Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Blutters

Members
  • Joined

  • Last visited

Everything posted by Blutters

  1. xpx, maybe I didn't catch it, but you should note somewhere that those clue times are the absolute minimums, because most people can't do a level 3 clue in 10 or even 20 minutes. Emote clues kind of ruined the experience for me although I still do clues. I just hope that these new clues won't require a lot of items that people would probably own only for clues. I'm thinking any daily monster is going to drop level 4, so why not put the Jade Vine on the list as well? It's decently powerful for its level, and requires a fairly difficult quest to reach. Also, Revenants. Definitely the Knights and Dragons. It would be neat if, as someone else said a bit earlier here, rarely-visited monsters could drop them as well, but that's purely wishful thinking. If you need an example, I'd say the spawns of Lesser Demons in the Legends Quest dungeon, or the Shaikahan that roams the Karamja jungle. As far as rewards go, I hope they release trimming pieces for Dragon armor and Amulets of Fury, and possibly a "Ranger Boot killer".
  2. Actually, that's exactly what I was thinking - rewards like Summer's End. I really, really hope that they don't reveal all of the dungeons the first day. It would be kinda fun to go find them all on my own or with my DG group. I seriously hope that if they do give out XP that it's either not for DG, or accompanied with tokens, or both. Also, if it is delayed till next week or even just Friday, I'll have enough time to get 80+ (78 right now), so it's good for me either way. :)
  3. What's the cut-off time for updates? I actually woke up real early today, although not on purpose, and was kinda happy that I might get to experience the update before my friends, who always love to spoil them for me when I get on later. However, it was 7:30 then and it's 10:30 now...
  4. It seems like a lot of 99s already give nearly "super-human" abilities, so I don't even know what 120s would do... It is undeniable that the focus of the game is combat, and that all skills support combat (or support skills that support combat) in some way. However, there are 4 main combat skills (Attack, Strength, Ranged, and Magic) as well as Defense, Hitpoints, Prayer and Summoning (8 total). Compare to 16 "normal" skills (if I counted right - I believe I excluded either Slayer or Dungeoneering) and you see why many people with max combat have low overall skill levels. This is why I believe they should only increase combat stats to 120, and maybe Slayer, seeing as how it's the only other "minigame of a skill" like Dungeoneering and also very much tied to combat. Of course, they'll need to sort out Hitpoints before they do so. Another reason I believe only combat skills should be raised is because each level has a small benefit, which is more important than the same for say Woodcutting or Fishing because, like I said, the focus of the game is combat. I'm not sure if Prayer and Summoning should be excluded or not. After a certain point between 99 and 120, the XP required becomes worse than ridiculous... Plus, Summoning is quite balanced as it is, and getting it to 120 without adding rather overpowered familiars would be without true benefit. Prayer on the other hand would be damned expensive. I don't even want to think about the price versus extremely diminishing returns... Slayer would be fine if it were raised to 120 with benefits as long as combat skills were also raised as above, since training Slayer would roughly keep up with Hitpoints.
  5. Hoping that the reward dungeons are instanced and you can die fo-ro but with rewards you can take with you. Also hoping that "one-off" refers only to some gratuitous amount of tokens or XP. It will kind-of suck if there's literally only one reward you can ever have ever. ALSO HOPING THAT A MAGE PERK IS MORE RUNE BIND SPOTS!! Just FY-F'n-I JaGEx, all the good spells need 4 different runes (preemptive: although some smartass would say 3) and 77+ Magic DOES NOT automatically equal 77 Runecraft. Guess we'll see...
  6. Trial Balloon is an appropriate vocab term here. "When a politician leaks info to the media to gauge public reaction." Something I learned in school that I can apply! :thumbsup: Also the above video is creepy but you and I both know that JaGEx could do a way better and more natural looking job than that. Of course, the keyword here is "could". I don't like eyes on this leaked model... Oh, um, I think I actually made my own example a long time ago... http://forum.tip.it/index.php?app=gallery&module=images&section=viewimage&img=522 I don't seem to have the original anymore, but look at the one in Gilded.
  7. Well, that's part of balancing of course. I was counting on feedback to help me figure out the best numbers. To be honest, though, a melee tank should be fairly difficult to down using melee. Also, I'm liking the "Use" and "Mastery" level requirements now. We should say 70 to use Barrows and 80 to master it. 70 gives only half of the damage reduction while 80 gives the full damage reduction (which is still based on chance). Not that that particularly addresses your issue, though. Basically, it does still come down to luck. No matter what, that lucky hit could get through without being reduced, there's just a lower chance now.
  8. It is balancing since the amount that accuracy increases is proportionally much less.
  9. The second part of this is supposed to balance out the added Defense a little by making weapons more accurate based on Attack level. Also, I wanted to give extra meaning to higher Defense equipment, namely Barrows and shields like the DSq, DFS, CKS and DKS, when it's released. Without wearing armor players would be more vulnerable to attack than previously meaning that getting a max hit would actually be easier for exhibition purposes, zamorakninja. It should be noted that although the Defense section does have the chance of decreasing max hit, the Attack section only has the chance of decreasing this chance, not of increasing max hit. I'm pretty sure that Ranged would work very similarly but I don't know about Magic. This suggestion has the added effect of balancing the combat triangle slightly since melee armor has negative or with the best equipment very low Magic Defense bonuses
