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Yoko Kurama

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Everything posted by Yoko Kurama

  1. The most consistent person doing kills at the moment is Milordo Z, and he's been doing them past 15 easily, but with melee. He's done 21-22 kills today post-update I believe. He's exceptional though, by far the best Melee Araxxor hunter - he may just be the best Araxxor hunter in the game. Flawless timing and reflexes. Most of the people doing them with Range have been struggling, particularly on P1. ------------ Also, apparently Chris L was vague on his Twitter. The Araxxyte Pheremone is only consumed if you use it to reset the enraged cap. It is not consumed if you use for it's second effect which grants a 95% chance for the preferred style on the base world. It has infinite uses for that. It's also not buying for 10M at the moment.
  2. That's not true at all. Araxxor has 7 common drops (8 with Pheremone). It has 12 uncommon drops. Then it has a few rare/very rare drops. The chance of getting a Pheremone before your enrage hits 90% is very low. Under the new system, you're at 100% enrage on 5 kills. So it's not effectively a 90% cap. In fact, plenty of people today have done more kills than that without getting Pheremone. It's street price is 13-14 mil, and that's for a reason (not just the fact it's a new item). Realistically, you're going to have to do quite a bit of kills, then maybe you get the Pheremone. Pheremone will remain relatively expensive, most of the serious hunters are certainly not going to sell the ones they get. All the forced instances did was drastically slash the profit of the normal Araxxor chests by adding on a new cost, and a lot of the chests were bad money to begin with.
  3. Well, they seem mostly lackluster. This will crash the price of Lants, and they'll become the new Snapdragons/Kuarms. What the RDT desperately needed was Cannonballs, because that's something that's quite useful, that a lot of people want, and that few people make in 2k15 because smithing Cannonbals is obsolete and tedious. New changes to RDT: -Drops 100 Gold Ore instead of 100 Silver Ore -Drops 156 Raw Lobsters, instead of Swordies. Meh.
  4. It's Chris L's style, by the way. When one of his pet projects (bosses usually) has their profit slash over time (because that's what happens to all bosses), he doesn't address any of the real issues, such as making Nox Weapons more useful, or raising the value of the average Araxxor Chest. No! That'd be too stupid. What he does is mess with the mechanics. He did it for Rago after energies/wands/orbs crashed with new rotations, and that didn't solve anything. He did it with KK after Drygores crashed and he released new mechanics - it didn't do anything. He did it with ROTS, and nothing happened to the price of energies or Shields - it failed. This time it might actually work for the wrong reasons, though. Oh, and market speculators are going to make a killing by hoarding Nox Weapons.
  5. [bleep]ing Chris L. They've officially turned Araxxor into a D and D, instead of a boss, and the drops are still crap. Half the time, QBD chests are better than Araxxor chests, and you can loot about 4-6 QBD Chests in the time it takes for 1 Araxxor Chest. [bleep]ing lame.
  6. The pet drop is a separate drop from normal drops, though.
  7. I feel the opposite way. I have gotten all those drops, and I have gotten them when they were worth way way way more than they are now. I also have more than enough money for my uses. I still PVM, and while I like money drops, I mostly go 'meh' these days. Pets, on the other hand, are exciting and special.
  8. Inclined to agree with the above post. This is an update that is designed specifically for hardcore pvm'ers, so naturally, it stands to reason that it should actually reward hardcore pvm'ers rather than lucky scrubs who do 1 kill and get what are meant to be prestigious pets which are supposed to be a symbol of a skilled PVM'er. And then the case of hardcore PVM'ers who are actually hardcore PVM'ers, kill the boss a bazillion times, but still don't get it because of RNG. It's just a matter of common sense, to me anyways. By the way: worst story that I have heard now is someone with 19K Armadyl Kills on Counter, and 8 instances since update, still no pet.
  9. Took me 17 Fight Kilns since update to get this (117 Kilns total now):
  10. That would be the right thing to do, and would actually reward hardcore PVM'ers. Hell, I'd even be in favour of minimum thresholds. What you're proposing was the original plan. Then, Mod Ryan randomly decided, on the basis of no evidence whatsoever, that it was an unpopular thing, and changed it.
