Everything posted by D Jay99
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When to reset?
It doesn't matter what order you do the floors in after you have reset. If you, for example, choose floor 3 and finish it, it will automatically send you to floor 4. If you are level 15 and just did floor 8 it can't send you to floor 9 of course so it will automatically put you at floor 8 again.
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Slayer task
Seems like a rumor to me, or at least I didn't notice a decrease in easy tasks at a higher combat level. And as said, the only thing your task size depends on is the master you use.
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Four questions about...
Takes about 75 seconds from trollheim tele until you're done with the patch. If you assume 7.4 avg yield because the herb never dies that would be 60k profit/patch for torstol and 43k profit/patch for snaps, making it 2.9m profit/h for torstol and 2.1m/h for snaps. Seems worth it to me.
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Post all RS Screenshots, Videos, and Sounds here!
Like 1.5k herbs left to farm. :D
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Mastyx's: The Xp Trap?
Well dinos don't count as killed monsters for the level modifier since they don't count for guardian doors either, but them giving negative xp seems pretty unlikely.
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Pots for every slayer task?
Yeah its really efficient, bring super strengths too. Don't need def for every task but they never hurt I guess.
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28-April-10 Buyers and Cellars (and Thieves� Guild)
Ooooh finally. That was so annoying. Rest of the updates seems nice too, hope the herb seeds aren't too expensive. Oh 13k. This is going to make stuff so much easier.
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Summon/Herby/Prayer
Nothing to offer with regards to your question, but I do have some advice. You seem to be kinda stuck just posting questions atm and not actually getting something done. I had a phase like that a while ago too, and stuff got a lot better when I stopped setting such long term goals and wondering about efficient methods and stuff. Honestly, just go out and do anything related to one of your goals that's even slightly efficient, with the amount of goals you seem to have there should always be something you feel like doing. It gets more stuff done than asking for advice. This forum is helpful, but only up to a certain point. After that, you'll just have to start and do something.
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12-Apr-2010 - Dungeoneering Skill!
That's slow too since you can only sell in 50's. If you move the runes to the bottom left corner and click both the left and the right mouse keys at the same time .. it doesn't take a lot of time to sell them. Crafting them still does though. Cost me like 10 minutes for a prom spear starting with ~30k. Indeed not a good thing to do every floor but it's a nice way to get a good weapon.
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12-Apr-2010 - Dungeoneering Skill!
I usually beat small complexity 6 dungeons in 10-15 minutes (15 if I get lots of annoying monsters and puzzle rooms), 5 dungeons/h is perfectly possible. I get 110-115% for each dungeon and unlock all or all but 1 rooms. Only kill monsters under level 90 or something and don't bother with fishing/buying anything, the salve eels the monsters drop are almost always enough for the boss.
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All Skills (except Prayer) 60+!
100k people really is quite a lot. 6/10 for your stats :thumbup:
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CODGUY IS LAME
Lol hp, get a real 99. Or not cause 99s suck anywaaaaay (not round :mellow:). ilu mum
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How long do you play a day?
According to my adv log I average something like 2.5-3 hours a day which seems about right.
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How long do Super Antifire last?
Exactly as long as normals.
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This is it, I promise. For now.
I really think you underestimate slayer. From personal experience, I got 90k melee xp/h, 40k range xp/h, 700k profit/h and about .8 summoning xp per slayer xp so 26.4k summ xp/h or 66 crims. Since this was at pretty much maxed stats I'll assume the xp rates for the other methods are also with maxed stats, I don't know if it will scale down equally for lower levels but I guess we might as well assume it does. To beat, in ten hours: 7m gp 650 crimsons 900k melee xp 400k range xp How: Waterfiends: 160 crimsons hour, 90k xp/hour, 25k range xp/hour, 300k gp/hour Armoured Zombies: 140k melee xp/hour, 200k gp/hour Tormented Demons: 3m gp/hour, 20k melee xp/hour, 12 crimsons, 21 blues 4 hours of Waterfiends: 640 crimsons, 360k xp, 100k range xp, 1,200k gp 3.75 hours of AZs: 525k xp, 750k gp 1 hour of chinning: 300k range xp, -600k 1.25 hour of TDs: 4m gp, 25k melee xp, 16 crimsons, 27 blues Total: 10 hours: 5,350 gp, 910k melee xp, 400k range xp, 656 crimsons, 27+ blues So you'd get 16 crims, 27 blues and 10k melee xp at the cost of 1.6m. Even if you assume 600k/h profit it would be better (or at least not worse). The only flaw is that the profit downright sucks at under 83 slayer, but you have to get there some way really. I'm just trying to prove slayer isn't as bad as people make it out to be, since I got maxed combat from it pretty fast and made quite some money on the way, I'm sure I wouldn't have done that faster some other way.
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This is it, I promise. For now.
400k/h is nothing if you're aiming for 95 herb/pray. Say 200m total needed, that would be 500 hours doing nothing but fungus. I dont really have any suggestions on making money though, somehow I have always gotten by with just herbs/mtk/battlestaves/slayer. Order would be melee+range (possibly use this for making money somehow) -> mage -> summon 88 -> money (preferably through something that gets you xp) -> herb 90 -> prayer 92 -> money (same as before) -> 96 summ/95 herb/95 pray.
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This is it, I promise. For now.
Farm herbs. Farm more herbs and do daily stuff. And farm some more herbs. All while doing slayer/az's or something for defence levels for arma (might want to train att/str too since that could never hurt). After some time you should have money, burst rock lobs for mage levels and charms. Get 90 mage/88 summ. Farm mooooore herbs. Get 90 herb or something with the money. Also get 80 prayer. Make money through some kind of mhing/slayer (I profited 30 gp/xp avg on slayer so it's not that bad, and that was cannoning/turmoiling everything). Once you have enough money, get 92/95 pray and 93 herb (easy to stew for overloads from there). And farm more herbs. Train range if you still have to after maybe cannoning slayer, just buy some grey chins. Also, don't ever pick fungus again. It really is one of the worst things you could do for money if you have goals, since it doesn't gain you any xp. Should keep you busy for quite a while, you got pretty large goals for your stats so I'd be surprised if you actually make it. Good luck anyway :P Notice the herbs in there, it's a vital part of the plan. Without that you probably will have lots of money problems lol.
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12-Apr-2010 - Dungeoneering Skill!
I got him on Floor 14, at Level 29 weirdly enough. I've had him once again, on Floor 15 I think... I got him on floor 15 too. - and 16
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What do you have bound right now?
Saaame. Got the rapier from a boss after I had spent the whole floor collecting money to buy ores but not getting a magebane/lycopus drop needed for the potion I need. Was pretty happy :P If range is useful for the boss I just make some tier 9 shortbow and use that with the arrows.
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99 #1: Constitution.
Very nice :thumbup: :thumbup: :thumbup:
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#5
Ooh thaaaanks everyone! <3: Special thanks to muj, my mom and 2noob who apparently is my father. Trying new skill atm and I really fail at it but okay. Got 99 herb banked too so will get that after I finish farming the seeds for ext pots.
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Post all RS Screenshots, Videos, and Sounds here!
- 12-Apr-2010 - Dungeoneering Skill!
They better not have rollbacked toooooo far cause I'm gonna be so pissed if I have to grind those 1.2k mud runes again :angry:- Best Weapon For Blue/Black Dragons
Are you sure? I got to 135 steel dragons/hour last task with zs (with spec restores and claws though), so whip would have to be really good to be better. Not sure about irons but both I'd say zs is better for both steels and blacks.- 99 Strength
Very nice :thumbup: - 12-Apr-2010 - Dungeoneering Skill!
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