  10. I hope the finished deally resembles chatheads more. Actually, I wonder why they don't just use chathead models to begin with. They are full 3D models, not just flat, even if they're almost always shown from one side. It would, of course, be optional, seeing as how this much more detail would create a greater strain.
  11. Well, this suggestion was created with overpowered weapons such as the Dragon Claws in mind, but I don't want to totally remove the chance of a 2-spec KO, just drastically reduce it. Perhaps there could be a mastery requirement added for armor in addition to the already existing wield requirement. Reaching the mastery requirement could give a 100% chance of blocking a certain amount of damage. I'll have a think about that though, as there surely could be a solution like that.
  12. I understand, but full rune is very common nowadays. Maybe scale down the damage reduction a bit, then it might work ingame. Err, the point I was making was that the current numbers I have listed would be fine if we didn't already have the DSS setting a standard. I think the damage reduction is fine, but perhaps the chance percentage should be changed to (Defense level / 2) 49.5%, and correspondingly the chance of the attacker's Attack reducing the block amount to (Attack level / 4) 24.75%. Are you taking into account the Attack accuracy ability? It's meant as the "balance" for this, and wouldn't even affect the DSS's normal effect.
  13. The damage reduction would be even higher using better armor, HOWEVER, the Divine Spirit Shield would stack with this, as well as the DSS's own added bonuses subjective to its stats. If we wanted to really compare Divine to this, Divine would be the equivalent of a set of Full Rune by itself, but applied to any form of Defense. Also, to be honest, the DSS was JaGEx's halfass way of already doing this. It's not accessible and it's not enough and there have been a lot of complaints about weapons becoming too powerful for the current system. Please see the just added "Goals". The values are just examples. Feel free to submit your own formula.
  14. THE GOAL: To partially cancel out the ever increasing max hits and to add use to Defense and higher-grade armors. Existing armors should be given damage reducers and your Defense level should be the chance that those reducers will kick in - - Example: Full Rune (Large-Kite-Plate-Legs) has +209 slash Defense giving 20.9% damage reduction from slash attacks and 99 Defense gives you a 99% chance that it will kick in. -- These values can be adjusted! But that's the basic idea. It would be good to incorporate a subtraction from that chance based on the attacker's Attack or bonuses, but these values must be proportionally lower than the Defensive blocking values. - Example: Abyssal Whip with Rune Defender, Barrows Gloves, Amulet of Fury gives +123 slash Attack ignoring (12.3%/2) 6.15% of the target's damage reduction and 99 Attack gives a (99/2) 49.5% chance that this will kick in. I'm looking for all kinds of feedback, but if you have nothing helpful (CONSTRUCTIVE) to add, then BRIEFLY STATE YOUR OBJECTION AND MOVE ON!
  15. Blutters replied to ghjkl's topic in Rants
    Its like losing the ability to cast ancients if you die with it. It shouldnt happen. But in dungeoneering's case, it does. You can potentially lose all your work up to level 80 dung just by dieing. No other skill is like that. Although I agree fullheartedly with fixing this issue, I'd like to take a moment to contradict you by bringing up an equally important but longer standing issue which is the fact that if you die while using Ancients, you lose the ability to attack because you lose all of your runes. Anyway, replacements for 10-20k tokens or better protection (TROJAN MAN!!). :thumbup: :thumbup: Oh wow I actually already posted on this thread a long time ago...
  16. I stopped using W60 as my home world because of the penguin hunters. Otherwise, I don't find it too bad to answer a few questions or help with something quick, but it can definitely get annoying at times. Fortunately, we can now direct these people to RSWiki or Tip.It, for all the good that will do anyway. A bit better than telling them to STFU I should say at least. Some people have specific situations with the same general topic and it would ultimately be better for them to post their own thread to receive answers tailored to their needs.
  17. I think it might be FireFox, let me look about. The colors in RuneScape are different and seem correct, and the pictures I create are different colors than they are when I upload them, so I don't think it's my computer itself
  18. The same thing has been happening to me! The weird thing is that I've used the Tip.It Theme since it came out and just changed yesterday to look at the other ones, then changed back, which is when this started.
  19. It's fairly realistic in relation to the game, seeing as how our characters are nowhere near as detailed as the environment. Although I feel they were all well done, I don't like the fact that some of them feel repurposed, namely the butterfly catching and troubled mage pictures. They're generic and not really specifically RuneScape-related. I sure hope that the talented artist behind "Zammy" doesn't think that the ZGWD general is really Zamorak himself... Great gallery, just wish they'd do it more often.
  20. Umm, average height of a human male = 6ft? Use proportions to figure out how large a square on the grid is going by your character's height.
  21. Just a BTW kind of thing, but the Chaotic Staff has +20% magic damage.
  22. Using Tip.It theme, but I think it may be FireFox. Let me go find IE real quick... Right, right, I've tried all the skins, and the only blue one is the Tip.It Theme, which I believe used to be called Mithril. Internet Explorer has the same case except that for some reason my signature picture is brighter by a noticeable amount. Comparing IE and FF of pictures of the same section show that while my sig picture is lighter in IE, the TIp.It board is darker - but still not dark enough to match the above sample.
  23. Both did get updated, actually! :) But POH dragons didn't? @Baby Red and Steel Maybe they'll be updated when the dungeon is active and they're spawned as actual monsters...?
  24. His example is far darker than the normal post background too... It doesn't match any blue on my page.
  25. See, that's exactly what I was talking about - you can take a straight screenshot of the page and it'll still come out the wrong color when uploaded.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.