  11. I agree to an extent. I am a 'hardcore' PVM'er, and so are most of my friends. The only problem is that a lot of these bosses are obsolete, with meh drops, horrible experience and boring fights, and we have done them a bazillion times in the past before SR. Now if these bosses weren't obsolete, I'd say, well, I will camp the pet, and even though it's not guaranteed, at least I am making decent GP, and the fight is fun and what not. But because these bosses are obsolete, the fact that it's not guaranteed ever is just a slap in the face. It's annoying to know that I could in the end walk away with very little. Case in point, God Wars and QBD. I have done both a bazillion times in the past, but of course their stupid counter was only introduced quite recently. So most of the kills that I have documented in my personal drop logs aren't counted. Same with Kiln. Myself and many people I know are done with Final Boss. It should simply be guaranteed at this point. I don't think most people in the high level community like their current threshold model. If polled, I am sure a substantial percentage of the community would prefer their initial model, with high thresholds, but guaranteed pet drops once you met the threshold. Most high level PVM'ers scoff at people who have low kills and get pets out of sheer luck, and tend to respect those who are skilled, and got the pets with persistent effort. Even hardcore PVM'ers have a disdain for a system where lucky scrubs with minimal skill and effort get the rarest stuff, and others don't. For example, I know someone with over 2K Araxxor kills (everyone in my clan is rooting for this person to finally get the pet, but no luck so far) who still hasn't gotten that damn pet, and I know several people who got their Araxxyte pets at under 200 kills, and a few who got it under 100 kills. I can't think of any Hardcore PvM'ers who approve of outcomes like that. Another anecdotal story. Someone in my clan has over 6,000 Armadyl kills with no pet (he's done a few hundred since yesterday), while I have personally seen a few people with God Wars Pets with under 100 total kills for that boss. Again, that's not the sort of thing hardcore PVM'ers like. Boss Pets are certainly designed for the hardcore PVMing community, but it certainly doesn't reward them. I am pretty sure, they just pushed this current model on a whim, and it isn't really that popular. Only a minority of people and some HLF trolls are happy with the current model, I'd say. Hardcore PVM'ers like RNG, that's certainly true. But they don't like when it generates absurd outcomes, and I think most would have approved of a system that rewarded hardcore pvm'ers for their effort with some fail-safe mechanisms. The Ninja team isn't wrong to pursue this update, but they are wrong, in my view, with how they did it. ----- @ ALG The option to buy the pets with SR points was a separate thing, and of course, that was very unpopular with the PVM'ing community.
  12. Apparently, according to Mod Ryan, the threshold for boss pets is capped at 10: Why? Jagex has always had a pathological obsession with RNG, but what is the purpose of this? First the idea for boss pets was a guaranteed pet once you met the threshold (which would actually reward effort). Then they scrapped that. Now, there is this threshold system, but it's capped, so no matter how many kills you do, there is still a chance you could never get the pet. I thought the whole purpose of the threshold system was that, eventually if you keep killing the boss, your thresholds will keep reducing your rates and eventually the chance will reduce to 1/1, but apparently not. Now it's just some wild goose chase. Mod Ryan just hates the idea of rewarding people for effort, skill, dedication or anything of that sort. He'd just leave it all to the RNG.
  13. I think Mod Osbourne forgot about Nomad saying something to the extent of "the would-be assassin returns!" if you face him again after dying. Actually, with a little bit of math, it becomes a guaranteed drop at just under 10k kills. Well, hence why I said the bit at the end about 'extreme lengths'.
  14. There are several things that I don't like about the GE (such as the lack of an effective price adjustment mechanism), but it is undoubtedly a godsend. I would be in favour of improving, but never removing it. I am sure there are players who are nostalgic and think it killed player interaction or whatever, but it is far more efficient and technologically advanced than player-to-player trades and by extension saves plenty of time for players, which can be actually used on actually playing the game instead of typing away mindlessly with tired hands trying to sell/buy stuff.
  15. Well, yeah, there's exceptions to every rule, but for the majority of seasonals, the competition is extremely fierce, and there is often a huge gap between rank 1 and rank 2 (that usually suggests that rank 1 is cheating by account sharing/botting, or no lifing). Or that the second person just wants to keep his second place instead of going for first which he will never win ;) There is no tangible difference at all between spot #2-#100, so there's no reason at all in just wanting to maintain #2.
  16. Well, yeah, there's exceptions to every rule, but for the majority of seasonals, the competition is extremely fierce, and there is often a huge gap between rank 1 and rank 2 (that usually suggests that rank 1 is cheating by account sharing/botting, or no lifing).
  17. Except it doesn't. On my own team, we have a particular person who is the best DPSer out of us all, on most days. We happened to get a Vitalis pet, but for some reason it went to another DPS'er who clearly got less (and admitted to this) XP than the best DPS'er, wasn't basing, hadn't Voked, and it wasn't Scop. We often joke on our team how our best DPS'er got sniped. The fact of the matter is that drop rate for Vitalis is so ridiculously low, that you could win 99.9% of the drops for your roll, but the one time you don't get a drop, or a particular phase, that could be the one time the Vitalis drops and it goes to someone else. After all, no one gets drops 100% of the time. And there are countless stories of this. People who have consistently been doing Rago since it came out and obviously know the roles and how to perform them excellently, practically in the thousands of kills, have no Vitalis, saw maybe one, and it went to someone else. Then there are other people, who did a minimal number of kills at most, have poor Vorago experience and kills, but happened to get it by pure fluke. P5 random base drop. Btw, scop p3 base drop isn't random... IIRC, and I could be wrong, but I believe it was P3 or P2 (most likely P2). The only reason I mentioned Scop is to say that most teams have an understanding that the base tank gets P3 on Scop Week (by face trick, though Bomb also has a chance of getting the drop since bomb tank drops buff update). But it wasn't Scop Week, so it wasn't like the DPS'er who got it accidentally or purposefully stole the Base's drop (which would explain why he got the drop despite not having the most DPS).
