Everything posted by Quyneax
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Best Auras?
^I was skeptical when I read that last thing but it's true. Storm of Armadyl has so much dps that it'll outheal as much as 75 damage per tick, which is 15 prayer per tick, which covers both ss and several leech curses.
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How do i improve this account?
I can see runes go as low as 1-1.5k but you're right that the dps difference is huge. SoA is,so powerful that a rapier would have to be 34% more accurate than the spell to have higher dps (Latin's math not mine). For cls/maul, which are better at Bandos, that'd have to be even higher as they have lower base dps. SoA is more than 30% accurate at Graar so there you have it :P.
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Glacor Hunting
... Steel titan ineffective? You basically get extra dps at no loss in staying power... If you use, say, 6 super prayers (4) per hour that's also 8 wyvern bones ground, which is 50k in costs + 20 seconds per potion to make, or about 2.5 minutes lost simply from making the potions. Banking one more time per hour is better than using super prayer, and you can already last 1 hour without super prayers.
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Glacor Hunting
I think you've basically listed a solid all-round method, but there's some advanced stuff (steel titan, melee switch) you haven't covered. Also super prayers aren't worth using with the 2 minute bank time (if that).
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Farming charms for summ
If you want to train slayer as well, slay for your charms. If you just want high summoning I'd recommend barraging. If you want high summoning and effigies, black demons or even cave crawlers. If you have soul split, kill glacors regardless of what you want because they are amazing like that :P.
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Best Auras?
From overkill reduction? I can't do the math myself but I imagine a ~160 minimum hit with rapier is good for KOs.
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Best barrows?
Best way to do Barrows: Storm of Armadyl, Armadyl battlestaff, arcane spirit shield, ragefire boots or steadfast boots, arcane stream necklace, barrows gloves, berserker ring (i), Ardougne cloak 3/4 or fire cape, helmet of Neitiznot, Ahrim's or Bandos (or both) top and legs. What you do is simple. Mage all brothers (equip Ahrim's), use claw specials on Akrisae (equip Bandos) to circumvent his prayers and leftover spec on Karil. Overload, turmoil while clawing, maybe leech mage on Ahrim. Deflect curses on Karil/Dharok if you feel like it, ss flashing works as well. Should be good for easy 4.5 minute runs with the medallion, maybe 4 minutes for 6 brothers (omit Torag).
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Best Auras?
For slayer I don't think any of them are useful at all. Inspiration might work for each claw special hit (.8% special regained) which would mean around 300% extra special gained per hour (~1500 hits).
- Q
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Torstols
I don't know of a way to come by easy torstol... they are around 25k now, slightly falling. I think they can stay at this price for a long time.
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Best Auras?
Reverence: good for things with long banking times (Arma/Sara gwd & dks mainly). Vampyrism: could probably be enough to sustain a pro DKer without brews for ages. Penance: main staying power determinant, again at dks, is prayer. Also at Arma gwd. Inspiration: .2% special bar per hit = 5 hits for 1%, which is 12 seconds with rapier/storm of armadyl, 15 seconds with cls/handcannon/crossbow/magic, 18 seconds with cmaul. Sharpshooter: only Nex and Kree have enough ranged defence, probably worth using w/ rubies.
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200M in all Skills
Pretty soon, Suomi will be able to tell us whether the aura works if you have 15+ skills at 200m :P.
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21st September 2011 - Members� Loyalty Programme #2
It seems inspiration will restore .2% special per hit not per damage, which means you'll restore 7.5*.2 = 1.5% special per 30 seconds extra at 100% accuracy and a 4 tick weapon. Vampirism and penance are/seem quite powerful, I can see them being used. Especially solo god wars, where you can rely on soul split to heal between kills, altar to restore prayer etc. they can cut a significant amount off the potions you need. Equilibrium + Storm of Armadyl is 221 - 228 base hit? Aka guaranteed 360s? Korasi's specials hitting 200-600 normally now hit 350-450? I'm not sure it's useful but it seems like this could be unavoidable KOs. Other auras are lame. No greater knock-out for me :(.
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How do i improve this account?
