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Sir_Kurity

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Everything posted by Sir_Kurity

  1. You know, smite dosent really work. Assuming someone has 70 hp, and 43 prayer. If they have no food, and you smite them for all there 70 hp, They will lose 17.5 prayer + the prayer lost through time. Not going to work.
  2. 1 year. year 12. 2 years, first year uni, 3 years, 2nd year uni. If it was 2-4 years, well by the 4th year i would have finish uni. Will probably quit by year 12 though.
  3. People get bored and want every stat as 99 and best armor in the game so they can get bored in about 30 mins.
  4. Neverwinter nights much? Id have to say im chaotic neutral =D.
  5. Yes, i agree mage maxes out to fast, but before 59 magic, it has a well good chance against a fighter.
  6. "Ye old scimitar" Dosent hit 33.
  7. Oh, can i lend em for 1 hour =D. Not now tho, im out of member.
  8. Ive never actually seen claws in PVP worlds much... Funny that, apparently d claw pjers are everywhere, Although i did recently run out of members so who knows.
  9. It may be pjing, but your hardly going to die from it when the max hit is 33.
  10. Allrite i yield, this arguments getting to the point where my arguments are running around in circles and half of my evidence is made up on the spot because it sounds cool. You are clearly the king of massive argumentative skillz.
  11. In f2p PVP, your hardly going to be PJED if the enemy can only hit a max of 33 (around those lines) with 99 str and max str bonus, and assuming your enemy can't hit you, the potential death gets nullified.
  12. Its NOT exactly the same speed, i myself can sometimes notice the difference, so theres definitely something wrong. As i said, giving us a PVP World isn't GIVING a pvp world, its merely changing another world into a pvp world, do that with most country's and it works, it wouldn't hurt anyone, and if PVP worlds were generally deserted, the player numbers would even up because they would all see opportunity to get "Easy" drop potential. f2p pvp worlds have one in europe, australia, 2 in us, 1 in netherlands and sweden, so its got most bases covered. That is a decent system, but in p2p PVP they only have 3 servers, so that sux, sure f2p pvp may be slightly less popular, but half the servers is to little.
  13. Sir_Kurity posted a topic in Help and Advice
    Whats that amulet with the big Z on it, it looks sort of gold. Just want to know, seems a bit strange, but it looks cool =D.
  14. Nope, one time only. It would be a bit to convinent to have multiple spirit trees.
  15. I always try to avoid calling people noobs, infact, other than calling my friends noobs playfully, i haven't called someone noob for a few months now. And range, i clicked yr egg =D.
  16. It may not be noticeable, but it makes a difference. There are more f2pers than p2pers, but in terms of PVP look at the worlds and you will see there are only slightly more players in f2p worlds, and yet they have double the worlds. So thats no reason to give f2p more worlds when they are more often empty than the p2p pvp worlds are. Distance, dose make a difference, seriously, in fps games (i cant figure out my ping in runescape) I get about 25-100 ping in australia/new zealand servers, and most other places are about 250-350 ping. And yes, there are 2 pvp worlds in US. world 65 and 26, and both members pvp worlds, and the other one, world 159 is in canada, the US will have 2 servers, more than enough really, its not close to being full so theres no disadvantage to giving one to australia.
  17. Most training spots have pkers roaming it in the hopes of an easy kill, look at yew trees, magic trees, red chinchompas, etc. Just because that particular person lags more on a server half way across the world, doesn't mean most people do. Hardly anyone has homeworlds, i know that most of my friends are content with any world as long as its still in there country. Better yet, i have a new idea, change the f2p PVP world in Australia into a p2p one. We pay, so we should get more. That kicks about 107 people (last time i cheaked) out of there pvp world (they are non paying players) to please the australians who pay. And, as ive said before, Jagex keeps going on about how they want us to have fun as well as money, and this wouldn't cost much money (if any) and would make a lot of people happier. And Edit: Although this has nothing to do with my argument, the point still stands its important players are disadvantaged by technical issues such as lag, and this goes ESPECIALLY, for PVP worlds.
  18. Yes but if they "add" a pvp world, it dosent cost them anything. There are no disadvantages to making a former normal Australian world, into a pvp world. If there are 100 people in each server, skillers will jump at the opportunity and the number would increase, and then pkers would join in because they see skillers as easy pretty. Think about it for a second, what dose it cost them, to make a normal Australian world, into an Australian PVP world, it would make people in Australia more happy, with no cost to them. While they are at it why not make most countries a PVP world, PVP worlds will be made more popular because skillers would see it as a good opportunity.
  19. After years of playing a game like this, its the only conversation starter they know.
  20. Didn't read your post -.- Anyway, i think smithing the cheap way could do it. As well as fletching, of course for some reason you don't want that. If your looking for a respectable buyable skill that you can get fast. i got nothing.
  21. As i stated above, this has little to do with the rant, but I'm replying to your posts. New servers cost money, changing a server into a different one costs nothing. Also, if all PVP worlds had 100 people, more skillers would go on PVP worlds because it would be mostly empty, PKers would then go on to kill the skillers, until it evens out to about 800+ people per sever.
  22. Can't really think of any skills at the moment. Though it would be nifty to have a treasure hunting skill (cartography or something).
  23. When level 100's are dumb enough to only bring a melee weapon, i find great pleasure in running around the pile of rocks near the houses, and they can barely hit me until i run out of energy. Sometimes they just resort to casting blast spells or (attempting) to bind me with full rune on.
  24. I'm a huge fan of numberless names =D.
  25. ... 80 MS could mean the difference between life and death. I know its not really noticeable, but its bound to make a difference, particularly in PVP Worlds. Plus In the last Q&A Jagex said they don't want technical problems interfering with gameplay, and more PVP Worlds would solve that problem. And i know this has little to do with his rant, but I'm just replying to your posts. And unlike what you said above, This is a problem jagex CAN solve.

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