko Kurama

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Everything posted by Yoko Kurama

  1. He said he suicided on purpose because he felt he wasn't really achieving anything, was burned out, and felt he was addicted and needed to stop.
  2. Money is no issue at all for me, it's just damn annoying having yet another bonus event so soon. I wish they'd ease up on them.
  3. That's what I originally thought too but it doesn't really make sense on closer scrutiny. Thousands of people have access to HLF, and in an age where you can take screenshots and upload them instantly with programs like Puush, anyone who is sharing sensitive or personal information that they don't want known to the gaming community at large in a 'private' forum is fooling themselves. No one should be sharing sensitive or embarrassing things on HLF when thousands of people can access it - I would never even conceive of doing something like that. Anyone who posts sensitive material there obviously doesn't care much for their privacy.
  4. I feel that the whole drag and drop thing made this update slightly redundant, but I am reveling with you anywyas for the ease of it all :P. I for one am also loving the movable xp pop-up. That has to be the ninja highlight of the year so far. I hate having minigame HUDs being so... in the way? Letting us move the xp pop up from the top middle was amazing. Now we just need chris l to cave in and let a chat message on acidic, mirrorback and pulsing spider spawns. It's a pain to drag and drop, especially during PVM, and not to mention the drag and drop can be quite dangerous as you can accidentally drop valuable items. Also part of the challenge of Araxxor is being on the lookout and being alert for the Mirrorback and Pulsing Spiders, as ignoring them can be absolutely devastating. Though, I could do with a repeal of the stupid 300% anti-farm mechanic.
  5. So apparently you can toggle it so that your vials break like flasks after you drink the last sip. [bleep] yes, awesome. It's been on my wishlist for quite some time.
  6. You can still refer to the content of HLF posts, you simply can't screenie them or reproduce them in their entirety. And indeed it does seem like a hissy fit on Lee's part. His entire justification for it was that he wanted the HLF to be a special achievement that you earned, something really extraordinary. A pretty amusing thing to say in 2015, since they have definitely watered down Maxing as an achievement, with their thousands of Bonus events, SOF, OP training methods (Warbands), and so on.
  7. Knew it, the Pheromone drop wasn't as common as many were claiming. I must have done 10-13 kills every day since update and didn't get a single one.
  8. It's campin' time: The things a man will do for a pet. :mellow:
  9. TY That's still shit though lol, the spawn rate is atrocious and it's in the Wilderness -.- Worldhopping would be a great fix but the camera glitch is still prevalent sowatdo This. I thought it would have a much higher drop rate, that it'd be more common. I initially wanted that pet because of how weird it is, but on closer examination I have decided it's fugly, so I no longer want it.
  10. I mentioned it in my earlier post, but not the very last one regarding Mida. As Gwyn says, he was banned for using an alt to boost, not boosting in general. Most Castle Wars FCs host tie games, I believe, since they are a lot easier to host than non-alt boosted games (I think there may have been a few who did non-alt boost games in order to get the hybrid armour though). The reason for this is that to have an FC where you win half the time and lose the other half, would require fixed teams and that's somewhat annoying to enforce, though not impossible. It's also true that it was EoC which lead to the PVP minigames dying, since it was pretty much universally disliked by the PVP'ing community. I did not mean to suggest in my previous post that stacking lead to the decline in popularity of Castle Wars. It died off due to EoC; I only suggested that these days, one of the major issues is stacking, but that's not what caused the death of Castle Wars.
  11. Oh, and there was some other Mod who was saying, just until a few days ago, that full instances was a technical impossibility. So much for that...
  12. While I don't doubt your experiences, I can confidently say that the number of leechers on Castle Wars has been minimal for quite a while. There are always exceptions of course (Castle Wars is very different on weekdays than it is on weekends, for instance). The major problem for Castle Wars, for quite some time now, has been what's called 'stacking', that's when a dedicated team of PVP'ers decked out in Hybrid armour and what not effectively rig the game, and all go on the same team for hours and get all the wins for it. Castle Wars and all other PVP minigames died off about the time when EoC came out, and it had literally nothing to do with Trim leechers.
  13. There are a handful of people who use the official world to 'leech', literally a handful. The vast majority don't, for the simple reason that W24 (the official server) is way too unpredictable, and you are likely to end up on the losing team and get nothing, it's far more efficient to join a tie game FC where you are guaranteed tickets. Also W24 games are rigged by people going for Hybrid Armour. It is literally impossible that a handful of people who afk/leech in world 24 are the cause of Castle Wars' decline in popularity. Most people ignore those AFK'ers, or kill them. Also, there have always been people who just stood in Castle Wars and just did nothing. Leechers are not a recent development. Castle Wars always had such people. So yes, it's literally impossible.
