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Cheefoo

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Everything posted by Cheefoo

  1. They CLING! They refuse to loosen their hold! Ever since the balanced trade, I've noticed some foolish people never want to pay anything other than the given price. Example: Someone asks if anyone has a lantern in the Lumbridge Castle Basement. I say I have one, and I go to trade with him. I ask for 1k, and it's only worth about 250 gp. He absolutely REFUSES to pay any more. Before we initiated the trade, he even agreed to pay 1k! Then when he sees he's paying more than the minimum, he refuses to pay. I'm forced to get only 250gp. Another example: I'm selling a rune platebody for 45k. Someone comes up to me to buy it, but after seeing it isn't worth 45k, he refuses to pay. Once again, these stubborn punks force me to get less, because of that darn limit being shown! Jagex did nothing wrong, but some people just don't understand what trade limits are. They think they're getting scammed, but if they weren't shown the price, they'd probably agree. I'm not "super mad" or anything, I'm just mostly wondering if anyone else has experienced this annoying quirk in some players. P.S. No offence if you stick to market prices, I'm just against people refusing to move away from the base price by even a few gp (literally).
  2. Errrr.... what? Cook buys lobsters. Summoner beats "Wolf Whistle" quest. Cook goes to rogue's den. Summoner makes pouches with free the charms. Cook cooks lobsters. Summoner runs out of charms, goes to kill monsters for more. Cook cooks lobsters. Summoner kills monsters for charms. Cook cooks lobsters. Summoner uses charms and expensive spirit shards to level up with pouches. Cook cooks lobsters. Summoner runs out of charms, goes kill tougher monsters for better charms. Cook cooks lobsters. You get the hint... These skills are nothing alike.
  3. Probably increase essence prices, and lower rune costs. Good thing for me, because I like using magic! YAY! I couldn't think of a way that they'd update runecrafting without altering the prices of anything. Either it's more efficient experience wise (increase essence cost, thusly increasing some rune costs), more efficient amount of runes made (decrease essence price, or stays the same, decrease rune price)... Actually, Runescape has much more depth than that, so I can't really figure how everything would work out... One way or another, some price is going to change, making someone happy, and someone sad.
  4. In the "Olden Days" when you took out items, there was an empty slot where you took it from. When you exited the bank window, that slot would fill... So what's the point of it anyway? Maybe it was for "replacing" items with one another? Can't you just hold the item, scroll up, then place it in? Is it really that bad? Can someone give me an example of what they used to use the empty slots for? I'm not totally getting the whole story here...
  5. I DO respect firemaking, fletching, and cooking capes, but not as much as the others. They're just easier than the others, even though I do respect the achievment accomplished. However, if someone thinks they're better than someone for having 99 firemaking, fletching, or cooking, I'd have to strongly disagree, it only shows how rich and how dedicated they are to the game. If there was such an emote, if I saw someone with a summoning cape, I'd bown down to them in respect. Some capes are just more respectable than others.
  6. Awww, now I pretty much am sure that full void is useless. At least the top and bottom are good mage defence until I get 70 range for black dragonhide. Even then, the robe bottoms have better mage defence than black dragonhide, yay! Too bad it's only by about 2 points... Now I feel like I've wasted quite a while getting them... However, is full void mage better than mystic in magic accuracy? Even if they're the same, void has better defence stats. I'd REALLY appreciate help, thanks!

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