Everything posted by SixFootOne
-
Double Exp Weekend(s)
Not that i am trying to start an argument or anything, but how do you not enjoy getting more xp for something you would do normally?
-
Familar's dissapearing?
I figured as much i just wanted to post here to make sure i wasn't doing anything stupid and reporting it for nothing. Thanks everyone
-
Familar's dissapearing?
Logging doesn't work, and what i mean is it really isn't there. If i click on my familar tab it says there isn't anything. But if i try to do dungeoneering or duel arena it says i have a summoning familar out. By the way i am fishing in the guild.
-
Familar's dissapearing?
Normally while fishing i have some sort of familar out. But i keep noticing that randomly they are just... gone? I am 100% sure i didn't let their timer run out. For example i will summon a magpie, and after 9 minutes it's just gone. Never a warning in the chat box, it didn't even come close to the time it should have ran out. Is this a bug, or has anyone else experienced this?
-
02-Jun-2010 - Video Q&A: RuneScape Content Team
I didn't like how unsure they were about the release of the dungeoneering content. Maybe it was just me but i was assuming it would be semi soon :blink:
-
Gaining MA ranks
I usually just get a few untis to run away or search for loot. Then once it hits 26 send them back to attacking the wall.
-
Gaining MA ranks
A few things to note though... make sure you don't lose all your units before 26 minutes or you won't get a rank. Some players try and cannon you at 27 so you die. Also note that all your units must have been given a command in order to get a rank (if you told all of them to attack the wall that isn't a problem though). Just some tips from someone who grinded away rank 300 lol.
-
Post all RS Screenshots, Videos, and Sounds here!
Although i don't have those, i was in world 2 standing next to someone wearing that. Sadly i didn't get a pic but it matched perfectly. The trim was the same color as ely
-
Why is it that (seemingly) all higher level players....
Even if we picked up every coin drop over years that would add up to what a few million? Something that a higher level player can gain within a days work. Sure maybe to some lower level that may seem a lot but usually the speed of killing is worth more then those coins.
-
Tip.It Times - 16th May 2010
Um it's actually the third installment in an on-going article...hence the Part 3 in the title. Their only relation is the fact that they're bugs, other than that they're completely different in content. So, in essence, they could all be separate articles with separate titles. I could make Part 4 the end, but I don't think people want to read a 3200+ word article on some of the more serious bugs in RuneScape. Honestly i would like to read that but maybe that's just me lol. Bugs like that fascinate me, so it's always interesting to hear what crazy things people come up with.
-
A thought.
Did you even read the post? Just because someone disagreed with you doesn't mean they didn't read your little post. Obviously neither Mr or Ring even read any posts... King's post was about making the ge update faster. Ring's post (The guy who replied) was talking about making the ge stricter... which wasn't mentioned at all. Also if you read ring's post "And if your suggesting stricter limits then no, just no." Funny how he says if you are suggesting... as in he didn't know what king was talking about.
-
= New Chaotic Items =
Sadly i saw no option to sell back your rewards for tokens.
-
12-Apr-2010 - Dungeoneering Skill!
Seems like luck; so far I've had 4 primal mauls and 1 rapier. Alright thanks, i guess i will just keep on going through these dungeons.
-
12-Apr-2010 - Dungeoneering Skill!
Any one know what goes into getting a good drop from a boss or have i been unlucky =p? Lvl 36 dungeon highest prestige and i play on complexity 6non some of the highest floors i can. I rarely get anything even up to katagon. By the way i am just about maxed stats so i can use almost everything
- Skele Hoard
-
Skele Hoard
So i am doing the dungeoneering skill and playing solo and doing the skele hoard. I have done it before, but i am not sure when you are supposed to fill the holes, if you do it at the wrong time you take a bit of damage. When exactly am i supposed to?
-
A new maximum level?
Seems like this question have got its answer. However it will still, in my opinion, look strange with one skill that has a maximum level of 120, and all the rest 99. Yeah i know what you mean, although i think once we have people around those lvls we will better understand the decision to have it that high.
