tortilliachp
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Everything posted by tortilliachp
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I liked MTG untill I realized you couldn't use old card playing down the line. consumerism ruined my fun
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you still have to click the fishing spot again don't you? just curious, it'd be awesome if u didnt but last i tested, you still did. oh btw, fish flingers gives faster xp at lower levels up to 20k xp per round but the xp per round drops to about 16k at lvl 99 a round lasts 15 minutes most people come 2-5 minutes early though so the xp rate is 56k-80k xp/hour depending on how early you come, and your fishing level. It's definitely the best fishing xp in the game if you're, say, under lvl 70-80 fishing. yes you have to re-click the spot every time, so it's click intensive, but that can be done quite easily and quickly: move your rs screen to the left side of your screen so your mouse hovers over the fishing spot when it's at the left hand edge. then you don't have to move your mouse with precision to hit the spot quickly because you've already lined it up. i also have to say the free agility exp is really nice: i much prefer hunting butterflies or barbarian fishing to actuallly running the agility courses.
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i have to admit that i only skimmed the guide. i did notice that telegrabbing wasn't mentioned as a way of squeezing in a few more kills an hour. personally, i come to use the same spot myself. I always have to bank because my yak is full when i telegrab, and i like not having to run around to pick bones of a dragon while another is aggressive in another direction. from what i read, the guide seems to-the-point and good :)
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high alching the fish is fastest, but expensive. when dropping the fastest alternative is fishing one, then dropping, fishing another then dropping etc :)
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how about http://www.tip.it/runescape/index.php?times=411 and http://www.tip.it/runescape/index.php?times=446 ? I'd much appreciate a qualification of why you perceive me as someone with a superiority complex. If you're simply going by my previous post on this topic, i'd simply like to ensure that i credit the users of tif with the ability to discern fact from opinion themselves. I also assume the intellect of the readership. let me provide an example: my opinion is that this is the settling of scores: the making of mistakes: let us look at the use of the english language here (it has rules that bind us all) by paraphrasing: "except for all of the above, i didn't like anything about the event ; I have mentioned everything positive about the event. actually, i always read the tip.it times and regularly comment on the discussion topics. a post takes 5 minutes, which in my case were spent fishing ingame. my opinion on the settling of scores and making of mistakes remains. I clearly understood what you wrote, and your neccessary clarifications due to difuse use of English to convey your point. I have no clue where you insinuate that I wished to go to runefest, feel any need to insult those of you who chose going to runefest or feel the out-lash in your article was aimed at me. I feel insulted because a publication of a high standard (and to which i've contributed) lashes out at a third party. for your futher comment on the "genre" of your piece as compared to others, i present you with basic criteria for features: http://en.wikipedia.org/wiki/Feature_story i find it degrading that you assume i see a "best article competition" on the event, again you assume the worst of me. however, i expect all pieces published in the tip.it times to hold a high journalistic standard, just as the rest of tip.it holds a higher standard than these forums. I'm sorry you find the need to personally insult me for sharing my opinion on your article. Isn't the sharing of honest opinion the form of a discussion topic?
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I would have to say individual clan members are more respected than their respective clans on tif, in my opinion. that says more about the clan world than tif though.
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sorry, i don't read the tip.it times for this lowly settling-of-scores by a "reflected author" who makes mistakes on purpose because "it should make you read it twice..." get over yourself. I don't see any reason why your articles should be chain-published to feed your ego. Den's contributions to the runefest thread makes me wonder why he wasn't the one to write the tip.it times article on the topic (I'll freely assume he wasn't asked, it was invariably " your job"). sorry, articles from other locations (Hi Stokenut and WG) were already published in August, were more personal accounts of the happenings, and to put it bluntly, better reads. tip.it times beaten at their own game... If you have a yak, you know the DYK. if you don't have a yak, fewer know that an imp can bank two items, also from pvp worlds, with (i believe) 71 hunter.
