Everything posted by Veiva
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Problem overloading [ ]
friend ostream& operator<<(ostream output, const attributeTable &outputTable){ output << outputTable.get(); return output; } You need the 'friend' attribute. You can also shorten the code to this: friend ostream& operator<<(ostream output, const attributeTable &outputTable){ return output << outputTable.get(); } Since the << operator returns *this. Edit: You should also pass `output' as a reference rather than by value as it is now.
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3rd Age/Spirit shields/Phats Discussion
I believe in the quest that the Spirit Beast is finally slayed by the warrior spirit, who uses a spear, so I presume that's why. I may be wrong about the quest though; it's been so long since I've done it.
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What computer do you play runescape on?
My computer beats it sans monitors (and maybe graphics but that's a toss up). Intel Core i7 920, nVidia 9800 GTX+, 6 GB of RAM. I only have one monitor, 23 in or so at 1920 x 1080, but am looking at purchasing another. Cool thing is I built it and can upgrade the graphics, etc relatively easily so if I ever had the money I could blow your computer away to be brutally honest. I see this as nothing more than a money-wagging contest, however. My computer is about as good and cost half the price... funny, right.
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Why Runescape needs instanced bosses.
As I see it, instanced dungeons would only work for new bosses that have rare or untradeable drops, as mentioned by other people before me. Indeed, it is a pain being crashed by some morons who have no manners, can't be bothered to switch, or have spent the last five days finding an empty world...but there's nothing that can be done to combat this as it stands. Instanced dungeons would make prices plummet, perhaps not because of realistic loss, but because of panic and so on. Though, crashers who do say "gf lol" are really annoying, I agree.
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Conquest of Paradise
[hide=Large Image][/hide] It's a vector piece I did, and probably one of my best. A lot of color, which is different from my usual vector pieces. What do you think? Made it for my desktop, so excuse the large filesize. :P
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Yo guys
The paintings and pencils are very nice. However, I have seen better around (none I can think of right now, but then again, I basically lurk around here occasionally). I don't like much of the other stuff (then again, I'm not a fan of random or abstract).
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new lands?
[hide=Large picture][/hide] Basically it's a ruined castle (no duh, Veiva!) but it's still neat to see it.
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Dungeon south of Red Dragon Isle?
It's the Corporeal Beast's lair after Summer's End.
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The Curse of Arrav
The abyssal lurker special boosts agility and thieving visibly by four levels after using its special. I just tried it today a mere hour ago, and it gave me 65 thieving from 61.
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08-Feb-10 - Musical Update & Strykewyrms
For those saying that you are forced to get a fire cape if you get this task, then you're wrong. This task can only be assigned if and only if you have a fire cape. Therefore, no one is required to do this task if they don't have a fire cape, no matter their level.
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Diffusion of Responsibility
I first heard of this when I first read Watchmen. Very terrible incident. I don't know what I would've done in such an incident. For sure I would have called the police, but other than that, I don't think I'd have intervened; not because of diffusion of responsibility, but more out of fear and selfishness. I would love to say I'd have helped, but I can't say honestly that I would.
