Everything posted by Quyneax
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P2P Binds
Your primary defensive bind should be a shadow silk hood. Basically, you have three weapons (one for each class) you can use and realistically obtain right now: Sagittarian shortbow/longbow with sagittarian arrows and desperado ring. Katagon 2h with berserker ring. Empowered air staff with blood runes and blazer ring. As third bind, you should get a leatherbody or 2h if you bind the bow, a blood necklace or platebody if you bind the 2h, and also a platebody if you bind the staff. Basically, all these binds suck :). Out of the three, I recommend the bow, actually, even though it sucks. Focus on attacking mages and other things with low ranged defence, such as zombies. If you wanted to upgrade your stats, I'd say the best things to get would be, in order: 90/99 attack and strength with a promethium/primal 2h and berserker ring. You'd have to give up on being a range tank though. 95/99 magic and 70 runecrafting with empowered fire/celestial catalytic staff, celestial surgebox and blazer class ring. Preserves your tankness but is a lot less effective overall. You can make it work in team gds, but solo it's not as nice. Your current 99 ranged with a hexhunter bow and sagittarian arrows. About equal to the previous (depending on team) but nigh impossible to get, especially at your slayer level. Basically, ignore this unless you get the drop. For these three, the respective third binds are platebody/blood necklace, platebody/2h and leatherbody/2h. The binds for someone with equal combats would be 2h + hood/plate + plate/blood neck/hex + plate/blood neck/hex.
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3rd Age/Spirit shields/Phats Discussion
I agree with this. I'd rather see party hats/other rares being buyable from a store (at reasonable prices, ~2b per hat/cracker etc.) with 100% resell value. Not so much because it's a great solution, but because any form of making hats untradeable (keeping them a limited number in the entire game) puts them even more out of reach than the over max cash price does already.
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Return to RS
Yes, but there's two reasons I don't list them: firemaking xp and high clicking intensity/mousekey requirement. You must split the logs as well as chop them for arctic pines to be better, and you can't alch the resulting split logs afaik. Using an adze would lower your woodcutting xp/hr. That being said, pines could be better, I'm not sure.
- Q
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Bursting + Barraginging lobsters.
Yes, no (sol also saves runes). Your math is off too, it saves 3m every 8 hours, but only requires 2 hours of expense, e.g. 1.5m/hr. At the point overloads become worth it, it's probably better to hunt mithril dragons/crawlers (with storm of Armadyl) for charms and effigies. In fact, it might already be better at your stats.
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Oo'Glog?
You can use the logging trick to keep the boost. If you log out every minute before the boost goes down, you'll keep it. But juju hunter potions wear off when you log, and I think traps might be lost :P.
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what would be the best way to make money
Probably green dragons, banking bones and hides.
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Barrows help
He hasn't, it requires 77? agility. Your method sounds good, look into Vecna's skull/(extreme) magic potions to use ice barrage instead. Bring black dragonhide (at least top) for ranging Ahrim.
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What should I bind as keyer?
There's a sliding scale of keyer specialization, going from 100% pathing to 20% pathing. At the 100% mark, you have the old setup of one keyer and four dpsers. The keyer holds all keys, runs everywhere, opens each door, and the dpsers only do guardian doors. The keyer only runs from door to door, does not fight, so is well off with tank/gatherer. This results in fairly slow floors. Somewhere in between you have the keyer, wingperson/people and dpsers. The keyer holds the keys, opens most doors, runs most paths, but wingpeople will do some smaller paths and help organize the floor. The keyer is better off with berserker when there's nothing to path/wingpeople are taking care of pathing. Somewhat faster floors than 100%. Then there's the pro/fast floor method where the keyer holds the keys, does the biggest path, directs less skilled teammates but otherwise is equal to all teammates. It helps a lot to have each person pathing at the same time rather than one person having to do five paths in a row. Leads to the fastest floors and highest xp/hr. As you go along the scale, you'll quickly find that for the fastest, highest xp/hr floors you want your keyer to have good dps as well: prom 2h, hood, csb, plate/blood neck/hex for 3rd, then that again for 4th.
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flesh/thunder floor?
