Everything posted by Mike_Ike111
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GF [cabbage] game
If you are quitting then why are you still on a forum dedicated to the game? Please get your prepubescent [bleep] face off here. We don't care if you hate the game.
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Dice game
[qfc]250-251-977-62283353[/qfc] Last time I checked you use the 100 sided die at 60-100. Oh Jagex, you sure know how to anti-scam me.
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Internet Explorer 9 (Out Now) vs Fire Fox Version 4 (Still In Devlopment)
Google Chrome is the only browser I enjoy using. Every other browser covers up half the screen and is plain clunky.
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Post all RS Screenshots, Videos, and Sounds here!
This is just a random screenshot in WoW; Do you really think that anything even is close to the most awsome of places? Most of WoW graphics are really not that good. The textures are a lot like handheld games. Years ago Runescape was a game that looked low quality. However, since HD was released it has largely improved. With the new lighting and texture Runescape [graphics wise] is looking much better than I had ever expected.
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End of an Era... probably...
Apparently it also just takes one person to ruin a game. I think his name is Gerhard... :unsure: I'm confused as to what has been ruined in this game. Sure Jagex has let a few bugs slip, but we are all human. The workers at Jagex are all people who work to pay their bills and watch the clock until they can go home. Even the workers who love their career anticipate getting home. C'est la vie.
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15-Mar-2011 - Ring of Wealth, Shanties, Trolls and Dungeoneering
Because those herbs are priced way too high. There was not enough supply to fit the demand. Just wait for the seeds to drop in price and everything will be the way it was.
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200M in all Skills
Getting 200m cooking is as easy as watching a movie. In fact, your determination in maxing cooking is dependent on how many movies you have to watch. However like RC/agility tear you apart.
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Nex
1. derp 2. ring wont work in lootshare, you will have to free for all and wield the ring before she dies and hope you get the drop Rings don't [currently] work with lootshare. Whose not to Jagex decides to finally let them be useful?
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Dice game
It is not against the rules if Jagex has not officially said it is. Dicing is trust trading at its finest, which has never been against the rules. The only thing against the rules is if you do not pay somebody back, which would be scamming. Scamming is against the rules, trust trading is not. Guys this game is the reason Jagex brought out the games tools/dice/counter. They expected us to find a way to make them useful. To the guy who got De-Modded. You probably lost your moderator privileges by muting other hosts around you so you could do better. There have been so many people muted by player mods on world 1 by hosting the game. I'm sure player mods get demodded if they falsely mute somebody. That's just my take on the situation, albeit a far fetch.
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Future Update Discussions
New dungeon noticed via summoning obelisk. Cave Terrors???
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Dice game
No matter what your strategy, you will always lose on average. People who think like you are what makes this game work. thats not true, and i host as well. if u quit after 2 betting sprees you can easily end up up. thats pretty much what good duelers do, i think lol. but yeah ive probally done at least 200-210m bets tonight and the people that stayed a while betting the same ended down. but there were a few people who came in and out that were up 10m, and logged after a while. granted if u bet for an infinite ammount of time or whatever ud always end up down. but otherwise thats just not true. It's all generally random, no matter if you take a break or not. Dueling is different because it requires a decent amount of skill and concentration.
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200M in all Skills
I can't see it being a bug. How do you mess up such specific code by copy/pasting the new cannon models where the old ones were?
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Another way to train prayer skill?
I used to think getting hit gave you defence xp. (2004) Me too! And then I thought it was stupid that you get experience in defending yourself by hitting somebody else. It should be the other way around. Makes no since!
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200M in all Skills
Runescape Classic says hi. Long time... This is true, but I think it would require RS to be incredibly competitive in the next couple of years to find a way to outdo others graphics or playstyles. Make RS something that other cannot be. It's been what others have not been since day 1. Free. Accessible. Even if other MMO's are better Runescape will continue just because it is free and cheap and easy to play.
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Post all RS Screenshots, Videos, and Sounds here!
http://www.imdb.com/title/tt0109707/ Most likely a homage to the movie.
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Auto log out.
I am going to get hated on for saying this, but I believe playing hours per 24 hour period should be metered. Six hours a day is enough, if not too much. 6 hours a day, every day is 25% of your freaking life. Well it's either Video Games or something else that is going to take up 6 hours of your day. When you live in a big city you don't have the luxury to just walk outside and go hiking or enjoy the fresh terrain. If I have 6 hours of my day open to spend doing something other than work/gf/college I will spend it doing something I like. Sure I could get in my car, drive for an hour in traffic to get somewhere and do something that will inevitably cost me money to do, then drive back home in 2 hours of 5 o' clock traffic. Or better yet, I could stay at home and have fun. On a side note, I can't stand playing RS for long periods of time. I've never been 6 hour logged.
