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Ned

Website Crew
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Everything posted by Ned

  1. This is also why your task loop (i.e. monsters that you get all the time for some reason) can change dramatically when you unlock a monster, since the "roulette wheel" of possible monsters has a spot added to it. For example, I advanced to 83 Slayer recently. I went to Duradel and got Bloodvelds, a task I haven't had for 4 months (and I stopped getting bloodvelds for a possibly similar reason when I got 75 Slayer). This may be coincidental, but I think in general this can happen.
  2. Ned replied to Draconic's topic in Help and Advice
    It was worth selling when they were in the 7-8m range. I got my elixir when they were 8.2m, and sold it after 3 days. Now, I think making the Shield is a good alternative, seeing as if you get a sigil sometime in your career, you won't have to worry about getting the BSS. It does help in GWD as well. And definitely get someone else to make it for you, don't waste 1m :P .
  3. Joe mentions some good ones, but I have another suggestion that you should consider: Slayer. You have a nice Slayer level for your current Stats, and in the long run, Slayer can pay off A LOT. The road to 83+ isn't that bad, and by that time you will be making at least 100k per task, plus a whopping amount of Combat XP (which you can then use at God Wars or PvP for more money! :P ). Best of luck! Welcome back! :)
  4. Sad, but true. At school, when the Alumni come to meet, half of them are couples that formed during their school years. Nowadays that's almost unheard of :(.
  5. Ned replied to IeatWindex's topic in Off-Topic
    The plot was awesome, an intense storyline, which, although a bit far fetched, was gripping if you let yourself believe it like I did. It would have been more interesting if you would get material rewards (like new weapons/moves) for retrieving flags/killing Templars. 10/10 for everything except the repetitiveness, so 8/10.
  6. This game can be kind of hard if the person above you is smart, lol. Good luck to whoever posts below me, I think this is two lines, but if it isn't let me add some more words so it will be. I play tennis and am living for a year in a foreign country.
  7. I think it's mostly scenery. I've done everything Quest Related/Miniquest related in the game, and this isn't involved with anything. And I do remember it being there from the days I started playing (very, very long time ago ;) ).
  8. You could also to Penguins and get a huge chunk of XP, saving time and money (Penguins don't take that long). Graahk Nat Crafting is also decent, but not a way to "power-train."
  9. "Mod Mat K can u add me i report you for something u said" :lol: :lol:
  10. Count me in! :D :twisted: THEY SHALL FALL! :twisted:
  11. Rushing/D Claws/AGS/ROL/Teletab/anything like that = Win It would be cool to have more variety though :P
  12. Lol, thanks. Good luck to you if you try it :P
  13. :o 8/10
  14. That's all of them, for now ;) Now to find some deserted hotzone building to stand inside while I transparentize :lol:. Just got some smithing brawling gloves EDIT: I've noticed some monsters on the list aren't crossed off, such as the ones from the early pages in this thread, as well as certain GWD monsters (in my previous post, I have "already there?" next to these). :o I've double posted way too much on this page :oops:
  15. That seems like a nice idea, it would be a bit more complicated to make though. [hide=Example][/hide] The file size of the Legends' chart is 19.3 KB (19,837 bytes). This is the chart only, not my example image (which has the chart among other things). :P
  16. I'm suggesting both, but with a priority on the first one: [*:2kqtx91i]Small diagrams (with 3 parts, the prereqs, current, and future quests) on each quest guide. In JPG format, this should not be a problem in terms of file size. Example here:[hide=Example of a diagram on the Legends' Quest Guide][/hide] [*:2kqtx91i]One Mega-Diagram that shows all the quests, located on its own page in either a link on the Sidebar or from the Quest List page. The file size would be large, but then again, not as bad as the world map :P. The most helpful use of the mini-diagrams would be the future quests. For instance, someone doing X quest might not know that by doing so, he/she will later be able to do Y Quest. The mini-diagrams are more helpful for someone who is doing a bunch of quests at once. About the large diagram: I see it like this. Someone is playing RuneScape, and hears about WGS or some other quest with lots of quest prereqs. He/she wonders what he/she needs to do in order to be able to start it (besides skills). While we have the Quest calculator, he/she wants to see the big picture in a visual diagram. He/she realizes easily that there has a long way to go. The giant diagram would benefit in that he/she could section off his progress and plan out his journey. Like you said, repeats become a problem. It would contain each quest only once, with multiple lines branching out of them, rather than have a lot of unnecessary squares. It would definitely be a little uncecessary to have the mega-diagram on all the quest guides. Also, I don't want to feel like I hijacked this thread, Sphinxor can have equal input as well :)
  17. :? Kind of mean.
  18. 4/10 :( But that's just me :)
  19. I suppose that's true. Maybe make it a dragon equivalent?
  20. Whip + Rune Defender please :thumbup:
  21. The Void sets increase both damage and accuracy, with the exception of the mage set :)

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