Everything posted by Dragonlordjl
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Behind The Scenes - December
It would need one hell of an adjustment for f2p to make maging acceptable in solo combat, wouldn't it? o_O Considering that f2p will experience the least of these damage-soaking updates by comparison : x Well I meant that rune would have no magic damage soak, a little melee soak and lots of ranged soak. Not balancing, just enforcing. This will revolutionize F2P warring. Previously, the ranged unit was a clan's main KO power in PKRIs, since mages are expected to be primarily focusing on binding over blasting and rangers can attack faster too. But with rune inevitably having some degree of damage soaking, this will make it where rangers can't really do much against people in rune. It will have literally no effect on F2P rangers. Ranged doesn't hit over 200 in F2P. :wall: Nice one. I completely forgot about the "must be over 200" thing when I posted that. Yeah, ranged's max hit with addy arrows and Eagle Eye is around 186. One thing I am curious about is which is applied first: prayers or damage reduction. So if you were to hit a 220 before prayer with a rune scimitar against someone who was praying, would the prayer reduce the damage to like a 132 and then the damage absorption still apply, or would it not apply the damage reduction at all since it was now below 200, or would it roll the damage reduc FIRST and THEN the prayer.
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Behind The Scenes - December
It would need one hell of an adjustment for f2p to make maging acceptable in solo combat, wouldn't it? o_O Considering that f2p will experience the least of these damage-soaking updates by comparison : x Well I meant that rune would have no magic damage soak, a little melee soak and lots of ranged soak. Not balancing, just enforcing. This will revolutionize F2P warring. Previously, the ranged unit was a clan's main KO power in PKRIs, since mages are expected to be primarily focusing on binding over blasting and rangers can attack faster too. But with rune inevitably having some degree of damage soaking, this will make it where rangers can't really do much against people in rune.
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Too much damage
This is irrelevant to the argument and hardly proves korasis as balanced or inbalanced. Seeing as prayer applies to every weapon. What doesnt apply to every weapon is defence, thats right, defence is useless against korasis, and this is inbalanced. At least for other weapons you can say, put d'hide on for mage defence, and pray melee to protect against KO's this protects you from 2 combat styles. Korasis doesn't have that option due to 100% accuracy and all you can do is pray mage all the time and hope he has korasis and not some other spec weapon, and even then its just as powerful as any other KO weapon when prayed against. It's the combination of a 100% accurate special and an extremely low replacement cost (considering the power of the weapon) that makes it unbalanced. It NEEDS to be at least as much as a whip to replace, preferably more since the spec is more lethal than an AGS spec. Id say its more lethal than an AGS spec, and yes, it needs to be freakin expensive. Its much more accurate, has only a slightly lower max hit, and a much shorter recovery time. The only advantage AGS has in the KO area is the fact you can spec twice in a row. But the fact it takes so long for the second hit to come around means your enemy could have easily food comboed and avoided it be then. And the KS itself is more powerful than a dragon scimitar, so you can just use it alone as your main attacking weapon, negating the delay and telegraph of using a separate spec weapon.
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Too much damage
This is irrelevant to the argument and hardly proves korasis as balanced or inbalanced. Seeing as prayer applies to every weapon. What doesnt apply to every weapon is defence, thats right, defence is useless against korasis, and this is inbalanced. At least for other weapons you can say, put d'hide on for mage defence, and pray melee to protect against KO's this protects you from 2 combat styles. Korasis doesn't have that option due to 100% accuracy and all you can do is pray mage all the time and hope he has korasis and not some other spec weapon, and even then its just as powerful as any other KO weapon when prayed against. It's the combination of a 100% accurate special and an extremely low replacement cost (considering the power of the weapon) that makes it unbalanced. It NEEDS to be at least as much as a whip to replace, preferably more since the spec is more lethal than an AGS spec.
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Too much damage
Been watching W65 PKers, and there are so many KS prods now it's just stupid. All you do is wait til you combo a decent hit + venge and then spec, 100% chance to KO. Lame ass [cabbage]. For something so powerful, it needs to have a much much higher replacement cost. Anyway you slice it, making a special that will always hit at least 280+ is [bleep]ing broken.