Each boss' floor stretch starts at the first floor that boss is available (42 for flesh, 45 for tf) and the two floors after that. Basically, that gives you: 33-35 Ballak 36-38 Low occ 39-42 Necro 42-44 Flesh 45-47 Thunderous/TF 48-50 Low warp 51-53 Hope 54-57 Gorger/George 58-60 Kalger/KF/High warp But, since you can tick off any floor within a theme with any other floor within a theme, people typically only do the floors with chances of good bosses. It really depends on how many hexhunter bows you have on the team. For abandoned 2 floors, Bal'lak is by far the best boss, as shadowforger is guaranteed death. For occult floors, Necrolord, skeletal trio, runebound behemoth etc. are pretty bad bosses in some way or another. With a hexhunter bow, Flesh is best, without, it's even between Thunderous and Flesh - you can't mess up on Thunderous. For warpeds, Gulega is tricky (to do perfectly), Blink is annoying, and I've been told Kal'ger has a long boss fight.
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Return to RS
Well, if we take 'high level player' to be the best way to max out/highest tier training methods: Attack, defence, ranged, hitpoints: Slayer w/ cannon. Magic: Woodcutting, mining, fishing. Strength: Slayer and dungeoneering. Slayer: Slaying until max combat, then effigies. Prayer: Dragon or frost dragon bones on house altar. Summoning: Granite lobs, swamp titans, iron titans, yaks with crims, saving blues until geysers. Mining/smithing: Concentrated gold with urns, superheating with gauntlets, dropping bars. Finish smithing with adamant plates/burial armour. Open effigies with mining. Woodcutting: Teaks w/ adze and urns. Open effigies. Fishing: C2 fishing while getting 120 dg, barbarian fishing with urns, alching or dropping. Open effigies. Hunter: Draconic and common jadinko's w/ Zamorak favour, arctic bear, witchdoctor gear. Open effigies. Agility/Runecrafting: Depending on cash pile, glacors/tds or crawlers/miths for effigies. Open & assist effigies. Herblore: Overloads. Farming: Depending on cash pile, torstol w/ juju, secateurs, super compost, remote farming or calquat, spirit tree and fruit+woodcutting trees. Crafting: Most efficient leather body for powertraining, or battlestaves. Assist effigies. Construction: Oak doors or mahogany tables. Assist effigies. Cooking: Wines. Firemaking: Magic logs w/ pyrelord or jadinko lair w/ adze if poor. Open effigies. Thieving: Monkey knife fighters or duo pyramid plunder. Open effigies. Fletching: Broad arrows or stringing magic long bows.
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Help with unlocking music
What I did was: Enter lobby, exit, enter, exit enter. Do 2-3 freestyle matches. Spectate one match. Lose a fight. Visit the top. From what I hear you don't need to visit the top to unlock any of the tracks. All I know I'm afraid :(.
- It's Super Effective!
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Future Update Discussions
The platform thingies remind me of Torchlight...
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Bursting + Barraginging lobsters.
Akrisae is definitely the best to use apart from using sol when you don't need more prayer.
- Q
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Two New Super Moderators!
No spam here please! Thanks everyone :).
- Q
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New question: Magic training
Alching is very far from the best if you only alch but very good if you do it while skilling. Superheating is good if you want smithing xp. Barraging is good if you want to spend a little money. String amulet + hunter kit or plank make is good xp as well. Plank make can get very cheap.
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Bursting + Barraginging lobsters.
Overloads aren't worth using. As for battle-robes vs Ahrim's, just assume x hours to charge, y hours to degrade, and calculate the gp saved in x hours of charging at y*cost/hr with robes.
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22-Nov-2011 - RuneScape Revolution v3 & Anti-Gold Farming Measures V2
New players joining does not make F2P living, nor do talking and having fun. So even though the evidence is valid, it does not support the point (that F2P is not dead). Unless you mean to say that F2P is not dead while at least 1 person per month registers or something.
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Stats to boss/make money
I'd recommend glacors for effigies + charms to get a yak for Nexing/Bandos.
- Q
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This is a public service announcement: Leaving D bones/hides on the floor while slaying is inefficient.
Not if your goal is posting on TIF while simultaneously venting anger! This basically. Anything can be your goal intrinsically (e.g. you want A for the sake of A alone). Some things can also be your goal as a means to an end (e.g. you want A because A leads to B). If your goal is to be inefficient there are efficient and inefficient ways to go about that (although don't ask me what they are because that's not quantifyable that I know of) which is an interesting paradox.
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