-
= New Chaotic Items =
I am pretty sure the godswords special attacks and stats of all the armor was shown the first day. I remember that because i bought 3rd age range, saw a system update, then looked and saw there was new better range armor and i lost lots of money lol...
-
A new maximum level?
From the new FAQ It's sticked at the top of recent updates. 15-16-509-60760272 "Will you be raising all skill caps to level 120? " There are no plans to change any of the other skills at this time.
-
12-Apr-2010 - Dungeoneering Skill!
I think we only get small. When i play alone i don't get the option to change my dungeon size, but when i play with a friend or two it asks me what size i want.
-
12-Apr-2010 - Dungeoneering Skill!
Your xp is only based on the floor, the prestige, and those other modifiers you see at the end. You can leave every monster minus the boss and gain the same xp. So don't feel the need to waste your time killing all monsters. Incorrect, if I'm not mistaken.. There is a penalty for leaving creatures. Nope. Acctually Anonymouse showed us this. This is a quote from the kb, yes it does affect your xp. "A similar principle applies to the Points Mod multiplier. The size of this positive multiplier is initially determined by your combat level and skill total, but it is reduced for each creature you leave undefeated at the end of a dungeon, up to a negative multiplier of -25%! If you and your team have enough food, weapons and armour to defeat all remaining monsters at the end of a dungeon, it is often worth backtracking to kill them. "
-
12-Apr-2010 - Dungeoneering Skill!
So ignore the fact that it's called a skill. It being a skill doesn't affect the actual gameplay at all. You are complaining for the sake of complaining. So ignore the fact that the gameplay of it points towards a mini game. Anyone can put on a some make up and a dress and call themselves madonna, but that doesn't make them madonna. Jagex can say this is a skill, but that really doesn't make it one. As for the sake of complaining. You are on a discussion board, what do you really expect. It's not like he sat there complaining on how horrible every aspect of it is, he expressed his feelings on the classification by jagex. Ironic in my opinion. Jagex changes the name of hitpoints and minigames to better represent what they are yet they come out with this. Edit: I am expecting jagex to come out with something in the future that will really tie this into the rest of the game. They always seem to be the dreamers more concerned with the future rather than the here and now like the players are. But even in that case why release something so unincorporated. Perhaps to give us time to train and get used to it? I guess time will tell.
-
12-Apr-2010 - Dungeoneering Skill!
Your xp is only based on the floor, the prestige, and those other modifiers you see at the end. You can leave every monster minus the boss and gain the same xp. So don't feel the need to waste your time killing all monsters. According to the knowledge base your statement is wrong. It says that the level mod modifier is calculated by doing something to your total level and combat level and then subtracting from the % bonus up to a max of -25% This can be found :here, but you'll have to scroll down a tiny bit. (second last paragraph of that section) Edit, ok i see what you mean. I guess those unkilled do affect here, here is the quote from the kb for those who care. "A similar principle applies to the Points Mod multiplier. The size of this positive multiplier is initially determined by your combat level and skill total, but it is reduced for each creature you leave undefeated at the end of a dungeon, up to a negative multiplier of -25%! If you and your team have enough food, weapons and armour to defeat all remaining monsters at the end of a dungeon, it is often worth backtracking to kill them. " Although from personal experience, this doesn't really affect me. I always leave everything that i don't have to kill alive, and i always end up with 126%+ of my base xp so don't worry about it. There are more important things that affect your xp.
-
12-Apr-2010 - Dungeoneering Skill!
Your xp is only based on the floor, the prestige, and those other modifiers you see at the end. You can leave every monster minus the boss and gain the same xp. So don't feel the need to waste your time killing all monsters.
-
12-Apr-2010 - Dungeoneering Skill!
Is it just me or are the lvl requirements for making potions wrong. I have 81 herblore and i need 75 to make a strong defense potion. When i go to add the ingredients it says i need 85 herblore. Is this a glitch or am i doing something wrong?