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
~ 10 September 2009 So they find it overpowered to release a Dragon crossbow, but they are a-okay with releasing a Dragon defender? Either Jagex is moronic enough to not know what impact it has, or they are (unknowingly) jaded towards melee (← my guess) or they simply don't know how their game works. I don't care whether or not damage soaking gets released, this will increase Melee's already high DPS even further while Rangers and Mages are basically left in the cold wondering when their stuff is coming. All of the above, plus they probably forgot about the dragon crossbow. Anyway, now that we have a Chaotic Crossbow, it would be redundant to release the Dragon Crossbow and would probably piss a lot of people off, since even if they only gave it a +100 range bonus, it would more-than-likely have a special attack and it would not degrade... So it would make the people who bought Chaotic Crossbows feel cheated.
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01-Dec-2010 - Do No Evil
Altar X was one of my favorites, although YMMV on that. My wrists just can't handle the rapid-fire clicking needed to get the ludicrous xp rates Zarfot got, although many people don't have that issue.
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What is still worth it?
Also note that to make the real profits with flipping, it requires a substantial base of money to start with (over 100m; the pro flippers usually use several hundred mil so that they can flip items that have a large amount of GP between min and max, such as godswords).
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What is still worth it?
Buy 10 bandos godswords for 180m total, sell 10 bandos godswords three hours later for 185m total. Play Black Ops in the meantime. :thumbsup: Granted, that is a gross oversimplification, but that's the general idea. Buy a bunch of a high-priced item for at or slightly below med (lower the better) and then resell them for slightly over med (higher the better). Sometimes it takes a long time (over a day) for items to re-sell, but it's a passive moneymaker that can be accomplished while doing other things in game... or in real life. Put in offers to buy some [cabbage] for low right before you go to bed at night and then put it in to sell right before you get on the bus in the morning... And hopefully by the time you get home and have done all your homework and stuff, when you get on you will have made several mil.
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
As long as the dragon defender has less than 7 strength, there will still be people who insist DFS is the best shield because OFMGSTRBONUS.
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01-Dec-2010 - Do No Evil
The best thing to come out of this update was adding a quick-buy feature to Ava, who previously required about six or seven screens of crap to click through to buy one Accumulator.
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
People panic-selling their DFS is a very obvious knee-jerk reaction to this. :mellow: Sad thing is, as soon as Jagex releases the damage-absorbing update, I can almost guarantee that DFS will be bought out. Shame I don't have the money to speculate.
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
Want a laugh? 1) Go to the GE on any world and say "Selling Dragon Defender 8m!!!" 2) Watch as your trade window is flooded with people spamming requests. 3) ??? 4) PROFIT!
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
Based on what? >_> Why would a new defender increase the demand for an item when defenders already existed as well as better alternative weaponry? Knee jerk reaction? -.- Seriously -- the whip remains an extremely popular weapon -- particularly amongst those people who don't spend all their time graphing charts and mathematical formulae to determine how many thousandsth of a hitpoint they will hit better with "x" weapon against "y" armour. :rolleyes: If you think that a whip is useful for any high level nowadays you are clearly either T or just very (and I mean extremely) S I still use my whip over my rapier on the majority of my slayer tasks, for one simple reason: the rapier degrades based on attack turns (both yours AND your opponent's), and many of the slayer tasks I like to do are in multi-combat areas, with often two or three enemies attacking me at one time. Given that I am already hitting low 600s with my whip + turmoil + extremes and I am using a combat familiar for added damage, the DPS boost from the rapier is overkill in those situations and it is not (imo) worth the accelerated "charge" depletion. Therefore, I save the rapier for tasks like Dragons and Abyssal Demons, where I am fighting monsters with high HP that are in single-combat zones. Then again, there are some people who are efficiency nuts and prize the extra 3k exp an hour enough to use Overloads on slayer tasks, so...
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01-Dec-2010 - Do No Evil
What a stupid reward, you loose one of the options to get fast thieving xp... :angry: And what's worse is I just know that some time down the road, giving the King 25 bars will become a requirement for future quest. Jagex likes to waste our time like that.
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01-Dec-2010 - Do No Evil
That can't be right. :blink: Assuming the weapon lasts 10 hours, that's still 6 minutes per %. Chaotics, like barrows gear, degrade much faster if you are under sustained attack by more than one monster at a time or, in this case, by a monster that attacks at a very rapid speed. You can prove this theory by comparing how quickly a rapier degrades at Lighthouse Dagannoths (about 6% for a full task) to how fast it degrades on a single-combat task, which is about 3-4%. Chaotics aren't based off "time in combat," they are based off attacks. Ah, ok. I don't get why they say they last 10 hours of combat in that case. Well, if you only use it in single-combat, it will last ~10 hours of combat.