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Post all RS Screenshots, Videos, and Sounds here!
He probably scammed you and lied about losing the GP.
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200M in all Skills
well said I don't even disagree with that Ari, wth lolol. Though I shall question if the majority feels about it that way. Most people play for fun, not to max out/play for max efficiency etc. Also, when summon came out, older players had 99 cb's + possibly 99 slayer already, so yes summoning was the only skill that mattered to them (except for the people that care for exp beyond 99, which is not the majority). Oh right, and the new players - who is to say they will all do slayer/rock lobs? They are devided into groups, and not all of those groups includes gaining charms. Sw would be a good example. Vex - that's not thorough I'm afraid. Summoning (making pouches) = major exp gains = lots of random events, unlike rc. You have them when quite alot barraging rock lobs (random as soon as you bank), and you have them even more while pouch running. Speaking of banking @ rock lobs, it takes approx 6 mins to regear and get back to your spot (no exp gained during this). Oh and let's not forget the crashers and people messing up rock lobs spawns while doing the blood runs deep quest. Also, your blue charms rate/h is wrong. I aimed for 10 per hour but never made it - its 8/h at best. This is a classic case of robot calcs vs someone who has actually done it. Goodfight. <3: @cave crawlers: ....Okay, gotta admit - didn't think of those. Though we did sort of agree some pages ago that doing them longterm would be rather inhuman to keep up, no? The majority might view summon as a by-product, but the majority sure as hell doesn't keep up with camping cave crawlers for a decent+ amount of time lol XD [/hide] [hide] So my blue charm rate is probably off by 0.5-1%, it's not like its a huge threshold, I even rounded the 103k summoning xp actual from those figures to 100k & rounded the 93 to 90k, so there's less than your 8 blues, but whatever I left a big enough threshold to allow for it to be rough, the calcs aren't robot calcs, they're designed with 5% leeway in mind, and yes your right, I haven't spent months of my life at Rock Lobs, nor am I trying to justify the time I spent there by trying to say Summoning is the hardest skill!@!@!@!!@ Dat Math[hide] Anyway, re-gearing time is what, 6 minutes you say and a trip is what, 6-8 hours? Let's say 6 hours to make it easy. Subtract 1 minute opportunity cost from summoning xp per hour, @ 100,000 this is 1666xp @ 90,000 this is 1500 xp Now for Random Events. Let's break them Down. Types of randoms & their approximate time for completion. Let's assume you have an equal chance to get all randoms. They are also rounded for ease of calculation since if we are down to talking about seconds, stopping to your scratch your nose could be the difference between DA HARDEST SKILL IN DA ROONSCAPE and Dat ZMI. Let's also assume it takes 10 seconds to open your gift, get your genie lamp and spend it on the Respective skill. (Summoning or Runecrafting) We will also assume that on average, every 300k experience you will receive a random event. I think this is the accepted figure from being good fighted at Corp. The respective times are in seconds and take into account teleport/loading time - these are guesstimates, but if anyone feels they are inaccurate feel free to correct. Giles/Miles: 15 Drill/Demon: 60 Freaky Forester: 30 Kiss Frog: 15 Maze: 60 Mime: 60 Arnav Chest: 30 Quiz Master: 30 Sandwhich: 15 Evil Bob: 60 Prison Pete: 60 Surprise Exam: 60 Bee: 15 Evil Twin: 60 Pinball: 60 Gravedigger: 120 Pillory: 30 Abyssal Plane: 10 18 Random Events, equal chance at each. 45 Seconds average Random event + 10 seconds for opening etc. Now I think from 1 random event you get a knowledge book which is more XP than a lamp, but I think from another you don't get one, so we'll just cancel these out, if you really want to be that particular it gives us a 500 xp leeway. Anyway. 55 Seconds Spent at a Random Event once per banking trip at rock lobs since you cannot get them at waterbirth(I guess?) 1 Banking trip takes 6 minutes every 6 hours, so random events per hr at rock lobs is 1/6th of a random event, for hourly xp. So you are spending 9.1 Seconds per hour in a random event So 0.25% (That's 9.1 seconds out of an hour) of 100,000 xp at Rock Lobsters is 250 XP. If you were to spend your lamp of 990 exp on summoning once every 6 hours. Then that would equate to 165 xp per hour. In the time you spend in random events - you of earnt an extra, 85XP at rock lobsters. TLDR: The time and xp gained/saved is so insignificant it's up to you if you want to count it lol. Now turning them into pouches. We will take the charm %'s and apply that weight to see how much time you would spend running each type of charm since they give different exp values. Crimson Charm: 56% 1/1 Gold Charm: 28% 2/1 Green Charm: 13% 4/1 Blue Charm: 1% (Revised down from 2%) 1/26 Out of 3000 pouches that would be run in an hour. 3000 Blue Pouches = 2,346,900 3000 Crimson Pouches = 1,308,600 3000 Green Pouches = 463,200 3000 Gold Pouches = 261,000 Out of a Sample of 3000 Charms we can expect. Crimson: 1680 Gold: 840 Green: 390 Blue: 30 Now we add all the exp we would get from running these pouches. 