Everything posted by Veiva
-
rar file converter.
Which one do I download? I have windows xp. Second from the top I'd assume.
-
rar file converter.
http://www.7-zip.org/download.html Free way to extract RAR files, among others.
-
Codename Reaperfield
I'm designing a small comic, probably won't ever see the light of day or be released outside of a few friends and family, but anyway... Here's some of the character/thing art. [hide=Venus FT][/hide] Basic premise is that the freaky fly w/ insomnia travels through space and time, with a friend, Jacob Lots. May seem absurd, but doesn't mean it can't be dark... Anyway, comments and criticism appreciated. A few notes: the style isn't supposed to be realistic as can be (indeed, it's supposed to feel like a cartoon, however absurd that may seem), all art was made on InkScape, and something else I may add later because I can't remember.
-
What's wrong with private servers?
Hmm? You just don't understand. Any private server in existence requires the use of a modified RuneScape client. Jagex's official client would refuse to connect to anything but Jagex servers. A ".bat" file, 'btw,' is a batch script. This originated in MS-DOS and the purpose was to execute a bunch of commands. The RuneScape client does not come with a .bat--it comes with nothing but the .jar and the cache.
-
What's wrong with private servers?
From this I know you don't know what you're talking about. There is no ".bat" for the client. That ".bat" probably just runs the already-modified client via Java, so a user doesn't have to go on the command line and type "java super-awesome-runescape-client.jar" The client is terribly modified in private servers. The RuneScape client would not let one connect to anything but Jagex servers.
-
What's wrong with private servers?
All private servers were produced from a reverse engineered RuneScape client. All private servers require the use of a reverse engineered and modified RuneScape client. Hey, watcha talkin' 'bout Sam?
-
error connecting to rs
Many worlds are currently offline. You will not be able to connect to them while they are.
-
Anyone tried out the new mini-game, Camping Armies?
What if everyone camps? That's what happened my last game. No one but me made a move, and guess who landed in 3rd place? Me. It's like Soul Wars: people could switch worlds and hop right in. It's like Castle Wars: people could use high alchemy, or fletch, or whatever. It's like the Trawler: people could do the same as they did in Castle Wars. It's like almost all the minigames Jagex has released, in this respect. Do nothing and gain everything. hmmm, not sure i followed you there :? but in the games iv played theres atleast been scouts to kill. plus, you can always use you specials to kill them if you want to. people will play the game how they want to. jagex already made the arena pretty small, its up to the players now. oh and btw, dont think you can fletch or alch in cw and not in trawler either. although, you used to be able to in trawler, not sure about cw :? I thought I worded it clearly. Take almost all of Jagex's released minigames: from the start, they have always had the problem with freeloaders. Nothing else to it. Jagex needs to think these things out better, instead of thinking that the players will play honestly in order to win. Also, you could cast high alchemy, fletch, and so on in Castle Wars before, by the way. You could also stay in the starting room for 20 minutes and still gain a point. Could in this case is the keyword. They fixed it after months upon months of complaints. I hope they're smarter with Mobilizing Armies and just fix it this week or next week. edit: Also, you are only given five special items. Five. Have fun stopping camping with only five items when two or more teams do it.
-
Anyone tried out the new mini-game, Camping Armies?
What if everyone camps? That's what happened my last game. No one but me made a move, and guess who landed in 3rd place? Me. It's like Soul Wars: people could switch worlds and hop right in. It's like Castle Wars: people could use high alchemy, or fletch, or whatever. It's like the Trawler: people could do the same as they did in Castle Wars. It's like almost all the minigames Jagex has released, in this respect. Do nothing and gain everything.
-
The Moriquendi - 5 year anniversary
I'm not in any of the pictures, but I was there in some of those places...like the Armadyl event. Glad my clan, and my only clan, is still around after all these years :) Good job to everyone!