  14. Oh please. There are a hundred empty worlds for Castle Wars. And most people who want to Trim typically join a FC for it which hosts private games in empty worlds where leech trimmers are the only participants, and they all leech. In these games, there are no actual Castle Wars players there, since they aren't part of the FC, who are interested in actually playing the game. So no, leechers don't ruin it for actual Castle Wars players. People who are actually interested in playing Castle Wars and not leeching can use any of the other dozen worlds to host their own game, or they can play in the official game. Also, even if this Trim requirement is removed, there will still be people who leech for Profound Armour, as that's a prestige item. So that objection doesn't quite stand. That is basically the effect this requirement had on Castle Wars. I remember back in summer 2013 that people were really trying to have fun games, but subsequently got 'crashed' by trimmers forcing tie games. Due to the longevity of this requirement, it has pushed all potential players of this minigame away. Back then, the game was still played actively by people who loved that minigame. Now less so because people was withheld from playing that game properly as people going for trim basically forced people to. I am sorry but this is just not how it works. Most of the trim FCs host tie games, as using alts to rig games is illegal. As such, Trim FCs (and I have been part of one), never crash other worlds, they always find quiet worlds for themselves, and hate it when outsiders join because there is always a chance they might ruin the tie game. In fact, Trim Fcs frequently have to fight trolls who crash them and try to break the ties, and they do this in a number of ways, either by hopping, or by having an anti-squad who kill the crashers and keep killing them as soon as they leave base for the duration of the game in order to preserve the tie. They might not do that now, but they sure did back then. The 'trolls' are a natural response from the CW community who feel that their fun is being cheated out on. That seems an unfair ban in my eyes as it is a fair response. It is of course bad to cause intentional annoyance, but if they get cheated out of their gameplay, it is a fair response. And do not forget, it is a war ;). I have no intention in denying that the Paradigm shift didn't play a role, but the game as it was back then was still not dead. It was however dying. Whether the final cause was the paradigm shift or the toxicity of the trim requirement, cannot be determined. What can be sure is that both play a major role in the current state of Castle Wars. This is going to sound arrogant, and I don't intend for it to be, but I think you're completely mistaken on the role of the Trim Requirement on the popularity of Castle Wars, and the way the FCs work. There is literally no way that Trim FCs could have caused the popularity of Castle Wars to decline. It is literally impossible. As for the way the FCs operate, they've always operated this way, it is not a recent development. -- Also Midas Veel was banned for boosting Castle Wars (he crashed Trim FCs out of spite, demanding that they boost like he did, rather than tying games). Many of the trolls who were his companions did so for the same reason. So you're wrong with regards to people trolling because they felt Trim FCs were ruining the game. That never happened. The trolls were exclusively CW boosters.
  15. Oh please. There are a hundred empty worlds for Castle Wars. And most people who want to Trim typically join a FC for it which hosts private games in empty worlds where leech trimmers are the only participants, and they all leech. In these games, there are no actual Castle Wars players there, since they aren't part of the FC, who are interested in actually playing the game. So no, leechers don't ruin it for actual Castle Wars players. People who are actually interested in playing Castle Wars and not leeching can use any of the other dozen worlds to host their own game, or they can play in the official game. Also, even if this Trim requirement is removed, there will still be people who leech for Profound Armour, as that's a prestige item. So that objection doesn't quite stand. That is basically the effect this requirement had on Castle Wars. I remember back in summer 2013 that people were really trying to have fun games, but subsequently got 'crashed' by trimmers forcing tie games. Due to the longevity of this requirement, it has pushed all potential players of this minigame away. Back then, the game was still played actively by people who loved that minigame. Now less so because people was withheld from playing that game properly as people going for trim basically forced people to. I am sorry but this is just not how it works. Most of the trim FCs host tie games, as using alts to rig games is illegal. As such, Trim FCs (and I have been part of one), never crash other worlds, they always find quiet worlds for themselves, and hate it when outsiders join because there is always a chance they might ruin the tie game. In fact, Trim Fcs frequently have to fight trolls who crash them and try to break the ties, and they do this in a number of ways, either by hopping, or by having an anti-squad who kill the crashers and keep killing them as soon as they leave base for the duration of the game in order to preserve the tie. This is very tedious. One very famous group of trolls who hunted Trim Fcs was Midas Veel and his gang, until he got banned by Mod Lee. Trim FCs do not, as you describe, crash worlds - that would be a very poor strategy for them to use and it would not work, and it would be extremely tedious. It's far easier to host a private game on a quiet world, than to crash an actual game of Castle Wars on some server and control all those people from breaking the tie game. Castle Wars is dead because the metagame evolved to be experience/level centric, and as such people don't have time for minigames which don't offer experience rewards or other substantial rewards, that's the reason why practically all PVP minigames are dead. Also, the declining popularity of RS and the casual players (who typically aren't experience centric), and the establishment of one official castle wars world, as opposed to several unofficial ones, contributed to the decline of Castle Wars. It has absolutely nothing to do with Trimmers. Whatever happened to you when you were crashed by a Trim FC was most assuredly an exception and an isolated incident.