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Naturaly they are going to say that as its the official Dungeoneering world. naturally they are going to make the dungeoneering clan Dungeoneering Elites' first dungeoneering world the official world, as the players had to organize their own dungeoneering, as they are having to organize their own conquest worlds. then naturally, they will only make it the official dungeoneering world, months after the release of the skill, at a point in time where the world no longer produces good teams, but just many teams to such an extent that the whole server just lags. hmm... ;) so the problem here is that they didn't list 117 as the official world soon enough for you? my problem: they didn't have an official world at the release of dung, they didn't have an official world at teh release of conquest. conclusion: they don't think activities need to be centered around specific worlds for some reason or other. That's not how we runescapers play their game. Jagex thus shows their lack of understanding how to interface perfectly good content for user-friendliness. And then they come in taking credit for a dungeoneering system us players have organized. who even knows if they tested dungeoneering with someone in a "keyer role" , but they take that credit only after the player-made system has shown that w117 can't handle running all the dungeons simultaneously without considerable server-lag throughout the world. Still advocating that as the official world: doesn't really make sense does it? was just too much for me trying to pull allthat off :D
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Naturaly they are going to say that as its the official Dungeoneering world. naturally they are going to make the dungeoneering clan Dungeoneering Elites' first dungeoneering world the official world, as the players had to organize their own dungeoneering, as they are having to organize their own conquest worlds. then naturally, they will only make it the official dungeoneering world, months after the release of the skill, at a point in time where the world no longer produces good teams, but just many teams to such an extent that the whole server just lags. hmm... ;)
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hahaha "look forward to seeing you in w117" wow, a truly inspiring grasp of how their high-level player-base organizes itself to maximize the fun within the game. no wonder they're so far behind on clan support.
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http://www.youtube.com/watch?v=w6gK89htwhM so much golden truth there.
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back to square 1.
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runescape is a game. you play for fun. i know the ring of kinship is slower, yet i do summoning and rc with it too, because that way i don't get frustrated when i forget to change glories, or switch rings or whatever. dont' get too caught up in what's best unless you define best as most fun
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Why don't you want them there? Yea, I can't tell if I'm being baited. But I'll take it. Even if only on purely religion reasons: I'm Christian, I wouldn't support the building of any other religious center. Don't confuse that with hate of the religion, while the two are usually mixed in. I don't hate Muslims, while I only have two Muslim friends, I welcome them. But they support a competing religion, it's like supporting the opposing foot ball team in Hicksville Tennessee. People from up north (atheists/agnostics in this situation) will say what's the big deal, it's JUST A SPORT. However, to the ones down south (generally religious people) it's life or death. Now I'm not saying I would ever protest it, thats just in bad taste, and lets face it, gets nowhere. But if they asked for monetary donations, or if I had to vote, I'd politely decline. On other reasons, again, I'll re-iterate. It's in bad taste. No one is denying the terrorists were Muslim, and Islam-motivated. And, no one is denying that they were extremists, and the majority of Muslims aren't like that. But here's the clincher, they are still Muslim. It's simply disrespectful, do they have the right to build there? As long as they get all of their permits approved, fine by me. But c'mon, it's disrespectful to the ones who lost their lives, no matter how unrelated. so, following a Christian parallel here: Christianity is responsible for the IRA, thus no new churches should be built in Ireland, where countless IRA terrorist attacks in the name of Christianity have taken place during the last 50 years? you're blaming someone who isn't responsible for the attacks. Islam isn't a "religion of hate" just like Christianity isn't propagandist and technology-hating (Amish comes to mind here). I think you need to rationalize your anger here, and blame those who are to blame, not just someone that's easy to blame for something they're clearly not involved in.
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i haven't read any of the discussion, miss-clicked and stumbled upon this post. I just want to point out to you that what you're saying is: " just because it's a conspiracy theory doesn't mean it's not right".
