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qeltar

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Everything posted by qeltar

  1. My brand new Dynamic Moneymaking Guide lists hundreds of methods and variations, with full descriptions, and lets you sort them by profit or method type. Enjoy.
  2. qeltar replied to Abc1230's topic in Help and Advice
    1) How much exp/hour can you expect to ear there with 99 fishing and a granite lobster? My tests for my Dynamic Moneymaking Guide at level 90 Fishing with a lobster suggest you should expect 120 catches per hour or so. That's about 45k/hr 2) How many Rocktail/hour can you catch at 99 with a granite lobster? See above. 3) Are there any safespots, or do you constantly have to be on the look out for the rock monster things down there? There are only "mostly safespots". But if you get on a full world you'll rarely be attacked. 4) Are the living minerals required for fishing Rocktails easily buy-able on the ge? Depends on the market. For a while they were unbuyable, then they tanked, now they are going up again. 5) Do you only catch Rocktails, or do you also catch the cavetail things? Each has a different fishing spot graphic; the rocktails are bigger. Rocktails actually seem faster than cavefish, so I only do the latter when the rocktail spots disappear (as they do sometimes.)
  3. About 1 in 15 to 20 is what I've found. But remember that random numbers do mean that you can get lucky or unlucky. Still, if you got over 400 in a row with no item, you might be doing something wrong. For example, not killing all six brothers will lower your chances of an item, I believe.
  4. Most complex systems have emergent portions that end up quite different than planned. That it was never intended to be the way it is doesn't mean it's a problem. That's pure circular reasoning: "rare discontinued items are a problem because it's a problem having rare discontinued items". Personally, I think rares are silly, and the people who waste months fawning over and grinding to get them are foolish. But it's certainly not hurting anyone if that's how they want to spend their time. Face it: you have NO valid justification for wanting to get rid of tradeable rare discontinued items other than that you don't like them by definition. I don't like them either, but any claim that they represent a significant problem in the game is completely without merit. And it's easily arguable that your "solutions" would be far worse than the status quo.
  5. Another page down, another page without a single cogent explanation of why this is a problem that needs fixing, aside from naked jealousy.
  6. Yes, and the people laughing at "Timmy" here are mostly the same ones who justified luring by blaming it on the victim as well. Give up, soma -- you can't teach ethics to those who lack the interest, and the level of interest around this place wanes by the month.
  7. Just forget it. I remember now why I left the last time. It's quite obvious that I don't fit in around here any more, so y'all just go back to your laugh riot about the 11-year-old who got scammed. Bye.
  8. Anyone who believes in karma wouldn't spend so much time gloating and laughing about misfortune falling on a child. If karma is a cabbage, so are half the people on this thread. I can't believe all of the nasty, heartless comments from mods and admins in this thread. It looks like Tip.it has gone the way of the RSOF. What a shame.
  9. Yes, and be sure to include in your letter lots of sneering comments about how funny it is that he got hacked, and how much he deserved it, and how it was his own fault, and how much you "LOLed" at hearing about an 11-year-old kid getting ripped off. Give the guy a good taste for the what the RS player community is really like. Maybe he'll do another story on it. :roll:
  10. I'd rather you first convince me that there's a problem before you work so hard to fix it. A few people being jealous of something expensive that they cannot afford is not a systemic problem.
  11. You people -- I use the term loosely -- just don't get it. I am not defending this kid's behavior. I am criticizing yours. It doesn't matter that he did something wrong. It doesn't change the fact that it's a bloody 11 year old kid who got cheated out of a lot of time and money. It's NOT funny. You all act so high and mighty because the kid RWTed. Of course, none of YOU ever cheat at a game, right? Or bend the rules a little in some other activities? Everyone here's a goddamned saint. Nobody's ever sped while driving, or cheated a bit on a homework assignment, or taken a substance that's, uh... not quite legal. Nobody here ever drank any alcohol before age 21. Right? And gee, if anyone does ANYTHING wrong they they TOTALLY deserve EVERYTHING that happens to them. Right? I wonder how you self-righteous jerks would behave in other comparable situations. John's going 55 in a 45 zone. He hits a patch of ice and slides off the road, totalling the car he spent two years saving to buy. "Ha ha! What a loser! He deserved it because he was speeding!" Joe goes to a party and has a couple of beers. He's only 19. His friend decides to drive him home and they get in an accident. Joe is paralyzed from the waist down. "Serves him right! He shouldn't have been drinking before he turned 21." Mary goes jogging late at night at the park. She's jumped by a masked man and sexually assaulted. "What a noob! Everyone know you shouldn't go in the park at night!" Grow up. All of you.
  12. Of course there is absolutely no reason to believe this, you just made it up to justify your unconscionable position. :roll:
  13. And it's the kid's fault if the parents aren't smart? Then you're a cretin just like all the other people on this thread who are incapable of feeling any empathy for a kid who gets cheated out of hundreds of dollars. Stop playing RS for a while and grow a soul. You may need it later.
