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qeltar

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Everything posted by qeltar

  1. Sounds like you just mean a USB TV tuner?
  2. We're *still* waiting for the new skill. Dungeoneering is definitely the best minigame ever put into RS, though. ;)
  3. qeltar replied to noble_aloof's topic in Rants
    A few thoughts... First, "tl;dr" is a short-hand way of saying "I'm so stupid that I can't read and understand a few simple paragraphs, and so childish that I really think anyone cares about this." Trust me, they don't. If you don't read it, don't post about it either. Nobody wants to hear about your mental limitations. Really. I think the OP makes some valid points about Dungeoneering. It really *isn't* a skill in the traditional sense -- it doesn't really have any unique abilities that you unlock that can be used to enrich the game as a whole. It's a minigame peg rammed into a skill hole, so to speak. The partial XP issue is a big one. I can log off during nearly any other skill and lose pretty much nothing. In fact, some skills, like Farming, there's a *benefit* to logging out! Dungeoneering penalizes players who have to leave dungeons by more than it should. You also get NO tokens on partial dungeons. Even if you kill the boss and then get disconnected before you hit the ladder -- no tokens. There is no valid justification for this. I think Jagex is working on a solution for solo players. But the token thing should have been fixed already. The "prestige" system is poorly named. It has nothing to do with elitism, it is just a way to force players to redo all of the floors instead of just doing floor 35 hundreds of times. I think a longer idle timer when in dungeons is a great idea. It's not like macroing is a risk or anything.
  4. No, you need to use a weak, regular or strong artisan's potion. Or skip the door -- requirements over 99 never occur on doors needed to get to the boss.
  5. Ajd is full of [cabbage]. That's all there is to it.
  6. Someone on my board got one during a farming run, presumably by cleaning herbs.
  7. Thanks. So, just standard Jagex doubletalk; we all know what "see there would be more to explore" really means. Apparently just saying "They are there to entice players to get more out of the game by subscribing" is just too honest for them to handle.
  8. If they really said that (reference?) then it's laughably transparent bullcrap. The only reasons to have done that are either technical limitations (inability to exclude the doors because of how the engine works) or marketing reasons (getting F2Pers to upgrade). Either way, some honesty would be a refreshing change.
  9. Ya know, I agree with this in general. And I've said many times that F2Pers have the right to *ask* for whatever they want, but *demand* nothing. They are getting something pretty darned good for free. However... They have a good point about the way Dungeoneering is implemented. I tried it once and it was very... unpleasant. If Jagex wanted to make this an F2P skill, then they should have done so PROPERLY. They knew this wasn't like a real skill where you have specific things you can do to train, and then Jagex could make some of those things members' only. The entire skill is highly integrated, and Jagex should have taken appropriate steps so that training it in F2P was fun. There's also the matter of consistency. I personally have always thought of F2P as being a demo of the real game, but if they are going to claim that it isn't, then they shouldn't make updates that feel like they are just demos. There is no reason, for example, for F2P dungeons to have challenges and doors that are literally impossible for F2Pers to do. There's no rhyme or reason to it.
  10. I like the shadowforger. There should be at least one boss to separate the men from the boys, because most of them are pushovers even on 5:5 maps. The last guy is particularly disappointing.
  11. Jagex is the one that decided to make a big new skill that pretty much demands teamwork and the need to block off an hour of time. So they damned well SHOULD do something to give players a chance at not wasting their time when an update is coming out. It doesn't matter what the damned percentage is. It's a ridiculous situation that is entirely within Jagex's power to resolve, so they bloody well should resolve it. You have yet to present even ONE rational justification for why Jagex couldn't simply give 60 minutes' notice instead of 10. Your entire position boils down to saying that because Jagex doing something stupid only affects some people and not everyone, they should keep doing it, even though it is stupid. This is exactly why nothing ever improves -- no matter what the problem is that needs solving, and no matter how simple the solution, a bunch of people always come out of the woodwork to oppose it just for the sake of opposing it. I feel like if we were all standing outside, and it started to rain, and I suggested that the guy standing there with the big umbrella might maybe want to open it, I'd get responses back like "why should he bother, it's not like it's raining that hard" or "well, we've gotten wet before, so let's just stand here and get drenched" or "well he has the umbrella, so he must be pretty smart and he obviously knows why the umbrella should stay closed".
  12. I don't care about people ranting. They are going to rant regardless. Jagex has always said that they respond to people who are reasonable, not ranters. The idea that they should deliberately make life miserable for all of their reasonable customers because doing so might spawn a few rants is nothing short of idiotic. This is not the same as BTS. We are talking about giving ONE HOUR of notice. There is no logical or rational justification for this being undoable, at least that anyone has presented so far.