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Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
who care so much about their skillcape /questcape? three is no achievement in having the quest cape. it's 13m exp to get all the requirements. I'll give you 20m exp as a benchmark if you like, but that's still 20m of the first 50m exp you'll get ingame. so what if someone loses their quest cape? so what if someone loses their firecape (which is a greater achievement). you're saying the reason quests don't have higher requirements is that jagex cares about your quest cape. i think jagex just haven't been able to churn out enough quests to gradually make it up to requirements that matter. at some point they must realize that their "elite" content never is or has been elite, because they've released it too slowly, over-saturating the low-level game instead. Runescape is enough of a grindfest as is, let's try to keep questing away from that. if there are no requirements for doing quests (by "requirements" i mean something not everyone has, or can get at thier wish at any time), why do npc's need your help? does a fireman need help from a random stranger to fix his fire department? again, your argument is emotive in the sense that you argue for exactly what you would like, not what's good for the game, not what's reasonable in terms of lore, not what's reasonable in terms of providing incentives to play the game as it is meant to be played (hey, jagex added levels up to 99...) No one has said anything about lvl 99. level 92 is half way. there's a significant difference there. i'm all for any requirement up to lvl 92 in anything for any reason. IF you don't like the main mechanic of the game (grinding), don't play it. CHOOSE A DIFFERENT GAME, don't come here whining about something you know won't change, that there's no reason to change. it's like playing monopoly, disliking that distance moved is determined by a dice... you want a segmented game, where gamplay in the form of quests, and gameplay in the form of activities, minigames, area access, skills etc are segregated, becasue you only want to play a tiny portion of the game. that is unreasonable for everyone who wants to play the game as a whole, which again is what jagex intend. there is no sense in achievement, when people like you without any real mastery of the game (sorry, i looked your stats up) wear the same cooking, fletching and quest capes as us other players. there is no incentive to train skills (other than dungeoneering) for endgame content, quests should be another reason to do exactly that. -
Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
Or, there should already be a quest that requires a similar, slightly-lower level. For example, WGS required 75 magic before Love Story came out and required 77 magic. A later quest might reasonably require level 80. I strongly disagree. It's the bit between the quests that shouldn't be a chore, because we're talking about the meat of the game. Love Story only really requires level 75 because you can just use mind bombs, but I disliked the task of getting Magic to 75 in the first place. Alching and Humidifying for a long time bored me out of my skull, as it does to anyone. If they released a quest that gave me enough xp to get me from the highest magic requirement of a quest before WGS, whatever that was, to a level reasonably close to level 75, or even better a new way to train magic that was engaging, I'd be satisfied. Another one of my gripes was the unpottable 69 Smithing requirement of Rocking Out. you're basically saying "I wanna do everything with just quests" just as pures complain "we wanna do everything without *insert stat here* jagex' opinion on the matter, is clear, logical and reasonable: you do your thing, they'll do theirs. it's better for the game if things are integrated, making it a single game, rather than a bunch of minigames stuck together on one account (i'm not implying the old word for "activities" here). suck it up, any level based rpg is based on playing time to progress, rather than only inherent skill. get the levels, or you don't get the content. it's the MAIN MECHANIC OF THE GAME. if that's too much to grasp, play a non-level-based game, don't complain here about a part of the game we all know is there, and is the driving force of it. if you don't want to throw balls bowling, play darts, don't complain about having to throw a ball in bowling. -
Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
let's look at individual stats. no quests will require all stats at once: http://runescape.wikia.com/wiki/99 99 att: 110k people 99 str: 155k people 99 def: 83k people 99 range: 70k people 99 prayer: 18k people 99 mage: 69k people 99 rc: 4k people 99 con: 6k people 99 dung: 700 people 99 hp: 100k people 99 agil: 7k people 99 herb: 7k people 99 theiv: 16k people 99 craft: 11k people 99 fletch 106k people 99 slay: 11k people 99 hunt: 20k people 99 mine: 10k people 99 fish: 38k people 99 cook: 130k people 99 fm: 50k people 99 wc: 97k people 99 farm: 9k people 99 summon: 10k people hundreds of thousands of players have skills that are 92+ where you got your numbers from, is a mystery. -
Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
All quests in runescape are "helping quests" where you do something for someone and get a reward. what can you do for them? "small favors" , puzzles and use your skills to aid where required. i'd say that boils down to quests, coming down in significant part, to using your skills to further your adventures. why is combat any different from other skills? is it because you like training combat? I happen to enjoy training runecrafting, and almost every skill in the game. what i don't like are the, to me, pointless quests with measly plot development, "requirements" that all npc's basically fulfill, giving no reward. I'm going to have to grind through the last 4-5 quests released soon, there's been no incentive to do any of them, but i'll probably have to grind through them sometime, as a requirement for quests that actually develop the game. you say tomato, i say tomato [oral expression doesn't translate well onto forums] -
Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
Because quests are about solving plots, saving damsels in distress, stoping Lucien from destroying Runescape and such, not about catching a butterfly or a monkfish. You can catch a butterfly, great you're better than me at it. But still, you can catch as many butterflies as you want, it won't make you a better quester than one who is skilled at questing... that's like if you trained at cooking food in real life to later know how to fly an F15 bomber lol. Questing and skilling are two different activities for a reason. I'll break it own for you then: solving pots: quest unique, no relevant skill, experience (quantified by exp) relevant saving damsels in distress: requires skills for saving i.e. combat, or abilities, i.e. skill puzzles. stopping Lucien from destroying runescape: huge combat requirement, all brain and no brawn = dead quester. you're talking about beating a God here, you'd better be good at surviving (hp, defence, agility etc. etc.) yes, skill requirements for quests need to be relevant. If i were to catch a mosquito with chopsticks (or any other trivial "small favour" npc's require of us in quests) it'd be an advantage if i knew how to catch a butterfly, would it not? I'd need to be even more agile, and even better at hunting. oh look! we have two skills that match those prerequisites: hunter and agility! let's say i were to repair a cavern (not in the brimhaven volcano or anything), wouldn't it be an advantage to be able to repair things, and clear rubble safely? oh look! mining and construction! I don't need to catch a butterfly to fly a plane, but to build myself a scuba kit in the medieval times i'd need to be either proficient at magic, OR i would need to be sincerely good at crafting and engineering (oh look! crafting and construction!). you need skills to perform tasks in quests. otherwise you're just an obsolete administrator, not an adventurer (see the kingdom portion of the fremennik quest series, or "one small favour" and to see how boring and pointless that would be. you can't argue for why quests shouldn't require levels involving correct use of logic and reason. your argument is emotive because you want to play all quests. -
Should Endgame Quests Require Awesome Levels?