  14. How about this -- stick to the topic if you can't come up with non-ridiculous analogies. And yes, I would feel sorry for any kid who killed his parent, because it would only happen if there was something seriously wrong with him.
  15. Bullpuckey. I've seen these threads before, and they are ALWAYS filled with the usual "blame the victim" BS. RWT'ing was wrong. Doesn't change the fact that he was still a KID who got abused online. It is not "laughable", it is really quite sad. But not as sad as the wretches on this thread. I can only hope they do the species a favor and never reproduce. And it was money he got for Christmas, which he could have used for something else. It WAS his money.
  16. The fact that so many people here don't have the simple human decency to have a little compassion for a kid who's been cheated out of his time and money is sickening.
  17. I see you haven't become any less childish since I was last here. Goes for many of, you frankly. How good of a PKer were you when you were 11? Right. As for the RWT... I guarantee you that he was told to do it by a friend, he asked for cash for Xmas to do it, and none of the adults who gave him the cash even knew it was against the rules. Yes, he shouldn't have done it. No, that doesn't mean it is any less bad that people get hacked or scammed. ~q
  18. Suggesting a "solution" to rares implies that there is a problem with them. Is there? Not that I can see. They've become increasingly irrelevant as the number of older players and those who care about them decreases, and as Jagex continues to add new actually-useful items that are rare or at least uncommon. The right time for Jagex to have done something about this was when they decided to stop making tradeable rares. They should have bitten the bullet back then and made all the rares untradeable. At this point I don't see how removing them or making them untradeable would accomplish anything. ~q
  19. To understand why people make or lose money in RS activities, you need to recognize the three main reasons players undertake certain activities: fun, XP and profit. Human nature being what it is, people will tend to want to spend the most time on things that provide the most of all three. But the more people who undertake a particular activity, the more this impacts the ability of players to have fun, earn XP and make a profit. And the profitability is affected the most. The end result is a situation where the activities that are the most fun or earn the most XP make the lease profit. Why? Because players who value fun or XP above profit are willing to sacrifice earnings to achieve their other goals. That is why no matter what Jagex does with easy production skills, there will be no profit -- people don't care because they enjoy the skills or want the XP. Look at the production skills that make a profit and it's easy to see why: they are either not considered fun by most players, they are very slow or give little XP, or both. Even within a skill there are options that lose money or make money, depending on XP and "fun" (which is subjective). Why do the gathering skills make money? Simple: they are slow and generally tedious. People won't do them unless they get $$ for their effort. What's the solution? There isn't an easy one. As long as players value XP and having fun, they will put profit second. But one step towards fixing skills like Crafting is to make more options to earn XP without creating "stuff". Another is making more items that are consumable.
  20. There are production (what I call "conversion") skill activities that make money. They are the ones that provide no XP or low XP. That's why they are moneymakers. One example: churning butter.
  21. The reason is XP. There are examples where the raw materials are worth less than the finished products, sometimes enough to earn decent $ at it. These are the cases where you don't get good XP for the trasnformation. Woodcutting is a decent money maker. There is virtually no money in Fletching -- it is the most overrated "money skill" in the game.
  22. A good article, but I'm not sure I agree with the central premise, for two reasons. First, I don't see the game as having *shifted* towards a combat orientation -- while admittedly I've only played for three years, in my mind it has always *been* combat oriented, with non-combat skills there to supplement and support combat. Second, I don't agree with the claim that combat is the only way to earn money on a large scale. Sure, you can't "get rich quick" with non-combat skills the way you can with combat. But you can often earn money more consistently over time with non-combat methods. The problem with making money via non-combat skills is simple market dynamics. Whenever a new method arises that can be exploited to earn money, enough people move into it until the profit is squeezed out. The core of this problem was and still is the fact that people are willing to make less money, or even lose money, to get XP. Jagex can counter this by putting more methods in the game (minigames, etc) that let you train skills without producing "output". But non-combat skills will never be big money makers unless more randomness is put into them, just as exists with combat.
  23. Baskets of strawberries are cheap, weigh nearly nothing and heal 30.
  24. But the OP has a very low Slayer level. Yes, it's good for raising combat and Slayer. But if charms are specifically what you are after, Slayer is much slower than just using a good charms monster.
  25. As much as I do agree that training Slayer has many benefits, it is not the best way to get charms. Many Slayer monsters are poor charm droppers, often focusing on green charms which are the worst from a cost efficiency standpoint. You may be too low level for waterfiends but there are many other options. Check out the Charms Resource Table that's part of my new monster guide. It will give you lots of ideas.

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