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I thought rune defenders were pretty good already. Won't the Dragon Defenders be TOO good?
I highly doubt Jagex will give the Dragon Defender a strength bonus equal to or greater than the DFS. First off, they probably don't want to "devalue" the DFS. Second, the current formula since Steel is +1 per tier, although Dragon is two tiers above rune based off level-requirements. More than likely, it'll have a +6 strength bonus and attack bonuses of 29, 28, 27 or 30, 29, 28.
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01-Dec-2010 - Do No Evil
That can't be right. :blink: Assuming the weapon lasts 10 hours, that's still 6 minutes per %. Chaotics, like barrows gear, degrade much faster if you are under sustained attack by more than one monster at a time or, in this case, by a monster that attacks at a very rapid speed. You can prove this theory by comparing how quickly a rapier degrades at Lighthouse Dagannoths (about 6% for a full task) to how fast it degrades on a single-combat task, which is about 3-4%. Chaotics aren't based off "time in combat," they are based off attacks.
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01-Dec-2010 - Do No Evil
For the final boss, do NOT use a chaotic weapon. Because she attacks at dart speed, it will WTFPWN your weapon's durability. I lost 4% in the span of a five-minute fight. That's roughly equivalent to what I'd lose during one-and-a-half Kuradel slayer tasks.
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Behind The Scenes - December
I have a feeling this month will end up being a colossal cluster****. There is so much this month that hinges entirely on Jagex's implentation, and given their track record... I'm not confident. 1) I expect that, in typical illogical fashion, Jagex will release a room with four or five of these new uber-cyclopses in a single-combat zone, with the dragon defender being an extremely rare drop... And it won't be instanced. Therefore, until close to Christmas it will probably be a ****ing joke trying to get a Dragon Defender. I highly doubt Jagex has learned their lesson on that. Hell, it seems like they stated in the past that they actually believe "competition" is good for the community. Newsflash: all it does is create a bitter cut-throat atmosphere and result in a LOT of unhappy people. 2) They completely ignored all the scathing criticism they received about the hit-splats when they first released images of it many months ago. Nice. Anyway, this update's success amounts to balance, something Jagex is terrible at finding. By creating a precedent with such difficult-to-obtain items as the Dungeoneering Kiteshields, Jagex has set the bar very low for damage absorption. Either all the new bonuses for armor are set low to ensure these shields remain worthwhile (lol), therefore meaning the overall damage absorption is worthless... Or they give barrows/bandos a high damage absorption and make the shields even more worthless than they already are. Also, the whole "d hides on meleers" issue will likely be a big one here, unless they give magic robes melee absorption.
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Behind The Scenes - December
jagex is hesitant to release new bosses b/c they think most of the demand for bosses should be satisfied by DG Pretty much par for the course Jagex logic <_< And I meant revamping the current bosses, not adding new ones.
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Behind The Scenes - December
Tbh they SHOULD give bosses damage soaking. Have you been to GWD recently? With ovl, chaotics, and turmoil any of the three melee bosses dies within under ten seconds of spawning, and Kree doesn't usually last more than 30 seconds against a team with xrange + rigour. Killing what were meant to be the toughest most rewarding bosses in the game in a matter of seconds is ludicrous. 255(0) HP isn't nearly enough to balance out the power of our weapons...
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Behind The Scenes - December
I don't like this. Yes, why don't we make boss hunting EVEN EASIER than it already is, just to satisfy the PKers who always get their way. PKing is RS, remember. :rolleyes: I want to be able to solo 5 corp beasts per trip and 200 Bandos kills per trip!!1 Claws might dip a little but then I expect they'll go back up, since three of the four hits are at or below 200 damage. Now, DFS is what I am curious about. The advent of the Dragon Defender might cause the price to crash hard, but on the other hand the DFS might have amazing damage soaking too... So it's hard to tell how the market will respond.
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/obt/
dat post count \:D/
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Too much damage
Korasi's is overpowered because it always hits at least around a 300+ and because it costs a whopping 250k to replace. The weapon itself is stronger than a dragon scimitar, and it has a special that is more lethal than an AGS spec, yet it costs a measly 250k to replace?