  13. You have yet to explain how. If you actually think that a software company has everyone sitting around on their hands from the time they announce an update until when it happens, well, you're wrong. And if you think Jagex only knows 10 minutes before an update goes live that it's going to go live, well, again, you're wrong. The community is the way it is in large part because of the very "keep them in the dark" policies that you are defending! Most RS players start every week expecting an update by 4 pm GMT on Monday. When that doesn't happen, they expect an update by 4 pm GMT on Tuesday and so on. Why? Because updates often occur on Monday or Tuesday, and Jagex never tells us what the hell is going on. The expectation is there already -- what is NOT there is any useful information. Most of the time they know which day of the week is going to be the update day. So tell us! And if it slips, it slips. Guess what? They're doing this already anyway. Except the only time we hear from them is when things go wrong. Tell us in advance, warn that dates aren't set in concrete, and if people whine, IGNORE THEM. That is the proper way to do things. They are at least getting better about telling us when updates are delayed. They are unfortunately missing out on the positive potential here that they could reap by telling us when the updates are scheduled. The idea that all of the reasonable customers should be kept in the dark because a few unreasonable sots will complain if a deadline slips is too preposterous to seriously consider.
  14. Sorry, but that makes no sense whatsoever. Software development just doesn't work that way. We heard all of this same exact nonsense when it was 2 or 3 minutes, how they couldn't possibly make it 5 or 10 minutes, zomg, the world would end, human sacrifice, dogs and cats living together, etc. Lo and behold, they did it. They can make it longer than 10 minutes the same way. Even if they don't set the actual system timer to 60 minutes, they can very easily say "we are planning a system update roughly between M:00 and N:00 this afternoon, so plan accordingly". Then carry on as before. Simple, saves a lot of frustration, and doesn't impede them in any way. Or, they can just ignore the issue because they don't care.
  15. So it makes more sense to piss off thousands of customers every week for absolutely no reason, rather than simply give more notice, something that solves the problem for 99% of players and costs them absolutely nothing?
  16. That's not what I said. I just happen to think that Runescape players are, on the whole, very undemanding customers, and they get what they deserve. Since most RS players are willing to accept shoddy gameplay balance testing, "surprise" updates, poor communication, the company strong-arming fansites, "customer appreciation" events where nearly all customers are excluded and the others pay for the event -- well, by golly, that's what they get. I think that most of Jagex's output is pretty good myself. I just happen to believe it could be better, and that working for improvement is better than defending the status quo, usually with bogus arguments. I have grown weary of constantly being castigated as a "hater" or whatnot simply because, unlike most people it would seem, I value quality. I'd love to see a real, legitimate poll of players about what they think of how Runefest is being handled, or the flagstaff, or the chopping up of the RSOF. My guess is that the numbers would not be particularly complimentary towards some of the decisions made in these areas, among others.
  17. A lot more people are unhappy with things than will bother to publicly discuss it. There are many business books that talk about the ratios of unhappy customers to unhappy *vocal* customers. Yes, the 90% is just an off the cuff figure. But it would be false to think only those who speak out about things feel unhappy about unpopular changes. Oh, and attempting to argue with people who are happy with mediocrity and who think that "Jagex is a big company so they must be right" is a valid argument, is equally futile and pointless.
  18. What a bunch of BS numbers in that interview. 10,000 monsters? Where? There are only a couple of dozen monster types. Even if you take variations into account there are nowhere near 10,000. 1,000 "skill-based challenges to open doors"? Gosh, I seem to be missing well over 90% of them somehow. I understand PR, but Dungeoneering is already a great piece of content. Why can't they just be honest about its strengths instead of spewing such obvious manure?
  19. qeltar replied to All_Is_Great's topic in Rants
    Whenever I start thinking I'm having bad luck in RS, I consider myself lucky. As I see it, we all have bad luck in some areas and good luck in others. And if you have to choose where to have bad luck, much better to have it in a game than in life. Or as I put it: I may never win a one in a million lottery, but that's fine with me as long as I don't die in a one in a million fluke accident. :)
  20. It took years to get them to increase it from the old number, which was either 2 or 3 minutes. They seemed to think this was a big deal back then, and I'm sure the same response will be forthcoming here as well.
  21. I was thinking the same thing yesterday. With so many players now trying to get together to do 5:5 large maps that can take over an hour, this could become a real inconvenience. They have yet to even announce if they plan to fix the problem with getting zero tokens on partial floor XP rewards, which seems even more important given this issue.
  22. My point is that Jagex knows they can do pretty much whatever they want, and 90% of their players will just accept it. Even trying to raise pertinent concerns, issues or criticisms leads to a chorus of butt-kissers telling you stuff along the lines of "Jagex is successful so whatever they are doing must be right, stop being so mean!". Most young people apply none of the skepticism or critical reasoning that is necessary to keep a corporation on its toes. And since Jagex knows this, and knows it has little competition, it has no incentive to do anything right the first time. They can just do whatever is easy and/or cheap, and most everyone will not only swallow it, they'll oppose anyone who doesn't.
  23. I have several 99s and could have several more if I wanted to. I've never once felt like this. In fact, I don't get 99 in a few skills where I could grind them out specifically because I see no point in it. They'll get there when they get there, or I'll train them when there's a reason for it. And "getting it over with" is not a valid reason. If you feel "relief" at getting a 99 in a skill, then you're doing something very wrong. This isn't a job, it's a leisure activity. As soon as it starts to feel like a job or an obligation, it's time to re-examine your priorities, because you've gone off the rails.
  24. qeltar replied to wilsoo's topic in Help and Advice
    Wormwood leaf or winter's grip + red moss.
  25. That's what happens when you have a userbase largely comprised of credulous, undemanding teenagers.

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