  16. At the end of the day, Trim Cape is a stupid status symbol (in a time where there are countless status symbols ranging from money, to titlescape to petscape), and a bunch of particles. It isn't that big of a deal if current Trimmers say we want to keep the Castle Wars requirement, and a bunch of non-trimmed people can't get it because they can't do the Castle Wars requirement. They can still get Comp, which has real functionality, and a bunch of other prestige items. If this were Comp Cape, and Castle Wars was a requirement, I'd say current Compers be damned, this is an important item and it affects non-Comped people, the requirement should be amended. But it's Trimmed Cape, it's a bunch of particles, whatever... I have never intended to Trim, and don't think I ever will. Oh please. There are a hundred empty worlds for Castle Wars. And most people who want to Trim typically join a FC for it which hosts private games in empty worlds where leech trimmers are the only participants, and they all leech. In these games, there are no actual Castle Wars players there, since they aren't part of the FC, only leechers are allowed in these private games. So no, leechers don't ruin it for actual Castle Wars players. People who are actually interested in playing Castle Wars and not leeching can use any of the other dozen worlds to host their own game, or they can play in the official world. Also, even if this Trim requirement is removed, there will still be people who leech for Profound Armour, as that's a prestige item. So that objection doesn't quite stand.
  17. For a question about the future of the trimmed cape, you can't just ask everyone. Current Trimmed people have a lot more at stake than the other two groups (non-trimmers, Compers), so their voice deserves a greater weight and say. Obviously if you just put out a straight up poll, the Current Trimmers will lose overwhelmingly because only a small minority of people are Trimmed, while thousands are Comped, and hundreds of thousands comprise the 'everyone else' group. Fairness is not the same thing as equality.
  18. Most people who have already completed the requirements are certainly not in favour of getting rid of them. You and like-minded people are the minority. That's just the reality. They could do that, only to have hundreds of people who are already trimmed rage, rightly, at them.
  19. Basically they screwed this whole thing by taking way too long to respond to this. They came up with a lot of clearly controversial requirements (such as those stupid Clan titles, and 200 moss), then waited a whole week while everyone frantically worked on them, then were like "maybe we will reconsider them in a few months". Then they were like, we were completely wrong and we may even consider getting rid of them. Meanwhile, thousands of people had already done those stupid requirements. Now think of it from their perspective. After they have completed those requirements, are these people going to be in favour of getting rid of these requirements that they just agonizingly finished? Of course not. It's the same thing with the Trim Castle Wars things. It was always a completely asinine and idiotic requirement that should have never existed. But now that dozens of people have actually gotten it, they are never going to be in favour of getting rid of that requirement after they just did it. So yeah, can't really retroactively fix this stuff. All they can do is not be this stupid in the future.
  20. According to some, on P3, the enraged goes up faster than before. Regardless, I don't think you understand the significance of the changes. Before, on the hardest rotation 1/2, at 150% enraged, by the end of P3, you'd get up to 225% max, it was capped there, and when p4 started the acid would lower a bit, and that was that. Now, on 120% or 140% enraged kill (which is 6-7 at the moment, whereas 150% was kill #10) you can get as high as 250%+ by the end of P3. So now, if you actually start off 300%, by the end of P3, you could easily get near/over 400%, which is absolutely killer to do. Even 300% is completely killer. ----- By the way, I am at 18 kills since update and no Pheremone. Others of my friends are at 15-16 kills, and no Pheremone either. That should say a bit about it's drop rate.
  21. Nope, you're right. It caps at 15 kills, at 300%. Furthermore, during the kill his enrage goes up by another 100% if path 2 is open and you don't take that path (when the spiders are lured under him), and his enraged also goes up a bit for eggs, and minion swipes.
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