The mage gear is for Storm of Armadyl on Graardor for example and also for barraging tormented demons. Spectral is for solo Kree/Graar/Kril until you get divine/ely, though maul would be better on Graar. Steel titan is useful for Kree (kc, minions), Kril (melee tanking, +15% melee defence bonus), tormented demons and glacors.
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Barraging Rock Lobs
Wolpertingers tend to mess up lures at times :???:.
- Q
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spirit cape
The cape reduces special move bar usage by 25%, basically getting you another scroll per bar for unicorns, and another 5/3rds of a scroll for iron/steel titans. It helps quite a bit for a unicorn, together with summoning potions. Normally you'd drink a brew for ~170 lp, but a summoning potions gives you 15 special move points, and a unicorn special costs exactly that with a spirit cape. With an iron/steel titan it doesn't help nearly as much because you also get helmet scrolls, and those don't cost special move at all. Of course you give up a soul wars cape (important at crawlers) or fire cape (important for slayer) which means the spirit cape isn't worth it anywhere but in single-combat (safe) pvp where you heal with a unicorn. You can also only bring the cape in your inventory and equip it when you have to heal, then unequip it for a better stat-boosting cape.
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Barraging Rock Lobs
You can use the magic damage boost, you'll get uneven kills either way, just more with the necklace, but if there's only one lobster left the 15% will come in handy. Ideally you'd switch primary targets every cast of course. Vecna's is altogether not worth it unless you use it with magic potions to use a higher spell.
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Q
Did a small amount of slayer, couple of weeks to 95 probably, it's pretty boring once you've reached max kph and really annoying point-wise with vyrewatch and mutated jadinko's and suchmore.
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Mage, the new dps king
And you're not even taking into account that asn and staff stack too (32.25% not 30% boost) :). Imo, the spell is too powerful and powerful in the wrong places. Magic doesn't need far higher pvp dps, it needs to be more viable in pvm, which it really still isn't considering the cost (and the low ranged defence of robes doesn't help at Bandos god wars etc.). What storm of Armadyl really is is a plaything for the very wealthy and a pvp spell, but it doesn't make magic any more viable for 95% of the players (non-wealthy and efficient players), even though it'd offer as high as 30% higher killrate on iron and steel dragons.
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can this account 1v1 pk?
They would have an advantage but you could beat them with skill. Storm of Armadyl is another way to PK, you need to finish Ritual of the Mahjarrat and you'll hit insanely well (better than with a rapier).
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can this account 1v1 pk?
You can 1v1 pl, using Dharok's and vengeance for example. Your ranged level is a bit low to use ranged but with rigour and handcannon (and 99 ranged) you can do some serious damage at range as well. Chaotic-wise get rapier or maul.
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full mage void and staff of light?
Void melee increases your max hit by 10% and max accuracy by 10% as well. Void ranged increases max hit by 20% and max accuracy by 10% I believe. Void mage increases your max accuracy by 30%. @ Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.
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How do i improve this account?
Actually slayer is pretty much medium effigies, on par with tds/glacors and certainly better than GWD, Nex and Corp (DKs drop none at all). For bossing you need 99 att/def/str/mage/range/pray/hp/summ and 1k+ overloads, chaotic rapier, maul, crossbow, staff, rigour and some gear (Nex gear preferred) but at least Karil's, Bandos, dfs, spectral, arcane, Armadyl, glaiven boots, infinity/ragefire boots, steadfast/dragon boots, fury, imbued berserker/onyx + preferably archer and farseer, Ahrim's, barrows gloves, dragon claws, eee, all elite void items (though mage helm/mace are optional), dwarf cannon + cannonballs, steel titan, yak and unicorn pouches + scrolls, handcannons + shot, diamond and ruby bolts, Saradomin brews, super restores, prayer potions, prayer renewals, special recovers, antipoisons (strongest there is), fire cape, soul wars cape, Ardougne cloak 3/4, Zamorakian spear, Armadyl battlestaff + runes, helmet of Neitiznot and perhaps fighter hat, Ava's alerter and ideally also a divine or elysian spirit shield or both. ^Sorry for the jumbled mess but that's sort of a list.
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Hardest Skill
Pure runecrafting and crawlers for runecrafting are the slowest. Slayer is the slowest if you don't use effigies on slayer.