-
Runescape On Consoles *proof*
I don't quite get what you're saying...The client would be easy to port over. It simply displays what is done on the server. Jagex would not have to port their server over to the Wii, no... That'd be impossible. They simply have to port the client, which is somewhat trivial. Yes, they'd have to program in C++, but that's not quite a problem. I've seen people convert C games to C++ quite quickly, albeit they're very close, but Java is "close" to C++. Also, when it comes to C# on the consoles: Jagex would have to write their own C# compiler that targets the consoles. C++ compilers are supplied with every console development kit I am 99% sure (of course, those "in the know" have to sign NDA's). C# would only work on the Xbox 360, due to both of them being designed at Microsoft. Also, C# is no different than Java: both require a runtime environment. Neither of them are compiled to native code. For example, I've thought over the idea of making Wii games using C or C++. There's a free compiler that allows you to do this in C or C++ (devkitPro). It's made to specifically for the Wii, but notice the absence of a C# compiler? I am 99% sure that all commercial console games have been written in one of three languages (and by console, I mean the Big N, Sony, and Microsoft consoles): assembly (NES, SNES), C (not sure, but most likely the PS1 and N64), or C++ (probably all the others). I can tell you for sure that the big game engines out there that a lot of companies use, such as Unreal, are programmed in C++. But on this topic: it sounds interesting. For the Wii, it wouldn't be too hard, as it supports USB devices quite easily (I only know about homebrew on the Wii, sadly, so I am basing my experience on this). It also has the nifty little pointing device, an alternative to the mouse.
-
Greatest Cause of Human Misery
Personally, and as many people pointed out previously (but few elaborated on why they think so), is desire. One of my favorite religions I studied--Buddhism--has it nicely done: 1) Life leads to suffering no matter what. 2) Suffering is caused by attachment--or craving, or desire--to/for/of material goods and emotions. 3) When this attachment ends, the person who ended is free from this world's suffering. 4) In order to reach this path, do things that Buddha taught. If you noticed it as the Four Noble Truths, good job! :) Number four may cause a stir for those not enlightened on the Buddha's teachings, but what can one do? Anyway, that's a bit off-topic. edit: I would like to say I'm not trying to turn this into a religious discussion; I'm just saying why I believe it's desire.
-
Best Quotes, Dialogue, Scenes
Personally, my favorite is from Eternal Darkness: Sanity's Requiem: "My machinations are timeless, Peter. Your life is not."
-
St. George's Cathedral, 1322
[hide=Elizabeth versus Vampyrus][/hide] [hide=Vampyrus Englarged[/hide][/hide] The first one isn't finished yet, of course, but I'm a bit worried about Elizabeth's (the "Wizard") arms...they seem a tad too thin, yet they're the same thickness as the first one. Hmm. No idea.
-
St. George's Cathedral, 1322
Yea, I fixed her body up in a new vector I made. It's not as good as the first, I don't think (a tad too busy, in my opinion). Here it is: [hide=St. George's Cathedral, Outside][/hide]
-
St. George's Cathedral, 1322
Thanks for all the criticism. About the back stuff, it's supposed to look like a "rush-job." It's not supposed to be well-done, or defined, as it's not the main focus. I don't know...I kind of liked it like that. I'll work on it though. The light-source is the fairy in the middle, if it's of any help. For reference, I used InkScape to make this. Thanks again!
-
St. George's Cathedral, 1322
This isn't as good as some of the stuff here, but it's probably one of my best vector images. [hide=St George's Cathedral, 1322][/hide] [hide=Story about picture]December 26, 1322: St. George's Cathedral. . . It's the epitome of 'haunted,' as most would say. But why on such 'sacred' grounds? If they were so sacred, then I do not think that they would be visited by creatures spawned from Hell itself. I will discover what lay beneath this cathedral, and I shall tell the world before it is too late. Elizabeth Erwin[/hide] Comments and criticism welcome.
