Nobody can seem to get nomad, so I can't get the melee gloves for now. The gloves come in black, white, yellow, and red, and you can get 1 pair of gloves (exclusively) per 5 floors you complete after getting 500 boss kills. So, it actually took 510 kills to get these 2 pairs. I haven't tested the durability, but the gloves are relatively easy to obtain (3-5 mins per pair after initial cost). You can only own 1 pair of each type of gloves at a time, but you can stack available gloves. This could be a hassle for slayer training, as you only get 3 teleports to the tower per day. Note the gloves aren't bugged; that's my char model. I also have 6 journal pages, which isn't even half. It seems to be around a 1/16 chance per time you open the chest, so in theory, it is best to do 1-2 floors, open chest, and repeat. I don't know if Nomad is restricted to certain climber levels, so I was going from anywhere between 6 and 12, depending on my handicaps, before resetting. Dreadnips are kinda neat. They aren't quite a familiar but act like a very short-lasting familiar. They poison for 110 damage, deal melee damage for up to a little over 300, and can bind an enemy. They work in single combat, but it is very buggy, and they seem to take the monster's aggressiveness away. This could be useful. The ascendancy mines are interesting also. You can lay up to 2 per minute and deal ~1/5 of a monster's hp in damage. It doesn't work on bosses, but the notable feature about these is that they do not cause a monster to become aggressive on you. Again, could be useful, but I can't think of much right now.