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mpg321

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Everything posted by mpg321

  1. Swarm, i dont see much point in it, it doesn't give you a reward and you cant fight back and try to kill it.
  2. what colour?
  3. An improved super restore potion. Not only restores stats and prayer, but cures disease and acts like a super anti.
  4. No. Should I? Yes, it gives a fair amount of smithing xp
  5. Lucky i guess, pity about the reward though
  6. Mith scimitar or a diamond...
  7. So you know, only a small percentage of the people who use the abbys can make 1m + an hour, most make about 300k. I have to agree though to be lured into wildy now is almost possible, as you would have to be foolish enough to not only go near wild boundary but to hop over the ditch.
  8. 10 minutes i think.
  9. Actually no, because now if there's a safezone on the north side of the ditch, it will give Abyss RCers a bit more of a head-start over the pkers there. Not really, it just slows rcing down for us as we have to go over the ditch every trip, it may not be much of a delay but in the long run will add up.
  10. mpg321 replied to Abyssalwhip's topic in Help and Advice
    If you are able to keep it, then you will keep the anchor but if u die and cant keep then it turns into gp on the floor.
  11. Possible yes but i wouldn't advise it as you would end up using way too many casts trying to kill all the lv 360's as they have a good magic defence, and so do most of the other monsters.
  12. You need to of got far enough in the quest to get into the mining camp building.
  13. Plant ranaar seeds and sell the rannars, do this every hour or so as a break between rcing, will make some extra easy money.
  14. Very nice guide :thumbsup:
  15. This giude shows where most safe spots are http://forum.tip.it/viewtopic.php?t=643 ... vil++spots
  16. Piscatoris hunting area.
  17. Dont try to look either go for your own unique look that you like, and along with that people may come to respect for your not having the same idea as everyone else.
  18. Most useful - Magic Otherwise, we would spend over half our time just wandering from place to place, not being able to teleport to most places, and it can be used for combat and to aid non combat skills (with lunar magics) Least useful - Firemaking
  19. Never new that... at least i will know not to try that now
  20. If you want to make a profit as well you could mine iron, buy coal and smith steel bars and sell them on.
  21. Sanfew Serum(3) - 27 12k ea?? Super Antipoison(3) - 518 2-3 k ea Antidote+(4) - 13 10k ea Super Energy(3) - 248 2k ea Super Attack(3) - 505 1k ea Super Strength(3) - 516 4.5k ea Super Defence(3) - 380 2k ea Super Restore(3) - 252 8k ea Prayer(3) - 248 7k ea Energy(3) - 500 0.8k ea Fishing(3) - 300 1.5k ea Agility(3) - 600 ?? Hunter(3) - 23 ?? Antifire(3) - 271 2.5k ea Weapon Poison - 100 ?? Thats roughly what i think they would be valued at.

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