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RuneScape Q&A � Andrew
I woke up too late so my questions were posted in the last few minutes, and therefore, weren't answered... Perhaps next time! (The questions were about RuneScript). Good Q&A. Glad to know the new skill won't be a money sink, or at least as much as construction is. Not everyone has money... :(
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So, what is your current project(s)
My current project doesn't have anything to show for it, besides code... It's an OpenGL framework for a rendering program (the program renders on the GPU, so it doesn't provide as realistic results as, say, a ray tracer, but to be honest, I want to see what the models would look like in a game). I can provide a pretty example of code, however (this example leaves out all the intricacies, such as loading the mesh and all, but that stuff is easy as pie, too): using System; using System.Collections.Generic; using CommaExcess.lowPoly.Graphics; using CommaExcess.lowPoly.Model; namespace CommaExcess.TestSuite { public partial class TestModel : TestForm { public TestModel() { InitializeComponent(); LoadTestDefaults(); } protected void renderButton_Click(object sender, EventArgs e) { if (IsLoaded) { Shader.Bind(); // Protected variable exposed by TestForm; bind the shader Framebuffer.Bind(); // Same as Shader; bind the framebuffer object Shader.Set("lowPoly_CurrentLights", LightCount); // Set some shader settings Shader.Set("lowPoly_Lights", Lights); Shader.Set("lowPoly_LightColors", LightColors); Shader.Set("lowPoly_Texture", Texture.Unit); Texture.Bind(); // Texture doesn't have to be "unbound;" refer to documentation Mesh.Render(); // Render the mesh Shader.Unbind(); Framebuffer.Unbind(); using (Bitmap b = Framebuffer.Texture.GetBitmap()) { b.Save("Render.png"); } } } } } I can provide the fragment shader used in the above code, though: #define LOWPOLY_MAXIMUMLIGHTS 8 varying vec3 lowPoly_Position, lowPoly_Normal; uniform vec3 lowPoly_Lights[LOWPOLY_MAXIMUMLIGHTS], lowPoly_LightColors[LOWPOLY_MAXIMUMLIGHTS]; uniform int lowPoly_CurrentLights; uniform sampler2D lowPoly_Texture; void main() { float intensity, factor; vec4 finalColor, lightColor, textureColor; float highestIntensity = 0.0; int highestIntensityPosition = 0; factor = 0.50; for (int i = 0; i < lowPoly_CurrentLights; i++) { intensity = dot(normalize(lowPoly_Lights[i] - lowPoly_Position), normalize(lowPoly_Normal)); if (highestIntensity < intensity) { highestIntensity = intensity; highestIntensityPosition = i; } } if (highestIntensity > 0.90) factor = 1.0; else if (highestIntensity > 0.65) factor = 0.75; else factor = 0.50; textureColor = texture2D(lowPoly_Texture, gl_TexCoord[0].st); finalColor = vec4(textureColor.rgb * lowPoly_LightColors[highestIntensityPosition] * factor, textureColor.a); gl_FragColor = finalColor; } Though I do have projects I've worked on before, such as Fixel. They're still "WIP," but there's not much to show for them, either. Hmm. I've started probably 20-30x more projects than I've finished. I think there's a mental disorder for that...perhaps a phobia of finished work? No idea, anyway...
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Favorite Libraries
Allegro Game Programming Library (specifically the 4.9.x WIP branch that will become 5, though 4.4 is fine) Lua (it may also be a scripting language, but I'm referring to the library, since it's extremely easy to integrate) OpenGL (and the binding, OpenTK, in C#) Boost (if you don't use Boost in C++ you're masochistic [and sadistic if others read your code]). libpng, zlib, libogg, etc, etc (can't forgot the crucial open source libraries!) There's others I can't think of right now... Those that didn't make the list aren't bad, but... XNA is nice, however, it's not cross-platform like OpenGL is. SDL is nice, but it pales in comparison to Allegro 4.9.x. SFML is good for C++, but I haven't used it that much, so I don't have much of an opinion on it. Oh, and I'd list my library/framework for OpenGL that I've been working on, but it's in its early stages, and I haven't released it, so yea... '-'
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Max Quest Requirements
The RuneScape Wiki has it in two places (I believe on the "Quest" page) and this one.
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Best way to obtain limpwurt roots?
Cockatrices and hobgoblins drop the root common enough to make it worthwhile.
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Speed-Painting
Seriously, this is amazing! I keep switching tabs to look at it. There's nothing to critique; the colors are great, the style, everything, especially considering it was done in 15 minutes. Well done!
