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Aslan

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Everything posted by Aslan

  1. Do Agility or RC when the weekend starts to benefit from the biggest increase in xp (depends what you dislike more , from the 2).For agility I'd say go with Ape in the beginning and towards the end of the weekend go with Gnome.A fail at gnome will cause you to lose seconds and until you can pie to not fail you'll lose quite a few minutes from the bonus. For RC , yes go with ZMI and ofcourse get on lunar so you can repair the pouch/teleport around without losing time. Construction is a fast skill already I'd leave this as the 3rd skill to train.I personally build dungeon doors using a demon butler. Summoning is capped at 1.1 so there's no point in training until 10 hours(think it's 10) when the multiplier falls to 1.1. For golds I'd go with Barker Toad(can also gather your own seconds at the gnome stronghold if you wish). For greens I'd go with hydra(if you can be bothered to gather, make water orbs. Waterfiends drop quite a few water orbs) otherwise fruit bats/bunyips (seconds for other green summons are somewhat harder to get).For crimsons go with swamp titans(if you get level 85 with golds/greens) otherwise go with granite lobsters.Cut your granite now so you don't waste time cutting at the obelisk.
  2. Aslan replied to Aten's topic in Help and Advice
    If you're going to post something to help the topic good, else stop being an ass. Sly got the stardust number wrong (the first time he posted).
  3. Aslan replied to Aten's topic in Help and Advice
    200 stardust*
  4. Cockatrices(Relleka Slayer dungeon, 3rd room).Remember a mirror shield(else you will get hit hard and might even die). If you have access to slayer rings you might want to take a bob(terrorbird or better) and bank the eggs. Heard they sell for quite a bit in ge.
  5. Meanwhile on tif, the smartest people in the world gather and post. :rolleyes:
  6. Temple trekking is a few years too late.Going to wait and see what they do with the area. If the companion only gets xp if it fights it'll suck. Would be easier if it got a certain amount of xp for each successfull crossing. I know a sheep's going to be happy.Moo.
  7. Seems you have to do what mazz did. Camp corp for half a year or so until you get a divine/ely.
  8. Forgot to add holy wrench to the calculator.
  9. You get slayer then kill cave crawlers for runecrafting. Not that hard, just takes time.
  10. Fally shield 3->only extra xp.
  11. Aslan replied to enfield's topic in Data and Research
    Pony aswell.
  12. Nyan cat rulls! That's all.
  13. Taking bars out of the yak? Works for plates and such aswell.Works for all make-x options as far as I know.
  14. Works.I've gotten seeds back from there.Was always funny when harvesting the last stocked seed to get another one.
  15. Seems he has something up his...business.
  16. Forgot about defenders. ( dragon one is the one you should aim for and use it in the shield slot http://runescape.wikia.com/wiki/Dragon_defender except when you're fighting dragons when you should either use an anti-dragon shield http://runescape.wikia.com/wiki/Antidragon_shield or get the required herblore level for superantifire potion ,85 herb, which allows you to fight dragons without a shield.Each dose lasts 5 minutes. http://runescape.wikia.com/wiki/Super_antifire )
  17. Supercompost+magic secatures->minimum of 5/patch. Still waiting on all 4 (maybe 5 if My arm gets drunk) to die.
  18. That's right but I suggest taking out the 3 torstols first then the pots.You wouldn't want to drink a dose by mistake.
  19. Wouldn't be so sure of that.Not the first time jagex says it( dungeon bits).
  20. Can't they take a break or something? You people worry too much. RS is not their job. They're human after all (or so I think).
  21. Forgot about bandos(should be between barrows and torva). For ranging armadyl is among the best.For maging (although you rarely use mage in offense) ahrim seems to be the best bet between costs/stats. Special note: Void armour has 4 parts(helm,body,legs,gloves).There are 3 sets(melee,range,mage although mage isn't worth it).You can switch inbetween the 3 by simply switching the helm( for example from melee void armour to range you just have to equip the range void helm). After doing the void quests (about 3 main ones) you get access to an enhanced version of the body/legs (only difference to the normal parts are the prayer bonus they give). http://runescape.wikia.com/wiki/Void_Knights_quest_series You can also obtain another void item by doing the Conquest minigame(similar to chess in a way). The part you can get is called deflector and it equips in the shield slot.It can substitute any other part of the void gear except for the helm(so you can have helm/legs/deflector/gloves and a different body(armadyl for ranging) or helm/body/deflector/legs and barrow gloves(best gloves you can get for melee , reward from the Culinaromancer quest series. http://runescape.wikia.com/wiki/Barrow_gloves ) ). If you need help with anything just continue posting in this thread.
  22. I trained with PP except for the past 2 levels.All I can say is PP seems a lot more fun.You run around the building, looting stuff while at monkeys you just sit there punching them and stealing their lunch money.
  23. It's your account, your playing time.Just do what you like.

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