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Dragonlordjl

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Everything posted by Dragonlordjl

  1. No way. Even a one-item PKer is more dangerous and irritating than a rev. You can EASILY escape ANY rev if you wear black d hides, protect from range and have a forinthery bracelet on with a few sharks in your inv--- revs don't follow very far and PKers do. The only place where revs are any kind of a threat is the Rogue's Castle, and that's only because the Chaos Elemental is nearby and can teleport you backwards.
  2. The perfect solution to this to keep the potential for abuse at a minimum is to only allow free trade/wildy on certain worlds, which are only available to people whose accounts are at least six months old and who are currently in the "Green Zone" for black marks and have no past history of Item/Password Scamming or Macroing.
  3. Well, a lot of young naive kids play this game.
  4. If they don't notice the big flashing red text alerting them of the scam, there's no hope for them. Item swaps are only one of the methods people used to scam.
  5. Let me set things straight: I am not wholly opposed to free trade/PKing. There is no doubt AT ALL that the Clan World suffered immensely after the shift from old-style Wildy to BH/PvP worlds. Several clans died overnight, and the overall activity in the clan world has declined sharply since 2007. Several clans with long, proud histories have closed including DI, EH, and SE. It used to be common to see clans pull well over 399 opts... Now anything over 300 is considered an amazing pull. Most of the top clans pull somewhere around 240ish opts without preps. And as far as free trade, I really do want that back. I enjoyed trying to haggle and wheel-and-deal in W2. I enjoyed spamming for hours trying to buy something cheap and then resell it for more money. I enjoyed being able to help out less fortunate friends when they died and needed help getting back on their feet. I enjoyed being able to buy a set of rune for real life friends who were low levels and were poor. All I was saying is that people are so focused on what this update will bring and they're neglecting all the bad stuff it'll reintroduce. Item Scamming is a big thing that will return. Scamming was completely eradicated with the balanced-trade update and hasn't existed for two years; you're going to have a LOT of people who have never seen the common scam tactics end up getting scammed shortly after the trade limit is removed. Sure, you can argue that it's their fault for being careless/stupid, and it is, but I still feel sorry for them.
  6. With free trade giving people the ability to freely transfer wealthy, botting will have a major resurgence because all the RWT companies will redeploy their bots to make GP to sell.
  7. No no, that wasn't my intention. I wasn't trying to make them feel even worse, I was just curious how it happened.
  8. Oh, believe you me, I enjoyed the old version of the Wilderness far more than the current immitation. My comment wasn't about that-- it was about the old PKers. As far as undestanding them, I did. I have done my fair share of clanning. No ****ing way. Bots are still present, but there are not dozens of bots at every fishing spot or tree like in past times. It's no where near as bad as it was before 12/10. Nope. Jagex is and has always been concerned with their bottom line-- money. MMG does care more about player input than the leaders of past regimes, but having played this game for ten years, I can say without a doubt that they haven't done a heel-face turn of this caliber just to please their players.
  9. This update is going to re-introduce a lot more bad than good. 1) A lot of the really immature, trollish, belligerent PKers are going to return to the game. Many PKers are insufferable to interact with because they act like [bleep]ing e-gangsters. Many of the worst ones left after Jagex "killed the wilderness" because they were too immature to adapt. 2) Item scamming, luring, griefing, hacking for profit, and other similar douchebaggery will resurface. Previously, people would only hack others to be sadistic [bleep]s. Now you can profit by hacking someone and stealing their items, so there's a much bigger reason. Be especially careful with account security once this comes to pass. 3) While this will get rid of the horrible problem of price manipulators crippling the market flow on certain items, bots are a thousand times more of a nuisance than manipulators. Bots make skilling for cash totally unviable and they make skilling for exp very frustrating. They ruin the prices on all natural resources by flooding the market with them, which will drive more people towards MHing, which makes MY job harder because there is more competition (and there is already extremely tough competition right now). 4) There has to be a reason for this decision, and all theories are undesirable. One theory is that they have given up on RS and plan to put it on the back-burner in a year or two (still maintaining their servers so that their cash cow doesn't go away, but just ceasing to update it) while they pimp a new product, and therefore want to draw in as many people as possible (to make as much cash as possible in the next year or two) and make the game as good as possible before they pull support for it. The other theory, as has been touched on already, is that they plan to introduce micropayments for cheap to undercut any potential RWTers. Micropayments inevitably leads down a slippery slope as more and more people will choose to buy their way to high skills/good items instead of playing the game for years to earn the cash for such things. Eventually, the community becomes so corrupted that it becomes impossible to compete with anybody or really accomplish anything without using micropayments yourself.
  10. Expect whips, rune armor, claws, ags, d scims, sharks, super sets, etc to all go way up.
  11. I already told yall, the door is Kingdom Hearts and Ansem is locked behind it.