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Torchlight
Surprisingly, there's no thread about this wonderful game! Torchlight is game made by some people who worked on far more famous games, such as Diablo. I rarely find games addicting enough to win them in a few days (World of Goo, Metroid Prime, and this game are practically the only ones on this list), but this game just has a certain feel to it that kept me playing. The story is probably the only lacking bit. The boss fights are fun (one of them took me about 15 minutes to take down, causing me to respawn several times...), the art style is nice, the dungeons are interesting (and a lot of the parts are randomly generated); these are only a few of the many bits. You basically have one dungeon that you need to go through to the end. [spoiler=Images of the game on my second run-through] So I'm basically wondering, who else plays this game? What class did you choose? Difficulty? To start this off, I've won the game once on normal (since this is the first game of its kind that I've played), and now am trying it on Hard. For both, I chose Alchemist, since I prefer using magic (the one skill belonging to the Alchemist is great for clearing away whole bunches of enemies). After I win it on Hard, I'll probably try Very Hard with a Destroyer.
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New game idea's
To develop a Wii game, you need a backing company/be trustworthy and have about $2,000 to buy the development kit. After jumping through those hurdles, you'll need to find a way to publish your game. Most likely it would be through WiiWare, but there may be other choices if you have a backing company... On the other hand, the Xbox 360 would be far easier to develop for. All you need is $100 (a year), XNA (which is free), and an Xbox 360. Of course, don't expect to be releasing a commercial game via XNA... Myself, I'm developing a horror game for the Wii via homebrew, so the only money I have to plop down is for an SD card. So far I can load an image in about 600+ lines of code! Of course, there is a lot of other auxiliary code that is just used to draw the image and do other things that isn't available.
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Low Polygon Dragon [Lock]
Must I go through this dance again? I do not except anyone to come here and say it's awesome, it's the best. I do expect people to show respect, something that many people here apparently seem to lack. Constructive criticism is not saying something is junk--that's just trolling. The rendering program took a day to write. The model took a few hours (3 to 5). There is no cloud filter; no need to be stupid, it's Perlin noise that is applied to a texture in two passes. That's far different than "a cloud texture." It's generated using a program and its output can be changed with a few variables; radious, randomness, etc, etc. If anyone is being "stuck up," it's you and your troll buds. You think because you're the few who use this forum regularly, that most people who do not show utter perfection that some deity would be pleased with are not worthy of posting, and therefore, are flamed. I am not trolling nor insulting anyone here. I didn't at all. I am merely stating why you, and others, are not the magnus opus of this forum. People who are, or better put, were, did not flame me. No. All that are left are a select few who are bent on being pretentious.
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Low Polygon Dragon [Lock]
I made my rendering program apply two passes of a basic Perlin noise to the texture and this is what I got: I think it looks better than before, but I don't know what it is missing... Anyone have any ideas?
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Low Polygon Dragon [Lock]
Thank you! I'll see what I can do about the detail; shouldn't be too difficult.
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Low Polygon Dragon [Lock]
Quite right. It's junk. I agree... Wait no! This isn't insult land! It's not junk. That's not constructive; there's nothing constructive about it. Frankly, I'm tired of people like you who have nothing constructive to say, but put their comments under the facade of "constructive criticism." Spot the troll!: Hey, it could do with some work. The is not looking right..perhaps you could work on it? It sucks, frankly, and I have nothing else to say. Your comment falls under #2. It seems every time I post something, another person who is in dire need of an ego trip decides to troll my thread; happened with all my vectors I've posted, everything. What do you particular, interesting people (aimed at people like you who offer no proper criticism, and merely mock others) intend on accomplishing? Agreed, but I am going to give the benefit of the doubt and assume that he was just showing us his rending program. Oh and look! It's someone else joining the fray of no constructive criticism. Let me ask you two: what's wrong with it, besides the "fact" it looks oh-so much like junk? Do you know what I'm basing this off of? What have you eaten today? Please, learn to offer constructive criticism instead of being bent on being pretentious...people.
- Low Polygon Dragon [Lock]
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rar file converter.
This. And why not a free, perfectly capable alternative...?