  18. Completely forgot about that. I have heard stories of that sort too (not those people specifically, but of seasonal winners sharing accounts). If you want to win a seasonal, account sharing is also basically a given.
  19. Except it doesn't. On my own team, we have a particular person who is the best DPSer out of us all, on most days. We happened to get a Vitalis pet, but for some reason it went to another DPS'er who clearly got less (and admitted to this) XP than the best DPS'er, wasn't basing, hadn't Voked, and it wasn't Scop. We often joke on our team how our best DPS'er got sniped. The fact of the matter is that drop rate for Vitalis is so ridiculously low, that you could win 99.9% of the drops for your roll, but the one time you don't get a drop, or a particular phase, that could be the one time the Vitalis drops and it goes to someone else. After all, no one gets drops 100% of the time. And there are countless stories of this. People who have consistently been doing Rago since it came out and obviously know the roles and how to perform them excellently, practically in the thousands of kills, have no Vitalis, saw maybe one, and it went to someone else. Then there are other people, who did a minimal number of kills at most, have poor Vorago experience and kills, but happened to get it by pure fluke.
  20. Congrats :) although now I am wondering how the heck someone could finish 1k clue scrolls in such a short time period :P Easy clues, probably? Also, by playing 24/7, that's a given for any seasonal highscore winner.
  21. While RNG often doesn't make sense in real life, I wouldn't like RS if it wasn't based on RNG Some elements of the game being RNG-based is fine, but it's when every damn thing of importance is RNG-based that it becomes tedious. Or, everything can be RNG-based, but there should be fail-safes. For instance with boss pets, they were going in the right direction: their initial idea was that each boss would have a threshold for the pet. So for example, the 4 God Wars bosses would have a threshold of 1/5,000. You could get a a pet drop at any time before 5,000 kills if RNG was on your side, but at 5,000 kills you would be guaranteed the drop. That was a very reasonable thing. Now they've change it to where the drop rate merely slashes in half once the threshold is reached. So, you start at 1/5K, at 5K kills if you don't get the pet, it becomes 1/2,500, and if at 2,500 more kills you still don't get it, it becomes 1/1,250, and so on. Basically it's a wild goose chase, and you might never get it or have to go to extreme lengths to get it. That's basically how all drops operate in RS at the moment, except, the drop rate doesn't slash in half once you reach it. It's completely asinine and completely fails to reward effort or time or skill.
  22. RNG. Some people get Araxxor pets in 1-2 kills, others are at nearly 2,000 and still don't have it. (That's a true story by the way). Basically, the game does not reward effort, skill or persistence whatsoever. Some things in life are out of our control, and based purely on luck, and lotteries do exist in real life. However, in RS basically everything of consequence is RNG based. As even RS Wikia acknowledges, under the current drop system, you can kill a monster forever and still not be guaranteed the drop. Take PVM for instance. The Vitalis pet (one of rarest in the game), there are people with minimal knowledge and experience at Rago who have it after a handful of kills, and people with thousands of kills that don't. In what world does that make sense? You'd think the most skilled and experience and dedicated boss hunter deserves the best prizes, not some lucky inexperienced scrub, but not according to Jagex! I don't mind some things being guaranteed (say such as Treasure Trails), but everything being RNG-ed is upsetting. Now I have fared better than most, I have gotten my share of God Wars drops when they were worth tons, same with Nex drops when they were worth billions or hundreds of millions, same with Rago, Rots, and Araxxor. But there are times where it's frustrating. So this isn't necessarily the stereotypical rant about how I never get drops and how I am poor (I am not - I don't have no dicer bank, but I am according to Jagex wealthier than the overwhelming vast majority of players ). It makes no sense. Jagex has a pathological obsession with RNG. I have thought as of late I should suggest to them that they should have a RNG-based pay system. Regardless of what any particular J-Mod does, how much skill it takes or effort or time, they will all have to draw out of a raffle that will be completely independent of those factors and based purely on luck. What's that Chris L? You made 4 high level bosses in 2013? Sorry, but your raffle only suggests you deserve a minimum wage salary for that year - better luck next time. Would have those [bleep]ers singing a new tune in no time about the righteousness of RNG.
  23. It's about prioritizing things that people actually want and that would actually significantly enhance the aesthetic experience of the game versus irrelevant crap that no one cares about and would scarcely make a difference. Seems like an easy decision to me. It starts to be a bit less simple when you consider just how many pets there are, even before the bosses. It seems like it would be a lot of effort for something relatively small and forgettable. No one is saying Stu has to do it all right now. Why can't he do a few pets a week, or a few pets a month, rather than just flat out saying 'lolnope'? It would be a far better use of his weekly time than reworks like Skeletons. A lot of people have been wanting this stuff for a very long time, and specifically wanting all pets to be included in the pet interface (something Jagex said they'd do, but backtracked, now they claim it will be done by the end of 2015). I get that graphics aren't the most important thing ever, but we're talking about the guy whose main job is to work on graphics, and if that's his job, then he should work on stuff that people will be seeing frequently (their familiars, their hard-won rare pets) rather than other stuff. I think that's reasonable.
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