887,928 xp. Assuming a random event every 300,000 xp Let's be kind and say you will get 3 random event's in this time. 55 * 3 = 165 Seconds spent in random events during that hour. Due to the 3 lamps that is 2970 XP 165 Seconds at Rock Lobsters @ an opportunity cost of 100,000 XP per hour is = 4500 Xp 4500-2970 XP = 1710 XP cost at rock lobsters per hour. Using a lower size rate of 90k, we will do the same calculation again. 165 Seconds at Rock Lobsters @ an opportunity cost of 90,000 XP per hour = 4050 4050-2970 = 1080 XP per hour. Now since per hour we only get enough charms for 6 minutes of pouching then we must divide these by 10 to give the exp for 66 minutes worth of Rock Lobsters. Therefore in the time it takes to convert 1 hours worth of rock lobster charms into pouches & do random events. at 100k = 171 xp at 90k = 108 xp So we subtract this & the banking random from our hourly rock lobsters rate. However the combined XP is around 200. This amount seems extremely trivial, but by all means count it if you like. TLDR: Rock Lobsters are still at least 89000-99000 xp per hour. Randoms at ZMI. @ 69,000 xp gained in 66 minutes. 4.34 hours per random event @ 300k per random. 1 Random every 260.4 Minutes. 55 Second random - @ 62000 XP per hour = 947 XP Lost from time spent in a Random. 990 Xp Gained from Random. 53 xp gained per hour + the 6 minutes, is 58.5 xp additional per hour. Again 3/5ths of nothing. [/hide] So after all that Rock Lobs are still 88,000 - 98,000 XP per 66 Minutes and ZMI is still 69,000 Exp per 66 Minutes So crashers and blood runs deep people would have to cost you at least 20-30 thousand exp per hour, not likely. Good fight Here is a classic case of someone trying to justify months spent of their life doing something the wrong way in order to pursue self-gratification by being number 1 on the highscores, then advertently trying to claim it's the hardest skill in Runescape. Your turn. [/hide] If you really want to get technical you have to add in the time it takes to make the massive amounts of GP needed to do Rock Lobsters. While you may say ZMI is less xp/h, when it all boils down Summoning is much slower.
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The Elder Scrolls V: Skyrim Discussion Thread
Did you not listen to the trailer? The story is: after the gates oblivion, dragons came out. You are Dragon Born, so you will kill dragons. And most of us are extremely excited because this is the first in game video of Skyrim. I've been following these games since Morrowind, so anything Bethesda throws at me is going to make me [bleep]. We are fans of the game, and I am very sorry that you are not.
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200M in all Skills
Yeah and *if* I got 5 people to camp frost dragons and trade me all their profit I'd be making 20m/hr, it's not really saying much though, unless someone's actually pulling it off. (and by someone, I mean someone top 15 oa, since that's what this thread's about) Well the only thing the other person would miss out on it effigys and charms. You split the loot in the end.
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200M in all Skills
^ has 200m summoning xp. If you FFA duo TD's and make sure you always get the kill any slow skill could become fast with the amount of Effigys you acquire.
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Post all RS Screenshots, Videos, and Sounds here!
Took too long, but was worth it :)
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Post all RS Screenshots, Videos, and Sounds here!
Sorry for your loss and all of that, but this is a picture thread. Pics or no proof and all of that jazz. Mmhm.
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3rd Age/Spirit shields/Phats Discussion
People are panic selling because of the drop rate update. In a few weeks, it'll settle down. Settle down, but at a lower price. The falling in price right now is 100% deserved and logical. Agreed. Nothing in the game that isn't discontinued should be worth maxed cash or even close to it. I see these items settling at around 500-700m per piece for Torva and slightly higher for Pernix, since it will probably end up with more demand because it's useful at Nex. Which, at the supposed 1:20 or 1:30 drop rate that currently exists, is awesome. I see them much, much lower. At a 1:20 drop rate, with more people wearing the armor, and killing speed increasing the Zaros armor will not stand a chance at 500m a piece. I expect pernix/torva to be 150m-300m a piece. Maybe 600m for full pernix, 500 for Torva and 300 for the mage armor nobody wants. Sure a lot of people want it and its demand is sort of high, but the only real use for it is at Nex and pking. Anywhere else and you're going overkill.
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21-Feb-2011 - Attack of the WildyWyrms!
Hahaha! I told you guys this update would be pointless. I said it would be a D&D, but this is even worse. Not only does the update go away within time, the reward is absolutely worthless.