tortilliachp replied to Louisc111's topic in General Discussion
in my opinion, most of the posters here just want to play all the game content without the necessary prerequisites for that to be reasonable. think of game logics, not just yourself here for a minute: i need level 85 hunter and 80 agility to catch a butterfly with my bare hands. How can you then be an epic quester with stats that are any lower? As a casual gamer over many years myself, I can't help but notice that all skills lower than level 50, and all quest niches (other than dungeoneering, which is new) for these levels are filled. most skills are now close to 70, for the quest cape. Also as a casual gamer over many years, i notice that all players playing the game to meet the quest cape requirements from new high quests, can reacquire their cape very rapidly after a new quest is released. With the first "endgame skill" being released, and no quest requiring a level higher than 77 magic, i can't help but think to myself that jagex need to release at least one high level quest instead of the ludicrous process of slight increase after slight increase (while still releasing pointless low level quests, an area of the game that is already over-filled). At the current pace, there will never be an "elite quest". Jagex think a lot about their lower-end players (hey 92 is only half-way). The upper half of the game, after level 92, is all but empty. requirements in the high 80s have been ripe for a couple of years already. why not skip to a lvl 90 mining / construction / smithing quest in the dwarven quest series? Dwarfs are supposed to be inherently superior to humans in these respects, so game logic demands high human stats to be of any aid to the dwarfs at all. Elves? easily 90+ agility to compare to their grace and self-control. Viking quests: good navigators, born fishermen and berserkers. why not 90 fishing and 90 strength to rid the north of future troubles? void knights: the void knights need champions, leaders and heroes. 120 combat doesn't sound unreasonable, with summoning and all. two high level quests per one non-high level quest sounds reasonable, the upper half of the game has 0 quest points, the lower half has 308 and counting. That's quite a gap to close. -
What are YOU doing on bonus XP weekend?
tortilliachp replied to stonewall337's topic in General Discussion
I had the stuff for 250 overloads and 175 super prayers banked, so i'll do that first. Hopefully that'll get me 850-900k herb exp. Then it's either barbarian fishing or living rock cavern superheating for me. I personally think buying buyables is easy at any time, it's only a matter of how much i can be bothered merchanting, which i hate to do. i would train agility or rc, but 99 hunter with butterflies, and 99 fishing with barbarian fishing *should* get me somewhere close to 98 agility, and ZMI rc is actually kinda relaxing. a fishing level, or a smithing and mining level would be nice. i don't really plan my playing, it's up to what's going on irl at the time. I was lucky and caught the update early, and i realized 30m profit off my measly cash-pile at the time. i expect most items will crash sometime this weekend, and it never hurt to sell for max a ge update or two early, rather than min at the same price at a later stage. -
shhhh don't tell them! i want my free 30k exp a day in hard skills
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Higher level skilling advice (all 80+) *updated*
tortilliachp replied to Bdvo89's topic in Help and Advice
hunter: butterflies. highest one you can do at any stage. note the significant agility exp you will also gain, making them even more superior to your other options in terms of exp. agility: do hunter first, the two advanced courses are almost identical in exp per hour, do the one you fail the least or enjoy the most. the other advice is good. -
I would not say frost dragons. 1400 it took me for my first effigy there. mith dragons, td's, solo gwd, dag kings are your best bets.