  12. How do you die from a DC at something like Fire Giants or Cave Horrors? If you close the game, your character will automatically log out after one minute of inactivity, regardless if you are in combat or not. At least, that was how it worked last I checked. It's really your fault if your HP is so low/your character is so weak that you can't survive one minute of combat against such weak monsters.
  13. Who has the Keyblade? The frozen door is obviously Kingdom Hearts, and Ansem is behind it.
  14. Unless it requires an exceptional amount of skill and/or requirements, like those found in WGS, which unlocked Tormented Demons. Their value is still preserved and its shockingly empty considering its low cost/profitability. Yep, that quest point requirement is a big deterrent. Many people (including me, even though I have a Quest Cape) hate questing. Granted, (with the exception of Do No Evil) questing is much less of a chore recently than it was a year or two ago, since Jagex has started localizing quests so that you don't have to run from one end of the map to the other retrieving obscure items. Another deterrent for people is that TDs are one of the very few monsters in the game that actually require a little real life skill to solo them. The Corp Beast and Jad are the others that come to mind. Given the average maturity and intelligence level of most Scapers, TDs seem like too much work. It's much easier to fight a boss like Bandos or Sara where you can just pray, spec, and eat when necessary and it dies. /off topic
  15. Also, any new items they release better not be as rare as Spirit Sigils. I'm all for really tough bosses, as long as they have decent drop rates on their goodies. Having really strong bosses with really low drop rates only fuels merchanters manipulators, who assume control of the entire supply of said items, forcing people to resort to junk trading to buy them. It's [bleep]ing stupid when you have 1000m cash and still can't buy an item because its rarity keeps it out of the GE (and therefore freezes the GE price, causing an endless negative feedback loop).
  16. IDK why you guys are still trying to open it. It's obvious this is just a teaser for something big in early 2011. However, unless the new boss behind the door is Corp Beast caliber, I think it'll be disappointing. Thanks to Jamflax's two exp weekends, the average player's abilities are much higher than ever before and therefore any new boss they release will instantly be SWAMPED with lots of people who have Yaks/Titians/OVL/Turm. Unless the boss is as powerful as the CB, it will be easily overwhelmed by the overpowered combo of OVL + Turm + Chaotics/Claws.
  17. was my first inclination lol
  18. It helps marginally. As long as you've got over 100, you'll be fine.
  19. No, not really. It's just that players are ridiculously overpowered now, lol. The DSS in particular is extremely OP.
  20. I prefer fury over a stole for luring, because the +15 defense makes a fairly big difference when there are Wallis/88 Dags on you while luring the last two lobs. I use Arcane Stream because it helps kill the last lob faster, and it also helps me kill 88 dags faster if one wanders up and gets on me while I am currently targeting lobs. Definitely use a RoL--- the rock lobsters are quite inaccurate and hit at dart speed, so chances are that if you misclick after luring 9 of them you will take massive damage but have a decent chance of the RoL saving you. I use a mage's book just because. I plan to sell it when I get all the charms I need. I'd use a tome of frost if I had one, but I don't so meh. I use infinity boots, although mystic are an ample substitute. Lightness Boots are unnecessary here-- at 72 agility I never come close to running out of energy while luring.
  21. If you have any junk, I'd go to world 2 and see if you can offload some of it along with cash to reduce the price. I'm not sure if it is still like that, but a lot of people are panic selling their Spirit Shields because they didn't get any damage absorption. Otherwise, over the past few months the Arcane seems relatively stable at around 60m. It will go up and down a couple mil here and there, but it always seems to end up around 60m.
  22. Yes, that is how it works. That's [bleep]ing worthless then.
  23. So let me clarify how damage soaking works. If you are hit a 500, the soak only applies to 300 of the damage inflicted? Therefore, with 20% soak if you are hit a 500, you'll absorb 60 damage and only take 440 damage?
  24. I've played since 2001 on my account and while I have had a few mutes here or there for offensive language, I don't think I have any current black marks. I damn well better qualify for this. EDIT: Just checked. I have four expired offenses on my account, the last of which expired in 2008. So yeah, I better qualify for this if it actually comes to fruition.
  25. Exactly. All this false masking is complete garbage, Jagex wants the mucho monehs, and is only supporting players for they know if they don't waves upon waves of membership cancelations will come upon them. As lacking as the updates still are and as infuriating as their logic usually is, you have to give credit where it is due. Jagex is doing better now than they did for many years in the past. Before MMG took over, high levels were lucky to get two or three updates each YEAR that actually had any relevance whatsoever to them. The vast, vast majority of updates were just worthless filler meant for people who hadn't put in over 200 hours of time on their accounts. While the quality assurance is still abysmal and Jagex still makes absolutely dumbfounding decisions with some frequency, the overall quality of their updates has increased as time has passed. Granted, some of that may be because they dumbed down the game and consequently produced more high levels than ever before, so the median experience has shifted upwards a little.

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