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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. Another slot for you to disable now :P They're not overpowered, by the way.
  2. You mean fight #9+ or just fight #9? On fight 9, a class A boss can show up. Pretty sure some other floors past 9 also host class A bosses. EDIT : Think floor 7 works too.
  3. Class A's only show up on fight #9.
  4. What even is an optimal setup. No food/ pots either lolz.
  5. Any idea why they're getting pushed back and stuff, though?
  6. Simple as possible.
  7. The game can still use a combat system centred on base stats because everything else that affects combat potential is readily seen, with potions as one of the few exceptions. The mere fact that overloads weren't "visible" is what got them removed from dangerous PVP in the first place. You can have the same base stats, sure, and then analysing your opponent's gear is what lets you get a rough probability of your odds of beating him.
  8. The return of Returnofmic? :blink:
  9. Our character's voice will probably be some generic thing, much like in one of the old tutorials.
  10. Banned for even thinking you had us fooled.
  11. We haven't got any kids ye.... oh. Oh... I see. :) Call me. Mind = blown :ohnoes:
  12. That is an interesting concept. It would pretty much eliminate hybrid methods. Better idea. Change the way combat works in that you don't have one attack per spell/weapon etc. Stab, slash, crush ... :P I know what you mean, it'd be more interesting if weapons/spells could be a bit more dynamic, producing a variety of different effects which would make things a lot more fun. Like not just whipping monsters the same way 10,000 times for your levels. That said, I think the Dominion Gloves are a step in the right direction, adding interesting combat effects - but we'll have to see how that plays out.
  13. Dusties / Bandits? Not too sure what you really want to do, those two things just came out off the top of my head.
  14. I think it would be awesome to have combat abilities unlocked via agility or thieving levels. They are mentioning something like a hotbar. Basically extra special attacks that you need agility to unlock (in combination with att/str) would be awesome! More variety. I would definitely have a much greater interest in combat if it had variety that exploited other skills, maybe this is where I should confess to having 99 thieving and agility? :P I think all we can do is wait and see what the final update looks like when it gets here, no doubt they will do tweaks and changes during the development. I can't wait to see the armour graphics update too when its gets 'in game'. I remember you suggesting this a while ago. Always supported this type of thing. Agility should be able to aid your defence anyway for dodging purposes. I like the idea of someone in lighter armour with higher agility being able to give someone in heavier armour a run for their money. Only problem is that they'll have to reflect those skills in the combat formula, which will also rile up a whole bunch of people, haha. (Who really wants to train to 99 agility to max combat? :P)
  15. Why did you have a 50th candle floating around in your house anyway? :P Very creative with the costumes there. I need an excuse to dress up like that, but my wardrobe wouldn't permit anyway.
  16. DAGG MOTHER TWO CAN ALSO BE DONE BY SPECIAL?! SHIIIIIIIIIIIIIIIIIIIIIT KNEW I SHOULD HAVE SAVED SPECIAL FOR LAST :<
  17. The anal girl what the [bleep] YOUR REQUEST HAS BEEN ANNULLED.
  18. You have 35x his XP, too ;)
  19. Well later when you get back home then :P I'd love a master DG cape irl (such a nerd).
  20. Lol funny. Somethings really giving me the impression you're kind of not happy about all of this............ Nah, he's just having fun after a little drift towards off-topicness :P
  21. It's just glitched for certain players, I think.

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