-
Some Vector Stuff
I saved it as a png. They're very basic. You pretty much just used the custom shape tools and very trivial work with the pen tool. If I were you, get used to the pen tool. When you're making vectors of real images, you will NEVER use the custom shape tool. Your shading seems to be ok, but could use a few tweaks. In all, it seems be good, assuming you've little experience with vectors. Also, why the heck are they so big? They are big because the first two are wallpapers and the latter are the default paper size InkScape creates. I would like to also add that I can do far better...but this is just freehand stuff that's not supposed to be abstract. It's my little style and I quite like it, actually. It's not supposed to look realistic or anything, but more "cartoony with shapes." [hide=Vector I did before][/hide] That one is so big because, er, the picture I traced was big...
-
Some Vector Stuff
[hide=Time Machine][/hide] [hide=Shattered Planet][/hide] [hide=Lost Warrior][/hide] [hide=Zylone][/hide] All but the top one are from a concept of a game I'm starting to work on... It'll be about the end of the universe and you have to stop the creators behind the Zylone machine from finishing it and, in turn, using it. It's going to be 2D, but I likely won't ever finish it...but that's not the point of this topic. Comments and criticism highly welcome.
-
Guess This Kid Really Wanted To Play His Nintendo Wii....
Most ignorant statement of the year. :roll: "Major depressive disorder, also known as major depression, unipolar depression, clinical depression, or simply depression, is a mental disorder characterized by a pervasive low mood, loss of interest in usual activities and diminished ability to experience pleasure. " He won't see it. Some people are just blind to anything that happens beyond their life.
-
Tip.It Pokémon tournament 1 - Brackets Posted!
w00t! No, no, I've been on ShoddyBattle everyday since I PMed and you haven't been on at the same time. How about tomorrow at 1:00 PM EST? Does that sound good?
-
Tip.It Pokémon tournament 1 - Brackets Posted!
I would have used "veiva" but it was already taken. The same could be for others.
-
Tip.It Pokémon tournament 1 - Brackets Posted!
Sign me up. I play as Qwesta on the official server if anyone is interested.
-
How to make a game?
Game-making programs are only good if you want instant satisfaction in making a game. They're not that good if you eventually want to pursue a career out of making games, or want to do more advanced things (3D, etc). That is why I recommend to learn how to program. It is tougher, yes, than say, GameMaker, but it's a lot better learning tool, and you can actually put it on your resume ;P The game I'm working on (a 3D rouge-like) is written in C (C just happens to be my favorite language out of all the ones I've tried), OpenGL for the graphics, Lua for scripting, Allegro for sound/input/window creation/etc. I would recommend you learn a programming language like C# or Java, to start off. There you can use tools such as XNA for C# or something else for Java. They're easy languages and take care of the 'hard' stuff for you: pointers, ensuring memory is allocated and proper freeing of used memory, and so on. Then move on to C or C++; I would recommend the latter, because it's similar to C# and Java, but also a lot different. That's if you actually want to move on, because, you can make games in C# or Java. XNA is a quite powerful framework for 3D and 2D games, so I would recommend that if you don't want to learn about pointers and memory allocation/deallocation and happen to like C#. I don't know of any Java equivalents, though. Here are some links to get started with C#: [*:126fxwuc]C# Station Tutorial [*:126fxwuc]Another C# Tutorial I would, however, recommend you get a book on C# or Java--whichever you choose. That is how I learned my first programming language, C. Every other language I tried took only about three to five hours to adapt easily. That is the wonderful thing about learning the universal and basic concepts of computer programming: you can learn any language with relative ease.
-
Anyone got a home-made game?
I'm making a rouge-like. Haven't worked on it much since Christmas, but I've started again recently. Here are some screenshots (the model is from the game Egoboo): What's not shown in the screenshot is the ability to load MD5 models (from DOOM III), but I can't draw it yet. What is shown is that I can load MD2 models (from Quake II), it does cel-shading, there is a basic room format (just describes the walls and floors at the moment), and some debug text.